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  • Mark Jacobs returns to the gaming industry with City State Entertainment

    by 
    Rubi Bayer
    Rubi Bayer
    09.30.2011

    If you've been around the MMO scene for a while, you'll remember Mark Jacobs as the co-founder of Mythic Entertainment and the force behind Dark Age of Camelot and Warhammer Online. He's been out of the gaming industry since his departure from EA, but according to an exclusive interview with Forbes.com, he's back with a new company. "Jacobs revealed that his new company is called City State Entertainment, and [...] the company aims to create games for the mobile, tablet and social networking space," says Forbes.com's Tracey John. Mark tells Forbes that social game development allows for a faster development cycle and lower costs, which equals more freedom to simply have fun making games. "We don't have to worry if the hardcore gamers are going to get incredibly upset because we're doing something a certain way. We don't have to worry if our game is going to sell another 20 copies. We're just looking to make fun, enjoyable games." Check out the full interview at Forbes.com

  • Dark Age of Camelot gears up its newbies

    by 
    Justin Olivetti
    Justin Olivetti
    09.29.2011

    As part of Mythic's continued efforts to introduce a "New User Journey" experience that's friendly to Dark Age of Camelot beginners, the studio has turned its attention to the ever-crucial subject of gear. In a new dev diary by DJ Frazier, the dev spells out the problem: "For a new player who wanders into battlegrounds, especially ones like Thidranki or Molvik, they will often find themselves losing almost every fight they encounter, simply because they are playing against people who have had a chance to outfit themselves out in the best equipment they can find for their level range." Because the team fears that this armor disparity proves to be a dealbreaker for many newbies, the devs are retuning the gear that players get during their leveling up process to be more durable and competitive on the battlefield. The two main paths of leveling -- PvE questing and RvR battlegrounds -- will both offer solid picks of gear when patch 1.110 hits. Players who risk the battlegrounds will find themselves in possession of top-notch weapons and armor, whereas those who choose to quest will find themselves "90% of the way there" with their gear. Hopefully, these changes will create an environment that's much more welcoming to newcomers to DAoC.

  • New bounty rewards coming to Dark Age of Camelot

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.21.2011

    Dark Age of Camelot is taking aim at bounties. Specifically, the development team is taking aim at the bounty points that players can now earn via quests in the game's battlegrounds. Longtime players have no doubt noticed this change, and in the latest developer diary for the game, Kai Schrober outlines the team's plans to continue improving player experience via a new set of equipment purchasable from special bounty vendors inside the battlegrounds. The equipment available isn't meant to just be good -- it's pre-templated and should bring characters close to the apex of their abilities. The goal, obviously, is to help players feel rewarded for their participation in the game. But the diary also goes into detail about more enhancements to gameplay, including new epic events surrounding quest hubs and new teleporters to give players easy access to battlegrounds. It's a laundry list of improvements for DAoC, a clear sign that even though the past few months have been a bit quiet for the game, development hasn't abated.

  • Dark Age of Camelot takes players to school

    by 
    Justin Olivetti
    Justin Olivetti
    09.16.2011

    Dark Age of Camelot's new website is already paying off in spades for players, as the developers are able to pass along a host of new information, concept art and previews for the populace. DAOC will be 10 years old as of next month and isn't slowing down. Exhibit A: The team is already hard at work on the 1.110 patch. John Thronhill penned a dev diary about the patch this week; he focuses on the new Lesson Quests that will go hand-in-hand with the beginner experience. Lesson Quests are designed to help newbies get their footing in this complex setting, especially since the game continues to see a "large amount of returning and brand-new players" each month. As players progress through Lesson Quests, they'll not only get a better understanding of how DAOC works but be rewarded with buff tokens, potions, and other nice goodies. As part of the quest chain, NPCs will demonstrate crowd control techniques and other RvR survival skills in the hopes that new players will be able to make a better contribution to the war. These tutorial quests can also be skipped if players already know the ropes. Lesson Quests aren't the only new additions coming with 1.110, although Thornhill says we'll have to wait until another day to hear about the rest.

