Craft

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  • Among Us

    Apple's 2021 App Store Awards highlight 'connection'

    by 
    Devindra Hardawar
    Devindra Hardawar
    12.02.2021

    Apple's 2021 App Store Awards include games like Among Us and social networks like Peanut.

  • Logitech

    Logitech Craft keyboard has a ‘smart’ dial for creatives

    by 
    Steve Dent
    Steve Dent
    08.31.2017

    Logitech has unveiled a very interesting flagship wireless keyboard that should grab the attention of folks who do video editing and web or graphics design. Called the Craft, it has a "creative input dial" installed in the top left part of the keyboard. That lets you do image adjustment in apps like Adobe Photoshop CC, Illustrator CC or InDesign CC, or jog video in Adobe Premiere Pro CC, not unlike Microsoft's standalone Surface Dial product.

  • The Daily Grind: What's the ideal crafting style for an MMO?

    by 
    Bree Royce
    Bree Royce
    12.26.2014

    There's a lot of hate for "clicky" crafting in MMOs -- you know, the old "click a button, crafted item pops into your bag" trope. I'd call it the World of Warcraft style, but MMOs all the way back to Ultima Online did crafting that way. And this might sound crazy, but even as a hardcore crafter, I don't actually mind it. Everything in a video game comes down to clicking or mousing or typing. What matters to me is whether the crafting itself matters in the game. Even though the final combine in Star Wars Galaxies amounted to clicking a button and having something pop into my bag, there was a whole chain of resource collecting and experimentation and component creation and luck along the way, and since the economy was player-driven, most of what I was making had relevance to other players. Personally, I'll take that plus simple clicking over a time-wasting, irritating minigame-style of crafting any day, but I'd love to see innovation in how we craft too. What do you think -- what's the ideal crafting style for an MMO? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Soapbox: Better models for MMO endgame progression, part three

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.24.2014

    Today marks the last entry in my better models for MMO endgame progression series, the follow-up to my series on why MMO studios should abandon raiding. And that means providing two more possible models along with something of a thesis statement. But it also means that at this point I'm far more willing to wander off into the woods with these ideas. The first part had slight twists on standard formulas, the second had ideas that was a bit further afield, and this one features two ideas that are still almost entirely unrefined. More specifically, today's concepts are more about tackling the very principle that progress has to be tied past a certain point to things that you get. You earn a thing and then you're better. But there's no reason that progress can't be oriented the other way, with the gear (etc.) just being a gating mechanism for your actual forward motion. The funny part is that a lot of these systems aren't really at odds with one another; they can coexist without too much trouble. But then, that's the nature of the beast.

  • The Soapbox: Better models for MMO endgame progression, part two

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.23.2014

    If you read yesterday's Soapbox, the first in my Better models for MMO endgame progression series, with a fair bit of awareness, you probably noticed that the models I presented were, well... safe. Normal. Not too far outside of the realm of what we already have in some games, in other words. Oh, sure, they were functional and expanded compared to what you normally see in games, and they weren't reliant on high-end raiding, but they were still derived from the same space, which is part of the point. But that's not nearly as far as the rabbit hole goes. So let's start moving further beyond what's already common. Let's start heading into stranger territory. As before, the models presented here are not super-refined balanced labyrinths of systems; they're the outline, the skeletons, the fundamentals of how these concepts could work. And even at this stage, they're able to go in directions you don't find in numerous MMO endgames. So let's jump right into it, shall we?

  • Blizzard highlights Hearthstone crafts

    by 
    Anne Stickney
    Anne Stickney
    10.05.2014

    Hearthstone's Community team has come out with a new feature that highlights arts and crafts among the Hearthstone community. There are those among the players that are enthusiastic about the online card game who are not only having fun playing the game, but are ridiculously talented, turning their creative energies to crafting all sorts of fun items after the game they love to play. This is the first of what I hope is many posts featuring the Hearthstone community's creative efforts -- and man, are these some incredible projects. Two different recipes are highlighted in the video, a Hearthstone-themed roll cake, and some incredibly cute caramel-filled Hearthstone chocolates. What I love is that both recipes are actually tutorial videos, so those of you that want to try your hand at making these at home can do so. I've never actually made a roll cake before because they always seemed to be pretty complicated, but the video certainly has me wanting to try. Chocolates, on the other hand, are pretty easy to work with in comparison. If you're looking for creative holiday gift ideas for your gamer friends, you might want to check that video out. Also highlighted in the post are three absolutely gorgeous crafted items. There's a Heartstone in a box, as well as the lovely candle-holder shown in the header image above. The third is a jaw-dropping reconstruction of the Hearthstone box featured when you begin the game. To check out all of the arts and crafts, head to the official site. If you've got any creative Hearthstone crafts of your own that you'd like to share, be sure to post on the official forums and show them off.

