construction

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  • $1.7 million for Greensboro Apple Store

    by 
    Mike Schramm
    Mike Schramm
    11.30.2008

    I'm not exactly sure why there's so much excitement centered around the upcoming Greensboro Apple Store (my guess is it's because our friend Ged of the Iconfactory can't wait for it to open), but the excitement is there, and Ed Cone has some insight into how the store's deal got put together. Apparently Greensboro won't see the story by December 25th, as there's apparently some argument with the property's owners over whether Apple is "just another computer store" or deserves a better place in the location. You know our answer on that one.An anonymous reader also tells Ed that the store's construction cost a pretty penny -- $1.7 million for 5,873 square feet, according to the building permit. Unfortunately, we're not sure if that's more expensive than usual or not: most retail places seem to cost a little less according to this, but then again, $1.6 million per store for Apple is about right, according to past numbers.Either way, hopefully the wrap will be taken off the store soon -- we don't think Ged can wait that much longer.

  • RealNetworks thinks December is the perfect time for a tiki-themed game

    by 
    JC Fletcher
    JC Fletcher
    11.17.2008

    The leaves have turned, the days have gotten shorter, and the wind is starting to sting just a bit -- it's TIKI TIME! At least, according to RealNetworks, who has announced a new WiiWare puzzler called Tiki Towers for release next month.Sort of like a tropical World of Goo, Towers charges players with defeating the tribes antagonizing your island. You fight, obviously, by directing monkeys to build towers out of bamboo and other tropical-style materials. Your monkeys can counter evil spells with their own spells, which require BananaMana generated from monkey chants.Tiki Towers is scheduled for a December 8 release. In a bold move, RealNetworks has planned a simultaneous release on WiiWare, iPhone, and other mobile platforms. Which means that it would really sting if Nintendo randomly changed the release date.

  • Bob the Builder trains young ones in the art of construction

    by 
    philip larsen
    philip larsen
    07.01.2008

    Well, not really. But it is refreshing to see a game teach infants about the weight of things and angles of stuff, to prepare them for future careers in today's modern mills and processing facilities. Training the brain isn't necessary, so long as they can lift cats and cut wood!It's probably best to elaborate. Bob the Builder (or, Bob and HATARAKU BUBUZU) has been commandeered for use in a Japanese children's learning game. It's not all heavy construction -- three modes of training are available. These include weight and maths training, 2D and 3D shape recognition, and vocabulary building. Bob the Builder is a universally respected genius in the world of engineering and, well, building. He's also an affable English chap, and it's always handy to have one of those around. Check out the screens in the gallery for more learning fun -- but don't hope for a local release. We're sure Bob will show up when he is needed the most.%Gallery-26584%

  • Korean robots to build high-rises by 2010

    by 
    Barb Dybwad
    Barb Dybwad
    01.08.2008

    Dude, Korea knows we've been sending humans to do a robot's job for far too long already, and in a few short years the dangerous world of high rise construction could be left to the true masters of the craft. By 2010, the Korean Construction and Transportation Ministry hopes to have an almost completely automated construction process in place for high-rise projects that could cut labor costs by up to a third, project timelines by 15 percent, and reduce the number of construction-related injuries on these typically dangerous projects. Of course, an inevitable robotic Jurgis Rudkus will be blowing the whistle on robotic working conditions shortly thereafter. Still, civilization stands to benefit greatly from the accelerated completion of super-sized skyscrapers -- at least until the builders turn on us and convert us into human fuel cells.

  • Raph Koster's Penny Arcade Construction MMO

    by 
    Akela Talamasca
    Akela Talamasca
    10.11.2007

    I'm tempted to append "Electric Boogaloo" to the end of that title. Regardless, Wednesday's Penny Arcade featured a guest post by Raph Koster, wherein he talks about a challenge that Tycho set up for him to solve: Create a construction-based MMO. So, Raph gets to it, and damned if it doesn't sound intriguing and layered! It's a massive doc, at least relatively massive, considering Tycho originally asked for a mere 500 words from Raph. I won't rehash the details here; suffice to say this ties into Raph's recent announcement of his Metaplace project, in which Joe Average can create the virtual space of his dreams. For those of you a-hankerin' to exercise your creativity, Raph has the design doc for you!

  • Kawada HRP-3 Promet workerbot gets upgraded to Mk-II

    by 
    Joshua Topolsky
    Joshua Topolsky
    06.21.2007

    It's been a pretty long time since we've heard from this guy, but the HRP-3 is back with a fresh coat of paint and a redesign that bears a notable resemblance to Optimus Prime. The new waterproof bot, shown showering, walking on a floor scattered with sand, and using a screwdriver as a human would, is meant to take on typical jobs at construction sites, such as driving (?) vehicles. Kawada hopes to court contractor clients by 2010 with the attractive introductory price of $120,000 per robot.Read - Translated Robot Watch storyRead - Physorg article

  • Duo-Gard's IllumaWALL adds LED action to translucent architecture

    by 
    Darren Murph
    Darren Murph
    01.17.2007

    We've seen plenty of illuminated wall applications, LED-infused or otherwise, but the green-minded folks over at Duo-Gard are integrating that disco-inspired action we all know and love into its translucent paneling, which gives buildings a breath of fresh sunlight throughout the day while cutting down on energy costs and potentially boosting your morale. The company's new IllumaWALL melds the benefits of daylighting panels with the completely unnecessary, but entirely sensational night-brightening action of LEDs, as the polycarbonate structures feature built-in, fully programmable lights that can output a steady ambient glow or put on "a light show of pulsating colors" if you're throwing a party at your pad. As expected, pricing on these panels vary greatly based on your installation needs, but if you're already looking to craft a new domicile or office building, and need to garner a bit of instant notoriety, IllumaWALL could do the trick.[Via Inhabitat]