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  • Remember Me launch trailer arrives in style

    by 
    Mike Suszek
    Mike Suszek
    06.08.2013

    This trailer for Remember Me flashes its action-packed, stylish side to commemorate the game's recent launch. Be sure to read our review of the game to find out about its other sides.

  • Metareview: Remember Me

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.03.2013

    A memorable aspect of Remember Me is its soundtrack, available now on iTunes or accessible through Spotify. As for the game, our review tried its best not to repress the whole thing. Edge (80/100): "Schlocky and silly in places, but potent and reflective in others, Nilin's tale has bags of heart to play off against its flamboyant bosses and existential quandaries, all grounded by a charismatic female star." Game Informer (78/100): "The environmental climbing sequences offer some simple fun, but the linear paths diminish any sense of exploration this otherwise would have achieved. Combat is filled with fresh ideas, but that creativity inhibits your capability in combat. Hopefully Dontnod doesn't forget any of the lessons it learned this time around, because a sequel could be truly memorable." GameSpot (70/100): "Remember Me is not the game its world and premise hint that it could have been; rather, it's simply a good third-person action game: entertaining, slickly produced, and flavorful enough to keep you engaged to the end of its six-hour run time." IGN (59/100): "Ultimately, it failed to challenge or excite me as a game, as all of its best ideas are confined to its overarching fiction rather than its gameplay." NowGamer (50/100): "This feels like an awkward first step rather than a finished product. As it stands, Remember Me is a series of mediocre gameplay ideas stapled to a pretty, hollow shell."

  • Live-action Remember Me trailer has some cake

    by 
    Mike Suszek
    Mike Suszek
    06.01.2013

    This live-action trailer for Remember Me sets the tone for the game's beginning chapters with thoughts from the founder of the Memorize corporation. Remember Me will launch this coming Tuesday on Xbox 360, PS3 and PC.

  • Just jargon through Remember Me

    by 
    Joystiq Staff
    Joystiq Staff
    05.17.2013

    Join Joystiq in the streets of Neo-Paris and the intricate pathways of the mind in this Remember Me video preview. Dontnod's memory-focused action game features strategic battle jeans, "remembrane buoys" and even more dubiously named plot devices, if you can believe it. Remember Me launches for the PC, Xbox 360, and PlayStation 3 on June 4. [Video production: Miguel Concepcion] %Gallery-178785%

  • Remember Me hacks our memories, inserts this trailer

    by 
    Sinan Kubba
    Sinan Kubba
    05.03.2013

    Defying our understanding of neurology, memory can be found in the heart and soul of Remember Me. Manipulating memories drives the action in Dontnod's cyberpunk game, as creative director Jean-Max Morris reminds us in this six-minute synopsis.

  • Publishers rejected Remember Me because of female lead

    by 
    David Hinkle
    David Hinkle
    03.20.2013

    Dontnod Entertainment's Remember Me – set in Neo-Paris 2084, the game stars Nilin, a memory hunter – got a lot of dismissals from publishers thanks to its female lead. For some publishers, successful games and male leads are synonymous, so when creative director Jean-Max Morris and his crew were shopping for publishers, this spurred the cold shoulder."We had some that said, 'Well, we don't want to publish it because that's not going to succeed. You can't have a female character in games. It has to be a male character, simple as that,'" Morris told The Penny Arcade Report. Capcom, of course, didn't seem to mind.Morris said the decision to have a female lead was "something that just felt right from the beginning" of development. "It's one of those things that we never looked at from a pure, cold marketing perspective because that would have endangered the consistency of the whole game." That's not to say Morris didn't receive the advice to switch Nilin from a girl to a guy, but changing Nilin would've been relatively impossible for the stage Remember Me was at. Still, hypothetically that change would've brought its own set of problems.One anecdote Morris talked about is a scene where we see Nilin kiss a man and Morris was told that scene wouldn't work if she was switched to a guy, even though technically it would be far from the first depiction of same-sex romance in video games. "We had people tell us, 'You can't make a dude like the player kiss another dude in the game, that's going to feel awkward.'" For Morris, that response is puzzling. "I'm like, 'If you think like that, there's no way the medium's going to mature,'" he said. "There's a level of immersion that you need to be at, but it's not like your sexual orientation is being questioned by playing a game. I don't know, that's extremely weird to me."Remember Me launches on June 4 for Xbox 360, PS3 and PC.

