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  • Famitsu previews upcoming additions to Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.25.2010

    Discussion about Final Fantasy XIV of late has centered around the coming November version update, currently slated for today. But there's more coming beyond simply a host of UI fixes and system improvements, some of which have been previewed by Famitsu recently. The translation crew at FFXIVCore has put together a gallery of images as well as small descriptions of what's coming for the game, albeit without much contextual information about when these additions can be expected. The new retainer outfits are a cosmetic addition that's welcome without being overwhelming, but the previews of monsters show off familiar foes from the series as a whole, familiar faces from Final Fantasy XI, and new enemies to fight. And the weapon preview seems to hint at some of the equipment players can look forward to from the notorious monsters slated for implementation before the end of the year. Final Fantasy XIV players are encouraged to take a look at the preview -- and possibly put some time aside for play today.

  • The Road to Mordor: Rise of Isengard is coming!

    by 
    Justin Olivetti
    Justin Olivetti
    11.19.2010

    Tweet [Update: Made a clarification that there is no indication of "open-world" PvMP in the expansion.] Times are tough in Middle-earth, even after the inexplicable appearance of several hundred thousand new adventurers this fall. The Fellowship of the Ring is broken, Sauron is rising in power, and the White Hand of Saruman is marching across the lands. Even the bravest and hardiest soldier of the Free Peoples cannot be blamed for feeling disheartened, especially in the face of the monumental struggle to come. Welcome to the beginning of The Two Towers in Lord of the Rings Online. Welcome to Isengard. The rumors are true: Next year we will be venturing into LotRO's third expansion, titled Rise of Isengard, to confront evil in its own backyard. While this may not be the Rohan or Gondor expansion that we've anticipated, Turbine is fairly confident that it will be well-received by players and will represent an ambitious step forward on (wait for it) the road to Mordor. Turbine's Adam Mersky and Aaron Campbell were on hand to outline for us the company's near- and far-future plans with Massively, starting with the imminent November update and cruising all the way through 2011. Hit the jump as we look at interactive theater, busy bees, Monster Play improvements and, of course, Isengard.

  • All you ever wanted to know about Rift's gear and were not afraid to ask

    by 
    Justin Olivetti
    Justin Olivetti
    11.10.2010

    While some players may possess the tact not to come right out and say it to a dev's face, when an upcoming MMO is being discussed there's always the inner voice shouting, "What about my loots? Is the gear pimpin' or what?" Forget zones and races and dynamic events -- today at Ten Ton Hammer, the crowd finally got the Rift: Planes of Telara dev team to open up about the outfits that constitute a bulk of the rewards of the game. In this reader Q&A, Game System Designer Drew Clowery tackled numerous questions about Rift's gear. Rift will launch with 48 armor set models -- each boasting a number of variants and texture options -- but will not initially offer armor set bonuses. Veteran MMO gamers will feel at home with Rift's armor system, which is restricted by class (warriors will be able to wear heavier armor than rogues, for example) and can be bound on pickup or equip. Loot comes in one of four levels of rarity -- common, uncommon, rare and epic -- based on its utility and difficulty to attain. Crafted gear will be competitive (and apparently customizable) to dropped gear. And finally, Rift will not launch with an appearance system that replaces the look of worn gear with cosmetic items. Clowery feels that the team has struck a good balance between loot being useful and being a barrier: "Loot is an important part of our game, and so it has to have an important impact upon the characters. That said, it's not completely overwhelming... We don't design encounters to be gear checks. We design them to see if you can get together and do this."

  • Exploring Eberron: My shopping cart

    by 
    Justin Olivetti
    Justin Olivetti
    08.20.2010

    Today I was hoping to open up my full purchase history at the Dungeons and Dragons Online store and do an analysis of everything I've bought since the store was put into the game. Unfortunately, I've since discovered that -- short of saving each and every confirmation email that Turbine sends me -- there's no accessible store history, either in the game or outside of it. Clicking "View Purchase History" in the store simply showed me a couple Turbine point buys, but that's it. That makes me a sad panda barbarian. So pushing aside the issue of why Turbine doesn't want me to see my order history ("Perhaps so you don't question future purchases," the quiet cynic inside me whispers), I'll have to do this via questionable memory. I've been a subscriber since the DDO F2P switch, which nets me a portion of "free" TP per month, but I've also dropped additional money -- perhaps three times -- to beef up my TP reservoir so that I could get a couple big ticket items. So seeing as how I don't have to worry about purchasing adventure packs, on what have I been spending my allowance? Hit the jump to find out!

