dnd

Latest

  • C is for Neutral-Aligned Cookie: DDO Update 8 preview patch notes posted

    by 
    Justin Olivetti
    Justin Olivetti
    11.19.2010

    December is right around the corner, and with it, Dungeons and Dragons Online's Update 8. Advance release notes are up for the Lamannia test server, and so far it's safe to say that this patch is the tastiest one yet. Why tasty? Because Turbine is incorporating cookie jars into the game as a way for players to store edible goodies from Festivault without clogging up their inventory. Best of all? This is one treasure chest that nobody can stick his grubby fingers in but you! What else is the studio baking up for the crowd? First up is a new four-mission adventure pack, "Siege of Stormreach," which will give mid-level players an opportunity to defend and ultimately repulse an attack upon the city itself. For players envious of Lord of the Rings Online's cosmetic outfit system, the upcoming armor appearance kits in DDO are sure to earn a few smiles. Like cosmetic hats, cosmetic armor will visually replace your current outfit without stripping you of the outfit's stats. This special armor can be found in chests, traded, and purchased through the DDO store. The lengthy patch notes also include the addition of Rogue hirelings, class racial enhancements for Half-Elves and the usual collection of tweaks and fixes. Hire a Rogue at your own risk, however, as Rogues have a notorious sweet tooth. Silly Rogue hirelings, cookies are for players!

  • The Game Archaeologist and the Asheron Recall: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    10.05.2010

    It's hard being the youngest child -- you get the hand-me-downs, suffer through swirlies by older siblings, and eventually develop such a neurosis that it requires seven different brands of horse tranquilizers to make it through the day. Not that I would actually know, being an oldest child and all. But I suppose it would be a hard-knock life. In a couple ways, Asheron's Call was the youngest of the three MMO siblings that comprised the first major MMO generation. Ultima Online, the big brother, had prestige and legacy behind it, and middle child EverQuest quickly became the most popular at school. And then there was Asheron's Call, poking its head on the scene in late 1999 as a cooperative project between developer Turbine and publisher Microsoft. AC never got the recognition of Ultima Online nor the numbers of EverQuest, but this scrappy title became a fan favorite and endured even to this day -- beyond its own sequel, believe it or not. Instead of plowing through a stale history report of Asheron's Call today, I thought it'd be fun to come up with a list of the eight most unique aspects of this fairly innovative 11-year-old MMO. Ah lists, how I adore thee -- let me count the ways. Eight ways, to be precise!

  • Exploring Eberron: Neverwinter nightcaps

    by 
    Justin Olivetti
    Justin Olivetti
    08.27.2010

    Depending on how much stock you put in the rumors or in Cryptic in general, this past week's announcement of a second Dungeons & Dragons MMO -- pardon me, an "OMG" -- either rocked you back on your heels or cooled off your heels. Something to do with heels, at any rate. In a Daily Grind this past May, I asked readers how they would make another D&D MMO. There were a lot of thoughtful responses, a few instances of keyboard gibberish, and a contingent adamant that the D&D license was locked up in DDO and couldn't be handed out elsewhere. I guess the latter argument is a moot point right now -- obviously, Turbine doesn't have a monopoly on an online D&D -- although its existence brings to mind not just a few questions. Is the world big enough for two online D&D titles? What does this announcement mean for our beloved DDO? Is Neverwinter positioning itself to be direct competition, or a different entity altogether? Has the Cryptic crew learned its lessons? In my final Exploring Eberron (Rubi returns next week, so you may start doing your happy dance... now), I'm going to answer all of these queries in such a way that your world will forever be rocked. On its heels.

  • Cryptic and Atari announce Neverwinter

    by 
    Rubi Bayer
    Rubi Bayer
    08.23.2010

    The speculation has been going on for quite a while, and it's finally been confirmed: The Neverwinter Nights MMO is coming. Well, sort of. Neverwinter will be developed by Cryptic, and Gamespot was lucky enough to get a little one-on-one time with COO Jack Emmert. Something that he was careful to point out was that this is not a full-blown, persistent MMO: "I wouldn't say MMORPG at all -- Neverwinter is a cooperative RPG." The Neverwinter site is up and running, with plenty of interesting details about the game. It's based on 4th edition D&D, set for launch in 2011, and is inspired by R.A. Salvatore's upcoming trilogy. The first book in that series arrives in October, so by the time Neverwinter launches, the world should be fully established. For the time being, Cryptic and Atari have provided a fair amount of resources for hopeful (and skeptical) fans to keep up with development. The official site contains a newsletter signup page, some brief backstory, and the full press release. You can also follow game news on Twitter and Facebook.

