Diablo 2

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  • Building a Diablo III Wizard to solo Inferno difficulty

    by 
    Brendan Drain
    Brendan Drain
    09.08.2012

    With patch 1.04's new paragon level system, there's been a definite increase in the number of people getting back to playing Diablo III. Every class was buffed in the patch, and only a small handful of skills and items were nerfed, leaving everyone to pore over the skill windows and come up with new builds. Barbarians definitely made it out of the patch in the best shape, with huge buffs to Bash and Rend, buffs to two-handed weapons, and a whole host of new legendary weapons to aim for. Wizards, on the other hand, weren't so lucky. For all the buffs described in the 1.04 wizard preview devblog, not much has really changed. The Energy Twister nerf backfired hilariously, and all of the underpowered spells and runes that were buffed are still pretty useless. Energy Armor is still a mandatory skill, most Wizards are still running Critical Mass builds, and the new legendaries aimed at Wizards don't seem to make any sense from an itemisation standpoint. So how should you build a solo Wizard in 1.04? In this guide, I detail three highly effective Wizard builds and give tips on gearing for each of them following patch 1.04.

  • Diablo III tries a new approach to crowd control

    by 
    Justin Olivetti
    Justin Olivetti
    09.05.2012

    If you've been playing Diablo III and thought that its crowd control mechanics felt, well, weak, then Blizzard agrees with you. In a new post on the official site, Senior Technical Game Designer Wyatt Cheng explains the original reasoning behind Diablo III's crowd control, brainstorming sessions that the devs had to fix it, and the team's final decision. Coming soon to the game will be a buff for CC that creates new rules for how mobs process these abilities when used against them. Cheng explains it thusly: "Monsters have a 'CC resistance' that is stored on a per-monster basis. The CC resistance starts at 0%. For every one second CC that is applied to the monster, the monster receives 10% CC resistance. Monsters lose 10% of their CC resistance every second that they are not CC'd. Elite monster CC resistance is capped at the current reduction values already active for Elites." He says that after the change, "near-infinite CC strategies will work," making the player feel powerful while not unbalancing the game.

  • The Daily Grind: What's the best way to deliver MMO lore?

    by 
    Bree Royce
    Bree Royce
    09.05.2012

    The MMO genre is increasingly dominated by AAA titles like The Secret World, Guild Wars 2, and Star Wars: The Old Republic, all of which tuck story and lore into special cutscenes bookending regular combat, but that's not the only way to drop backstory into a game. In fact, Diablo III's lore-delivery system might just top them all. Did I just use Diablo III and lore in the same sentence? I did! Diablo III reveals its backstory to the player through a series of voiceovers that play as you play rather than take you out of the fight. Little audio pop-ups narrate the significance of characters and places so you understand what's going on. It's not that the game never employs cutscenes; it just restricts cutscenes to Very Important Events. Granted, this type of system might not work so well in a full-fledged massively multiplayer game, so today we're asking what you think: How do you want lore delivered in your MMOs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Diablo III adding 100 levels via new Paragon system

    by 
    Jef Reahard
    Jef Reahard
    08.20.2012

    How do 100 more levels of Diablo III grab you? Blizzard has just announced a new Paragon system for its fantasy dungeon-crawler, one that gives high-level players a reason to keep grinding. Once you reach level 60, additional experience will go toward your Paragon level. Each level boosts core stats, and a new dev diary says that "the time to reach the upper Paragon levels approximates the long-term time investment required to get a level 99 character in Diablo II." Blizzard's Jay Wilson also elaborates on how Paragon levels will impact D3's Magic Find system. The devs are capping Magic (and Gold) Find at 300%. The aim is to "slowly and gently move Magic Find off of items in the future," Wilson explains.

  • Diablo III reveals patch 1.0.4 class updates [Updated]

    by 
    Brendan Drain
    Brendan Drain
    08.16.2012

    As the dust settled following Diablo III's tumultuous launch, players quickly figured out the most effective skills and items to use for each class. In the game's upcoming patch 1.0.4, underused skills and legendary items are receiving some big buffs, and several overpowered skills are due for a nerf. This week Blizzard revealed details of the legendary item revamp and some big balance updates for the Wizard, Monk, and Barbarian classes. The popular Wizard Critical Mass build is due for a nerf, with Energy Twister's spell coefficient being cut in half. Venom Hydra has emerged as the most powerful variant, but rather than nerfing it, Blizzard will be buffing the alternative versions. Barbarians will be seeing a buff to fury-generating abilities Bash and Cleave and huge increases in the damage output of fury spenders. Finally, Monks will enjoy a huge damage boost to Wave of Light and Seven-Sided Strike, and all players will see improvements to make two-handed weapons more competitive. [Update: The Demon Hunter preview has also just gone live.]

