darkfall

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  • Darkfall's 'ultimate promotion' starts next week

    by 
    Justin Olivetti
    Justin Olivetti
    06.29.2012

    If you've been thinking about heading back to Darkfall, Aventurine wants you to know that now -- yes now -- is the time. The studio is running a so-called "ultimate promotion" for the game starting July 2nd and running until Darkfall 2.0 launches. Through the promotion, all current and previous subscribers will be granted several days of free play. These days are July 2nd through the 4th and the 9th through the 11th. In addition, the subscription rate is reduced to $9.95 a month; this rate includes a copy of the game for completely new players. Players also should find their experience in the game on fast-forward. Aventurine is jacking up the skill increase rate by 20 times, boosting the the global loot by four times, and making village control points go active every six hours instead of 12. [Thanks to everyone who sent this in!]

  • MMObility: What Microsoft Surface means for mobile gaming

    by 
    Beau Hindman
    Beau Hindman
    06.22.2012

    This week, Microsoft announced Windows Surface, a new tablet that comes in two basic flavors. Immediately the social mediasphere lit up with speculation, but specifications were limited. We know that there will be a lighter, more affordable version that will run Windows RT with an Tegra-based Arm chip, and a chunkier, more expensive one that will run on a Intel Core i5 (Ivy Bridge) processor and sport a nicer screen. It seems that the Core i5 will come with at least a few gigs of RAM, but here's my question: Don't we need to be moving in the direction that we talk about experience more than hardware specs? I imagine that someday the specs of the machine will be largely unknown... ask an iPad user what's in his. It makes sense if you think about it. This basic, $500 laptop that I am writing on right now has enough power to do certain things, but it runs those same common apps like Twitter or email services as fast as any other gaming PC in my house. When it comes to basic internet usage, does it matter that one device runs an app quickly while the other runs it seemingly at the same speed? Fast is fast. Still, I wonder how the new Surface devices will fit into the tablet gaming sphere.

  • Darkfall client freely available on June 29th, sub fee to be reduced

    by 
    Jef Reahard
    Jef Reahard
    06.15.2012

    Is Darkfall 2.0 inching closer to reality? It's hard to say, but Aventurine has been releasing blog updates with more frequency of late. The newest one offers further tidbits about an upcoming promotional period, including some details about pricing and gameplay. Firstly, the devs are axing Darkfall's initial client cost. The monthly subscription fee will remain, but it will be reduced from the standard $14.99 (though Aventurine hasn't revealed the final price just yet). In terms of gameplay, the devs are permanently increasing avatar skill gains. Specific details are scarce, but it's all part of the promotion that will begin on June 27th. Anyone who has ever purchased Darkfall may come back and play for free for two days. On June 29th, the aforementioned client and sub fee changes will debut, and they'll last through the release of 2.0. [Thanks to Dengar for the tip!]

  • Aventurine to temporarily suspend purchase price for Darkfall

    by 
    MJ Guthrie
    MJ Guthrie
    06.04.2012

    Over the weekend, sandbox fans were given something to look forward to: the chance to play a game without having to buy it. Aventurine announced an upcoming promotion during which the purchase price for the fantasy MMORPG Darkfall client will be removed temporarily, allowing players to experience the game by paying only the monthly subscription fee. There is also something in the works involving skill gains to run concurrently, but no further details have been released. Although the specific start date has not been announced, it is expected to begin in two weeks and last only until Darkfall 2.0 launches. Players wanting to get a head start on the big update might not want to miss this opportunity. For a look at some of the changes coming with 2.0, check out Some Assembly Required. [Thanks to Dengar for the tip!]

  • Darkfall update brings new clan permissions system

    by 
    Matt Daniel
    Matt Daniel
    05.27.2012

    The folks at Aventurine are still working hard on a number of improvements for Darkfall such as new weapons styles, performance optimization, and UI modifications, but in the meantime they've decided to roll out a new feature that should be a great boon to clan leaders and officers. Currently, clan leaders are only allowed to grant clan-related permissions to their members based on clan rank. With the new system, clan leaders will be able to assign permissions to individual players, regardless of their ranks within the clan. In addition, each clan permission will have an associated title that any member with that permission can choose to display if they so desire. For instance, a clan member with permission to recruit members can choose to show the "recruiter" title. Military ranks will remain in the game, but they are now governed by PvP performance and each new military rank is granted automatically upon the completion of specific goals. These ranks have no bearing on clan permissions. The full details on the new system are available for perusal over at the Darkfall official site. [Thanks to Dengar for the tip!]

