doodle-jump

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  • Doodle Jump DC Super Heroes offers a not-so-serious Batman

    by 
    Sinan Kubba
    Sinan Kubba
    11.07.2014

    Doodle Jump DC Super Heroes is the Batman game iPhone deserves, but is it the one it needs right now? Who cares, it's a cute re-skin of Lima Sky's bouncy vertical platformer that swaps in batsuits, arch-nemeses like the Joker, and bat-powers that include the bat-grappling gun, bat-copter and... er, bat-trampoline. Still, nothing beats an old-fashioned bat-climb. It's free to download right now (in-app purchases are tied to crystals that you can collect by playing), and the Batman episode is one of a number of DC Comics installments coming to the game. According to Warner Bros, future updates will include Superman and Wonder Woman, along with their respective galleries of rogues. And if that's not enough mobile DC Comics tie-in for you, there's always the roster of heroes coming to Puzzle and Dragons next week. [Image: WBIE]

  • Doodle Jump bouncing to 3DS, DS this year

    by 
    Danny Cowan
    Danny Cowan
    10.08.2013

    Lima Sky's tilt-controlled mobile favorite Doodle Jump will hit the Nintendo DS and 3DS later this year in a pair of retail releases from Doodle Jump for Kinect developer Smoking Gun Interactive. Doodle Jump Adventures for the Nintendo 3DS boasts a platform-exclusive Adventure mode featuring 48 levels, unique power-ups, and all-new boss battles, in addition to an Endless Mode. The Nintendo DS version, Doodle Jump Journey, is a more traditional take on the series, offering up the original mobile game's Classic, Jungle, and Space themes in Endless Mode.

  • Doodle Jump for Kinect keeps it down to $5 this summer

    by 
    David Hinkle
    David Hinkle
    06.05.2013

    Doodle Jump for Kinect on Xbox Live Arcade will launch for 400 MS Points ($5) this summer. Smoking Gun Interactive will adapt Lima Sky's popular vertical platformer to Kinect, adding "three brand-new worlds, treacherous bosses, challenging achievements, engaging power-ups and intuitive gesture controls." Those gestures include lateral full-body movement and "a flap of the arms" to control flying, just as you would in real life.

  • Rumor: Doodle Jump for Kinect heading to XBLA next month [Update]

    by 
    Danny Cowan
    Danny Cowan
    05.31.2013

    It shaped smartphone gaming in the early days of the App Store. Today, it's available on nearly every capable mobile device. It may even be lurking at your local arcade. Next month, a Kinect version of Lima Sky's runaway hit, Doodle Jump, could be coming to Xbox Live Arcade, according to a recent Australian ratings classification and evidence uncovered by self-proclaimed Xbox Live Marketplace watchdog, "Lifelower." The Australian Classification Board confirms Smoking Gun Interactive as the developer behind the upcoming Doodle Jump for Kinect. Lifelower, meanwhile, has obtained boxart and a gallery of purported screenshots, suggesting that the game is nearing completion. Lifelower expects the game to launch near the end of June at 400 Microsoft points. A Kinect adaptation of Doodle Jump was first announced back in 2011 when creator Lima Sky outlined its plans for expansion after surpassing 10 million paid downloads on mobile platforms. We've reached out to developer Smoking Gun Interactive for more information. Update: Doodle Jump for Kinect will be available on Xbox Live Arcade for 400 MS Points sometime this summer.