  • Exploring Eberron: Rolling the right character for you

    by 
    Justin Olivetti
    Justin Olivetti
    07.16.2010

    Who are you whippersnappers? Get off my lawn or I'll blast ye into kingdom come! Shoo! I mean, howdy! Sorry, I got a little startled there. We just found out this morning that Rubi, your faithful DDO columnist, was captured by a beholder and locked away in a level 20 dungeon. While the Massively DDO guild, OnedAwesome, faithfully levels up in a rescue attempt (every Wednesday night, 9pm eastern/8pm central!), I've been drafted to keep the column going until victory is assured. Considering that a vast majority of my personal DDO resume is confined to levels 1 through 10, I have a soft spot for the newbie experience. And seeing how many fledgling dungeoneers are flocking to DDO these days, I figured I'd go back to the beginning to walk new players through the first week of the game. For you veterans out there, this would be a great time to (a) point out how much I say is completely wrong, and (b) offer up your own tips and advice in the comments section. Today, let's start with one of the most vital decisions you'll ever make in the game: rolling a character. Hit the jump and let's hope for all 20s!

  • DDO Update 5: Massively's interview with Fernando Paiz

    by 
    Rubi Bayer
    Rubi Bayer
    07.12.2010

    Dungeons and Dragons Online Update 5 has been out for a while now, and it came on the scene to mixed reviews. Some players were unhappy about the combat changes, bugs here and there caused problems, and there were a couple of hotfixes in the first few days. The new adventure pack and guild renown system balanced it out nicely, though. In spite of continued glitches they were viewed overall as a great addition to the game. We were curious about several aspects of the update and what Turbine has planned for the immediate future, so we posed a few questions to Executive Producer Fernando Paiz. Follow along after the jump to see what he had to say about DDO's Update 5.

  • Exploring Eberron: The great dice notation debate

    by 
    Rubi Bayer
    Rubi Bayer
    07.09.2010

    Recently there was a community kerfuffle over the way the dice notation is phrased in Dungeons and Dragons Online. Instead of the traditional 1d6, 2d4, etc., the game was stating "does 6-16 damage," for example. The change was made because players new to the game and unfamiliar with traditional DnD were having trouble understanding what the phrasing meant. On the surface, this just does not seem like a big deal, and many players were left wondering "So what? Why get so bent out of shape over a little thing like that?" Well, there's a very good reason, because it's more than just a simple matter of phrasing. The dice notation change is a handy illustration of something that many DDO players are very concerned about: Dungeons and Dragons Online becoming just another standard-issue fantasy MMO that just happens to have some familiar names scattered about. Follow along after the jump as I look at the underlying issue of the dice notation debate and what it means for DDO.

  • The Daily Grind: How would you make a D&D MMO?

    by 
    Justin Olivetti
    Justin Olivetti
    05.26.2010

    We've made it no secret here at the Massively offices that we love us some Dungeons & Dragons Online (especially with our regular Wednesday evening guild play), but we'd be naive to think that DDO is the last D&D MMO we'll ever see. Considering that the franchise has a long tradition of console titles, PC games and MMOs (dating back to 1991's Neverwinter Nights), we'd go as far as saying that another D&D MMO is probably closer than we'd expect. So if you could define the parameters of this theoretical new game, what would you choose? What studio would handle it? What D&D setting would you like to play in the most? What edition of the rules? How would you overcome the difficulties of transitioning the pen-and-paper game into a MMORPG? Would it follow DDO's highly instanced format, or be something else entirely? Cast your level one spell of Creative Thought, and let us know: how would you make a D&D MMO?

