dark-age-of-camelot

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  • Dark Age of Camelot launches new website

    by 
    Jef Reahard
    Jef Reahard
    06.15.2011

    It's extreme makeover time for Dark Age of Camelot's website, and it's a good thing too. The game launched in late 2001, and while its former web portal wasn't quite GeoCities-awful, let's just say it was time for an update in terms of aesthetics and layout. The new version of The Herald is leaner, meaner, and much easier to navigate, though it does come with an "under construction" caveat. DAoC producer Stuart Zissu provides users with a brief introduction to the new site via an embedded video on the front page, and he also hints at the long-running title's 10th anniversary celebration currently scheduled for October. Head to the official website to, er... check out the new official website.

  • Free for All: A small case of burnout

    by 
    Beau Hindman
    Beau Hindman
    06.08.2011

    Last week, we asked you fair readers what you thought about the sheer number of free-to-play titles out there. Could there be too many? we asked. I read the comments; I even posted one myself. Oh, sure, free choice is always a good thing, but let's be sure to understand what we were asking. The question was not only are there too many titles? or could there be too many titles? but also will quality go down as the number of titles goes up? Or in my particular case on this particular day, is burnout inevitable when we're faced with so many choices? I only ask because I have suffered from a slight case of burnout myself recently. Now, I need to explain. I can already hear the tick-tacking of the keyboards as free-to-play "opponents" rush to say, "AH HA! See? We told you!" in the comments section, without bothering to read the rest of the article. Let me explain, if you don't mind. Then you can make your comments. Click past the cut.

  • DAoC rolling out new website, allowing server transfers

    by 
    Justin Olivetti
    Justin Olivetti
    06.06.2011

    As Dark Age of Camelot counts down to its 10th year anniversary in October, Stuart Zissu breaks out a few early presents by revealing four "big ticket items" in his latest producer's letter. An upgraded new player experience is on its way for the game to help new and returning players get up to speed for epic RvR battles. Dubbed the "New User Journey," this extended tutorial will give pointers on everything from pets to crowd control. The team's also hard at work on a new website for the game, which should be coming soon. Or "soon." The new website will operate in conjunction with the third big ticket item, which is a DAoC wiki. Zissu put out a call for players to help fill the wiki once it's up and running. Finally, players on the Glamorgan cluster will be able to transfer to Ywain in the near future. You can read all of the nitty-gritty details of these items on the Camelot Herald.

  • Dark Age of Camelot releases version 1.109

    by 
    Jef Reahard
    Jef Reahard
    04.27.2011

    It's pretty fashionable to declare the MMO subscription model dead nowadays. Given the meteoric rise of F2P and the swarms of new titles that are blotting out the sun, it's easy to overlook the fact that some of the genre's oldest titles are still soldiering on with no end to their success in sight. One such title is Dark Age of Camelot. Mythic's fantasy stalwart -- released way back in October of 2001 -- continues to crank out updates nearly a decade later, with today's version 1.109 being the latest example. The patch features a few class balance tweaks, including the addition of a reactive snare proc to the Bard's dreamweaver ability, as well as the usual bug fixes and client optimization tweaks. Also noteworthy is the removal of housing rent, which Mythic's patch notes indicate is a concession to the recent disasters in Japan (and the inability of some players to log into the game and maintain their property). Check out the patch announcement and the full notes on the official Dark Age of Camelot website.

  • Massively's April Fools' Day [adjective] roundup

    by 
    Larry Everett
    Larry Everett
    04.01.2011

    The favorite day of the year for anyone named April has [verb ending in ed] the internet, making some web surfers [emotion] and others [emotion]. In [adjective] Massively fashion, we felt it best to gather all this news [adverb]. After all, what would an event be without a [adjective] Massively roundup? World of Warcraft [past tense verb] not just one internet prank but four for the [plural noun] of BattleNet. Turbine invited its [plural noun] to be the broccoli for [adjective] race in Dungeons and Dragons Online. The [plural title] of Star Wars: The Old Republic did not want to leave the Wookiee [plural noun] from playing their [adjective] game, so they created a Shyriiwook interface for all those [adjective] people. However, the prank that takes the [food] has to be ArenaNet's new Guild Wars 2 class, the Commando; Anet created [adjective] videos complete with jiggle physics and placed helicopters into the current Guild Wars game. After the cut, we have [past tense verb] all the [adjective] pranks in this year's batch of favorite MMOs. Now you won't have to [verb] around the internet to find them yourself! But if you do [verb] something not on our list, let us know in the comments.