  • The Perfect Ten: Non-vanilla server rulesets

    by 
    Justin Olivetti
    Justin Olivetti
    09.08.2011

    I've always thought that rulesets are a golden opportunity for MMO developers to get creative with their products and try something fresh and exciting. Unfortunately, most every MMO these days, new and old, adheres to the four "vanilla" rulesets that have been in place since Pong. You have your default PvE, your same-as-PvE-except-we-have-a-naming-policy PvE-RP, and the two player vs. player variants: PvP and PvP-RP. Those are all well and good, but... y'know... couldn't rulesets be used to create fascinating variations on these games? It turns out that yes, yes they can. While the vanilla rulesets are the vast majority, there does exist a group of fringe rulesets that dared to walk the different patch, er, path and made versions of MMOs that are a bold and refreshing flavor. Like blue! Sometimes these new rulesets were whipped up to inject new life into an aging title, giving players a valid reason to come back and see the game from a different perspective. In this week's Perfect Ten, we're going to check out just how wild 'n' wacky server rulesets can get!

  • Gamescom 2011: ASTA video talks design philosophy and DAoC inspiration

    by 
    Jef Reahard
    Jef Reahard
    08.17.2011

    Last month we brought you a brief blurb about ASTA, the new fantasy MMORPG from NHN. The CryEngine3-powered title is making its official debut at this week's Gamescom in Cologne, Germany, and a six-minute video trailer has surfaced that shows off quite a bit of detail about the new title. The clip features a lot of concept art, behind-the-scenes shots, and talking-head developer interviews as well as an English-dubbed voiceover that's heavy on lore and backstory bits. There's also a lot of commentary regarding ASTA's design philosophy as well as how the developers are striving to avoid Asian MMO cliches to create a title that is original yet familiar. Finally, the video lets us in on the fact that ASTA is aimed at players "who are not very good at controlling the keyboard and the mouse simultaneously." Despite its apparent simplicity, ASTA will be featuring RvR and PvP mechanics designed specifically to facilitate large-scale conflict rather than small-party skirmishes or duels. Dark Age of Camelot fans may be interested to know that the ASTA video specifically references the older title as inspirational material, and you can find that and more after the cut.

  • The Game Archaeologist uncovers Shadowbane: The battle-scarred blogger

    by 
    Justin Olivetti
    Justin Olivetti
    08.09.2011

    I've long since enjoyed doing this column because, to me, it feels like the next best thing to having been there back in the day, playing these games. No one MMO player can occupy all titles at once, so experiences are bound to pass us by. Fortunately, the gamers who were there have long memories and are often more than willing to share a story or two if given half the chance. After last week's initial foray into our Shadowbane retrospective, I fished around for a hearty veteran of the minotaur wars who was willing to step up and answer a few questions without succumbing to post-traumatic stress disorder. Within a minute, my good friend Grimnir bit into the topic, and I reeled him in as he flopped and gasped for air. At some point, this metaphor got away from me, but no worries. Hit that jump and let's cast our nets down memory river and see what we can dredge up!

  • The Game Archaeologist uncovers Shadowbane: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    08.02.2011

    Way back when I used to haunt the corridors of Gamestop and not shun the place due to its stinky evil, I remember being enticed with these fancy-pantsy "MMORPG" boxes when I'd see them on the shelf. I must have picked up Shadowbane a dozen or so times to check out the blurbs on the back, mentally weighing whether or not this would be the one to introduce me to online gaming, but ultimately it was not to be. It's probably for the best, considering that Shadowbane was primarily PvP and I'm a PvE guy at heart. Plus, the title never really took off the way that publisher Ubisoft had hoped, spending most of its six years of operation lurking in the background of the MMO industry instead of sharing the spotlight. But still, six years! That's far longer than any of the titles we've been talking about these past couple months, and considering that Shadowbane won last week's poll to become this month's topic, there are obviously strong feelings lurking among you. What did Shadowbane try to do differently, how did it stay alive as long as it did, and what was its downfall? Hit the jump to find out!