  • Some Assembly Required: Can Darkfall and The Repopulation end the sandbox drought?

    by 
    Jef Reahard
    Jef Reahard
    04.13.2012

    It's not often that we use this space for news recaps. Generally MJ and I have a particular topic (or game) in mind for Some Assembly Required's biweekly rotation. This time, though, I figured we should highlight some of the recent goings-on with a couple of pertinent sandbox titles simply because Massively news posts don't offer enough space to expound on anything other than the basics. Join me after the break, then, for a rundown on what's new with Darkfall and The Repopulation.

  • New Darkfall development blog touches on key points

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.30.2012

    Development on the next incarnation of Darkfall continues, promising big changes to the game's core mechanics. The latest update on the official blog addresses a variety of systems that hadn't previously been covered, starting with the game's large-scale UI improvements. The biggest revelation and item of interest, however, is the promise of the upcoming point system, which allows players to receive rewards for accomplishments that in turn fuel new play options. Although the terminology used in the blog is a bit vague due to the fact that specifics on the system are under wraps, it's made very clear that the point system is not simply an achievement system (which will also be added). Rather, using points in-game will fuel certain abilities or grant access to new abilities, allowing players to open new paths as a reward for their accomplishments. There's also a few updates on the future of crafting, all of which should give Darkfall players something to look forward to when version 2.0 finally goes live.

  • Darkfall polishes content until it shines

    by 
    Justin Olivetti
    Justin Olivetti
    03.23.2012

    Heigh-ho, heigh-ho, it's off to work Darkfall's development team goes (and now that tune is stuck in your head. You're welcome.)! And as the game's 2.0 edition slowly takes shape, we're given yet another dev blog about the massive undertaking of this project. Improved visuals are one of the priorities for the team, and players will be pleased to hear that SMAA -- uber-anti-aliasing -- should make the game's graphics shine. Weapons are being modified to have distinctive looks based on which rank they are, and the team reports that there are six weapons styles with nine ranks apiece, each requiring a unique design. Also on the table for examination is the improved crafting process. Aventurine is introducing two new professions dedicated to converting one material into a more refined product. Tanning will take on skinning's former duty of taking hides and turning them into leather, and weaving will be the primary avenue to create cloth from cotton. On top of these new professions is the expansion of the crafting system to allow professions to "infuse" rare materials into common ones, resulting in special crafting mats for high-quality gear.

  • Darkfall believes in magic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.15.2012

    There are a lot of changes in the pipeline for Darkfall, but it's safe to say that whatever else changes in the game, magic will remain important. The newest development blog for the game discusses the revised state of low-level magic and some of the basics of more powerful magic as well. Every character can use the lowest tier of magic, which mixes both Intelligence and Wisdom as important stats and can be cast regardless of what the character is wearing. Known as Minor Incantations, the school contains only five spells, but they're all of basic utility, ranging from basic magical damage to a simple self-healing spell. Beyond the earliest steps, the developers have taken pains to try to make magic more balanced and interesting. The biggest element in spell potency is the governing attribute of the spell (Intelligence or Wisdom), but the level of the spell, the staff being used by the caster, and the overall level of the magic school in question all come into play. Take a look at the full diary to get a better sense of where the game's mystical arts are heading in the future. [Thanks to Dengar for the tip!]

  • Darkfall slices away at 'initial unforgiving experience' with 2.0

    by 
    Justin Olivetti
    Justin Olivetti
    02.24.2012

    "In the current version of the game, we've had many occasions where the steep learning curve and initial unforgiving experience, unnecessarily kept people out of the game," Aventurine's Tasos Flambouras comments on the latest Darkfall 2.0 post. This week's post illuminates three major systems on which the team is working to make Agon a more approachable world. With Darkfall 2.0, new players will start out in a safe training zone that is designed to teach the fundamentals of the game without the risk of imminent ganking. Plus, the devs promise "a nice adventure with an epic ending" to boot. The other two systems are coming up with a way to protect mount theft and to encourage the player economy. Mounts in 2.0 will remember their owners for a time, and any thief will have to contend with being branded a criminal and coming under fire by guard NPCs. Finally, new markets will appear in all major cities and allow players to buy, sell, and place orders for others to fill. There is one catch to shopping, however: If you buy an item from another city's market, you have to either travel there personally to get it or pay a surcharge for delivery.

