dave-georgeson

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  • The Tattered Notebook: Community rumblings

    Ah, the Everquest II community. A fascinating melting pot of cynical veterans, middle-of-the-road types, and now (thanks to EQ2X), fresh-faced new bloods. While there is no shortage of informational destinations about the world of Norrath to be found around the web, the best is still the official boards when you're looking for up-to-the-minute anecdotes about the game (courtesy of its most passionate players). In this week's Tattered Notebook, I break down a few of the more interesting discussions from the past couple of weeks, many of them dealing with the recently released GU57, EQ2X, and of course the future of Norrath in both Live and F2P flavors. Turn the page for more.

    Jef Reahard
    09.20.2010
  • The Tattered Notebook: F2P bombs and views from the fallout shelter

    Well, this week takes the proverbial cake when it comes to the least amount of time spent head-scratching over a column topic. Thanks to Dave Georgeson and the executives at Sony Online Entertainment, I pretty much had this little opus sketched out by dinner-time last Tuesday. Anywho... a week ago tomorrow the bomb dropped. It wasn't a stink bomb, a 50-yard bomb, or even an F-bomb (though there were no doubt plenty of those uttered in some circles), but rather a Hiroshima/Nagasaki type of bomb that changed the world and effectively ended the war between P2P and F2P, at least as far as Norrath is concerned. Or did it? Turn the page to find out.

    Jef Reahard
    08.02.2010
  • Exclusive: EQII F2P interview with Dave Georgeson

    Earlier today SOE dropped the F2P bomb that is EverQuest II Extended, and Massively was on the front lines to bring you the scoop first. We also sat down with lead producer Dave Georgeson to chat about the particulars of the new service, as well as get his take on where the industry is heading. He had a number of interesting nuggets to share, about not only the game's alternate F2P business model, but also the fact that SOE is keen on respecting the wishes of its core player base. Read all about it after the cut.

    Jef Reahard
    07.27.2010
  • EverQuest II jumps on the F2P bandwagon

    var digg_url = 'http://digg.com/pc_games/EverQuest_II_has_gone_free_to_play'; Despite assurances as recently as last month that EverQuest II wouldn't be going free-to-play, Sony Online Entertainment today announced that the game is doing just that... sort of. EverQuest II Extended is slated for a beta launch on August 17th, and features a separate server set providing all of the game's original content via the insanely popular F2P business model. "The very nature of an MMO is change, and the decision to create Extended was fueled by evolution of the industry landscape," says EQII lead producer Dave Georgeson. "By offering two services side by side we have given the power to our players to determine the program that best fits their game play style." Extended will allow access to all zones through The Shadow Odyssey, sans subscription, credit card info, or software purchases. Players will be able to purchase additional perks (such as races, levels 80 - 90, statistical gear, and potions) through the marketplace. Existing EQII subscribers will also be able to transfer their characters to the F2P servers, albeit without their gold. Bags, no-trade items, and attuned items will be transferred. Extended also offers a yearly subscription priced at $200 USD, which equals out to $16.66 per month. SOE is chipping in 60 Station Cash to make up the difference. Check out the membership matrix for all the details on the new service, and stay with Massively for our interview with Dave Georgeson later today. [Update: That interview can be found here.]

    Jef Reahard
    07.27.2010
  • Georgeson: EQII won't be going free-to-play

    With all the chatter regarding Turbine's recent decision to convert Lord of the Rings Online to a free-to-play business model, many gamers have no doubt wondered whether their favorite subscription-based MMORPGs may be following suit. Sony Online Entertainment's Dave Georgeson, senior producer on Everquest II, is here to tell you about one game that won't be making the switch. Georgeson, who goes by the handle of SmokeJumper on the official EQII boards, had this to say in a post about possible changes to the long-running fantasy title's traditional subscription plan. "We will not be changing your subscription model," Georgeson writes. "We've heard you folks loud and clear that you do not want items with stats introduced, you don't want players buying their way to power, etc. Your world will stay the way it has been and we will continue to support it with new content, items, etc."

    Jef Reahard
    06.27.2010
  • EQII's Dave Georgeson talks battlegrounds, starter cities

    Now that this year's E3 is safely in the rear-view mirror, more MMO-centric news from the show is slowly filtering out of outlets around the web as writers are able to collect their interview notes and put fingers to keyboards. One such piece features EverQuest II's Dave Georgeson, the new producer on the long-running fantasy MMORPG, who sat down with Ten Ton Hammer to chat about changes coming soon to the world of Norrath. Georgeson indicates that the updates will be revealed at this year's SOE Fan Faire. In the meantime, he mentions tweaks to the beloved cities of Freeport and Qeynos, recently removed as starter city options to the chagrin of many veteran players. "I think the business as usual model needs to change. It would be so much better if we can put back some of the richness into the game so we don't have the empty world syndrome. We're going to be offering some new things here in the future that are really going to shake things up a bit," Georgeson says. He also touches on the problems inherent in the new Battlegrounds system, as well as hints at plans to address it eventually. "I think that people who are just casually going in are getting worked by people who have a lot of PvP gear and because of that we are seeing that people aren't going in without a full board commitment. Because not a lot of new people are going in we basically have the same set of people playing over and over again. Battlegrounds is a really good feature and we will continue to support it, we like it a lot; it's just under performing for the amount of effort we put into it," he says.

    Jef Reahard
    06.23.2010
  • The Tattered Notebook: Post-Halas Reborn interview with producer Dave Georgeson

    Hello there, brave Norrathian adventurers! It is I, Seccia Ravenloft, back again from my recent excursion to track down "The One Final Truth." While I didn't find "The One Final Truth," I did run across Dave Georgeson again, and that made the whole excursion totally worth it. Last week, I noticed a fair number of you had some problems with Shader 3.0 in EverQuest II. I'm sorry to hear that your pathetic non-Tier'dal computers cannot handle the wonderous onslaught, but I certainly brought that up with Dave in this interview, as well as the controversial decision to remove the starting areas of Freeport and Qeynos. Plus, I may have even weaseled a small detail or two on the next expansion out of him, thanks to my incredible interrogation techniques. But why shall we delay the inevitable any longer? To the interview, quickly!

  • Gaia Online's MMO is actually called zOMG! (and it's in beta now)

    The closed beta test of Gaia Online's much-anticipated MMO has officially begun. Here's the kicker: it has a name! And that name is zOMG!. No, really. The name of the MMO is actually zOMG!. Previously, it was called Gaia Battle. That was rather generic, so this is probably a step up. The name was chosen out of hundreds of submissions from Gaia regulars. Said Senior Producer Dave Georgeson to Wired: "it captures the spirit of our users." Those users are mostly teens. Until now, Gaia Online has simply been a casual games portal and forum community. zOMG! is an MMO built on that foundation.If you're not familiar with Gaia Battle -- err, we mean zOMG! -- it's a browser-based game that will run on any computer that plays nice with Flash. Gameplay involves combat -- which centers around upgradable magic ring items -- and minigames. Social networking type stuff is laced in as well.%Gallery-27139%

    Samuel Axon
    07.29.2008