  • One Shots: Calling this meeting to order

    by 
    Rubi Bayer
    Rubi Bayer
    07.30.2011

    Today's One Shots image is a blast from the past -- one that a lot of players remember fondly, and many still play. Ogrelin Blodig sent us this Dark Age of Camelot image: This screenshot was taken in 2003 during one of Svea Ulvars guild meetings. We played on the European server Prydwen in the realm of Midgard. You can unfortunately only see the feet of the guild-founder Zog in the middle. Some of us still play in the guild together, but sadly many of the members in that picture haven't been seen in a long time. Next week's One Shots theme is Some Assembly Required, and yes, it's a little nod to Massively's newest column. If you'd like to participate, send your best screenshot of content that you've created to us at oneshots@massively.com. It can be a house you built, an item you crafted, or anything you like as long as it came from your two (virtual) hands. Include your name, the game, and a little description of the image, and we'll feature it here on Massively! %Gallery-112285%

  • The Game Archaeologist and the What Ifs: Imperator Online

    by 
    Justin Olivetti
    Justin Olivetti
    07.26.2011

    It's been a rollercoaster ride over these past two months bringing the maddening -- and fascinating -- topics of "what if?" MMOs to light. We've covered a wide range of promising titles that were cut down before their release, from True Fantasy Live Online to Mythica, and we've only scratched the surface. Unfortunately, the process of MMO development is rarely smooth and casualties can and do occur, which is why we now pay homage to these fallen games. While I'd love nothing more than to continue this series, I also feel that it's time to return to our normal format starting next week. So today marks the last "what if?" for now, and I've picked a mind-boggler of a game, one that not only frustrates us with its potential but one that asks a "what if?" question of its own. I'm talking about Imperator Online, the MMO from Mythic Entertainment that dared to ask "What if the Roman Empire never fell, but instead continued on to become a really radical futuristic online role-playing game setting?"

  • One Shots: Remembering when

    by 
    Rubi Bayer
    Rubi Bayer
    07.16.2011

    As we close in on the end of main character week here on One Shots, one Massively reader shares a Dark Age of Camelot blast from his past: Here is my first-ever MMO character. Nightsong, shadowblade from the Kay Server on DAOC. She is standing in front of my first in-game house, with our guild colors of Fury flying. Such great memories. I think it holds up to a lot of current-gen games as far as graphics and armor style goes. We're coming to the close of main character week, and gearing up for the Massively team to take the spotlight. Each day next week will feature one Massively writer taking a One Shots guest spot. What will they come up with? Keep your eye on One Shots to find out! %Gallery-112285%

  • Dark Age of Camelot launches new website

    by 
    Jef Reahard
    Jef Reahard
    06.15.2011

    It's extreme makeover time for Dark Age of Camelot's website, and it's a good thing too. The game launched in late 2001, and while its former web portal wasn't quite GeoCities-awful, let's just say it was time for an update in terms of aesthetics and layout. The new version of The Herald is leaner, meaner, and much easier to navigate, though it does come with an "under construction" caveat. DAoC producer Stuart Zissu provides users with a brief introduction to the new site via an embedded video on the front page, and he also hints at the long-running title's 10th anniversary celebration currently scheduled for October. Head to the official website to, er... check out the new official website.

  • DAoC rolling out new website, allowing server transfers

    by 
    Justin Olivetti
    Justin Olivetti
    06.06.2011

    As Dark Age of Camelot counts down to its 10th year anniversary in October, Stuart Zissu breaks out a few early presents by revealing four "big ticket items" in his latest producer's letter. An upgraded new player experience is on its way for the game to help new and returning players get up to speed for epic RvR battles. Dubbed the "New User Journey," this extended tutorial will give pointers on everything from pets to crowd control. The team's also hard at work on a new website for the game, which should be coming soon. Or "soon." The new website will operate in conjunction with the third big ticket item, which is a DAoC wiki. Zissu put out a call for players to help fill the wiki once it's up and running. Finally, players on the Glamorgan cluster will be able to transfer to Ywain in the near future. You can read all of the nitty-gritty details of these items on the Camelot Herald.