  • Guild Wars 2 previews crafting backpacks

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.27.2014

    Do you consider yourself nice and crafty in Guild Wars 2? Are you fond of being a master of your chosen profession? If so, you're going to be nabbing some nice upgrades when the September 2014 feature pack rolls out. For example, there's the new line of craft-based backpacks available to players that don't take much to make but show off just how good you can be at making stuff in the game. If you've ever wanted to haul around a miniature forge on your back as part of your wardrobe, your ship has come in. Players can also look forward to new exceptional weapons that can either be crafted for leveling characters or found via exploration, giving your character a little boost while leveling through Tyria. There are also loot changes that make you more likely to receive items you can use on a character rather than receiving an endless string of greatswords on your Thief. Take a peek at the official post for more details.

  • Final Fantasy XIV launches birds and hunt balances in patch 2.35

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.19.2014

    Another wave of beast tribe daily quests has flown in to Final Fantasy XIV, and this time around players will need to get crafty. Patch 2.35 ushers in Ixali daily quests, but these quests are focused on crafting items and turning in crafted pieces for benefits rather than simply hacking through enemy legions. The new quests also make use of special crafting facilities and help level your crafting classes faster, an excellent boost to adventurers who haven't picked up a craft beforehand. The patch also introduces major revisions to the game's hunt mechanics. All hunt bills have had their rewards increased significantly, while B-rank marks have been given a dramatically shortened respawn timer and no inherent rewards for killing them. This is balanced by the addition of extra rewards to unique weekly bills, which are now assigned to players individually rather than server-wide. Check the patch notes for the full details; the patch also makes minor Frontline adjustments and Chocobo Stable improvements.

  • Captain's Log: Star Trek Online's eternal crafting problem

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.30.2014

    I haven't had the chance to really dive into the new crafting system in Star Trek Online just yet, but I can tell it's certainly a valid effort to revitalize the crafting system for the third time in the game's lifespan, this time with an even more fundamental teardown. Memory Alpha is gone now, along with the exploration clusters that used to provide oh-so-many spots to analyze in the hopes of getting more materials. Back at the start of this year, the column took a look at the state of Star Trek Online's crafting and asked whether there really is a future left for it. After all, crafting as a source of items was up against the fleet stores and reputation items. Could you make something better than those systems without replacing those systems? Would it even be worth it? What could be done to clean up crafting? We've gotten our answer about what will be done, but is it a net benefit for the game as a whole?

  • <p>Ingredients:</p>

<ul>
	<li>2 cups water</li>
	<li>2 cups sugar</li>
	<li>2 tsp. cream of tartar</li>
	<li>2 tbs. lemon juice</li>
	<li>1 1/2 tsp. cinnamon</li>
	<li>1/4 tsp. nutmeg (optional)</li>
	<li>2 tbs. butter</li>
	<li>1/2 cup packed brown sugar</li>
	<li>1/3 cup margarine, melted</li>
	<li>2 sleeves of Ritz crackers (any plain, round butter snack Ritz-like cracker will do)</li>
	<li>1 unbaked pie shell</li>
</ul>

    Well Fed Buff: Dalaran "Apple" Pie

    by 
    Anne Stickney
    Anne Stickney
    07.26.2014

    Ever since the first days of WoW, mages have been conjuring up food items out of thin air for the general public. One of the offhand questions I'm asked every now and again is what, exactly, all that conjured food tastes like? I never really had an answer, because I assumed that the answer was "whatever that food happened to be called." Mana strudel? It tastes like strudel. Mana biscuits? They taste like biscuits. The only difference between mana strudel and regular strudel was the ingredients -- the rest was pretty much the same. Which is why, when I ran across this incredibly odd recipe, I was immediately reminded of Azeroth's mages. It was also why I immediately had to create it for myself, and test it out on my family. This apple pie passed with flying colors, and it's so easy to make, you'd swear it was magic. The ingredients list is relatively short for this particular concoction ... oh, and the apples? You can leave those out entirely, we won't be needing them. You heard me. Let's head to the kitchen and conjure up some Dalaran "apple" pie, shall we?

