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  • Super Monday Night Combat introduces 'Karl,' a new Pro

    by 
    Griffin McElroy
    Griffin McElroy
    09.13.2011

    Uber Entertainment recently showed Shacknews one of the new Pros that will be thrown into the mix in its upcoming free-to-play shooter, Super Monday Night Combat: The dreaded Karl. He's a monocle-toting mechanical man who resembles the Assault archetype from the first game -- a jack-of-all-trades; especially when those trades require him to see really, really well out of one of his eyes. He's also a decommissioned reconiassance cyborg created by oblivious upper-class engineers, as well as a downtrodden divorcee, having recently split from fictional supermodel Jazelle Pivovarova. We now know and care more about Karl than most of our immediate family members. Sorry, guys, maybe if you all had endearing back stories and even-more-endearing eyepieces.

  • Uber Entertainment explains Super Monday Night Combat's lessened lethality

    by 
    Griffin McElroy
    Griffin McElroy
    09.01.2011

    Later this year or early next year, Uber Entertainment's going to try and thread a fairly dangerous needle. The studio, which saw success with its very first product, the XBLA and PC shooter Monday Night Combat, is trying to branch the franchise out into the increasingly populated free-to-play space. To do so successfully, it'll need to maintain its community's good will with some substantial -- but not too substantial -- changes. "Super Monday Night Combat is going to be the same basic world," Uber Entertainment creative director John Comes explained to us at PAX last week. "We still have the same kind of lightheartedness, with the announcer and the mascot -- that same happy, fast, punchy game." The development team won't leave the formula entirely untouched, however. "Some of the balance has changed," Comes added. "Mainly, the lethality has been lowered a bit, which we've found makes for more frantic fights."%Gallery-132035%

  • PSA: Dota 2 match replays online and available to watch right now

    by 
    Mike Schramm
    Mike Schramm
    08.17.2011

    Just a matter of days ago, we had generally no idea what Dota 2 played or looked like, and now Valve has posted full high definition replays for most of the Radiant vs. Dire matches from its "The International" tournament going on at Gamescom. Just click "View (Replay)" on the tournament match page to watch. If you turn up the resolution and send it fullscreen, it's almost like you're actually playing the game. The video confirms most of what we knew about the game itself: It includes "denying" (which DotA successors like League of Legends have tried to eliminate), all the old heroes are along for the ride, and it generally plays just like the old DotA, though with much better graphics. Not shown in the videos are the game's extensive social features – that will apparently have to wait until we can get ourselves into the beta and check them all out.

  • Dota 2 beta registration now open

    by 
    Mike Schramm
    Mike Schramm
    08.16.2011

    Valve has posted information about "The International" Dota 2 tournament going on at Gamescom this week, but a bunch of news about lucky Gamescom attendees playing the game isn't nearly as exciting as, you know, playing the game yourself. Along with the tourney schedule, Valve has opened up beta registration to the public for Dota 2. To sign up, all you need to do is head over to the Dota 2 page, sign into Steam and then click "Get on the List" to join. Unfortunately, there's no information about just when the beta will be happening or even how players will be chosen to participate, but since there will likely be a lot of people watching the livestream from Gamescom this week, Valve is likely just grabbing names and Steam accounts of interested parties while it can. Here's hoping you get in and play – but not before we do.

  • Dota 2 Gamescom trailer ponders the nature of heroism [update]

    by 
    Jordan Mallory
    Jordan Mallory
    08.15.2011

    The International is right around the corner, and in order to get you hyped up for the global public debut of Dota 2, Valve has a question for you: "What does a hero truly need?" If you listen to the gorgeously animated wizard/wiseman in the trailer above, a hero's needs depend on their circumstances. Archers may need speed, warriors may need strength, and floaty lightning people obviously need floaty lightning. If you listen to the millions of people anxiously awaiting the start of Gamescom, however, the answer is "immediate, total and unending access to this game." Update: Proving once again that it's impossible to keep something this big under wraps, the deep, dark bowels of the internet have regurgitated these purported in-game screenshots. It's important to note that the veracity of these screens is still uncertain, and that we won't truly know how the game looks until later this week. For now though, let your feverish, detail-starved eyes feast.%Gallery-130669%