  • First Impressions: Alganon

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.11.2010

    Today's First Impressions could use a little bit of external reading before you go too deeply into it. So I'm going to start by linking an article that's nearly seven years old but still excellent -- Fantasy Heartbreakers. Now that you've all clicked "Back" in some confusion or just avoided the link in the first place, some explanation. The article is the origin of a term that pen-and-paper RPG fans have come to use to describe a certain type of game referenced in the article. It's referring to the countless game companies who thought they could make a game that was better at being Dungeons and Dragons than, well, Dungeons and Dragons. Many of the games in question weren't bad games -- sometimes even good ones -- but they were built on the fundamental premise that they would be "like D&D but with X." Some of you probably see where this is going, or got it as soon as you saw the term. Because we're all very aware of how predominant World of Warcraft has become in the MMO marketplace, to the point where it's the essential standard that other MMOs are judged against. Alganon, then, could be seen as our genre's first fantasy heartbreaker. Because it's genuinely tough not to play the game and see that there's some really good stuff in here.

  • Hasbro/Wizards of the Coast sues Atari over Dungeons & Dragons rights

    by 
    Seraphina Brennan
    Seraphina Brennan
    12.18.2009

    You might be wondering right now, "What's Massively doing covering a lawsuit between two companies that aren't MMO companies over a non-MMO product?" Well, dear readers, if you would come with us on a trip down memory lane, you might remember a certain MMO developer suing a certain publisher over a certain set of rights pertaining to, you guessed it, Dungeons & Dragons Online. Well, it seems that Atari has sub-licensed the Dungeons & Dragons rights out to Namco-Bandai, and Hasbro isn't too fond of that. Namco-Bandai is seen as a competitor to Hasbro's products, and Hasbro's contract with Atari specifically forbids them from doing any licensing like this. Namco-Bandai has recently purchased Atari's distribution wing in Europe, renaming it to Namco-Bandai partners.

  • DDOcast brings the goods on MyDDO, full respecs and more

    by 
    Kyle Horner
    Kyle Horner
    07.21.2009

    If you're interested in playing Dungeons and Dragons: Online Unlimited (or already subscribe to the game) then this is a DDOcast that you absolutely shouldn't miss. It's packed to the rafters with information about upcoming additions such as MyDDO, the social website that we're sure will be as big a hit with players as MyLotRO.Something of particular interest to us is the discussion of Half-Orcs, although we're certain most players are excited to hear talk of full character respecs. The only thing that could've got our geeky blood pumping faster would be Turbine talking 4th Edition and the brand new Eberron books -- specifically concerning Mournland and the newly revamped Artificer class. Then again, we're not even sure their license covers any of that, but it would make for an interesting podcast nonetheless.Our plan? Boot up DDO sometime very soon and hit the play button on iTunes. There's nothing like a double-dose of Turbine goodness. Well okay, maybe some actual table-top D&D with old friends -- but what videogame can compete with something like that? It's practically inconceivable.

  • The pros and cons of free to play Dungeons and Dragons Online

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.10.2009

    Dungeons and Dragons Online going free to play is undoubtedly an awesome announcement. But exactly how awesome of an announcement is it?Yesterday we were all over the announcement, covering the basics of what can be expected with this changeover from subscription based to free to play. But now, I'd like to break that down even further, and really look at the changes in an in-depth manner.Certainly not everything about the new version of DDO has been defined by Turbine, but we're going to take a look at the basics of what this new version offers and compare the ups and downs of what's being offered. By the time we're done looking over the new system, you'll be able to answer that one burning question that's plaguing your mind.Is free to play DDO worth it for you?

  • The pros and cons of free to play Dungeons and Dragons Online pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.10.2009