  • Dark Age of Camelot releases version 1.109

    by 
    Jef Reahard
    Jef Reahard
    04.27.2011

    It's pretty fashionable to declare the MMO subscription model dead nowadays. Given the meteoric rise of F2P and the swarms of new titles that are blotting out the sun, it's easy to overlook the fact that some of the genre's oldest titles are still soldiering on with no end to their success in sight. One such title is Dark Age of Camelot. Mythic's fantasy stalwart -- released way back in October of 2001 -- continues to crank out updates nearly a decade later, with today's version 1.109 being the latest example. The patch features a few class balance tweaks, including the addition of a reactive snare proc to the Bard's dreamweaver ability, as well as the usual bug fixes and client optimization tweaks. Also noteworthy is the removal of housing rent, which Mythic's patch notes indicate is a concession to the recent disasters in Japan (and the inability of some players to log into the game and maintain their property). Check out the patch announcement and the full notes on the official Dark Age of Camelot website.

  • GDC 2011: ARGO Online pits nature against technology

    by 
    Justin Olivetti
    Justin Olivetti
    03.07.2011

    If imaginative fiction has taught us anything, it's that the fun doesn't really begin until the world ends. Post-apocalyptic games are all the rage these days, from Earthrise to Fallen Earth, so it's not surprising to see another company throw its hat into the ring. Burda:ic may not be a household name, but it's hoping that its upcoming MMO, ARGO Online, will be. Achim Kaspers, the managing director at burda:ic, was overflowing with information about ARGO's unique look and business model. ARGO is planned to be a free-to-play title, although Kaspers is well aware of the stigma that typically goes along with that. He admits that many F2P games are lacking in content or are grind-heavy, fates he hopes ARGO will avoid with thousands of quests, fluid combat animation and plenty of places to explore. Billed as a "post-apocalyptic steampunk MMO," ARGO features a futuristic Earth divided between nature and technology. The Noblians are all over cool-looking steampunk devices and vehicles, while the Floresslah have united with nature to become its champions. We've been following ARGO since last year, so we're excited to hear that the title is scheduled to start its open beta tomorrow. Hit the jump for more of the good word on ARGO from GDC as well as a special treat for Massively readers! %Gallery-118525%

  • Meghan "Patience" Jenks leaves Turbine, Andy Belford departs Mythic

    by 
    Justin Olivetti
    Justin Olivetti
    02.01.2011

    Today, Turbine lost its Patience -- but not in the way you're thinking. Over Twitter, Meghan "Patience" Jenks announced that after six years, she is leaving the studio to move back to California: "I guess it's time to break the news -- Friday is my last day at Turbine. I'm heading back home to CA. It's been an AMAZING 6 years working on amazing games, but I need to be closer to my family." Jenks has been the online community manager for Turbine since 2004; she was one of the studio's most vocal personalities and the face that the community most often saw in interviews and on convention panels. She indicated that she does indeed have a new job lined up, although she called her stint overseeing Lord of the Rings Online's community "THE highlight of my career." If this news upsets you, then Jenks has a few words to cheer you up: "Don't be sad -- if you play Turbine games, you're still in excellent hands with the awesomeness of the Community Team! And no -- YOU CAN'T HAVE MY STUFF. :)" Update: Meghan's not the only one going to California. BioWare Mythic Community Manager Andy Belford also made his farewells on Twitter earlier today. "Jumping on the go west mentality... I'm no longer with BioWare Mythic. I'm moving closer to the family and have a great new opportunity. [... ] Thanks to the WAR and DAOC communities for the last 2+ years. Thank[s] to Mythic for all of the amazing opportunities. I'll forever be grateful." The west coast (and, no doubt, the gaming companies therein) is certainly about to become much richer! Best of luck to the both of you!