  • League of Legends Dominion preview: The squared circle

    by 
    Mike Schramm
    Mike Schramm
    08.04.2011

    League of Legends recently reached a total of 15 million registered players. Perhaps the most surprising thing is that all of those players have played their matches on just two different maps, one made specifically for Defense of the Ancients-style 5v5 play, and one made for 3v3 combat (there are a few other maps in the game, but they're used for training, not full game modes). That's about to change. Last week, Riot Games invited Joystiq over to its headquarters in Santa Monica, California, to see a brand new game mode for the online competitive title. It's coming along with what Senior Producer Travis George calls "the biggest update we've ever made for League of Legends," a new content release subtitled Dominion. Dominion is a brand new gametype and is especially notable because all of the games in the growing DotA (or MOBA) genre have basically used the same premise: two armies of minions fight with equal strength across a series of parallel lanes, and player champions fight minions and each other to gain ground and win the battle. Dominion, however, is a brand new set of rules, combining elements of the DotA genre with scoring, much more akin to EA's Battlefield games or Call of Duty's Domination mode.%Gallery-129944% p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; line-height: 14.0px; font: 11.0px 'Lucida Grande'; color: #141414}

  • Valve to host 'The International' at Gamescom, a million-dollar Dota 2 tournament

    by 
    Jordan Mallory
    Jordan Mallory
    08.01.2011

    Selling virtual hats must have ended up being a fairly lucrative business venture, as Valve announced today that it will use the upcoming Gamescom trade show to host "The International," a Dota 2 tournament with a million-dollar first-place prize. Let that sink in for a second. A million dollars. To put that in perspective, the first-place prize for Starcraft 2 at last weekend's Major League Gaming Pro Circuit was 5 percent of that at $50,000. According to Valve, "the 16 best Dota teams in the world" will compete in a "group stage, double elimination playoff format" competition over the duration of the show. The tournament will also serve as the controversial action-RTS' public debut, and what better way to get some attention than makin' it rain? When asked to comment, Gabe Newell paused briefly in quiet contemplation before eating a handful of real diamonds.

  • New Dota challenger Rise of Immortals goes into open beta

    by 
    Mike Schramm
    Mike Schramm
    07.05.2011

    Petroglyph Games' Rise of Immortals has entered into an open beta, meaning that you can now try out this new entry into the growing Defense of the Ancients-based (sometimes called Moba) genre for yourself. Register an account on the official site, download the game client and you're good to play. Winning, on the other hand, will probably take longer than that, as these games aren't known for their smooth learning curves, especially if you're not familiar with the premise. We got to see this one back at GDC, and played it during the closed beta period. The game does bring some innovations to the genre, including a player-level progression system and a map that's designed specifically for a three-person PvE experience. Unfortunately, the polish just isn't there yet, especially when compared to more established titles in the genre like the very popular League of Legends. But then again, that's what a beta's for, right? No word on how long the beta will last, but given that it was supposed to start even earlier this spring, you can guess it'll probably be around as long as it needs to be.

  • League of Legends shows off new champions, spectator mode at E3

    by 
    Mike Schramm
    Mike Schramm
    06.11.2011

    Riot Games' League of Legends is one of the biggest free-to-play titles around -- it started off as a spiritual successor to the old Defense of the Ancients mod, but has since grown, strictly by word of mouth and organic growth, up into its own industry. Riot hasn't actually announced player numbers for the title yet, but this is a huge game online, consistently landing in the top spots on Xfire and other services' most-played lists. If you've never played (and why not? It's free!), the basic structure of the game has you controlling a champion on a real-time strategy-style battleground, and Riot has been releasing one of these new champions every few weeks for quite a while now. In the game's booth at E3 last week, we got to hear about three of the upcoming new champions, as well as brand new feature to the game designed to get even more players involved: A spectator mode.