  • April Fool's: Doodle Jump Live! takes Kevin Durant to Broadway

    by 
    John-Michael Bond
    John-Michael Bond
    04.01.2013

    With more than 10 million-plus sales and loyal fans all over the world, Doodle Jump developer Lima Sky is making the next logical leap for the franchise, Broadway. Doodle Jump Live! will make its stage debut in 2014, with an all-star production team lead by Julie Taymor of Spider-Man: Turn Off the Dark fame. Recent GEICO spokesman and '80s pop icon Eddie Money will provide the score to what producers are calling "the highest musical of all time." Leading the cast in this sky-scraping adventure is Oklahoma City Thunder forward and Broadway virgin Kevin Durant in the role of the Doodle the Doodler. The production will follow Doodle as he bounces and jumps toward the sky in search of Cloud City and his long-lost high school sweetheart, Princess Doodlette. Along the way he will face danger, enemies and the possibility that Cloud City might not exist at all. "Every day I am asked why I haven't created a live version of Doodle Jump, since it is such an obvious match for Broadway," said Igor Pusenjak, creator of Doodle Jump and executive producer of Doodle Jump Live! "Despite countless big-money offers, it never felt quite right. But when this creative triumvirate walked into Lima Sky's headquarters, the vision became crystal clear." The production has found its home at The Gershwin Theater, the long-running home of the Broadway smash Wicked. Accordingly, Wicked will shut down production in late 2013 for Doodle Jump Live!, as three additional stories must be added to the iconic theater to fully realize the production. For readers uncertain of Durant's ability to equally pull off the musical and physical aspects of production, we have included proof of the athlete's vocal prowess. Obviously the 2014 Tony Awards just got a lot more interesting.

  • Daily iPhone App: Sonic Jump is Sega's first mobile-only iOS title

    by 
    Mike Schramm
    Mike Schramm
    10.18.2012

    Sega has released quite a few iOS games so far. Just search the App Store for "Sega" to bring up lots and lots of various Sega-made titles. Many of those games are published by Sega and developed by other companies. The games that Sega has made are essentially all ports, or games that appeared on other systems first. That makes Sonic Jump, available today on iOS for the first time, Sega's first original mobile-only title. It's the first game Sega has developed specifically for Apple's platform. Now, "original" may be a little bit of a stretch, as we say in the video preview below, because Sonic Jump is essentially Doodle Jump, only dressed up with Sonic graphics and sounds. That's not necessarily a bad thing, as it is always fun to run the little blue hedgehog around (even if, in this game, he doesn't really do very much running at all). But it does mean that Sega didn't go too far off the beaten path on this one. If you've played Doodle Jump, you know how Sonic Jump works. The one exception is that Sonic Jump does have an interesting "stage" structure, which provides quite a few different levels to play through and then get rated on, with higher difficulties to chase all the time. That's a nice bit of innovation, but it doesn't really change the gameplay. Sonic Jump's tilt-to-move and jump mechanism is a well-traveled cliche on the App Store by now. All that said, Sonic fans will like this one, and the game is fun and well-made. It's probably not quite worth the full US$1.99 purchase price, especially since the game has a lot of freemium features already cooked in. But my guess is that Sega will drop the price on this very soon, so if you'd rather not spend the couple of bucks, watch for a price drop, and pick up Sonic Jump when it's a bit cheaper.

  • Doodle Jump getting an Arcade version, plushies via licensing deal

    by 
    Mike Schramm
    Mike Schramm
    10.10.2012

    Doodle Jump has been moving along at a much slower pace than Rovio's Angry Birds lately, but of course it's one of the other early success stories from the App Store. Developers Lima Sky have updated the game almost constantly since its launch (including just recently to make it compatible with the iPhone 5), and as a result, it's a hugely played and downloaded game. Lima Sky has now turned that success into a major licensing deal with a company called Innovation First International. Thanks to this new deal, you can expect to see all sorts of Doodle Jump merch available soon, from plushies and collectibles to robotic toys and other merchandise offerings on the brand. In addition to those toys, Lima Sky has also teamed up with a company called Innovative Concepts in Entertainment and a game developer named Raw Thrills to create Doodle Jump Arcade. That's an HD version of the game, played in arcades on a 42-inch HD monitor (similar to Fruit Ninja's arcade version, as well as the Infinity Blade arcade spinoff that appeared recently). That sounds fun! The Doodle Jump arcade game should be in Dave and Buster's and other similar places soon, and I'm guessing we won't have to look too far for that merch when it's finally ready. Update: @wildcowboy on Twitter notes that Doodle Jump Arcade is already out and about in the wild. So if you want your Doodle Jump fix on the bigger screen, there's no need to wait!

  • Get your Doodle Jump and Flight Control on as the Android Market sale continues into day 7

    by 
    Brad Molen
    Brad Molen
    12.12.2011

    On the seventh day of the Android Market sale, your true love should give you Super KO Boxing 2. Or Flight Control, or Flick Soccer, or any of the other seven apps available today for ten cents. If you haven't been following along the past week, Google's been celebrating its ten billionth Android app download by offering a ten-day sale, and today's offerings -- ten in total -- are rife with games and a couple returning favorites. Everything you see in the above screenshot is available for a dime, so head over to the source link if there's something you've been pining for, or if you're just trying to collect the whole set.

