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  • Quantic Dream renovates mocap studio

    by 
    Justin McElroy
    Justin McElroy
    12.13.2010

    A lot of times game journalists complain that December is light on news, with all the big releases for the year behind us. But we've always thought they were just a bunch of Negative Nancys. In an industry as robust and busy as ours, how tough can it be to find something to write about? ... So, umm ... Quantic Dream renovated its motion capture studio. Now it's got like 64 cameras, and some sound-proof curtains and stuff, so that's ... you know, a good number of cameras. So ... We were going to make a Heavy Rain joke in which we suggest it "renovate" its voice capture studio by burning it to the ground. ... You know, because the acting was so bad? But it turns out that this new studio can do voice capture too, so that's not really that funny anymore. So, yeah.

  • Heavy Rain's deleted scenes exposed, reveal 'supernatural' connection for origami killer

    by 
    Andrew Yoon
    Andrew Yoon
    11.08.2010

    You may have missed this behind-the-scenes video of Heavy Rain on the PlayStation Network last week. This very revealing, spoiler-filled video highlights some of the deleted scenes and concepts for Quantic Dream's adventure game.

  • David Cage on his 'benevolent dictatorship' over Quantic Dream

    by 
    Kyle Orland
    Kyle Orland
    08.18.2010

    For most developers, creating a game is a constant struggle between the design-based decisions of the creative team and the marketing-based decisions of the business team. Not at Quantic Dream, where David Cage's role as both CEO and lead designer means that "game design guides everything" at the company. So when Cage says "the game designer decided this, and I fully agree with it," he's actually referring to himself both times, as he pointed out at a talk at GDC Europe this week. Cage said developing a game like Heavy Rain just wouldn't work in a more democratic development environment, where everyone on the team has equal power and the majority rules on major decisions. "When you want a strong vision, you need a vision holder, you need someone who has the final cut," Cage said.

  • Cage: Heavy Rain sold four times more in US than Sony had anticipated

    by 
    Kyle Orland
    Kyle Orland
    08.17.2010

    We already knew Heavy Rain was an immediate success in the UK and a moderate hit in Japan. But with the game's quick disappearance from the NPD's monthly top ten in the U.S., we've been wondering whether the game's sales on this side of the ocean (which NPD pegs at just over 400,000 units so far) have lived up to expectations. Well, "lived up to expectations" might be a bit of an understatement. At a GDC Europe talk this week, Quantic Dream CEO David Cage said Heavy Rain ended up selling "four times as many copies" as publisher Sony expected. "They were shocked. 'Oh my god, what happens?'" Cage said in his charmingly stilted English. These unexpected sales presented a bit of a problem, Cage said, because the marketing spend for the game was based on the lowball expectation, not the surprisingly strong actual sales numbers. Still, Cage said Sony did a great job pushing the game in the States, especially considering the game's unorthodox concept and lack of a big franchise name, which led to some reluctance from distribution channels. Cage said Heavy Rain has already sold 1.5 million copies (up from one million in April) worldwide and the game is on track to sell two million units by the first anniversary of its February release.

  • Cage: Lack of additional Heavy Rain DLC 'unfortunate' but 'understandable'

    by 
    Kyle Orland
    Kyle Orland
    08.16.2010

    With the chances of further downloadable episodes of Heavy Rain's "Chronicles" DLC looking all but nonexistent, we wondered how Quantic Dream CEO and creative head David Cage felt now that his game has been folded up like an origami crane. We caught up with Cage after his talk at GDC Europe today to find out. "I understand why the decision was made," Cage said of the cancellation of the planned DLC. "From a creative point of view it was not my choice. I would have really preferred a thousand times developing the Chronicles. I thought we had a lot to say about these characters, about their background. Things that were just mentioned in the game that had a true explanation in the background, and it's a little bit unfortunate that we won't be able to tell you the full story." But at the same time, Cage said he's looking forward to working on something new. "I didn't want to do everything, I wanted to move on," he said. "I didn't want to spend another two years on Heavy Rain developing Move and Chronicles and stuff. ... So a decision had to be made and it's a decision I respect. Honestly, it's not like I'm upset about it, I would have preferred to do it differently but, you know what, it makes sense." So, to sum up, Cage says he really want to finish the story through DLC, and that it's unfortunate that he didn't get to. But he also says he didn't really want to spend all that extra time on the game, and that he's happy to be moving on. So... that clears that up, yeah?

