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  • DDO Update 20: The past lives of robots and vampires

    by 
    Justin Olivetti
    Justin Olivetti
    11.06.2013

    With two Forgotten Realms-themed expansions under its belt, Dungeons and Dragons Online might look like a game that's focused on this popular setting while sweeping its "other" world of Eberron under the rug. However, Update 20 shows that Turbine has love for both worlds and the playerbase spread across them. DDO's Update 20 has three important features on the docket: an Eberron dungeon, a Forgotten Realms dungeon, and changes to the reincarnation system and enhancement tree. This looks to be a good update for the thrifty subset, as all of its content is coming to the community free of charge. This update's coming next Tuesday, November 12th, so forge ahead and prepare yourself for the adventures to come.

  • The Road to Mordor: Six ideas to improve LotRO's deeds

    by 
    Justin Olivetti
    Justin Olivetti
    11.02.2013

    When Lord of the Rings Online launched in 2007, one of its most-lauded features was the deed system. You have to keep in mind that achievement systems in MMOs weren't really the norm yet; World of Warcraft and Warhammer Online would boost their popularity a year later. And these weren't just meaningless Gamerscore points here; they were achievements that usually offered an in-game reward. From Turbine Points to virtues to mounts, deeds provided an alternate path for play and progression (albeit one that usually paralleled your standard path). But in 2013, LotRO is six years old, and rethinking core features of the game is a theme of the year. We're on the cusp of a massive class and class trait overhaul, and Turbine did promise that housing will be getting some major love at some point this year (although hey, it's almost November. Perhaps this should be mentioned?). So why not rethink deeds? As much as we love routine and become skittish about change, I feel it's important not to take anything off the table when it comes to improving the game. Deeds have served admirably thus far, but they're not without fault or potential for so much more. Here are six ideas that could take a good system and make it far better.

  • Turbine addresses DDO True Heart controversy

    by 
    Justin Olivetti
    Justin Olivetti
    10.22.2013

    As the community protest over Dungeons & Dragons Online's True Heart controversy pushes past its third day, Turbine responded with a forum post regarding the key issue. The studio said that due to testing and feedback, it will be reducing the cost of the True Hearts of Wood planned for Issue 20 that are at the core of the sit-in protest. "The prices on Lamannia are not final," Senior Producer Erik Boyer wrote. "Inspired by the Lamannia feedback, the Heroic Heart of Wood will be greatly reduced from the price displayed in the bartershop today. We'll be looking at your additional feedback and how players play through sagas, and adjust the costs appropriately. We expect the average player to, upon reaching the minimum level requirement, spend additional hours to obtain a Heart of Wood –- but never hundreds of hours. Boyer also said that the Twelve barter NPC will continue to sell Hearts of Wood in Issue 20. Players who were upset at the original changes to the acquisition of the item have been staging an "Occupy Stormreach" protest on one of the city's bridges. [Thanks to Robert for the tip!]

  • Dungeons and Dragons Online players protest True Heart changes

    by 
    Mike Foster
    Mike Foster
    10.20.2013

    A number of Dungeons and Dragons Online players are currently in the midst of an in-game sit-in spurred by Turbine's plan to remove the primary method for acquiring True Hearts of Wood, a necessary item for the game's True Reincarnation skill. The hearts, available via trade-ins of Tokens of the Twelve earned by dungeon running and other tasks, will require several times more tokens from epic-level sagas after DDO Update 20 goes live. In addition to the increase, the tokens are now character-bound, instead of account-bound, requiring even more farming. The change has stirred unrest in the Dungeons and Dragons Online community, resulting in high-profile, multi-page forum threads along with the in-game sit-in that has now lasted for over 24 hours. The sit-in is currently focused on the Wayfinder server; dozens of players now occupy the city of Stormreach under the guild tag "Update Twenty Killed Me." According to the DDO forum's dev tracker, no Turbine employee has offered a response to any of the protest threads. [Thanks to Robert for the tip!] [ Editor: Changed wording to clarify token issue.]