    The cons of the whole switchover Item malls that offer players the ability to purchase items or item upgrades degrade the gaming experience. We've been over this before -- letting Mr. Moneybags deck out his character at level 1 so he's 10x more awesome than everybody else is a major downer to people who don't have the money. While I've pored over the text that Turbine is released, it doesn't appear that they will be offering items like weaponry or armor. They will be offering "items of convenience" to the players. My best guess is things like potions, perhaps portals, resurrection scrolls, things such as these. Even though these are low powered items, they can still annoy you when Moneybags can teleport all over the place and you're left walking and taking the slow route. This con is, however, offset by the fact that points can be earned by actually playing the game. It sounds like they are attempting to make the cash shop available for everyone, not just the Moneybags of the world. This will be interesting to watch, as no other developer as truly tried this in the American market. "I could easily see some players offering up items in the auction house above the amount that a free player's wallet could hold." The big con to this is the limited play that free players get. Limited auctions and limited mail are two nasty inconveniences in their own right, but limited gold storage and limited chat seem to be the features that take the cake. How would you like it if you couldn't chat in all of the chat channels, or were restricted to how much you can say in game? Even worse, limited gold storage may mean that you might not be able to purchase the best items from the auction house simply because your wallet just doesn't hold enough. I could easily see some players offering up items in the auction house above the amount that a free player's wallet could hold. This is going to inconvenience the player further because it's going to restrict how the player can interact with the auction house and interact with the vendors in the world. Another two bites out of the pro pile are the fact that free players rank lower than DDO VIP subscription players in the login queue and free players don't get access to customer support. This means that a constant influx of DDO VIP players could easily keep bumping free players back in the login queue, should the server become overpopulated. While I don't exactly see this happening, it could become problem should the lines really get backed up. I know I wouldn't like to see that my place in line as number 27 get jacked backward to 30 or 35 just because a few subscribers chose to log in. Lastly is the fact that free players are stuck with the online knowledge base and the forums as their source of aid should they encounter problems. I can foresee some free players attempting to play the game, getting stuck on some odd technical problem, and then becoming unable to solve it simply because the knowledge base doesn't have their problem on file. You're going to inevitably lose some people over this, just because they don't want to deal with the frustration of attempting to make a free game work. It's a free game, so if it doesn't work, just move onto the next game. The bottom line? The final thoughts for all of this is you should weigh it for yourself. If you want to save some cash and you like Dungeons and Dragons, then this might just be the experience for you. If you're looking for a second quality MMO to have as a side-game, then this might also be what you want to pick up. If you're someone who's easily frustrated by limitations, however, then you might not enjoy this experience. Some of the stuff, like decreased auctions, gold storage, and chatting capabilities might hamper gameplay just enough to turn off some people. But, don't take my word for it. Judge the game for yourself when it hits free to play status later this summer. Turbine has just announced that Dungeons and Dragons Online will be moving to a free-to-play business model, and we have the inside scoop. Be sure to read our complete coverage of the changeover, and look for more info as DDO Unlimited approaches launch.

  • The Digital Continuum: Summertime MMO alternatives

    by 
    Kyle Horner
    Kyle Horner
    06.01.2009

    You, much like myself, may have had summer MMO plans a month or so ago. But like many things in life, circumstances changed and both Champions Online and Jumpgate Evolution were met with delays in their schedules -- making any plans to play them over the summer null.It's a bummer, but not all is lost. Another thing I'm certain we all share is our love of gaming in general. I've been thinking of a list of games I plan to play through this summer in lieu of shiny new MMOs to delve into, with an emphasis on filling the void left by a lack Cryptic's and NetDevil's still forthcoming titles. I'm sure I'll play more than just three, but these are the ones I'll definitely play the most of overall.

  • The forgotten MMO: Dungeons and Dragons Online

    by 
    Seraphina Brennan
    Seraphina Brennan
    05.31.2009

    You always hear about the good MMOs and the bad MMOs, but there are certainly some MMOs that just seem to hang in the background. They're always there and omnipresent, they never do exquisitely bad, but somehow they're just forgotten amongst the sea of hyped games and broken promises.That's really the case for Dungeons and Dragons Online, one of the few MMOs to really fly in the face of the traditional MMO model. ZAM.com recently went back and took another look at DDO, giving it the attention that it rightfully deserves regarding its different playstyle and game mechanics.The article points out the game's major triumphs -- such as the unique atmosphere in every dungeon you dive into, the use of puzzles and traps to keep the player on their toes, and the use of the infamous dungeon master that narrates each of the game's quests to keep in like with its tabletop roots. However, the article also points out some of the game's largest issues, such as grouping and population concerns amongst the servers.Overall, it's a nice look at a game that really doesn't jump to the forefront of the MMO market, but stays quietly in the background, chugging away with a loyal fanbase and consistent content updates. (All hail the upcoming module 9 and the new ability to finally hit the D&D cap of 20!) For the full feature article, check it out on ZAM.com.