  • Remember Me recollects June 4 launch date

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.27.2013

    Remember Me, the futuristic action-adventure from developer Dontnod, will launch on June 4 and 7 in North America and Europe, respectively, publisher Capcom has confirmed.The game will find a nice snug spot during the summer with PS3, Xbox 360 and PC before the next console generation begins this fall. Depending on how the game does, Capcom and Dontnod already have plans to extend Remember Me's world into the next gen.

  • Remember Me trailer goes behind the music

    by 
    Mike Suszek
    Mike Suszek
    02.03.2013

    This behind-the-scenes video of Capcom's Remember Me discusses how the soundtrack fits into the game's "Neo Paris" setting. Remember Me is coming to PC, PS3 and Xbox 360 in May.

  • Remember Me trailer introduces Kid Xmas (not that one)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.08.2013

    Remember Me is inching toward its May launch window, but not before Capcom introduces us to one of its extremely angry bosses: Kid Xmas. Your present is a beat down.

  • Remember Me and your own custom combos

    by 
    David Hinkle
    David Hinkle
    09.21.2012

    In this video walkthrough with Remember Me creative director Jean-Maxime Moris we're given a glimpse at the combo lab, the customizable combo system at the heart of hand-to-hand combat. By employing strikes from one of four categories, each combo can be unique and made to regenerate health, cue finishing moves, reduce ability cooldown times and even stack abilities. Apparently Remember Me will have "around 50,000" different combos you can create, each affecting Nilin and her enemies in numerous ways. %Gallery-166275%

  • Try to ignore the dialogue in this exciting Remember Me clip

    by 
    Ben Gilbert
    Ben Gilbert
    09.06.2012

    We really dig the art style and gameplay of Remember Me, but good lord what is with that dialogue? Keep an ear out for "Stay frosty" around the seven minute mark. Or actually, don't. Maybe ignore all the dialogue and just focus on the snazzy combat and platforming. You'll thank us.

  • Street Fighter's Yoshinori Ono consulting on Remember Me

    by 
    Jessica Conditt
    Jessica Conditt
    08.20.2012

    Street Fighter producer Yoshinori Ono is helping out Dontnod Entertainment with the development of Remember Me, the cyberpunk action game Capcom announced at Gamescom last week.Ono has visited the Dontnod studio in Paris to offer his advice, Capcom senior producer Mat Hart tells Eurogamer. "He's my boss and he and I speak very regularly about the game, and he's come out with me to Paris," Hart says. "He knows the team and knows the game very well. I always benefit from his wisdom when I'm chatting to him about how we're progressing."Hart compares Capcom's relationship with Dontnod to the one it has with DmC: Devil May Cry developer Ninja Theory, describing it as a "collaboration," rather than the "old-fashioned approach of being adversarial."Remember Me uses combo-based combat with finishing moves and dodges, and special moves that are unlocked by progressing through the game, activated with a power wheel. "On top of that will come much more depth, as well," Hart says. "That we'll talk about later."

  • Remember Me's 'Neo-Paris' was a 'late choice,' US / AU both considered

    by 
    Ben Gilbert
    Ben Gilbert
    08.17.2012

    The art style of Dontnod Entertainment's "Neo-Paris" in Remember Me is stunning, and the vision of a futuristic Eiffel Tower glimmering in the background of many images gives the game a distinctive look – not dissimilar from the beauty of modern day Paris. The city may be a staple of the game now, but Remember Me's development saw Nilin potentially memory jacking foes in the United States or Australia before settling on the dev team's home base."Since the beginning, I really wanted to have Remember Me not being all French, for instance," Dontnod creative lead Jean-Maxime Moris told us in an interview this week at Gamescom. "Neo-Paris was a late choice, because we wanted to stay away from it. We had that global warming element to the game," Moris added, a reference to the concepts we saw last year when the game was still known as "Adrift.""First we thought about Australia or the US, and then we were like, 'Well, let's just stick to Paris, because we have all the material, it's a great city, and it hasn't been done in the way we wanna do it,'" Moris said. Beyond just a thematic shift, the choice of Neo-Paris fits with the game having an international feel, he said."There are French elements to the game, but we wanted it to have some American appeal – kind of really extending the scope of the city, and the characters, and the scope of the robots. And at the same time, there is definitely a Japanese feel to it with the cyberpunk theme. Japanese have been eating cyberpunk for breakfast for 30 years now. Ghost in the Shell, and Akira and all those things," Moris added.We might've followed up to that question, but we were too busy thinking about Japanese people eating cyberpunk for breakfast. What a dangerous proposition!

