day-z

Latest

  • DayZ standalone version should arrive by April

    by 
    Justin Olivetti
    Justin Olivetti
    01.17.2013

    What everyone seems to be clamoring for these days is a standalone version of DayZ, the hit zombie survival game by Dean Hall. The creator opened up to Reddit on the progress of the version and his feelings on being confused for the maker of The War Z. Hall says that DayZ's standalone version should come out before April, although he allows for wiggle room if something comes up between now and then. The team is being cautious about pulling the trigger on testing, too: "Slowly we'll hand out the first keys and get a few servers running. Then we will reassess. It could go really well and we open up quickly, or it could go badly. Don't expect the tech test to be fun, or very pretty." Past the release of the standalone version, Hall said that he has plans to create a new map that centers around a western city. Hall also addressed his frustration at being confused with The War Z: "I am angry about The War Z. I'm very angry. I'm quite hurt personally because anyone can see how similar the words are, and while the average gamer knows the difference, individual people don't. I've had family members and close friends mistake the difference and confront me about what they believed was unethical behavior they thought I was making."

  • DayZ standalone ambition expands, imminent closed test to dictate public release

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.07.2013

    DayZ creator Dean Hall acknowledged this morning that the standalone version of the hit mod missed its planned 2012 launch, and explained the reasons for the delay."The plan from here is straightforward. We will be releasing a closed test imminently, during which approximately 500-1000 people will assist in ensuring our architecture is correctly functioning," Hall wrote on the DayZ development Tumblr. "This closed test will be focused purely on architecture, not the game design. Once we have confirmed fixes for issues arising from the closed test, we will then reschedule an internal date for our public release."Hall also said the inventory system has been overhauled to make it more intuitive. Changes include use of drag-and-drop on "3D models rather than 2D pictures, and being able to add items/clothing to your character in 3D in the inventory screen."DayZ taking the "it's done when it's done" approach may be in its best interest from a couple angles. Given the title's similarity and proximity to the War Z debacle, distance and a polished product can only help the game when it's ready for public consumption.

  • Why DayZ isn't a standalone title yet

    by 
    Elisabeth
    Elisabeth
    01.07.2013

    You may have noticed that it's no longer 2012. (If not: Hello and welcome to the world of tomorrow!) You may also have noticed that, despite all expectations to the contrary, a DayZ standalone game has not yet been released. That's because, according to creator Dean Hall, the dev team "had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold -- to actually redeveloping the engine and making the game the way [the team] dreamed it could be." The new plan is for a closed test of 500-1000 participants to happen in the near future, after which the internal release date will be adjusted as the team feels necessary. As the team has taken extra time to polish things up, a great deal has changed. Items have more complexity now -- picking up a shirt from a player who suffered from cholera may well get you infected, and shooting a player in the head in an attempt to get his night vision goggles may result in damage to the goggles themselves. The UI is being streamlined and simplified to be "straightforward and functional just like in Minecraft." Map redesign and refinement is being slowed down by the continued imprisonment of the team's lead architect.

  • DayZ creator Dan Hall 'depressed' about The War Z controversy

    by 
    Matt Daniel
    Matt Daniel
    12.20.2012

    The gaming community has had itself in a frenzy as of late thanks to the drama-ridden debacle of The War Z's "launch" on Steam. In case you haven't been following this particularly juicy little chain of events, here's the story so far: The War Z launched on steam (still in beta, though not marked as such) with a number of features listed on the store page that, surprise, weren't actually in the game. The interwebs went into full torch-and-pitchfork mode, and after an "apology" from the game's developer wherein the studio apologized "to all players who misread information about game features," the game has been yoinked from Steam for the time being. But what does Dean Hall, creator of the similarly named ARMA II: Combined Ops mod DayZ, have to say about all of this? Not much, apparently, but in a post on the DayZ subreddit, he revealed that he has "been pretty depressed about the whole situation." He also confides that the entire debacle caused him to "seriously consider" whether he wanted to be involved in the game industry at all. Thankfully for the many DayZ fans, he hasn't thrown in the towel and development on DayZ continues. Whether this is the end of the whole The War Z debacle or just the beginning, however, remains to be seen.