  • DDO plans changes to reincarnation system

    by 
    Justin Olivetti
    Justin Olivetti
    10.12.2013

    Reincarnation, Dungeons and Dragons Online's "do over" system, is slated for a revamp with Update 20. When the update lands, there will be four types of reincarnation available to players: heroic true reincarnation, iconic true reincarnation, epic reincarnation, and lesser reincarnation. At the same time, greater reincarnation will be phased out of the game. These four types of reincarnation reset your levels (either back a few or all the way to level 1) while giving you bonuses like past life feats and more build points for your next run. Epic reincarnation merely resets your epic levels to 20, while iconic reincarnation applies only to the new iconic characters. There's a great amount of information about this complex system available on the forums, including a look at how different forms of reincarnation will work depending on your class. [Thanks to Scott for the tip!]

  • Perfect Ten: MMO industry moves I didn't see coming

    by 
    Justin Olivetti
    Justin Olivetti
    09.12.2013

    Despite -- or more accurately, because of -- my love for video games, I would never want to work in the games industry as a developer or what have you. I think it's an industry that doesn't have a good track record of job security, sane hours, or products that you could feasibly spend years working on that might not make it to ship. But I love writing about the industry. I love the news. That's why I adore being at Massively. I also love the news because MMOs and studios constantly surprise me. Hey, maybe you're an amazing clairvoyant person who can not only predict but accurately foresee all of the jukes and twists that the industry makes. I am not. When mental superpowers were being handed out, I got "setting people on fire with a mere thought" instead of what appears to be the widespread "know it all" ability. I don't regret it. I mean, you probably already knew that I was going to post a picture of Daniel-san and Mr. Miyagi being attacked by bees on the front page of Massively. But I think that the surprises are part of the fun. No matter what we've seen in the past and no matter how knowledgeable any of us is about MMOs, the strange developments keep on coming. So this week I want to list 10 stories that I really didn't see coming at all.

  • LotRO and DDO offline [Update]

    by 
    Jef Reahard
    Jef Reahard
    09.02.2013

    If you've been frustrated by attempts to log into Lord of the Rings Online or Dungeons and Dragons Online this morning, you're not alone. Turbine is experiencing some sort of technical issue that began on Sunday and continues to prevent customers from connecting to the live service for both free-to-play fantasy MMOs. The LotRO Twitter account mentions that Turbine is working with "our vendors to resolve the issue," but it gives no indication as to the nature of the problem nor an ETA for any resumption of services. We've contacted Turbine seeking comment and will update this post if any is forthcoming. [Update: All Turbine servers are now back online!] [Thanks to everyone who tipped us!]

  • The Game Archaeologist: Classic MMOs in August

    by 
    Justin Olivetti
    Justin Olivetti
    08.31.2013

    How few players do you need to have before operating an MMO becomes ridiculously unprofitable and in need of closing? In the case of The Matrix Online, we found out that the magic number was 500. I wouldn't have even guessed that so few people were in that game when its shutdown was announced, especially considering the vocal anguish that arose when SOE lowered the boom. I guess it goes to show that we're often quite clueless what goes on behind the curtain. There's always this balance between the number-crunchers (who need players and money to justify continued operations) and the passionate creators (who are often developers putting in the effort because they simply love the game and its community). If nothing else, it reinforced my belief that SOE does bend over backwards to keep these games running as long as possible, much longer than some other studios would in a similar situation. So what other news regarding classic MMOs happened this past month? It's time for another one of my patented roundups, complete with archaeological commentary!

  • Perfect Ten: My favorite classes

    by 
    Justin Olivetti
    Justin Olivetti
    08.29.2013

    Forget raindrops on roses and whiskers on kittens; a few of my favorite classes have nothing to do with such musical nonsense. Of course, now that I've started thinking about that song, my brain has to finish it before I can do anything else. Bright copper kettles and warm woolen mittens, yup. Brown paper packages tied up with strings, uh huh. These are a few of my favorite things. OK, can I move on now? Seriously, how boring was life in the 1940s that tied-up brown packages were worth singing about? I've played a lot of MMOs over the past decade or so, and in each of them I've agonized about which class I would make my main. Sometimes this resulted in me creating a wide selection of possible candidates, each vying for my affection while I cruelly sentenced the losers to permanent deletion. But in the end, here are 10 classes from 10 separate MMOs that tickled my fancy and totally kicked woolen mittens in the interest department.