  • Remember Me's plans extend to next-gen consoles, Capcom looking to build 'into a major franchise'

    by 
    Ben Gilbert
    Ben Gilbert
    08.17.2012

    When Nilin's finished exploring the Neo-Paris of Dontnod Entertainment's Remember Me, that likely won't be the last of her adventures. Capcom senior producer Mat Hart says that the publisher wants more than just a one game from Dontnod. "We're looking to build a long-lasting relationship with them [Dontnod] as a developer, and built this into a major franchise," Hart told me in an interview this week.He was responding to a question about the game's release window – May 2013 – and the risk Capcom takes in launching a new IP during a very, very crowded release season. "The thing is, if you leave it too late into next year, then you are starting to straddle that line where you're starting to move into the next generation consoles. And what we wanna do is make sure we launch this on the current generation of consoles, to really sell it in, and establish it as a new IP. And then build the franchise out in line with the new consoles coming out."New properties can be hard to find in the final years of a console cycle, with many publishers instead choosing to launch alongside new hardware. Hart understands that risk, of course, but pointed out that "there's a clear difference between a risk and gamble."Specifically, he said, "You've seen the footage we've released of the game, and it's easy to see that Remember Me has the hallmark qualities of a top tier title. So we're very confident it competes in that particular landscape."%Gallery-162365%

  • 'Spun (God is a DJ)' and Remember Me's memory remixing are cut from the same creative cloth

    by 
    Ben Gilbert
    Ben Gilbert
    08.16.2012

    When I first saw Remember Me's "memory remix" sequence play out during Capcom's press conference at Gamescom, my first thought was another Capcom game: Ghost Trick. Creative lead Jean-Maxime Moris agreed that Ghost Trick is a fair comparison, but he denied that that was where Dontnod drew inspiration from when crafting its memory remixing. In fact, Remember Me's memory remixing was "already in place" when Ghost Trick launched in early 2011."We tried it, and we played it, and I liked it very much," Moris says. "The main difference is that we are carrying realistic narrative states in the memory remix, and there will be key revelations about the storyline within the memory remix, or in the way things are gonna pan out before and after the remix ... that's very different, 'cause Ghost Trick was very gamey. And I don't mean that in a negative way at all, but it didn't try to achieve what we're trying to achieve in terms of scenario."Rather than Ghost Trick, Dontnod took inspiration from another source entirely: 2007's YouTube short by Double Edge Films, "Spun (God is a DJ).""Have you seen the short movie on YouTube, 'Spun (God is a DJ)'?" Moris asked me. I hadn't, but, watching it this morning, it was easy to see the inspiration shine through. "In the beginning, it was a massive inspiration for us, and one of the first things I did when I started to design the game was to go back to that and say, 'Well, this is the feeling we want to achieve. And how do we do that in the game?'" Moris admitted that Dontnod failed "two or three times" before the studio figured out the current version. "I'm confident we found the right way," he added.In case you haven't seen the short, it's a clever riff on a DJified deity remixing the world around him, slightly altering events to create alternative outcomes (take a look above). In Remember Me, the game's protagonist Nilin commands that same deity-like power over others, remixing memories to elicit outcomes of her choosing (seen in a video after the break).Like in "Spun," Nilin must first identify the "glitches" in her target's memory that allow for tweaking before she can begin altering the future. "One thing you didn't see in the video yesterday is that she first needs to identify where she's gonna be able to interact. And then, she can try out various combinations of objects," Moris said."Spun" mirrors this concept, where the all powerful DJ must first see what his remixing effects have on the world before he can correctly re-engineer the scenario. The only difference in the case of "Spun" is that the DJ, unlike Nilin, isn't trying to get someone to kill themselves.%Gallery-162365%