  • Play Diablo III for free up to level 13

    by 
    Jef Reahard
    Jef Reahard
    08.15.2012

    The last time we wrote about Diablo III's starter edition, the circumstances were pretty painful and we were pretty ornery. Its original release was glitchy, and for a time, digital purchasers of D3 were limited to the starter edition despite paying full price for the game. Now, though, Blizzard has righted the ship and released a proper D3 trial to the masses, exclusively via Battle.net. Tire-kickers can advance to level 13 and confront the game's first boss, the Skeleton King. Try it out for yourself via the game's official website.

  • Play together, loot alone in Diablo III's 1.0.4 patch

    by 
    Bree Royce
    Bree Royce
    08.11.2012

    What would it take to get you to give Diablo III another go? A whopping patch, perhaps? Blizzard is banking on it. In the game's upcoming 1.0.4 update, the team aims to revamp more than a few major systems, so Senior Technical Game Designer Wyatt Cheng took to the official blog to lay out the plan. For starters, Blizz wants to boost the number of folks playing co-op. That means nuking magic-find averaging in co-op matches; in 1.0.4, you'll benefit from your individual looting bonuses, and monster health will be shaved incrementally as more players join a game. The patch also nerfs elite monster pack difficulty, makes regular mobs tougher but buffs their drops, fixes terrible weapon drops (especially weak two-handers), adjusts damage-over-time skills, and reduces repair costs by 25%, the last of which ought to make endgamers happy. The devs are likewise "making a metric-ton of changes to classes," so expect more Battle.net blog posts in the near future.

  • The Daily Grind: Are genderlocked classes anathema to MMOs?

    by 
    Bree Royce
    Bree Royce
    08.11.2012

    In my recent foray into Path of Exile, an upcoming online Roguelike, I was startled to realize that the game's classes are wholly genderlocked. Like Diablo II, Path of Exile locks each class to a given gender. If you want to play a Ranger, you're playing a female toon. If you prefer the Templar, you're playing a dude. And while there are hints that the game might sell more customization in the future cash shop, the current alpha-test gender count stands at four men to two women. I was startled because even Diablo III shed this model. I assumed that a game's survival in an MMO space, especially a borderline MMO, depends heavily on how much players identify with their characters. And it seems particularly jarring that a game with such an impressively deep skill system would limit character customization and gender so dramatically. So what do you think -- are genderlocked classes anathema to MMOs? Would you play a class in spite of its gender, or have you ever picked a class specifically because you prefer to play a certain gender? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Player banks $10,000 with Diablo III

    by 
    Elisabeth
    Elisabeth
    08.07.2012

    A gamer who says he's been interested in item markets and economics since he started trading in Neopets is seeing that interest pay off in Diablo III. Redditor WishboneTheDog posted some screenshots lending proof to his impressive claim of making $10,000 with Diablo III's real money auction house. Then he invited other players to ask him (almost) anything. He said he'd never botted, scammed, or otherwise cheated at all in his efforts because trading in item markets is part of how he has fun, so it "wouldn't make sense" to cheat. He wrote, Gold is like a foreign currency. It represents value, but only within the specific game world. You can't use gold to buy things in stores in the US, just like you can't use Yen to buy things in those stores. If, however, you can convert that currency to a usable one, it has an "exchange rate." Gold has an exchange rate exactly like a foreign currency has. (Except gold is more easily exchanged than 90% of the currencies in the world.)

  • Stalk your friends with Diablo III's new character profiles

    by 
    Bree Royce
    Bree Royce
    08.06.2012

    If you're familiar with World of Warcraft's elaborate online armory database, then you probably already suspected Diablo III was next in line for a character brag-board. Fortunately, your wait is over today because a new character profile system for Blizzard's hack-and-slash title is now live on Battle.net. The new profiles allow you to poke around your characters' gear and stats, view your progression through the game's difficulty modes, and see just how much you love your Witch Doctor compared to the other classes. And when you tire of reminding yourself how awesome you are, you can paw through your friends' profiles too. Your flatmate could really use an amulet upgrade, and you should take any opportunity to tell him so. Says Blizzard, "We like profiles so much that we plan to add even more functionality to them as Diablo III evolves, including detailed statistics and tabs for achievements and artisans." Check out the new toys on Battle.net.