  • GDC 2011: ARGO Online pits nature against technology

    by 
    Justin Olivetti
    Justin Olivetti
    03.07.2011

    If imaginative fiction has taught us anything, it's that the fun doesn't really begin until the world ends. Post-apocalyptic games are all the rage these days, from Earthrise to Fallen Earth, so it's not surprising to see another company throw its hat into the ring. Burda:ic may not be a household name, but it's hoping that its upcoming MMO, ARGO Online, will be. Achim Kaspers, the managing director at burda:ic, was overflowing with information about ARGO's unique look and business model. ARGO is planned to be a free-to-play title, although Kaspers is well aware of the stigma that typically goes along with that. He admits that many F2P games are lacking in content or are grind-heavy, fates he hopes ARGO will avoid with thousands of quests, fluid combat animation and plenty of places to explore. Billed as a "post-apocalyptic steampunk MMO," ARGO features a futuristic Earth divided between nature and technology. The Noblians are all over cool-looking steampunk devices and vehicles, while the Floresslah have united with nature to become its champions. We've been following ARGO since last year, so we're excited to hear that the title is scheduled to start its open beta tomorrow. Hit the jump for more of the good word on ARGO from GDC as well as a special treat for Massively readers! %Gallery-118525%

  • The Game Archaeologist goes PlanetSide: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    02.08.2011

    Unlike fantasy, the sci-fi genre has had a rocky relationship with MMORPGs. While studios have tried just as hard to make and promote them, there seems to be a curse that hovers over most of these games. From the canceled (Earth & Beyond, The Matrix Online, Tabula Rasa) to the radically retinkered (Star Wars Galaxies) to the relatively niche (Anarchy Online, Star Trek Online), sci-fi struggles to be seen as relevant and embraced as its bigger brother. That isn't to say that these games or the genre is worthless, just that it's a harder sell to both investors and players to throw players into the future than the mythical past. Fortunately, the industry hasn't given up on these games, and some of these titles -- such as EVE Online -- have proven that they're worth pursuing. And if science fiction is a difficult sell, first-person shooters are doubly difficult in the MMO space. After all, it's not as though the world is suffering a shortage of FPS titles that can be played without a monthly subscription. To convince players to part with a monthly payment, the studio has to make a powerful, compelling case as to why its MMOFPS is worthy of that premium price. Enter PlanetSide, circa 2003. While sci-fi MMOs, multi-faction PvP and online shooters had been done separately at that point, PlanetSide stepped up to the plate to combine all three into a persistent war on an alien planet. Due to popular demand, this month we'll be setting our sights to the far reaches of the galaxy and beyond as we explore one of the more unique MMOs in existence. Today let's take a look at what made PlanetSide a unique twinkle in SOE's eyes by counting down the highlights of this futuristic war.

  • Meghan "Patience" Jenks leaves Turbine, Andy Belford departs Mythic

    by 
    Justin Olivetti
    Justin Olivetti
    02.01.2011

    Today, Turbine lost its Patience -- but not in the way you're thinking. Over Twitter, Meghan "Patience" Jenks announced that after six years, she is leaving the studio to move back to California: "I guess it's time to break the news -- Friday is my last day at Turbine. I'm heading back home to CA. It's been an AMAZING 6 years working on amazing games, but I need to be closer to my family." Jenks has been the online community manager for Turbine since 2004; she was one of the studio's most vocal personalities and the face that the community most often saw in interviews and on convention panels. She indicated that she does indeed have a new job lined up, although she called her stint overseeing Lord of the Rings Online's community "THE highlight of my career." If this news upsets you, then Jenks has a few words to cheer you up: "Don't be sad -- if you play Turbine games, you're still in excellent hands with the awesomeness of the Community Team! And no -- YOU CAN'T HAVE MY STUFF. :)" Update: Meghan's not the only one going to California. BioWare Mythic Community Manager Andy Belford also made his farewells on Twitter earlier today. "Jumping on the go west mentality... I'm no longer with BioWare Mythic. I'm moving closer to the family and have a great new opportunity. [... ] Thanks to the WAR and DAOC communities for the last 2+ years. Thank[s] to Mythic for all of the amazing opportunities. I'll forever be grateful." The west coast (and, no doubt, the gaming companies therein) is certainly about to become much richer! Best of luck to the both of you!