  • Cage 'doubts' new Heavy Rain DLC will be completed

    by 
    JC Fletcher
    JC Fletcher
    07.02.2010

    You'd better hope that playing Heavy Rain with PlayStation Move controls feels like a completely new experience, because that's pretty much the only way you're getting new content. Creator David Cage has added a note of finality to the announcement that work on the "Chronicles" DLC was shelved so the team could concentrate on Move support. Cage told Eurogamer that "Chronicles, as we saw them, were ambitious and with high expectations," and thus would have occupied the team's resources. "As explained, they are on hold to allow the team to work on Move and on new projects, and I doubt they will ever be produced." Cage sounds pretty put off by the decision to dedicate time to Move support, but at least a little interested in the result. "I understand Sony's decision, and it gave us the opportunity to explore new possibilities regarding controls," Cage said. "I am really proud of this Move edition and think it will surprise many gamers, and show that Move can be used for things other than family entertainment. Now as a writer and director, would I have preferred to work on the three Chronicles I wrote? Guess."

  • Heavy Rain 'Taxidermist' DLC hitting PSN for $4.99 on April 1

    by 
    Griffin McElroy
    Griffin McElroy
    03.19.2010

    We have a hard time watching films where people get caught being in places they totally shouldn't be. We get no enjoyment from watching a Misery or a Rear Window, for example. That kind of scenario is the bread and butter of Heavy Rain's first downloadable chapter, "The Taxidermist," which pre-order customers of the game have already gotten their hands on. The rest of us will have our chance to grab the suspenseful scene on April 1, when it hits the PSN storefront for $4.99. Check out the video above for a brief teaser of the chapter's events. Actually, it doesn't look that scary to us. Madison climbs in a window, walks up some stairs, and accidentally intrudes on a woman taking a bath. What's that? The woman is dead? Yes, well, that is significantly more upsetting.

  • Interview: Spoiling Heavy Rain with David Cage

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.19.2010

    Once a major release has been completed and propelled to the top of the sales charts, the critical discussion surrounding it typically evaporates just as the Next Big Thing appears on the horizon. But Heavy Rain -- whether you like it, love it or loathe it -- has been kept afloat in popular opinion, with critics still debating its controversial design and embarrassing themselves as they attempt to shoehorn water puns like "afloat" and "evaporates" into ham-fisted introductory paragraphs. We drew Heavy Rain's director and writer, the soft-spoken, passionate and occasionally enigmatic David Cage, into the ongoing discussion and asked him to elaborate upon the game's story, its technology and its critical reception. Oh, and the nature of the Origami Killer, which means ... SPOILER WARNING: The following interview contains massive, big-huge spoilers for Heavy Rain. If you have not completed Quantic Dream's cinematic adventure, do not proceed beyond the break -- and don't even think about reading the comments. Just turn around and slowly R2 away.

  • New Line Cinema options rights for film adaptation of Heavy Rain

    by 
    Griffin McElroy
    Griffin McElroy
    02.27.2010

    What if Heavy Rain, which is so often heralded by creator David Cage as "interactive fiction," was just a bit less interactive? Is the game's story and cast of vaguely-French-sounding characters strong enough to carry a feature-length film? We might just find out, some day -- internet super-sleuth superannuation recently uncovered copyright documents which reveal that New Line Productions optioned the rights to turn Heavy Rain into a movie on May 15, 2006 -- just a few days after "The Casting" trailer (NSFW) was revealed at E3. This doesn't ensure the development of a Heavy Rain movie, of course; it only means if any film studio makes the film, it's going to be New Line Cinema. We think the rights are in good hands -- New Line did some great work on the film adaptations of those Lord of the Rings games.

  • Metareview: Heavy Rain

    by 
    Griffin McElroy
    Griffin McElroy
    02.24.2010

    Quantic Dream's serial-killer-suspense-meets-family-drama adventure title, Heavy Rain, received the official Joystiq Seal of Approval™, but how did our peers in the world of gaming journalism feel about the title? Let's see what some other critics had to say about the interactive romp through rainy Frenchadelphia: GamePro (5/5): "Put simply, Heavy Rain is a gaming experience that took huge risks in design, narrative, and game mechanics, and executed on its ideas to masterful effect. You will care, in the end, about the decisions you made to shape the fates of your characters, and wonder long after it's over if you made the right choices." 1UP (A-): "Though shorter than other epic, multi-disc titles, there's more than enough content in Heavy Rain to warrant a purchase. At the end of my first playthrough I was left utterly satisfied with the conclusion of the story and wanting more titles of this caliber." Eurogamer (9/10): "A thrilling mystery, cleverly composed, and unlike anything else you will play this year. It may also be the only game you play this year where pulling the trigger makes you really feel something, and I can think of no greater compliment." Giant Bomb (4/5): "Interactive storytelling might not yet be able to evoke the same degree of raw human emotion as more traditional art forms, but this is a big step in the right direction."