  • Shadowfell Conspiracy now live in Dungeons and Dragons Online

    by 
    Mike Foster
    Mike Foster
    08.20.2013

    The next major content expansion for Turbine's Dungeons and Dragons Online, known around these parts as Shadowfell Conspiracy, is officially live. Dragon-slayers across the globe can now cruise the prison city of Wheloon and venture into the mountainous passes of Stormhorms, killing new monsters, collecting new loot, and earning new levels along the way. Shadowfell Conspiracy brings a host of features to Dungeons and Dragons Online including new iconic heroes, the now-standard geographical expansion, and a level cap raise to 28. Two versions of the expansion are available: one collector's edition ($49.99) that includes three character slots and three iconic heroes and a standard edition ($29.99) including one character slot and one iconic hero. Both include varying quantities of Turbine Points and skill tomes. If you're curious to see Shadowfell Conspiracy in action, be sure to check out our in-depth look from July. [Source: Turbine press release]

  • Mountain hiking in DDO: Shadowfell Conspiracy's Stormhorns

    by 
    Justin Olivetti
    Justin Olivetti
    07.31.2013

    Dungeons and Dragons Online: Shadowfell Conspiracy, the game's second expansion, isn't just mucking about in a trashed prison city with your new premium classes. Turbine is taking us beyond Forgotten Realm's civilization to the Stormhorns, a mountain region that comprises DDO's first mountain wilderness area. For our third tour through Shadowfell Conspiracy's new content, we put on our hiking boots and headed out for some fresh mountain air. Will this region bring out the beauty of Faerûn or show the creaky underpinnings of this aging title? And why are we going out there to begin with?

  • Creating the DDO: Shadowfell Conspiracy character of your dreams

    by 
    Justin Olivetti
    Justin Olivetti
    07.24.2013

    Last week, we sat down with Turbine to look at Dungeons and Dragons Online: Shadowfell Conspiracy's new adventure hub of Wheloon. But running through these special missions and dungeons are only part of the expansion, as your character's growth and build are always at the core of DDO. So for our second sit-down session covering the upcoming expansion, Turbine chose to focus on the three new iconic classes coming to the game and the overhaul to the enhancement system that should make building the character of your dreams a lot easier. Prior to adding new enhancements, reincarnations, or epic destinies, DDO had only a meager 250,000,000,000,000 possible builds to choose from. No, we didn't fall asleep pressing the "0" key. But now the choices are even greater, which is why it's of increasing importance that players understand what their characters are capable of doing and how to best build a functional toon. After all, even Turbine admits that many of the 250 trillion builds "are not really great to play with." So what will be fun to play? And why should players be interested in rolling one of the new iconic classes instead of sticking with their tried-and-true Bards?

  • Touring DDO: Shadowfell Conspiracy's prison city

    by 
    Justin Olivetti
    Justin Olivetti
    07.17.2013

    Take a formerly prosperous town, wall it up, and turn it into the region's largest prison. Then add a handful of adventurers who are sent in to rescue a kidnapped official while kicking all kinds of butt. If Dungeons and Dragon Online's Wheloon sounds a little like the 1981 movie Escape from New York, well, that's intentional. Turbine's team wasn't afraid to put in a sly reference to John Carpenter's seminal prison film when the devs were constructing this new adventure area for DDO's Shadowfell Conspiracy expansion. The devs also weren't afraid to push the boundaries of what's been done and seen in the game up until now. We took a tour of Wheloon's highlights and managed to escape that wretched place with a first-hand look at the sinister goings-on of this unusual penitentiary. It's all the purple you can stand and then some when you head over the wall into this town!

  • DDO: Shadowfell Conspiracy screenshots highlight new dungeon

    by 
    MJ Guthrie
    MJ Guthrie
    07.12.2013

    What's more iconic to Dungeons & Dragons Online than dragons? Why, dungeons of course! And this latest batch of screenshots introduces players to the a new dungeon joining the game when the Shadowfell Conspiracies expansion launches in August. Dungeon-divers will have to plumb the depths of Friends in Low Places (yes, that is the name) to find ways to protect the citizens of Wheldon from the criminals who are planning to attack Harvest Hall, all while food supplies dwindle. Check out the 10 new images showcasing Friends in Low Places in the gallery below. [Source: Turbine press release]%Gallery-190160%

  • Dungeons & Dragons Online shows off A Lesson in Deception

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.08.2013

    If you can't trust the mastermind behind a gathering of criminals, whom can you trust? Dungeons & Dragons Online seems to imply you can't trust the mysterious benefactor uniting the criminals of Wheloon in the upcoming Shadowfell Conspiracy expansion. Calling the dungeon A Lesson in Deception doesn't imply that you'll reach the end and find out that everything is perfectly awesome... even if you'll be doing most of the deceiving early on by posing as a new recruit and infiltrating this den of thieves. If you're reading this and immediately want to get down and dirty with the infiltration of said thief-den, you're still going to have to wait. But you can examine several new screenshots showing off the dungeon, which looks to be ranging across quite a bit of territory in the city. So get ready to play cutpurse on August 19th and enjoy the preview until then. [Source: Turbine Entertainment press release] %Gallery-190160%