  • Blizzard Dota still on the way, has undergone 'some massive overhauls'

    by 
    Mike Schramm
    Mike Schramm
    05.31.2011

    Blizzard Dota, the Defense of the Ancients-style official mod that was shown off at last year's BlizzCon, is still a work in progress, according to lead producer Chris Sigaty. The other three mods shown last year were released a little while ago to the community, but the Dota mod, which pits all kinds of Blizzard franchise characters up against each other in a real-time battle, needed a little extra work, apparently. "We basically put it back up in the shop and did some massive overhauls to some things, which I'm not going to go into specific detail about," Sigaty told Joystiq at a press event last week. "But yeah, we are working on Blizzard Dota, and we do intend to launch it at or around the time of Heart of the Swarm, but the official details will be online later." Will the mod eventually require the upcoming Heart of the Swarm expansion to play? Sigaty's got nothing yet: "We're not even talking about the business level decision of it at this point." But rest assured that, somewhere on Blizzard's Irvine, CA campus, there are still developers fighting over who'd win in a fight, Thrall, Diablo, or Tychus Findlay.

  • Rise of Immortals preview: Potent Dota-bles

    by 
    Mike Schramm
    Mike Schramm
    03.10.2011

    The Defense of the Ancients mod for Warcraft 3 has spawned no less than four retail titles now (Heroes of Newerth, Demigod, League of Legends, and Valve's upcoming Dota 2), and Las Vegas' Petroglyph Games is throwing its hat into the ring with another, called Rise of Immortals. Petroglyph, which has its roots in EA's Westwood Studios and is also working on an MMORTS for Trion, showed the game to me at GDC last week and, while it's safe to say that the growing "MOBA" (multiplayer online battle arena) genre is probably well covered already, they are planning to put a few new twists and turns on the still-developing formula. The most central of these is more of an emphasis on PvE -- while League of Legends or Heroes of Newerth is centered around five players battling it out with five others online, Rise of Immortals plans to make playing versus the environment a viable goal, with levels that spawn monsters to fight and even award persistent items for you and your team. There are some other innovations, too, and Rise of Immortals seems like it will be an interesting experimental entry into this quickly evolving genre. %Gallery-118760%

  • Dota 2 FAQ has Icefrog talking AI bots, replays and more

    by 
    Mike Schramm
    Mike Schramm
    11.03.2010

    Icefrog himself has answered a set of frequently asked questions on Dota 2's official website, clarifying and detailing a few concerns players have had since the game's official announcement. Much of the questions revolve around players leaving games -- Valve has not only implemented an AI system to take over for missing players, but players will be able to have a "friend of similar skill level" jump in and take over if necessary, or simply jump into current games that are missing players. The bots will also be customizable, so if you want to play against an AI that tests a specific part of your game, like "denying, last hitting, and harassing," there will be specific configurations to challenge those. Replays are also mentioned -- players will be able to examine games in progress from all sorts of angles, watching charts and graphs in real time as the game goes on. There will also be "commentating and editing" features for replays, and the game will make extensive use of the Steam Cloud, keeping keyboard preferences, replay files and other settings available from any computer. Icefrog also says that there won't be any changes for the sake of change in the actual gameplay, and that he will continue development on the original Warcraft 3 mod "for as long as the community wants," but that Dota 2 "represents the long term future for the game." In that sense, Dota 2 sounds like a very direct translation of the original game, though Valve is sparing no expense in adding metagame features to make it a smoother experience for everyone.