  • German consumer advocacy group accuses Blizzard of deceptive marketing with Diablo III

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.24.2012

    The debate over Diablo III's always-online requirement doesn't seem to be over for a German consumer advocacy group. The Federation of Consumer Organizations is officially claiming that Blizzard Entertainment used deceptive advertising when marketing Diablo III and has given the company until July 27th to respond to these claims. If no response is received, the group will be taking Blizzard to court over these practices. This is in addition to a class-action lawsuit being organized by Korean internet cafe owners over the game's non-functional status following launch. Diablo III's current packaging states that players must be online to access Battle.net, but it does not specify that accessing Battle.net is a requirement of continuing to play the game. The outcome of these particular grievances could have a great deal of influence on the implementation of always-online services in the future, but it's unclear what Blizzard's response (if any) will be to this particular complaint.

  • Blizzard acknowledges Diablo III always-on is DRM

    by 
    Jef Reahard
    Jef Reahard
    07.19.2012

    Despite weeks of insisting that Diablo III's internet connection requirements were all about improving the experience for gamers, Blizzard has finally copped to the fact that the feature was actually designed to prevent piracy. "While we've never said that this requirement guarantees that there will be no cheating or game cracks, it does help us battle those problems," Blizz co-founder Mike Morhaime said in a D3 state-of-the-game post. As Rock, Paper Shotgun points out, Morhaime claims to "fully understand the desire to play Diablo III offline" despite the fact that the game was "designed from the beginning to be an online game that can be enjoyed with friends." The online requirement "is the best way for us to support that design," Morhaime writes.

  • The Perfect Ten: Amazing amateur MMO cosplay

    by 
    Justin Olivetti
    Justin Olivetti
    07.05.2012

    I find the whole cosplay subculture at conventions to be both foreign and fascinating. On one hand, I deeply admire the dedication and time it takes to put together a complex outfit and then spend all day wearing this custom-made sweatsuit. On the other hand, it does tend to bring out some folks' narcissism and unnecessary cleavage. While many facets of geek and video game culture are adequately represented by those crazy cosplayers, I don't see as much when it comes to MMORPGs. Was it truly underrepresented, I wondered, or have I just never looked? Consider the following 10 costumes the result of an afternoon or two combing through so much amateur cosplay that it vastly exceeded the recommended amount as set by the American Medical Association. I'm glad to make the sacrifice for you, and besides, you just know those doctors are the ones in these outfits, anyway. (Please note that if you're looking for more skin than skill, this will not be the list for you!)

  • Blizzard admits Diablo III lacks 'long-term sustainable end-game'

    by 
    MJ Guthrie
    MJ Guthrie
    07.05.2012

    Acknowledging you have a problem is the first step to rectifying it. And for Diablo III fans, Blizzard's recent admission that the game is lacking a sustainable endgame gives hope that the problem is on the road to recovery. In a recent post on the official forums, Community Manager Bashiok stated the company believed that the item hunt would would work for a sustainable endgame but now recognizes that isn't the case and admits that players are eventually "going to run out of stuff to do (if they haven't already)." Bashiok goes on to state that while there isn't currently anything to really keep players engaged, upcoming patches will offer more things for players to do.

  • Diablo III players say Linux app got them banned, Blizzard rebuts claims

    by 
    Justin Olivetti
    Justin Olivetti
    07.03.2012

    Did a Linux app result in a permanent ban for several Diablo III players? Those affected say yes; Blizzard says no. Players who were using a program called Wine to run Windows applications on Linux machines flocked to the Diablo III forums to report that they were finding their accounts banned. "I got banned last night as well," one player wrote. "Other than running under Wine, I can't imagine why. Level 30ish char and not so much as a gaming keyboard." A Blizzard CM said that the studio investigated the claims and found that this wasn't the case: "We've extensively tested for false positive situations, including replicating system setups for those who have posted claiming they were banned unfairly. We've not found any situations that could produce a false positive, have found that the circumstances for which they were banned were clear and accurate, and we are extremely confident in our findings. Playing the game on Linux, although not officially supported, will not get you banned -- cheating will." [Thanks to greaterdivinity for the tip!]