  • Dungeons & Dragons Online screenshots show off new monsters

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.26.2013

    Just like its source material, Dungeons & Dragons Online is largely a game about killing new and interesting monsters across new and interesting landscapes. So the upcoming expansion Shadowfell Conspiracy really needs to have both. We've seen the landscapes, but now we're also getting a look at the monsters, some of which seem downright personable if you can get past the fact that they'll be trying to kill you. And if you look past the gore-soaked weapons. Maybe they're not all that personable after all. The shots in the gallery below include some general gaming staples (griffons), some specific Dungeons & Dragons staples (beholders), and some things that look like nothing even vaguely familiar. And rest assured, you'll be finding ways to kill every single one of them. So take a look at the gallery if you can't wait until August 19th to see the new face of your enemy. [Source: Turbine Entertainment press release] %Gallery-190160%

  • DDO: Shadowfell Conspiracy shows the beauty of Stormhorn mountains

    by 
    Justin Olivetti
    Justin Olivetti
    06.19.2013

    Dungeons and Dragons Online: Shadowfell Conspiracy is exactly two months away today, so there's still some time to work up excitement over this Forgotten Realms-centric expansion to the game world. We've expanded our screenshot gallery to include 10 new vistas of the Stormhorn mountains, a wilderness area that will feature large in players' adventures. You can check out all of the beauty below: %Gallery-190160%

  • One Shots: Do you always dress like that?

    by 
    Justin Olivetti
    Justin Olivetti
    06.16.2013

    Here's a tip from your friendly One Shots coordinator: If you send in a screenshot from a game that hardly ever gets featured in this column, there's a better-than-average chance that I'm going to bump it right up to the top of the pack. Case in point: this groovy shot from Lineage II. Reader Johnny said he played this game back in 2007: "Behind me we can see the endgame, the Baium Raid Boss. Baium resides on the 13th floor of a the Tower of Insolence, a massive, non-instanced hunting ground with 13 fully accessible and monster-packed floors. The weapon I am holding is a Flaming Dragon Skull, an A-grade blunt weapon." Be prepared for A-grade awesome screenshots and B-grade commentary as you forge on in this week's repository of player-submitted pictures!

  • The Daily Grind: What was the best year for MMOs?

    by 
    Justin Olivetti
    Justin Olivetti
    06.05.2013

    Some time ago I became frustrated that I couldn't find a comprehensive timeline of when MMO launches and expansions happened, so I decided to make one myself. I've always been fascinated with the overall unfolding of history across this genre, and I've also wondered one important question that comes from such examination: What was the best year for MMOs? There are definitely some years that have seen more releases than others, but maybe the answer to that question doesn't lie in sheer numbers. Perhaps it's in quality or significance. Was the best year 1997, when Ultima Online came out and really put MMOs on the map? Or was it perhaps 2004 with its incredible trio of City of Heroes, World of Warcraft, and EverQuest II? Would you say that 2009 was significant, as DDO ushered in a wave of sub-to-F2P conversions? I think there's even a good case to be made for 2012, what with its large amount of high-quality releases. But this isn't about what I think; The Daily Grind is about your opinion. If you had to pick the absolute best year for MMOs, what year would that be? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • DDO screens bring us into a city prison

    by 
    Justin Olivetti
    Justin Olivetti
    06.03.2013

    We recently learned of the dark prison city of Wheloon that Dungeons and Dragons Online players will be entering when Shadowfell Conspiracy releases this August. Turbine sent us several new screenshots of the interior of Wheloon, showing us that the slammer isn't always the jovial, cheery place that the movies make it out to be. Wheloon used to be a normal town, but when it became infested with Shar cultists, the King of Cormyr walled it off and turned it into a massive prison. As if it weren't already a place to actively avoid, the Shadowfell plane has opened up into Wheloon, inviting a bunch of nasty monsters to mix it up with hardened criminals. And yes, you'll be sent into the mix because that's what heroes do. Well, that and start up internet petitions. %Gallery-190160%