  • Star Trek Online's Tribble patches in Star Clusters, uniforms, and crafting prices

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.07.2014

    If you're looking forward to Star Trek Online's big crafting revamp, you've still got a little while longer to wait. But the latest patch notes for the Tribble server makes it clear that it's closer than ever. Prices on Dilithium crafting goods have been lowered to values far closer to their final point (although they're still not quite there), the Aegis set has been fully revamped and brought up to par, and a number of lesser crafting issues have been resolved already. This patch also sees the addition of Foundry options so that players may use the defunct Star Clusters in missions, although the old versions of these maps remain gone. Players can also enjoy a wider selection of uniforms, as the Odyssey uniforms have been made available to all players, with fleets gaining access to a new set of uniforms at a discounted cost. Read the full patch notes for more details, and jump on the test server if you want to see the changes up close and personal.

  • Final Fantasy XIV breaks down Desynthesis

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.27.2014

    In most MMOs, you want your efforts with crafting to produce more items by the time you're done, not fewer. But the upcoming Desynthesis system in Final Fantasy XIV is meant to destroy items rather than make new ones, although you can end up making new ones after you break them down. It's a chance to take your crafting skills and apply them to break down items that you have no use for, making something better from the resultant materials. Desynthesis will allow the breakdown of items by crafting classes above level 30, who will recovering some of the items used in its construction. Skill level affects the odds of a successful desynth; there is a maximum skill level shared across all crafting classes, which will prevent players from being equally skilled in all crafts. More to the point, breaking down an item can unlock materials that can't be acquired through other means, allowing players to make even more powerful items than would otherwise be available.

  • Final Fantasy XIV shows off crafting and gathering improvements for 2.2

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.18.2014

    Final Fantasy XIV's second major patch is bringing plenty of things for people to fight and kill. But what about players who would rather gather and craft? They haven't been forgotten in the slightest. The latest development blog shows off what the Disciples of the Hand and Disciples of the Land are getting up to, starting with the inclusion of new crafting stations for housing. Crafters below level 40 can earn bonus CP from these stations, making it that much easier to produce high-quality items as you level. A plethora of new crafting recipes have also been added, including new crafting books that the most experienced crafters will be able to decipher and use. New main-hand tools will also be available in exchange for crafted goods and gathered materials, while gatherers will have access to new resources. Fishers aren't left out, either -- there's new sea life to be caught, fish so rare and unexpected that they were thought to be only legend. So if you don't want to start the next patch off with some fighting, you can take the time and just craft your days away.

  • The Elder Scrolls Online answers community crafting questions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.10.2014

    The Elder Scrolls Online wants crafting to be a major part of your experience in the game. The latest set of answers to community questions makes this very clear, outright stating that the vast majority of crafted gear is meant to be superior to found equipment. Yes, certain items from the world might have unique boosts that you can't craft, but even those items can be upgraded and improved by dedicated crafters. Dedication is a key consideration: Since your pool of skill points is the same for both battle skills and crafting skills, choosing to advance your crafting abilities will potentially mean passing on more combat-oriented techniques. Other topics under discussion are the finding and use of style books as well as how set bonuses and crafted sets are designed in the game. Check out the full list of answers if you can't wait to make your mark in Tamriel by making things.

  • Wurm Online pushes update 1.2 live

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.18.2014

    Are you ready for wagon time? Because that's what you'll be able to explore in Wurm Online's newest update. Patch 1.2 of the game is adding in plenty of wagons as well as boat carriers, giving players a variety of wheeled transport methods to bring stuff all over the self-made world. But that's only the smallest part of today's update. Players can also look forward to an improved crafting interface, new enemies, new rugs, a new invite function, and new crates. There's also a new system of maps that allow for personal annotations, making it that much easier to find your way around and move from village to village. The update notice promises that development will continue on the game, but players are going to have plenty to do with this update as it is. (Largely wagon-based things.) [Update: It seems that someone decided it would be fun to DDoS the game right at the launch of this update. So Wurm is currently offline until further notice.] [Thanks to Tom for the tip!]

