darkfall-revamp

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  • Darkfall dev update beats around the free-to-play bush

    by 
    Jef Reahard
    Jef Reahard
    07.15.2011

    It's Friday and that usually means an update of some sort from the folks at Aventurine. True to form, Tasos Flambouras has checked in with his weekly Darkfall blog post. This time around we're treated to a round of Q&A with a couple of Aventurine devs, and reader-submitted questions are the order of the day. The discussion meanders from Darkfall 2.0's crafting changes, which are described as "a complete overhaul," to mechanical concerns like AoE melee damage as well as surges and fizzles. Flambouras also drops an interesting comment regarding Darkfall free-to-play rumors. "We also read around the internet about Darkfall going free-to-play. Rumor has it that if you start a sentence with 'rumor has it' you can say pretty much anything you want. Not true," he writes. Whether the "not true" was a reference to Darkfall's alleged F2P conversion or a reference to the latter portion of the sentence isn't completely clear, and we'll be interested to hear a definitive answer as it relates to business models.

  • Aventurine talks Darkfall 2.0, character wipes, and more

    by 
    Jef Reahard
    Jef Reahard
    07.08.2011

    Last week we told you about an Aventurine blog entry that touted Darkfall's forthcoming update as a "new game." This week, producer Tasos Flambouras sheds a wee bit more light on the Darkfall 2.0 situation, but readers of his latest blog post will likely be left with more questions than answers. To summarize, the new game is not a sequel but rather an iteration on all the lessons learned after two-plus years of operating and updating Darkfall. Aventurine now boasts a much larger dev team than the one that shipped the original game in 2009, and "no aspect of the game has been left untouched" when it comes to the revamp and relaunch. Speaking of relaunches, Flambouras addresses the seemingly odd decision to incorporate Darkfall 2.0's extensive siege mechanic changes into the current game. As it turns out, Aventurine is planning some sort of epic end-of-1.0 event before transitioning to the new game, and sieges will play a part in the action. Finally, those of you who have already purchased Darkfall will not be charged again for the 2.0 client. What about character transfers and/or wipes? That's a bit murkier, and though Flambouras says "it would not be necessary to wipe" in the new version, he also says that the topic is still under discussion. Head to the Darkfall Epic Blog to read this week's activity report.