  • Wouldn't this be cool? The dark trolls and the underworld

    by 
    Matthew Rossi
    Matthew Rossi
    02.23.2012

    If you didn't read Mat McCurley's post about another draenei ship (and you should), the premise of this little series of ours is to explore things we'd like to see added to the game. While there are a lot of Outlandish and otherworldly elements to World of Warcraft, not every exciting piece of unexplored content is on the other side of a portal or infinite gulfs of darkness away. Some are right on Azeroth, just waiting to be explored. Ever since I played Warcraft III, I've wondered about the dark trolls. They're the tallest race of trolls, they live on Mount Hyjal, and according to the World of Warcraft Magazine, the dark trolls are ancestors to the night elves, making them a kind of living link to these two species. Supposedly, many dark troll settlements have been wiped out by the Twilight's Hammer in recent months as part of their assault on Mount Hyjal, but that's no reason we couldn't see them make a return. Possibly even an angry return.

  • Darkfall specializes magic schools, replaces death with limbo system

    by 
    Justin Olivetti
    Justin Olivetti
    02.10.2012

    Aventurine continues its trek toward Darkfall's game revamp, aka Darkfall 2.0, and in a new producer letter, Tasos Flambouras drops a few interesting info nuggets to tide loyal players over until the job is done. He states that the team is retuning each of the game's eight schools of magic so that each one feels more unique and focused. For example, air magic will be specialized to do more damage in close quarters against fewer targets, while fire magic will excel at long-distance AoE attacks. The team also thinks it has figured out this pesky "death" problem by coming up with a more interesting limbo system. The way it works is that when players are taken down, they have a choice between either respawning back at a bind stone or waiting for a timer to count down to zero and initiate a respawn on the spot. If players opt to endure the limbo period, they can re-equip their characters from their bank boxes. Aventurine continues to hire on new team members for the project, including a designer who will facilitate communication between devs and the community.

  • Aventurine 'sprinting' toward Darkfall 2.0

    by 
    Justin Olivetti
    Justin Olivetti
    01.27.2012

    As Darkfall "sprints" down the road toward its second incarnation, bloodthirsty PvPers are looking to Aventurine for more information about how their favorite game world is being remolded. Tasos Flambouras came forth today with word that not only is the project still powering forward, but the development team is growing as new hires are brought on to assist in the efforts. Flambouras uses the post as a progress report and To Do list all in one. Perhaps the most exciting teases that he mentions are new methods of progression in the game. "These are significant and exciting changes to the way the game is played because they add more purpose to player freedom," he writes. Currently the art team is adding and revamping many of the game's objects and animations, while the world builders are hammering away at Mahirim. As part of Darkfall 2.0, introductory dungeons will be integrated into the game to help newbies get a foothold in the cutthroat MMO. The team is also experimenting with "alternatives" to player respawn time after deaths, as well as a brand-new market system and improved trading experience.

  • The Perfect Ten: Best MMO theme songs (part one)

    by 
    Justin Olivetti
    Justin Olivetti
    01.12.2012

    As I've well established both here on Massively and elsewhere, I'm somewhat of a nut for video game music. Whereas others might collect vintage hair metal tracks or the latest Justin Bieber opus, I'm always digging through obscure (and not-so-obscure) official soundtracks to games like Wipeout and Kirby. Video game scores can be right up there with the best that the film industry puts out, and the fact that they tie into personal experiences that we've played through can lend them sentimental weight. So for the next two Perfect Tens, I scoured all the MMO theme songs that I could get ahold of in an attempt to formulate a list of the very best. It was originally slated to be just one list, but after an hour or so of listening to tracks and having friends and fellow staffers weigh in on the subject, I knew it was impossible to keep it there. Two important things to note for this list. First, I wanted to keep to just the title/login screen tracks so that I wouldn't be working on this for the next 2.5 years. Second, unlike most past Perfect Tens where there's no significance to the order of the list, in this case we're going to have a genuine countdown to the best MMO theme song of all time. And I expect to take no flak about it, do you hear me? Good. Let's begin.

  • Some Assembly Required: A virtual world roundup

    by 
    MJ Guthrie
    MJ Guthrie
    01.06.2012

    If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of making them into Hive Member 1593072 running a static, predetermined gauntlet. How that impact is accomplished, however, varies; there are multiple features that can facilitate it, and which ones are considered most important depends on the player. With the loss of one of the best sandbox games just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some upcoming games that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more. To start off the new year, Some Assembly Required looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.