  • The Daily Grind: What motivates your faction choice?

    by 
    Jef Reahard
    Jef Reahard
    01.20.2011

    Most MMOs have some sort of factional component, even if the mechanics and options aren't directly identified by a "faction" label. Whether it's heroes and villains in DC Universe Online, Alliance and Horde in World of Warcraft, or the Albion, Hibernia, and Midgard trifecta from Dark Age of Camelot, creating a character in an MMO usually requires some sort of alignment choice. Often this choice boils down to a good or evil stereotype, and while roleplayers and lore enthusiasts may argue that "the Horde isn't evil" (or similar arguments from other games and factions), the fact remains that the Horde's visual palette is filled with imagery and concepts that have signified evil throughout much of human history. In today's Daily Grind, we'd like to know why you pick particular factions, and if the visual or lore-centric baggage they carry influences your decision. Do you usually roll characters that are good? Evil? Neutral? Why? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Perfect Ten: Best non-traditional MMO fantasy races

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2011

    Elves. Dwarves. Humans. Halflings. Gnomes. Hobbits. Dark elves. High elves. Half-elves. Wood elves. Keebler elves. Elvish impersonators. Are you as tired as I am of the endless regurgitation of stock fantasy races in our MMOs? It seems inconceivable (I do not think that means what you think it means) for a new fantasy title to come out without most of the above races infesting the character creation screen with moldy unoriginality, putrescent stank, and dusty boredom. That's why today I'm standing up to praise 10 MMOs that dare to go above and beyond the stale by offering mostly unique and different races than the rest of the market. Hopefully future games will learn from their example and throw off the yokes of generic oppression to give us something bold and refreshing!

  • Dark Age of Camelot keeps its eyes firmly fixed on RvR for 2011

    by 
    Justin Olivetti
    Justin Olivetti
    01.08.2011

    "Realm vs. Realm combat is what keeps you here year after year," Stuart Zissu concludes in the Dark Age of Camelot's January newsletter. Because of this fact, Zissu reassures players that Mythic is firmly committed to strengthening and focusing on DAoC's RvR in 2011. Zissu first addresses a number of important issues that the team is tackling, such as lag ghosting. Realm abilities are also being adjusted to include several additional levels. While these new levels won't add to the overall strength of the abilities, they do allow players to fine-tune just how much (or little) of these abilities they want to have. A few of the realm abilities will be improved on a case-by-case basis, however. He also highlights the next upcoming live event, which will revolve around the return of demonic invasions. Those wacky demons -- like frat boys out of control, they are! You can read the full newsletter over on the Camelot Herald.

  • Demonic live events returning to Dark Age of Camelot

    by 
    Jef Reahard
    Jef Reahard
    01.07.2011

    It's been a while since demons ran rampant over the lands in Dark Age of Camelot (last summer to be exact), but Mythic's Andy Belford has posted a notice on the game's official website that the live developer events will be returning shortly. "The scholars studying the artifacts and objects left behind by the demons have made some startling discoveries. Rumors have begun to make their way across the realms, whispers of dark portents, rituals, and objects. The rumors have not gone unnoticed," proclaims the cryptic blurb. Belford also mentions that players on the Mordred shard will have the opportunity to take on Mythic devs in PvP, and he gives us a heads up as to the official live event schedule: Glamorgan: Tuesday January 11th, 8:00 a.m. EDT, 2:00 p.m. EDT, 7:00 p.m. (2:00 p.m. CET, 8:00 p.m. CET, 11 p.m. CET) Mordred/Gaheris: Wednesday January 12th 2011, 2:00 p.m. EDT, 8:00 p.m. EDT, 11:00 p.m. EDT. Ywain: Thursday January 13th 2011, 2:00 p.m. EDT, 8:00 p.m. EDT, 11:00 p.m. EDT.