  • Facebook, Twitter, Netflix and 'several thousand' more apps set to hit Kindle Fire next week

    by 
    Brian Heater
    Brian Heater
    11.09.2011

    Sure there's little doubt that Kindle Fire will offer up Amazon's top-tier reading features when hits next week, but let's be honest, this is a tablet we're talking about here -- we want to hear about the apps. The budget slate will also play host to "several thousand" other Android apps next week, according to Amazon, including some top-tier names like Facebook, Netflix, Pandora, Rhapsody, Twitter, Comixology, plus popular games like Fruit Ninja and Doodle Jump. The $199 slate starts shipping November 15th. Press release after the break.

  • Daily iPad App: Doodle Jump for iPad

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    09.27.2011

    Doodle Jump, created by Lima Sky, is one of the first indie success stories to emerge from the App Store. It's a simple tilt-based vertical jumper that has you navigating your Doodler up a series of platforms without falling. Doodle Jump has enjoyed great success as a time-waster and, after a long wait, the classic iPhone game has been ported to the iPad. So how does this tablet version compare to the original? The gameplay on the iPad is refreshingly similar to the iPhone. The tilt-play, familiar characters and scenes are all there. Gamecenter support is present, too. The biggest difference is in the iPad itself. The larger tablet device provides a wider playing field, but is unwieldy to hold and tilt for any period of time, especially since you have to play in portrait mode. There is no landscape. Eventually, you do get accustomed to the size, but I have to admit that I prefer the smaller size of the iPhone. Besides the size, there are two other differences between the iPhone and iPad game. First, the iPad includes an exclusive submarine level that's not present on the iPhone version. Second is the use of cheats. The common ones used on the iPhone do not work on the iPad, so there's no Easter bunny level. For fans of the game, Doodle Jump for the iPad is an excellent companion to the iPhone version. It's exactly what you expect - a version of Doodle Jump for the iPad. That's not bad as most of what you know and love is now available on the iPad without having to double the pixels of the iPhone version. Doodle Jump for the iPad is available for US$2.99.

  • Doodle Jump for iPad available now (Updated)

    by 
    Chris Rawson
    Chris Rawson
    09.01.2011

    Doodle Jump, the wildly successful iPhone platforming game, is at last coming out with an iPad version. Doodle Jump for iPad should be launching on the App Store later today according to developer Lima Sky. The game features the same addictive jumping and shooting gameplay as the iPhone original, but optimized for the iPad's much larger screen. The playing field is a great deal wider than that on the iPhone, both horizontally and vertically, which in my testing has meant I've been able to achieve much higher scores than anything I've gotten on the iPhone version. It's a bit more awkward to tilt an iPad around than an iPhone, but it's still a lot of fun to play. I can tell what I'm going to be doing for the rest of today... Lima Sky hasn't given us any word on pricing for the iPad version yet, but we'll update this post with that information after the app goes live on the App Store later today. Update: Doodle Jump for iPad is available now for US$2.99.

  • Doodle Jump adds multiplayer race with version 2.0

    by 
    Michael Grothaus
    Michael Grothaus
    03.29.2011

    Lima Sky has just released an updated version of its insanely popular Doodle Jump game. The 2.0 release adds the ability to compete against your friends in a multiplayer race to the top. The multiplayer race requires a Wi-Fi network and is limited to your Game Center friends. For those of you patiently waiting for an iPad-optimized version of Doodle Jump, you're going to have to wait a little longer. The 2.0 release isn't a universal app. However, iPad owners who are Doodle Jump fans can download the free Hop app for iPad, which is basically Doodle Jump in animated, Hollywood movie tie-in bunny form. The latest 2.0 version of Doodle Jump is a free update to current owners and the usual US$0.99 for anyone who hasn't bought the app yet.