  • Remember Me's unforgotten past with Sony is just water under the bridge

    by 
    Ben Gilbert
    Ben Gilbert
    08.15.2012

    Dontnod and Capcom's collaboration on Remember Me is a relatively recent occurrence. The two came together in the last year, following a falling out between Dontnod and Sony in February 2011. Remember Me (formerly Adrift) was originally headed exclusively to Sony's consoles, it seems, given a publishing arrangement that the two companies worked out in February 2010."The Sony deal was signed February 2010 and ended a year later. We were totally independent, and had no publisher, but we were looking for one," Dontnod creative lead Jean-Maxime Moris told Joystiq in an interview this morning. So, what went wrong?"I won't go into too many details, but basically they cancelled a bunch of projects, and we were just one of them," Moris said. "It felt bad at the time. And now, in retrospect, it's just one step toward where we are now."Moris added that he's "very happy" to be working with Capcom today, and that Remember Me is a good fit for "the Capcom DNA." And as for what went down with Sony? "It's just the way things went."%Gallery-162365%

  • Why Remember Me isn't Adrift anymore

    by 
    Ben Gilbert
    Ben Gilbert
    08.15.2012

    As of just "three or four months ago," Capcom and Dontnod's "Adrift" – first revealed during 2011's Gamescom Expo – wasn't yet named "Remember Me." Beyond "Adrift" being a code name, there's more to what precipitated the name change – a tonal shift for the game, for instance. "At the very beginning, memory wasn't even involved. We wanted to have a game of politics, economy, environment going 'adrift,'" Dontnod creative lead Jean-Maxime Moris told us in an interview this morning."And then, when we started the technology aspect of it, we decided to focus on social networks, and explore the memory theme," Moris added. As such, the name "Adrift" no longer fit into Dontnod's vision for the project – though we'd argue that it's still a pretty boss name, and certainly more interesting than "Remember Me."Given the approximately four years of development Remember Me has thus far been lavished with, why change the name so late in the project? "Thinking of bringing the game to market, it wasn't a good fit anymore," Moris said. It also wasn't just up to Dontnod. "The proposal actually came from Capcom," Moris said. "We found it really together with Capcom."Moris added that Remember Me fits as a name, "because it's personal, and that's what I really wanted for the game ... I want people to see our game as more about intimacy than about just hyper powers and enhancements." He's certainly not joking about that last claim – Moris took to Capcom's Gamescom press conference stage yesterday to relate a story of his first date with his girlfriend, where he tied the perception of that experience to the themes explored in Remember Me. He felt he was a failure during the date, and he wondered how things would've played out had he only done a few things differently. Thankfully for Moris, his lady friend saw things differently.Dontnod and Capcom's Remember Me launches in May 2013 for PlayStation 3, Xbox 360, and PC.

  • Capcom registers trademark for potential new game 'Remember Me'

    by 
    David Hinkle
    David Hinkle
    05.28.2012

    It would seem Capcom is gearing up to announce a brand new game. According to a trademark that recently surfaced online, the new title is called Remember Me. There isn't anything else to go on right now outside of a filing date of May 22, 2012, and that the trademark was filed in both the US and Europe.With E3 around the corner, it's likely we'll hear about this game next week. We're not ones to usually speculate, but our money's on Remember Me being an entirely new property. Nothing in Capcom's past suggests Remember Me is a reboot or an installment in one of Capcom's numerous established franchises.

  • Introducing Adrift, the first game from Dontnod Entertainment, for 360/PS3

    by 
    Ben Gilbert
    Ben Gilbert
    08.17.2011

    In a cramped meeting room hidden amidst dozens of others at Gamescom's very busy business center, three of Dontnod Entertainment's founders were hiding out with the company's art director, Aleksi Briclot. Just before my appointment this afternoon, the quartet were attempting to woo an unnamed publisher with their first project, an action-adventure game named Adrift for the Xbox 360 and PlayStation 3. As seen above, they weren't showing off anything more than a concept art-filled teaser, but I was later told that "half of the game is playable." What that game is, however, remains to be seen. Creative director Jean-Maxime Moris, formerly an associate producer at Ubisoft, described Adrift as combat-heavy, but refused to go into any specifics. Adding to the game's mystery is its main concept: the year is 2084, you're in "Neo-Paris," and human memories can be sold, bought, and traded. Wait ... what? "There will be a lot of the memory element, but how you interact with it I'll have to keep a secret for now," Moris teased. And it could be a bit of a wait before we know more -- Moris added that we'll see more in the coming months, but the next big showing won't be until E3 2012. Adrift is set for a fall 2012 launch window on both Xbox 360 and PlayStation 3 and, as previously mentioned, has yet to find a publisher. We'll have more info from our meeting with the Dontnod folks soon, but for now we've got several concept shots from art director Aleksi Briclot below.%Gallery-130885%