  • Rumor: Vivendi looking to sell Activision-Blizzard stake

    by 
    Jef Reahard
    Jef Reahard
    06.30.2012

    Rumors are swirling about the possible sale of Activision-Blizzard after the departure of Vivendi CEO Jean-Bernard Levy this week. Vivendi owns 61% of Acti-Blizz, and Levy reportedly walked over a disagreement about splitting up the French holding company. How this affects Activision-Blizzard remains to be seen, but Bloomberg says that Vivendi is looking to sell its entire stake, according to "a person with knowledge of the situation." The Wall Street Journal says that Vivendi's board of directors is mulling whether or not to split the company, which could potentially affect Blizzard and its World of Warcraft and Diablo III titles.

  • Mists of Pandaria opening cinematic will premiere at Gamescom 2012

    by 
    MJ Guthrie
    MJ Guthrie
    06.29.2012

    Folks attending Gamescom 2012 in Cologne, Germany, will be the first to feast their eyes on the opening cinematic for World of Warcraft's next expansion, Mists of Pandaria. Blizzard will also be showcasing the game itself as well as Diablo III and StarCraft II: Heart of the Swarm. Players can check out the games and also meet members of the development team. If you happen to be at the convention, be sure to check out the company's booth in Halle 6.1 (B21) at the Koelnmesse.

  • Diablo III restrictions for unverified players changed slightly

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.28.2012

    Digital purchasers of Diablo III face a special sort of torment. No, it's not extra content; it's the game restricting players whose credit card information has not yet been verified. Unfortunately, when these restrictions were first put into place, they had the unfortunate side effect of hard-capping the player level at 13 and preventing any progress beyond the first boss of Act I. That was acknowledged as a bug, one that has now been corrected, to the great relief of players everywhere. The other restrictions on unverified players are quite intentional and remain in place, including a prohibition on any use of the auction house and an inability to join public games. Players will find these restrictions lifted as soon as their information is verified, but the official post outlining the prohibitions states that this process can still occasionally take up to 72 hours. So if you need to dive right into the game and can't risk having some restricted play, maybe you should go ahead and buy a boxed copy.

  • The Art of Blizzard is captured in new book

    by 
    MJ Guthrie
    MJ Guthrie
    06.27.2012

    While some might argue the artistic merits of games themselves, few can deny the artistry of the concept art and sketches behind their development. And those who love the artistic style of Blizzard games will now be able to enjoy the inspiration behind their favorite games in a new hardcover book. The Art of Blizzard offers an exclusive look at many of the ideas and images that influenced and defined the various game universes, including World of Warcraft and Diablo III. It covers the timeline of the company from its origins as a three-person console-game development studio to its present day success. It is composed of almost 800 pieces of concept art, paintings, and sketches as well as commentary from VP of Art and Cinematic Development Nick Carpenter, Senior Art Director Sam Didier, and Senior VP of Story and Franchise Development Chris Metzen. The 352 page book will retail at $75.00 US; pre-sales will be available at San Diego ComicCon from July 12th through the 15th. The book can also be pre-ordered on Amazon.com for a discount. [Source: Blizzard press release]

  • Diablo III forces digital consumers to wait up to 72 hours to access full game

    by 
    Justin Olivetti
    Justin Olivetti
    06.21.2012

    Chalk this up to another great moment in customer service history. With Diablo III's 1.0.3 patch came an interesting change that's hurting those who purchased the title as a digital download. Blizzard's made it so that only a small part of the game is accessible for up to 72 hours following its purchase, after which the rest of the game will unlock. Digital download customers are now restricted to the starter edition section of the game: part of Act 1, a level cap of 13, no auction house access, and limited interaction with other players. These restrictions do not apply to those who purchased the retail box of the game. A Blizzard employee explained the unlock delay in a forum post: "Outside of the issue that we fixed, digital purchases do require a review period before they kick over from Starter to Full editions. We apologize for the inconvenience, but it is a necessary step to combat fraud and other malicious activities that can weaken everyone's play experience. The delay is no longer than three days, and is often much quicker than that. Hang tight." This follows this morning's news that the South Korean government is twisting Blizzard's arm to make the studio issue refunds for dissatisfied customers. [Thanks to Marc for the tip!]