  • Doodle Jump Hop movie tie-in out now

    by 
    Mike Schramm
    Mike Schramm
    03.16.2011

    The promised Doodle Jump movie tie-in game for Universal's movie Hop has hit the App Store, and it's completely free. The game plays just like the very popular Doodle Jump, though the graphics have been updated slightly, and of course, they're all branded to fit the Hop characters. There are 25 levels to play through, but the catch is that one is unlocked every single day up to the movie's release on April 1 (in similar fashion to the Angry Birds Seasons' Advent calendar). Originally, we were told that the Hop characters would show up in the official app as an Easter update, so that's probably still happening as well. While the plot of the promotional game is that EB, the main Hop character, is learning to jump from Doodle the Doodler, we'll have to see if Doodle himself shows up in the actual movie. Of course, you can buy movie tickets for the film straight from this promotional app as well, so there's all sorts of cross-channel branding going on. Basically, if you've never picked up Doodle Jump, here's a way to play it for free, and if you have kids who like the Hop movie, they'll probably enjoy it, too. Great to see a classic iPhone app playing with the big licensing boys in Hollywood.

  • Doodle Jump celebrates two years, 10m downloads, heading to Kinect

    by 
    Mike Schramm
    Mike Schramm
    03.15.2011

    Doodle Jump was one of the first really big hits on the App Store, and two years after release, it's still rolling right along. Lima Sky has announced that the app just hit 10 million paid app downloads, and it's about to get featured in a Universal film as well. Angry Birds has gotten a lot of headlines lately, but Doodle Jump seems to share almost as much awareness among the massive iOS audience. Plus, Lima Sky is pushing the franchise forward -- an iPad app is still being created and set to be released soon, and the game is coming to Microsoft's Kinect system for the Xbox 360. There's no information on how that will work just yet, but presumably players will be able to use their body to control the little guy, perhaps by leaning left or right on camera to make their way up the various platforms. The iPhone app will get a multiplayer update as well. Doodle Jump is already quite popular, and in the short time frame that iOS has been around, it's already one of the classic apps. It'll be interesting to see how the property grows as developers push forward this year.

  • Doodle Jump drawn to Kinect release

    by 
    JC Fletcher
    JC Fletcher
    03.15.2011

    Lima Sky's often-imitated mobile hit Doodle Jump is going to make you jump, jump, in an upcoming iteration. The developer has announced that a Kinect version is on the way. There are no details about this console port yet, like a release date or even how you would play that. Tilting your body to control the direction of the character's movement, we suppose? In addition, Lima Sky is marking the app's two-year anniversary with other forthcoming Doodle Jump additions, including a multiplayer update for iPhone, an iPad version, and tie-in toys and comic books. Presumably the comics will have a bit more narrative depth to them then "Doodler jumped up onto platforms forever."

  • Windows Phone 7 getting six weeks of 'Must Have Games' this Spring, Fable Coin Golf in March

    by 
    Andrew Yoon
    Andrew Yoon
    02.24.2011

    Microsoft is treating its phone platform like a console, planning a release "event" for its Xbox Live games on Windows Phone 7. This spring, Microsoft's mobile platform will get six weeks of "Must Have Games," including Plants vs. Zombies, Hydro Thunder, Sonic the Hedgehog 4: Episode 1, Doodle Jump and more. The press release reiterates that the games, like all Xbox Live games on the platform, include Achievements and leaderboards. The platform will also be the exclusive home to Fable Coin Golf. Available in March, Coin Golf will let you transfer gold earned in the game to either the PC or console versions of Fable 3. Connecting the console and mobile game will also unlock "three exclusive weapons that can be used in the Traitor's Keep game add-on." The announcement coincides with the expansion of the Windows Phone platform to another carrier in the US. Sprint's HTC Arrive is the first WP7 device for the carrier, and will be available in March. Update: WinRumors indicates that Angry Birds will be among the WP7 releases during the "Must Have Games" promotion.