  • Heavy Rain's David Cage done with his thriller 'trilogy'

    by 
    Andrew Yoon
    Andrew Yoon
    02.17.2010

    Quantic Dream's Heavy Rain is hitting store shelves next week, and it may be the last game of its kind from director David Cage. Speaking with Eurogamer, Cage revealed "that Heavy Rain is the end of my personal trilogy trying to tell the same type of stories with serial killers and stuff, in the thriller genre." It does appear that Cage has had a certain fixation with the morbid, with his previous works -- Omikron: The Nomad Soul and Fahrenheit (Indigo Prophecy) -- all centering around serial killers. So what's next for Cage and crew beyond Heavy Rain? Multiplayer seems to be one consideration, with Cage calling it "the next challenge." "I have an idea of what it's going to take to make a multiplayer [game]," Cage admitted, adding it would be "very exciting." Whatever Quantic Dream decides to pursue, it's likely to involve motion controls in some way. Considering Heavy Rain had motion controls in mind initially, it comes as no surprise that Cage continues to express his interest in PlayStation's upcoming peripheral. "We have a lot of interest in this motion controller, we start to play with it, and yeah, we definitely want to do something with it."

  • Cage initially wanted PlayStation Motion Controller for Heavy Rain

    by 
    Justin McElroy
    Justin McElroy
    02.12.2010

    Just to prove we're willing to go the extra mile for you here at Joystiq, we taught ourselves Norwegian just to bring you the latest from David Cage's interview with Norwegian publication Dagbladet. Sadly, Mr. Cage's answers were not in Norwegian, meaning we wasted $8,000 and what our instructor Jokkum Frantzberg called "a very good ear for Norwegian." The entire project was not in vain, though, as we managed to find this quote from Cage regarding his upcoming Heavy Rain. "If you are talking about Motion Control, this is something we initially considered for Heavy Rain. The very first version of the game design was based on motion control, but it was not feasible at the time," he said. Dagbladet later helped us confirm via one of Cage's reps that he had hoped to design the game for the PlayStation Motion Controller originally, but felt the tech simply wasn't far enough along. Cage went on to add, "I have a lot of interest in Sony's motion device and there is a good chance that we announce something about it in the coming weeks." We don't know what he'll announce, but we certainly hope that it'll be in Norwegian.

  • Review: Heavy Rain

    by 
    Randy Nelson
    Randy Nelson
    02.10.2010

    With Heavy Rain, developer Quantic Dream set out to create what it calls an "interactive drama." The result is as entertaining as any good Hollywood thriller, but far more engrossing -- and thought provoking -- than one could ever hope it to be. It's the interwoven story of four very different characters (and a modestly sized supporting cast) who all find themselves involved in one way or another with the case of the Origami Killer, a serial kidnapper and murderer of young boys. The story draws on elements of film noir and science fiction, movies like Se7en, Saw and The Big Sleep, to create a compelling mystery -- a book you can't put down, if you will. The real magic of Heavy Rain (a title which not only sounds cool, but is central to the plot) is how it draws upon you, as the player, and your ability to make some very difficult decisions befitting of the game's tag line, "How far are you prepared to go to save someone you love?" %Gallery-30067%

  • Rumor: David Cage doesn't want to do a sequel to Heavy Rain

    by 
    Griffin McElroy
    Griffin McElroy
    01.18.2010

    According to a second-hand report from TheLostGamer, the latest issue of Official PlayStation Magazine UK contains a concrete answer from Quantic Dream founder David Cage about the possibility of a sequel to Heavy Rain. "I don't want to do a sequel because I've said what I had to say about these characters and this story," Cage explained, later adding, "honestly, I have nothing else to say." If Quantic Dream wants Heavy Rain to provide a cinematic experience, it certainly makes sense not to drag the proceedings out over the course of a few games. Besides, it would be simply unfeasible for Heavy Rain 2 to import every single decision you made in first game. How's it supposed to remember every time we chose to juggle, watch TV and eat sandwiches instead of searching for our poor, kidnapped child? [Via VG247]

  • Cage: Multiple playthroughs of Heavy Rain could 'kill the magic of it'

    by 
    Xav de Matos
    Xav de Matos
    08.31.2009

    In a recently posted excerpt from a GamesCom 2009 interview, Quantic Dream's David Cage told G4TV that multiple playthroughs of the upcoming Heavy Rain could "kill the magic of it." Cage's hope is that players approach the title as they do life -- with no second chances -- but the dev understands (and accepts) that players will eventually attempt to relive the experience. "The right way to enjoy Heavy Rain is really to make one thing because it's going to be your story. It's going to be unique to you. It's really the story you decided to write." While Cage is fine with players going back to experience the title multiple times, we have a sneaking suspicion that Quantic is working on an Inspector Gadget style self-destruction feature for Heavy Rain's retail release. %Gallery-30067%