  • Delicately divine WoW-themed clay creations by Euphyley

    by 
    Anne Stickney
    Anne Stickney
    02.08.2014

    World of WarCrafts spotlights art and creativity by WoW players, including fan art, cooking, comics, cosplay, music, fan fiction and more. When I laid eyes on the sculpture shown above, I was immediately impressed with the attention to detail in the lovely reproduction of the Ashes of Al'ar. Sure, I've tried my hand at crafting various things with clay over the years, but I've never done anything quite that technical. It turns out Euphyley, the sculptor who submitted the image above, has a whole host of gorgeous clay crafts she's created over the years. From reproductions of mounts and pets to WoW-themed keychains and more, Euphyley's got a talent for small-scale sculpture that has to be seen to be believed. And when presented with an opportunity to interview her, how could I resist? Check out the gallery for more of Euphyley's work, and read on for some words from Euphyley herself.

  • A look at WildStar's crafting mechanics

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.06.2014

    As WildStar nears its ambiguous-but-soon release date, questions have to be asked, aside from "when is this game releasing, anyway?" Like crafting-related questions. Why haven't we heard more about crafting yet? What are the mechanics? Is this another example of a game wherein crafting is just a matter of assembling a pile of materials and clicking a button? The answer to that last one is a pretty firm no. As it happens, there's a lot going on under the hood of WildStar's crafting mechanics, enough to intrigue dedicated crafters of many styles. We had a chance recently to sit down with system designer Phillip Chan to talk in-depth about the game's crafting mechanics and how the team is working to keep crafting relevant through the whole game, from start to finish. The goals were to create crafting mechanics that rewarded players for taking part, gave room for custom creations and specialized crafters, and to make the whole thing feel fun. The net result? Not just clicking a button and going off to make a sandwich.

  • Create your own papercraft Treasure Goblin from Diablo III

    by 
    Anne Stickney
    Anne Stickney
    12.27.2013

    The folks on the Diablo III team have decided to wish everyone a happy holiday with a fun gift -- a papercraft Treasure Goblin complete with treasure bag. This delightful and kind of creepy little guy, appropriately dubbed Lewt, is free to download on the Diablo III site. Included along with the printable sheets are step by step directions to putting both Lewt and his treasure bag together, just in time for the holidays. Once construction is complete, you can fill Lewt's treasure bag with whatever bits of treasure you think the little guy would appreciate. And once you've done that, be sure to take some pictures of Lewt in action. Tweet your photos @Diablo with the hashtag #WHERESMYLEWT to show off your photos, and you could find yourself on the official Twitter or Facebook -- Blizzard will be sharing submitted photos, as well as photos of their own, throughout the rest of the holidays. For more information, the downloadable printout, and instructions, visit the official website.

  • Icy Veins opens final voting for annual Christmas Card Contest

    by 
    Anne Stickney
    Anne Stickney
    12.23.2013

    Icy Veins, home of some of the most popular and up to date class and raid guides, has opened up the final round of voting for their annual Christmas Card Contest. The contest asked for the best original WoW-themed Christmas Cards that readers could come up with, and did readers ever deliver -- out of a staggering 159 entries, 20 were chosen to move on to the final round for voting. Winners of the contest will receive some amazing prize packages from J!NX, TypeFrag, Curse, Ask Mr. Robot and Blizzard. But that's enough about the prizes. What's really cool are the cards themselves, a stunning array of artwork, screenshots, and even some real-life photography thrown in for good measure. From wryly funny to incredibly sweet, the wide variety makes the ultimate winner pretty much anyone's guess. To check out the entries and vote, take a look at the official thread on Icy Veins. Voting ends on December 25, so don't dawdle if you'd like your vote to count. Congratulations in advance to the winners!

  • Get crafty with these faction crest cross-stitch patterns

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.30.2013

    If you're a WoW-player who cross-stitches -- or you're looking to pick up a new hobby -- crafter SweetestSpot has created cross-stitch patterns for the alliance and horde logos. Cross-stitch WoW creations aren't something we've come across before -- but while cross-stitching may sound like something your grandmother does, we can confirm that these stitched crests would make a fantastic addition to any gaming lair. If you're interested, the patterns are available for sale on Etsy for alliance and horde -- though you'll have to pick up the supplies to make them on your own. Each pattern results in a finished product that's about 6" square, with the alliance pattern using 4 colors of floss and the horde pattern using 7 colors. Not that crafty? SweetestSpot's originals -- alliance and horde -- are up on Ebay, both mounted for hanging on a 7.5" embroidery hoop. Have any cool WoW crafts of your own? Drop us a line and you may be our next featured WarCraft!