  • Aventurine shows off Darkfall 2.0 visual test video

    by 
    Jef Reahard
    Jef Reahard
    12.16.2011

    Well, it seems as if Darkfall hasn't fallen off the face of the earth even though Aventurine's game updates have been pretty sporadic of late. As of today there's a new video on the official site that gives us an early glimpse of Agon 2.0. It's worth mentioning that Aventurine has been slaving away on a completely retooled Darkfall client for months now, and even though today's clip clocks in at a relatively paltry 47 seconds, it's good to see some of the fruits of that labor. Hop past the cut for a look at new water effects, dynamic lighting, a human NPC city, and a new dungeon. Aventurine's Tasos Flambouras also notes that the team plans to issue a development update sometime next week.

  • The Game Archaeologist crosses Meridian 59: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    12.13.2011

    A colony founded through a magical nexus, Meridian 59 had it all going on -- until, that is, the portal to the colony collapsed and it was left to fend for itself. Monsters swarmed over the land, politics split the community into factions, and adventurers were called to rise up and become the heroes that were desperately needed. And all it took was $10.95 a month and an internet connection. Welcome to 1996 and one of the very first -- if not the first (more on that later) -- graphical MMOs to hit the scene. Meridian 59 may not have been one of the biggest games in the genre, but it was arguably one of the most important, the John Adams to World of Warcraft's Abraham Lincoln. If you were wondering, Darkfall was Chester A. Arthur. It seems fitting to end 2011 by touching upon this significant title that, against all odds, continues to operate today. Meridian 59 weathered studio shutdowns, newbie developers in every sense of the word, and a world that wasn't quite sure what to make of these fancy-schmancy massively interactive roleplaying games. MIRGs! Oh, that would've been such a better acronym, but I digress. Let's set the wayback machine to 1978 to see how one amateur game led to another that led to the birth of an industry.

  • Darkfall devblog addresses Darkfall 2.0 progress, lack of communication

    by 
    Matt Daniel
    Matt Daniel
    12.02.2011

    Darkfall fans, rejoice! More news about Darkfall 2.0 is upon us. Tasos Flambouras stopped by the game's blog today to mention that the team does "notice the anxiety on the forums concerning development progress, timing of Darkfall's re-launch, speculation about a wipe between Darkfall and the re-launch, and our spotty communication as of late." He then set out to make amends for these transgressions by giving fans an update on Darkfall 2.0's development progress. Flambouras noted that "the remaining work is broken down... and supported with a clear timeframe... so at this point we know exactly when we're done with the development." More details on Darkfall 2.0 will be revealed in upcoming updates. But Darkfall 2.0 isn't the only thing on the Aventurine head-honcho's agenda. He also takes some time to talk about whether or not there will be a full wipe when 2.0 launches (the team hasn't decided yet), business deals (the studio is in "final stages of cooperation with several partners"), and the studio's lack of communication (the studio says it's sorry and promises to do better). For the full, unabridged dev blog update, just head on over to the game's official site.

  • Aventurine hosting free Darkfall weekend, quadruple XP

    by 
    Jef Reahard
    Jef Reahard
    11.18.2011

    If you've ever wanted to see what all the Darkfall fuss is about, this weekend would be a great time to clear your calendar. Aventurine is making the fantasy sandbox accessible to everyone for free, and the devs are also quadrupling the normal experience gain through Sunday. Previously active accounts have been reactivated, and new players can sign up on the game's official website prior to rolling a character. Darkfall is set in the harsh realm of Agon, a huge medieval fantasy world filled with dungeons, dangerous mobs, and open PvP. The game also features full corpse-looting, crafting, and clan-based warfare. Check out our Darkfall Choose My Adventure series for an in-depth look at the title's gameplay and community, and be sure to hit up the gallery below for the latest screenshots. %Gallery-139865% [Source: Aventurine press release]

  • New Darkfall blog post addresses reactivation weekend, upcoming patch

    by 
    Matt Daniel
    Matt Daniel
    11.11.2011

    Last week, we reported that Darkfall would be hosting a reactivation weekend with increased skill-up rates and loot drops. Head-honcho Tasos Flambouras stopped by the official site today to announce that the festivities will be beginning on Friday, November 18th, and that they will last through the weekend until the 21st. He warns, however, that the team is also busy preparing a patch, which -- understandably -- takes priority over the reactivation weekend. As such, it's possible that the event will be postponed. The patch itself includes a number of bug fixes and other adjustments, "more specifically addressing emotes cutting off animations and sounds." The team is also working to combat some of the game's exploits such as using the trading system to bypass over-encumberance. For the full details, head on over to the Darkfall official site.