  • Doodle Jump makes deal with Universal, gets movie tie-in

    by 
    Mike Schramm
    Mike Schramm
    01.28.2011

    Here's an interesting story out of Macworld this week. Doodle Jump, recently featured as the Top Paid App of all time, is going to Hollywood, but not quite in the way you might think. Rather than a Doodle Jump movie, the movies are instead coming to Doodle Jump, as Universal has announced a deal to put the main character of its upcoming film, Hop, in the popular iOS game as a promotional download. The movie comes out April 1, but in February, Doodle Jump will get an Easter-related level, with the official Universal character in the app as a bonus. Sure, it's probably not the most exciting iOS tie-in -- the film was directed by the same guy who did the recent Alvin and the Chimpmunks movies, and unless you brought kids, it wasn't much to write home about (and even then, we hear it wasn't all that great). But still, this is an iOS title that's making a major deal with a Hollywood studio -- very impressive for the folks over at Lima Sky, and it's probably an indication that we'll see more collaboration between indie iOS developers and other forms of entertainment in the future.

  • Apple updates 'All-Time Top Apps' prior to 10 billionth app download

    by 
    Mike Schramm
    Mike Schramm
    01.18.2011

    As we move closer to the 10 billionth app sold on the App Store, Apple has updated its all-time top paid and free iPhone and iPad app lists, showing the top 200,000 or so apps on the store, ranked in order of sales and downloads. There aren't a lot of surprises in here -- if you've been following the App Store pretty closely over the first few years of its life, odds are that you'll know about most of these titles. But it is interesting to see them ranked. On the iPhone, Doodle Jump takes the crown as the most popular paid app of all time, with Tap Tap Revenge 3, Pocket God and Angry Birds filling out the top four. In free apps, Facebook and other free utilities are on top, with Backflip Studios' Paper Toss the only game in the top few entries. The iPad lists are interesting, being only a year old. There's still a fart app in there, under paid apps, surprisingly. The paid list is a strange mix of games and utilities, while the free apps are a little more obvious, mirroring a lot of the iPhone apps list (with iBooks coming in about halfway out of the top 10). As I said, all pretty obvious choices at this point, but still, very interesting to see. Good luck to everyone on being that 10 billionth app, and congrats as always to Apple on building such a solid platform over the past few years. [via MacStories]

  • Doodle Jump creator backs off of other 'doodle' devs

    by 
    Justin McElroy
    Justin McElroy
    01.13.2011

    We wish more stories ended this way. Yesterday, we told you about warnings issued by Doodle Jump developer Lima Sky and Apple to App Store developers with "doodle" in the title of their games. Today, not only has the sketch hunt (zing!) been called off, but Lima Sky's Igor Pusenjak, who admits he was overreaching, has taken the time to write a lengthy explanation of the situation, submitted to PocketGamer.biz. We're happy to see this particular situation resolved as well as it seems to be but we can't shake the feeling that, considering the clone-heavy nature of the App Store, this won't be the last story of this sort we'll be covering.

  • Lima Sky responds to trademark battle around the word 'Doodle'

    by 
    Mike Schramm
    Mike Schramm
    01.13.2011

    This one's complicated but interesting. A few days back, it was revealed by the developer of an app called Doodle Monster that Doodle Jump creators Lima Sky (we've talked to founder Igor Pusenjak before) was trying to enforce trademark rights against any app on the store using the word "Doodle" in its name. That creator originally planned to step down and change the name, but the creator of another app called Doodle Hockey instead spoke out to say that Lima Sky had no business claiming the word "Doodle" itself, that there were pre-existing properties and trademarks on the word, and that "everyone with an app containing the word 'doodle' in the title needs to stand up to Lima Sky's threats." Now, Pusenjak himself has spoken out on the issue, and he says that he's retracting the original notice from the App Store. But he does hold his position on the word "Doodle," saying that "there was absolutely no rush to call a game 'Doodle Something' until Doodle Jump became famous. Then many developers began jumping on the bandwagon whether their game had any doodled elements in it or not. They were simply trading on the fame of Doodle Jump, for which Lima Sky has a trademark." Pusenjak admits that there is a trademark in the system before Lima Sky's, but says that the company's complaint on the App Store was designed to protect Doodle Jump against anyone else's attack. At any rate, legal action aside (and it doesn't appear as if there will be any), Pusenjak has agreed to step back from the restrictions, which even he agrees went too far, and says that he's simply trying to avoid customer confusion -- any developers creating games that might be confused with pre-existing IPs should simply have to change them, not remove games entirely. That seems to make sense, so hopefully that agreement will stand without further clashes.