  • The Game Archaeologist and the year that was 2010

    by 
    Justin Olivetti
    Justin Olivetti
    12.28.2010

    Earlier in the year when I started this column, I realized two things. First, I'd be giving myself as much as any of you a crash-course education in older MMOs, particularly with some of the more fringe titles that I'd never really explored up to this point. And second, it would be a challenge to find the right mix of elements to do these MMOs justice. So before we look back at all the games this column covered in 2010, I'd like to ask each and every one of you to take a minute and drop a comment about what you'd like to see The Game Archaeologist do next. What titles would you love to see honored in 2011? What features are the most interesting to you -- dev interviews, player interviews, history overviews, photo galleries, first impression playthroughs, or links to community fansites and blogs? What could I add to make The Game Archaeologist even better? I also want to take a minute to thank the readers, players and developers who have contributed to this column so far. While there are MMOs that get a lion's share of the press these days, we at Massively are committed to spotlighting as many of these games as possible, particularly if there's a passionate community and dev team behind them. I've loved hearing your stories and hope that in passing them along, perhaps we've opened a door or two to games that you might've never considered before. So let's hop in our hot air balloon and soar over the year that was 2010!

  • Rise and Shiny recap: Regnum Online

    by 
    Beau Hindman
    Beau Hindman
    11.21.2010

    Regnum Online is an RvR-based game brought to us by NGD Studios. The motto for the game is "The best MMORPG with realm versus realm action for free." In other words, if you liked it in other games, you'll probably like it here, and for free! I can't really comment too much on this game's similarities to other RvR games, being that I only mildly experienced RvR in Dark Age of Camelot and Warhammer Online so far. Either way, it's a forgivable offense -- DAoC didn't invent PvP, anyway. But then the question becomes: Does Regnum deliver fun of any kind? See, I long ago gave up on PvP -- it's really just a game of tag. In fact, it's one of the least "hardcore" activities that a player can participate in, simply because the "harsh" death penalty is generally equal to sitting down for a split second and maybe jogging a bit after. Granted, if this were real life we were talking about, many gamers might have a major issue with the jogging -- but it's not. Aren't PvP and MMORPGing supposed to be a semi-copy of real life, though? So where's the pain when you die? Where's the suffering or the punishment? Allods tried to punish players, but some players moaned about that. It turns out that the only fear of the Reaper is based on the fact that he has a 30 second stopwatch on. Then there is the PvE aspect of many PvP games like Regnum. Oh, boy -- the PvE.

  • Rise and Shiny recap: Dark Age of Camelot

    by 
    Beau Hindman
    Beau Hindman
    11.14.2010

    I wanted to start this week's first impressions of Dark Age of Camelot with a clarification. I want to make sure that everyone knows exactly what I mean when I say, "I did a first impressions on that game." You'll notice that most (if not all) of the time I use the words "first impressions" instead of "in-depth review." We don't do those here on Massively; even our weeks-long Choose My Adventure series isn't a traditional review. We don't assign numbers or use any sort of scale. And from the very beginning of this column, I have maintained that premise -- I take a look at a game for a week and report on what I experienced, not on what I read about or was pressured into experiencing. I'm keeping that premise alive with Dark Age of Camelot. Yes, I know about the RvR. Yes, I'm aware that it's crazy good and it's what the game is "all about" according to readers. Did I experience it during my week in the game? No. While I'm sorry to disappoint already-familiar fans of the game, my job is to cover the initial experiences of the game for those who have not experienced it. This is not a trip down memory lane as much as a request for players to try the game out. So, what did I think? Let's take a look.

  • Waging WAR: Battle for Badlands season 3 finale

    by 
    Greg Waller
    Greg Waller
    11.13.2010

    With so many awesome things happening for Warhammer Online: Age of Reckoning lately, with the Verminous Horde expansion, the new store, patch 1.4 and all the rest, Greg has decided to turn his all-seeing eye sideways, to a land called the Badlands, and take Waging WAR along to explore a community-driven event that has been held there for nearly a year now with great success. Since launch, WAR has enjoyed a great community. With every great community, a great event is inevitable. I've been around the block since WAR was released and have experienced the game on several different servers. I originally rolled my first character, a Swordmaster named Xiimmel, on Iron Rock. Later, I rolled an Archmage named Feiyen on Dark Crag, who I eventually moved back to Iron Rock where she was renamed Veeo. I never did get a chance to explore Phoenix Throne, which was collapsed along with Dark Crag some time ago. Recently, I joined the Badlands community on the side of Destruction with a variety of new characters, and the community there has been good to me so far. Part of that experience the last few weeks has been the opportunity to participate in a community-driven phenomenon known as the Battle for Badlands. Since this is all quite new to me, I decided to do a community spotlight on the event in today's Waging WAR. Read on past the cut where I play 6Qs and deliver the details about the Battle for Badlands while I try to answer your 5Ws and maybe an H.