  • DayZ creator on game's 'delay,' console ports and why he's holding back on showing it

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.30.2012

    Dean Hall has been on a roller coaster of 16-20 hour days since his highly successful ArmA 2 mod, DayZ, broke free and was officially announced as a standalone project in early August. Hall had previously expected the standalone version to launch in December, but that release window was cast in doubt yesterday. "We really don't know, it's still our target," Hall told us when we got in touch late yesterday to discuss the state of DayZ. "But the architectural changes are scheduled to be complete next week. These are still on track to be completed then. But we don't entirely know what effect these changes will have, if any, on everything else. So there could be a massive amount of unforeseen work that comes out, we just don't know until it's done and we test." According to Hall, "The changes we've been making are so fundamental to the game that estimates can be a bit of a stab in the dark. The lucky thing is, so far nearly everything has taken less – even much less – time than we expected. So we won't know until next week, and we'll let people know the plans from there. Regardless, we'll be into some open testing this year anyway, as we need to capacity test. So the likelihood of seeing something is high even if we did push our release date." DayZ has not been delayed, but it may be pushed back if development doesn't proceed to Hall's satisfaction. "We haven't announced a delay yet," he said. "We're just saying, if it comes down to it, we will slip the date no matter what effect it would have on sales - rather than ship something we believe is not ready as a first step. We're also trying to be honest about the uncertainty over the impact of these major architectural changes. Initially, this was just going to be 'mod on steroid'. This is now really a refurbishment of the engine specifically to suit DayZ."

  • The Daily Grind: What's a hardcore feature you'd like to see more of in MMOs?

    by 
    Justin Olivetti
    Justin Olivetti
    10.17.2012

    While there's a lot to be said about the virtues of user friendliness and consequence-lite gameplay, I think it's important not to throw out the entire library of hardcore features just because games happened to be too grindy or corpse-runny way back then. Through titles like Day Z, EVE Online, and WURM Online, players have shown an affinity to features that promote a more realistic sense of world. For some, that creates a sense of immersion that no fancy graphics could ever accomplish. So let's boil it down to just one feature today, one hardcore feature that you'd like to see more of in MMOs. Would you use your one wish to grant every game a permadeath server for those who prefer that lifestyle? Could you see getting into an MMO where you had to monitor your avatar's hunger, thirst, and stamina constantly? Does the idea of a character aging and scarring make you thrill for the journey? Let us know your idea for a great hardcore feature that would spice up MMOs! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • First DayZ standalone screens take a trip to the country

    by 
    David Hinkle
    David Hinkle
    10.15.2012

    A standalone version of DayZ, the little Arma 2 mod that could, is currently in development and project lead Dean Hall has shared the first images today. They're not exactly what you might have expected. There are no zombies, no humans-slash-backstabbers to look at; just a quaint country house untouched by the plague affecting the outside world.The standalone version of DayZ will launch in an alpha version this December. Project lead and mod creator Dean Hall has said DayZ will follow the Minecraft model with quick, incremental updates.To see more shots of the DayZ country manor's interior, check out the source link below.

  • DayZ alpha build to drop in December

    by 
    Jessica Conditt
    Jessica Conditt
    09.27.2012

    The standalone version of Arma 2 mod DayZ will launch before the end of the year, most likely in December, creator Dean Hall said at the Eurogamer Expo.DayZ isn't just going to release in December – it has to. "It has to be out before the end of the year," Hall said. "Not just because we've committed to it, but in order to achieve what we have to do. It has to be. There's no 'we hope it is;' it has to be. And it's going to be cheap."Hall continued, specifying that by February the DayZ team should have a solid foundation and can work on more intensive gameplay aspects. "I like to think we're taking cautious and sensible steps at the moment. I don't really like cautious and sensible. DayZ as a mod wasn't cautious and sensible. But our first few steps have to be that. And if we can achieve that in December, then in January and February we can start to do all the cool stuff, move to more ambitious features."Hall expressed a sense urgency with DayZ largely because of potential clones, citing Hammerpoint Interactive's The War Z. "Maybe what they're doing is not cool to me, but the way I look at it is what are my options? What could I do? I could stand up here and be very critical of anyone who does a clone copy of the game. What would that actually achieve other than making me look like a dick? It's not going to result in a better game."The DayZ team saw a setback with the imprisonment of two Bohemia Interactive developers in Greece: They were creating the Chernarus Plus map for DayZ. "I just want to see them home," Hall said. "Whatever I do to see them back is important."

  • The Firing Line: What DayZ means to core gamers

    by 
    Jef Reahard
    Jef Reahard
    08.24.2012

    The death of the core gamer has been greatly exaggerated. Yes, MMORPGs (and gaming in general) have kowtowed to the influx of new-school players flush with cash but lacking time, and the genre has reinvented itself and turned its back on virtual world enthusiasts in the process. There's still hope, though, and so far it's not coming from any of the usual sandbox suspects in the MMO space.

