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  • Descendent Studios

    'Descent' revival is coming to PS4 and Xbox One

    by 
    Jon Fingas
    Jon Fingas
    11.02.2017

    The classic zero-G shooter Descent may have been born on PC, but its revival won't be limited to one platform. Descendent Studios has announced that Little Orbit is porting Descent: Underground to the PS4 and Xbox One. While it's not certain what the console versions will bring to the table or when they'll arrive, there are promises of an announcement at a "big" 2018 convention. As it stands, the platform expansion is really part of a larger alliance that's giving Underground a lifeline.

  • Sony

    'Descent'-inspired 'Sublevel Zero Redux' coming to PS4

    by 
    Steve Dent
    Steve Dent
    03.03.2017

    If you're interested in some Descent-like shooter action, you could wait for Descent Underground, the crowdfunded game from from a developer behind Star Citizen. However, it's not expected to arrive until next year, and when it does, there are no plans for a console release. There is another option, though: Sublevel Zero: Redux. Based on the well-received original that launched on Steam in 2015, the console version for Xbox One and PS4 brings new content, campaigns and more.

  • The man who left behind $78 million to revamp a classic space shooter

    by 
    Jessica Conditt
    Jessica Conditt
    04.09.2015

    Eric Peterson has dedicated 20 years of his life to the video game industry, handling development and production in startups and large studios alike. He has a passion for space games, and in April 2012, he helped found Cloud Imperium Games, the studio building Chris Roberts' massive interstellar simulator Star Citizen. Cloud Imperium has since raised $78.6 million from nearly 900,000 dedicated fans, with more adding to the pot every day; it's the largest and most ridiculous crowdfunding campaign in gaming history. Late last year, Peterson walked away from Cloud Imperium, Star Citizen and that pile of cash. Not because he wasn't into the game anymore; he just didn't want to leave his home in Austin, Texas. "I loved working on the project; I just didn't want to move to Los Angeles," Peterson says. "They're my friends. Look, I built that company with them. ... It's just that, I've made sacrifices before in this industry for games that almost cost me personally with my family. So I'm just not willing to do that anymore. The priorities for me are family first."