  • David Cage explains Heavy Rain's striptease

    by 
    Justin McElroy
    Justin McElroy
    08.27.2009

    We were personally scandalized by the Heavy Rain scene that featured one of the lead characters, Madison, stripping as a means to gain information. But Quantic Dream's David Cage explained to Eurogamer that it was all part of the plan. "You need to go through different emotions," Cage said, "and showing this scene in particular was for us a test to see if we can make people feel like Madison, having to get naked to do a striptease in front of this ugly guy, and obviously it worked because people felt very uncomfortable." Cage later added, "Besides, did you see the sales numbers for Indigo Prophecy? Either we added a striptease or space marines with giant guns shaped like John Madden." ... No, no, he didn't say that. But he had to be thinking it, right?

  • Quantic Dream considering DLC sequels, prequels for Heavy Rain's characters

    by 
    Griffin McElroy
    Griffin McElroy
    08.26.2009

    Don't fret -- Quantic Dream founder David Cage isn't planning on charging you for the ending to the studio's upcoming Heavy Rain. In a recent interview with VideoGamer.com, Cage explained that the game's eight to ten hour story was "a self-contained experience," but that Quantic is "talking with Sony at the moment about having maybe extra downloadable content, maybe with prequels or sequels about the characters." He added that players will most likely "get attached to some of them and will want to know them even better." We don't doubt Quantic Dream's proven ability to tell captivating stories, but we have one qualm with this statement -- what if all our characters get offed by the Origami Killer? Sure, the prequels could ostensibly still work, but sequels starring corpses probably wouldn't be that interesting.

  • Heavy Rain features 10 voiced languages, subtitles in 6 more [update]

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.20.2009

    Heavy Rain will be fully voice acted in 10 languages, with subtitles available for all spoken languages, plus six more languages. These details were disclosed during a presentation at GamesCom this afternoon, when Quantic Dream founder David Cage introduced Pascal Langdale (pictured right), the actor playing the English-speaking version of Heavy Rain's Ethan Mars, and discussed the extensive voice work necessary for the game's many branching scenes. Knowing a single Blu-ray disc can store language data in bulk, we were curious about how many language options would be available in the game. As it turns out, if Cage had brought in all of Mars' voices, the room would have gotten pretty tight. Check out the confirmed list of languages after the break. (We're still waiting for official confirmation on a couple -- the Quantic Dream team couldn't name them all off the top of their heads.) Update: Heavy Rain's associate producer and localization manager, Romain Castillos, has given us the official list of languages and subtitles. %Gallery-70367%

  • Heavy Rain's David Cage wants to set the record straight on QTEs

    by 
    Griffin McElroy
    Griffin McElroy
    08.20.2009

    "No! We don't make Dragon's Lair! This is not Dragon's Lair – do you think I'm crazy? I'm not stupid. Do you think I develop on PlayStation 3 to do Dragon's Lair again? It would be absurd. Of course it's not." We typically lead into quotes with a bit more background than that, but those who've read message board diatribes dismissing the upcoming Heavy Rain as nothing more than a series of Quick Time Events surely understand the frustration of Quantic Dream founder David Cage -- who owns the mouth from which the above quote was uttered during a press demonstration at GamesCom 2009. Cage went on to explain "when there is an action sequence, yes we integrate [these] QTE sequences," but the rest of the time, the player will have full control as they navigate the game's four characters through a deep, choice-riddled story. That actually sounds pretty reminiscent of Quantic's last game, Indigo Prophecy / Fahrenheit. That's great and all -- but we actually wouldn't be disappointed by a new installment in the Dragon's Lair franchise. We admit it -- we're Dirkheads, through and through.

  • Heavy Rain's David Cage to deliver keynote at GDC Europe

    by 
    Griffin McElroy
    Griffin McElroy
    07.28.2009

    Administrators of the European version of the Game Developers Conference just revealed yet another keynote speaker for the event -- not at all shockingly, the speaker is Quantic Dream CEO and founder David Cage, whose company has released titles such as Omikron: The Nomad Soul and Fahrenheit (or Indigo Prophecy, as it was known in the States), and is currently hard at work on Heavy Rain. Considering said studio is based out of Paris, we suppose Cage is European enough to keynote the conference.Cage's address sounds pretty interesting -- it's titled "Writing Interactive Narrative For A Mature Audience." Considering what we've seen of Heavy Rain, he's probably the right person to deliver such a speech. However, considering what we remember of Indigo Prophecy, the first half of the speech will likely be gripping and insightful, and the second half will be nigh-incomprehensible. We fully expect to hear Illuminati conspiracy theories spoken in Esperanto. Backwards. [Image] [Via Edge Online]