  • DayZ lead wants game on consoles, 'having meetings' about it at Gamescom

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.15.2012

    DayZ project lead Dean Hall "really hopes" the game is successful enough to justify a console version. Speaking to us today at Gamescom, the developer, who has been thrust into the spotlight thanks to the incredibly successful Arma2 mod, told us the only stumbling block is DayZ needs to be successful enough to justify a console version."You're not going to put it on the consoles if you're only going to sell 100,000 units or something like that," he said. "DayZ will be driven by its PC development and it will innovative on that. And, once we're at a point, we'll take it and do a Mac version, 360 and PS3."Asked if he's met with any of the console developers, he immediately chimed back, "We're meeting with them here."DayZ's publisher, Bohemia Interactive, does have a console background, and Hall has been a producer on console games in the past and knows "the pitfalls and horror that's involved with it."

  • Gamescom 2012: DayZ stand-alone to have instanced building [Updated]

    by 
    Jef Reahard
    Jef Reahard
    08.15.2012

    Rock, Paper Shotgun caught up with Arma II modder Dean Hall at this week's Gamescom. The braaaaains behind the zombie-centric DayZ mod revealed that player-driven construction is in the works for the mod's eventual stand-alone client. Hall says that the feature will probably take the form of underground bases accessed via portals (think a grate in the ground). He's leaning toward having players dig out the space, pour concrete, set up hydroponics, and possibly even have the structure collapse around them if it's a particularly gruesome day. DayZ's stand-alone client will also feature a revamped Chernarus that features more buildings you can actually enter as well as more detail and "entirely new areas." [Update: There are also talks of the game coming to consoles.] Every summer, the gaming industry descends on Cologne, Germany, for Gamescom, the world's largest trade fair for interactive games and entertainment. Massively's on the scene in 2012, bringing you all the best scoops, impressions, and interviews from the MMOs at the show!

  • DayZ now an official standalone project

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.07.2012

    DayZ, the Arma2 mod that's taken on a life of its own, will now become a standalone product. Lead developer Dean Hall will remain project lead, with Arma developer Bohemia Interactive as publisher.Hall explains the game will follow the Minecraft development model, with "fast iterations" and a community alpha available at a "heavily discounted price." He also notes that development and updates to the mod with continue in parallel with the standalone product.

  • DayZ surpasses one million unique players

    by 
    Jef Reahard
    Jef Reahard
    08.06.2012

    Less than a month ago, Arma II mod DayZ surpassed the 500,000-player mark. As of this morning, over one million of you have tried the game since its inception earlier this year. According to the counter on the mod's official website, players have killed over 22.5 million zombies and accumulated nearly 1,220 years of total play time since the game went live. DayZ is the brainchild of Dean "Rocket" Hall, and it transforms the modern military shooter Arma II into a post-apocalyptic sandbox infested with zombies and murderous fellow players. The object of the game is to survive as long as possible. Hall added injury effects as well as the need to eat and drink in order to heighten both the difficulty and the sense of realism.

  • The Firing Line: DayZ, Forge, and Rapid Assault

    by 
    Jef Reahard
    Jef Reahard
    07.13.2012

    A couple of interesting items came across The Firing Line desk this week. One of them was the fact that PlanetSide 2's beta will be cranking up inside of a month. And there was much rejoicing. OK, now that that's out of the way, the other items concern games that are decidedly smaller in scale but no less interesting. Join me after the break for a look at the latest from the devs behind World War II Online (or Battleground Europe, if you prefer), and a new title called Forge. Oh yeah, and 500,000 of you are playing something called DayZ.

  • DayZ shooter mod reaches 500k users

    by 
    Jef Reahard
    Jef Reahard
    07.12.2012

    What do you get when you cross a hyper-realistic open-world shooter with a zombie-driven third-party mod? A certified phenomenon with more users than your average MMORPG, according to our friends at Joystiq. "Congratulations everyone, with your support through tough times, mistakes, troubles, and technical problems, we now have over 500k users," DayZ dev Dean Hall tweeted yesterday. The mod has taken the shooter world by storm with its blend of realism, unforgiving gameplay, and brain-munching undead. The project turns Bohemia Interactive's Arma 2 into a desperate fight for survival in a world ravaged by zombie apocalypse. While the mod isn't technically an MMO, its persistence and massive world are certainly MMO-like. DayZ is on track to overtake the sales of the game on which it is based. "Currently we're running 22,000 concurrent at full peak, and 10,000 off peak, which is pretty huge numbers considering the original data structure and system was designed to handle 100 concurrents and two servers," he said.