  • Final Fantasy XI offers adventurers its appreciation

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.12.2010

    If you are playing Final Fantasy XI this week, you are awesome. No, really -- your efforts at keeping the land free of bats, rarabs, and anything that vaguely smacks of being a reasonable leveling or merit target are appreciated. And if getting the obvious rewards of higher levels, drops, and so forth aren't enough, every year a week is set aside to let adventurers know just how much they're appreciated. And they're doing so via dashing clothing, interesting trivia for each character, and a variety of empowering moogle effects for all those who've been out in the world. The campaign, running until May 25th, isn't one of the more reward-oriented holidays -- but the addition of a full set of evening wear should entice almost anyone swayed by excellent clothing. (Which is really a fixture of the game at this point.) There's also an enticement for finding the scattered Mog Tablets, since unlike the usual boost of three random Super Kupowers, all eleven will be unleashed at once if the tablets are uncovered during the week. The official site has a helpful guide to said tablets, as well as the usual event fiction to commemorate the most integral part of Final Fantasy XI: the adventurers.

  • Augmented reality mirror picks makeup for the ladies (video)

    by 
    Richard Lai
    Richard Lai
    02.04.2010

    Ladies and rockers alike enjoy spending time testing different makeup, but their tag-along boyfriends? Not so much. Luckily for Japanese couples, cosmetic giant Shiseido has finally rolled out its Digital Cosmetic Mirrors in Tokyo malls to help speed things up. The machine is able to recommend products for the user's skin type, while allowing them to view it applied via an augmented reality effect. When all is done, the machine prints out a shopping list along with before and after mugshots to make you spend more money feel good about your selections. Good luck with matching the picture though -- the cosmetics aren't going to apply themselves. Video demonstration after the break.

  • Addon Spotlight: XLoot and friends

    by 
    Eliah Hecht
    Eliah Hecht
    06.20.2009

    Addon Spotlight takes a look at the little bits of Lua and XML that make our interfaces special. From bar mods to unit frames and beyond, if it goes in your Addons folder, we'll cover it here. Today I'm going to focus on an addon that is almost purely cosmetic. XLoot is one of those addons that people will see on screenshots and ask "ooh, what is that?" Essentially, it makes your loot frames much prettier, and somewhat more informative. You can see the default configuration in the screenshot. It's extremely configurable, though; anything from background and border colors to whether the loot frame snaps to your cursor can be set with a simple "/xloot options." Personally, I like my XLoot to not snap to my cursor, since I use auto-loot and the movement is distracting. I also like to lighten it up a bit; glossy black isn't a great fit for my UI. But everyone should be able to find a look that fits.

  • DS makeup game defies mockery with sales potential

    by 
    JC Fletcher
    JC Fletcher
    04.10.2007

    We were all set to make fun of Cosmetic Paradise, but then we thought about it and realized that a makeup game on the DS will probably be something of a hit in Japan. Here's our reasoning: All people in Japan have at least one DS-- including little girls. This may be marketed as a "training" game for cosmetics, and the word "training" opens the sales floodgates. Using the stylus to apply makeup is probably a lot of fun for people who like dolls and stuff. We admit, then, that this game is a good idea, from a business perspective, at least. And it does seem to have some adventure game elements, which we support. What do you think? Are there any little DS fans in your family that would enjoy this kind of thing?

  • Japanese department stores trialing virtual makeover machines

    by 
    Darren Murph
    Darren Murph
    01.26.2007

    Although some women do indeed prefer an in-store (human) professional when looking for a new lineup of cosmetics to try, those independent ladies who'd rather take things solo just might prefer this method. Mitsukoshi, Shiseido, and Fujitsu have teamed up to bring a virtual, real-time makeover machine into Japanese department stores in order to give women a chance to test out a smorgasbord of shades on their virtual face before throwing down their hard earned loot. Sure, we've seen hypothetical approaches before, but this rendition lacks the mess and time requirements of previous methods by allowing customers to snap an image of their face, and then scan electronic tags of interesting looking makeup in order to dash their on-screen persona with whatever they please. The system allows the user to test endless combinations of products without causing a mess, using up samples, or demanding extra help, and the "before and after" feature should do a number on same-store sales. While there's no details about a mass rollout, the system is being tested right now in the Mitsukoshi store in Ginza, so fellas, steer your ladies clear of this one if you value your bank account.[Via PlasticBamboo]

  • Rocket develops "paper battery" for use with RFID, cosmetics

    by 
    Darren Murph
    Darren Murph
    11.13.2006

    Nearly a year after NEC rolled out its paper-thin ORB batteries, Korean battery manufacturer Rocket is launching (ahem) its own uber-thin battery. While juicy, scientific details aren't readily available, we do know that the "paper battery" won't include any toxic chemicals, is "flexible and thin," and molds together the companies "thin film technologies" with its battery knowledge. The company hopes to entice heavy RFID users, smart card manufacturers, and "cosmetic / drug delivery system" providers to utilize the paper battery in powering the already-miniscule devices. Oddly, Rocket also envisions its new creation being used in "teeth whitening, anti-aging, and wrinkle care," though we're not exactly sure how electrifying a tooth will brighten your smile. Nevertheless, the company hopes to have its newfangled power source attached to crates and body parts real soon, and confidently assures us that it "doesn't cause explosions or fires." Phew. [Warning: Read link requires subscription]