  • The Digital Continuum: Four days with Dungeons & Dragons Online

    by 
    Kyle Horner
    Kyle Horner
    04.11.2009

    7:41pm Tuesday, April 7thI just spent my first night with Dungeons and Dragons Online since it first launched in 2006, and came away from the experience pleasantly surprised. The trial client download was snappy, at around 45 minutes. The graphics have definitely seen an upgrade and overall my initial experience has been one of enjoyment. I was expecting to be left a little wanting and instead ended tonight's session quite begrudgingly. Why?I needed to write this first entry. And oh yeah, I also required some food, too.

  • The Digital Continuum: Four days with Dungeons & Dragons Online part 2

    by 
    Kyle Horner
    Kyle Horner
    04.11.2009

    Anyhow, I opted to keep away from Stormreach for today and do a few more remaining starter quests in Korthos, which is fine since it gave me the chance to talk about the Korthos experience as a whole. Players originally began in the harbor of Stormreach. In DDO, you're sent to save a man descended from a famous bloodline and he's the only person that can aid the town in some substantially dangerous -- but equally exciting -- stuff.

  • The Daily Quest: Dave Arneson rolls a 20

    by 
    Adam Holisky
    Adam Holisky
    04.09.2009

    D&D co-creator Dave Arneson passed away earlier this week. While you might not have played D&D, know that he and the late Gary Gygax were the pioneers of this genre of games. I would not be surprised to hear from Blizzard on this in the upcoming days. On a personal note, I ran into him around the age of 10 while in a St. Paul, Minnesota comic book store (Schinders, for those of you wondering). I was looking at Magic cards mainly, but he was browsing around and came over and talked with me when he saw I had turned my attention to one of the D&D 2e books. The clerk later told me as I was checking out who he was. Mystic Chicanery gives a good step-by-step guide on how to make voice overs for WoW movies. Teeth And Claws has a nice discussion looking at a feral raiding spec for patch 3.1. Derevka of Tales of a Priest has a very good rundown of the Acutioneer add-on. We've covered it a few times as well. Our own Matticus has thoughts... about Val'Anyr and "stuff." Click here to submit a link to TDQ

  • Anti-Aliased: Fourth Edition and the Kamehameha Fallacy

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.19.2008

    I've wanted to do a post on Dungeons and Dragons Fourth Edition for a while now, but I just couldn't put my finger on what I wanted to talk about with it. The rules are very much made in the vein of World of Warcraft -- you can tell that by just opening up the book, going to the classes and seeing all of the various powers that you can obtain by leveling -- and the whole system feels a bit more MMO-ish than normal. The funny part is, if you're expecting a "D&D Fourth Edition blows" rant, you're not going to get one. Instead, let me entertain your opinions on the way we design our MMOs. This column is dedicated to something I like to call the "Kamehameha Fallacy," otherwise lovingly known as the "Mine's Bigger!!!!!11one" syndrome. This fallacy is the reason you're addicted to MMOs, the reason you hate Dungeons and Dragons Fourth Edition, and the reason today's MMO leader (World of Warcraft) is doomed to fail all wrapped up into one little ball.

  • The Daily Grind: Dungeons and Dragons Fourth Edition?

    by 
    Michael Zenke
    Michael Zenke
    06.06.2008

    Today's the day, long anticipated by tabletop gamers of the d20 variety; Dungeons and Dragons Fourth Edition releases today, coming to a Friendly Local Gaming Store near you. If you aren't familiar with the new edition of the game, Eurogamer has a great rundown on the system's ins and outs. For a more hands-on technical approach, you can't beat the official Wizards of the Coast site and their lengthy series of preview articles. You might have also noticed Penny Arcade's recent discussion of 4E. Though it requires a site login to reach, their hands-on playtime with PvP's Scott Kurtz is hilariously listenable.We ask, because we have to imagine some of you MMO fans out there also have occasion to 'roll the bones'. These games are ultimately all built on the foundation that the late, great Gary Gygax built, right? So, how about it: are you jumping to the newest edition?