  • New Dark Age of Camelot patch goes live

    by 
    Jef Reahard
    Jef Reahard
    11.04.2010

    BioWare-Mythic's Dark Age of Camelot is like a grizzled veteran soldier trapped deep behind enemy lines with nothing more than a bayonet and a can of rations -- no matter how bleak or hopeless things get, the old cuss just refuses to die. Incidentally, how weird is it to mention BioWare in a Dark Age of Camelot post? Anyway, I digress. Today marks the latest update to the long-running realm vs. realm MMORPG, and version 1.107 brings a few noteworthy changes to the endless fray. Chief among them is a class balance tweak that allows Savages to train the Realm Ability Charge. The powers-that-be have also lightened up on the stiff penalties for not paying your rent, as player housing contents will now be repossessed (as opposed to destroyed) when you fail to pay the landlord on time. Finally, Mythic has switched the realm timer back on, and it will now take five minutes to swap realms on the same cluster. For a full listing of the patch changes, visit the official website.

  • The Re-Enlisters: Re-enlisting for truth, justice and the Mythic way

    by 
    Justin Olivetti
    Justin Olivetti
    09.29.2010

    The Re-Enlisters are on the loose, so prepare to feel the magic and hear their roar! Hm... that might be Thundercats. In any event, the we-so-crazy folks at Mythic have put together a smashing campaign across all three of their titles -- Ultima Online, Dark Age of Camelot and Warhammer Online -- to attract new players and pull back in those missing in action: Ultima Online: We've already heard about the upcoming High Seas mini-expansion that's currently cutting its way through beta, but Mythic is also tempting buccaneers with a bevy of swag if they sign back up before October 11th. Dark Age of Camelot: For the next two weeks, returning players will be treated to 14 days of free game time, special bonuses, and a "Heroes of the Realm" live event. Warhammer Online: WAR is offering a similar deal of two weeks' worth of free game time for re-enlisters, and is throwing in three fun in-game items such as the skeletonizing Signet of the Cursed Company to sweeten the deal. The three MMO teams also put together a pretty funny retro-style video to promote the campaign, which you can view after the jump.

  • Dark Age of Camelot patch 1.106 arrives on live servers

    by 
    Rubi Bayer
    Rubi Bayer
    09.22.2010

    The newest update on the Dark Age of Camelot site was a welcome one for players: "Status - Maintenance has completed. All servers are up and running version 1.106." The servers went down earlier today to add patch 1.106 to DAoC, and when they returned, there was a lot to see in the game world. The full version of the patch notes is pretty long and can be found on the site, but there are some highlights that players will especially enjoy. New gear is up for grabs along with new repeatable content that grants experience and aurulite should keep players busy for quite a while. Celtic dual wielding characters have been improved, as has itemization for three dungeons. These are just a few of the many changes, so check out the patch notes for all the details.

  • The Daily Grind: Which MMO has the best PvP?

    by 
    Justin Olivetti
    Justin Olivetti
    09.20.2010

    Player vs. player -- a phrase that strikes fear into the heart of some, indigestion into the hearts of others, and a rich sauce of adrenaline and righteous anger into the hearts of the rest. It's generally a love-it-or-hate-it feature, as gamers choose a side and demean the other crowd with kindergarten-level insults. Assuming that you appreciate PvP in some format or other, which MMORPG did it the best? Which tackled that complex equation of skill, objective, and faction balancing and came out on top? Was it Dark Age of Camelot's infamous three-sided feud? Are you partial to World of Warcraft's battleground and arena system? Is EVE Online all the hardcore PvP you'll ever need? Or do you love MMOs that are specifically designed to be PvP battlefields, like Warhammer Online and APB? So today, set yourself up as Judge Judy and executioner -- which MMO has the best PvP?