  • The Daily Grind: What motivates your faction choice?

    by 
    Jef Reahard
    Jef Reahard
    01.20.2011

    Most MMOs have some sort of factional component, even if the mechanics and options aren't directly identified by a "faction" label. Whether it's heroes and villains in DC Universe Online, Alliance and Horde in World of Warcraft, or the Albion, Hibernia, and Midgard trifecta from Dark Age of Camelot, creating a character in an MMO usually requires some sort of alignment choice. Often this choice boils down to a good or evil stereotype, and while roleplayers and lore enthusiasts may argue that "the Horde isn't evil" (or similar arguments from other games and factions), the fact remains that the Horde's visual palette is filled with imagery and concepts that have signified evil throughout much of human history. In today's Daily Grind, we'd like to know why you pick particular factions, and if the visual or lore-centric baggage they carry influences your decision. Do you usually roll characters that are good? Evil? Neutral? Why? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Perfect Ten: Best non-traditional MMO fantasy races

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2011

    Elves. Dwarves. Humans. Halflings. Gnomes. Hobbits. Dark elves. High elves. Half-elves. Wood elves. Keebler elves. Elvish impersonators. Are you as tired as I am of the endless regurgitation of stock fantasy races in our MMOs? It seems inconceivable (I do not think that means what you think it means) for a new fantasy title to come out without most of the above races infesting the character creation screen with moldy unoriginality, putrescent stank, and dusty boredom. That's why today I'm standing up to praise 10 MMOs that dare to go above and beyond the stale by offering mostly unique and different races than the rest of the market. Hopefully future games will learn from their example and throw off the yokes of generic oppression to give us something bold and refreshing!

  • Dark Age of Camelot keeps its eyes firmly fixed on RvR for 2011

    by 
    Justin Olivetti
    Justin Olivetti
    01.08.2011

    "Realm vs. Realm combat is what keeps you here year after year," Stuart Zissu concludes in the Dark Age of Camelot's January newsletter. Because of this fact, Zissu reassures players that Mythic is firmly committed to strengthening and focusing on DAoC's RvR in 2011. Zissu first addresses a number of important issues that the team is tackling, such as lag ghosting. Realm abilities are also being adjusted to include several additional levels. While these new levels won't add to the overall strength of the abilities, they do allow players to fine-tune just how much (or little) of these abilities they want to have. A few of the realm abilities will be improved on a case-by-case basis, however. He also highlights the next upcoming live event, which will revolve around the return of demonic invasions. Those wacky demons -- like frat boys out of control, they are! You can read the full newsletter over on the Camelot Herald.

  • Demonic live events returning to Dark Age of Camelot

    by 
    Jef Reahard
    Jef Reahard
    01.07.2011

    It's been a while since demons ran rampant over the lands in Dark Age of Camelot (last summer to be exact), but Mythic's Andy Belford has posted a notice on the game's official website that the live developer events will be returning shortly. "The scholars studying the artifacts and objects left behind by the demons have made some startling discoveries. Rumors have begun to make their way across the realms, whispers of dark portents, rituals, and objects. The rumors have not gone unnoticed," proclaims the cryptic blurb. Belford also mentions that players on the Mordred shard will have the opportunity to take on Mythic devs in PvP, and he gives us a heads up as to the official live event schedule: Glamorgan: Tuesday January 11th, 8:00 a.m. EDT, 2:00 p.m. EDT, 7:00 p.m. (2:00 p.m. CET, 8:00 p.m. CET, 11 p.m. CET) Mordred/Gaheris: Wednesday January 12th 2011, 2:00 p.m. EDT, 8:00 p.m. EDT, 11:00 p.m. EDT. Ywain: Thursday January 13th 2011, 2:00 p.m. EDT, 8:00 p.m. EDT, 11:00 p.m. EDT.