  • Blizzard's Pardo: 'DOTA' belongs to community, not Valve

    by 
    Justin McElroy
    Justin McElroy
    10.25.2010

    Intra-industry sniping is, as any commenter will tell you, the fuel that powers the engine of gaming blogs. Imagine our disappointment, then, upon seeing Blizzard's design VP Rob Pardo being completely reasonable when he explained to Eurogamer why he thought Valve trademarking the word "DOTA" was a misstep. "DOTA" is, of course, short for "Defense of the Ancients," a WarCraft III variant created by the game's fan community. Valve recently announced it was working on a sequel to the mod, prompting them to file a trademark for the acronym (but not the full title) earlier this year."To us, that means that you're really taking it away from the Blizzard and Warcraft III community and that just doesn't seem the right thing to do. Valve is usually so pro mod community. It's such a community company that it just seems like a really strange move to us... I really don't understand why [they would do it], to be honest." Pardo's sentiment echoes that of two of the original mod's designers, Steve "Pendragon" Mescon and Steve "Guinsoo" Feak, who spoke out against the trademark in August. Blizzard, for its part, is clearly undeterred by Valve's claim, as evidenced by the fact that it's currently fashioning a StarCraft II mod called "Blizzard Dota."

  • StarCraft 2 mods preview: ParodyCraft

    by 
    Mike Schramm
    Mike Schramm
    10.24.2010

    Blizzard announced that it will be continuing to support StarCraft 2 and its community with the release of four developer-created mod maps. All four of the maps were on display at BlizzCon 2010, and all but one are parodies of existing gameplay concepts. In creating these mods, StarCraft 2's developers said during a panel on Friday that they were aiming not only to show off what the game's editor can do, but to put really push its limits to see where they had work to do on it. I played all four of the mods, from the complex Left 2 Die to the silly-but-addictive Aiur Chef. All of them, along with their textures and assets, will be released inside the StarCraft 2 community for free, available to play by anyone who owns the game.

  • Dota 2 detailed, includes all 100+ characters and new social features

    by 
    Mike Schramm
    Mike Schramm
    10.13.2010

    Valve's newly announced Dota 2 will bring back all of the WarCraft 3 mod's hundred-plus heroes, and bring some new social features in as well. A writeup over at Game Informer says that Valve is updating its Steamworks system specifically for the game, and in addition to including in-game features like the ability to point out and recommend certain strategies and items for beginning players, veterans will get rewarded for helping outside of the game as well, by writing and editing strategy guides and tips. There will also be an in-game coaching system available with voice chat and screen sharing, all designed to help a wider audience adapt to the hardcore world of "action RTS" gameplay. As for gameplay, there will be still only one map to play on, though there will be different match types available, some added after launch. "Denying" is in -- DoTA remake League of Legends decided not to include the controversial mechanic in its gameplay, but Valve's version will let you kill your own creeps to prevent the enemy from getting XP. And AI bots will be available, but not for a full singleplayer experience, just to fill in when human players drop out or aren't around. Graphics will of course be updated -- GI says Valve has "a sizable art team" working on the game, and there are other design tweaks as well, like the environments getting the saturation tuned down so players can focus on the gameplay. Characters will have all new voicework, too, and not just toss out one-liners in certain situations, but sometimes even interact when they have a past with one of their teammates or opponents (we already know who one of those voices will be). And Valve promises the game will get the same community support as its other titles like Team Fortress 2, including possibly more hat-related shenanigans. It all sounds quite fun. Too bad we have to wait until 2011 to actually sit in Ventrilo Valve's own voice chat, and play Dota.

  • DotA developers voice concern over Valve's 'DOTA' trademark

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.16.2010

    A couple of the developers who helped evolve the popular Defense of the Ancients mod are concerned with Valve's recent DOTA trademark filing, as well as its implications for the future of the game. Steve "Pendragon" Mescon and Steve "Guinsoo" Feak, who helped with the creation of DotA Allstars and now work at Riot Games on the free-to-play DotA-inspired League of Legends, believe DotA should remain a "community-owned product that modders, independent developers and game fans can continue to modify and play as often as they'd like." Mescon said he understands why Valve would want to make a DotA-inspired game, but told Joystiq that he was "surprised that [Valve have] decided to try to trademark the DotA name, because it goes against what [he] and others believe DotA means to the community." He suggested that by trademarking the name, Valve is attempting to take ownership of the name and "exercising control over its future." Mescon believes the "DotA name should remain the property of the community at-large, as it always has." Despite these issues, Mescon said, "We are actually really interested to see what they can do with this genre because we are excited to see companies of Valve's caliber to enter the space that we've been working in for the last few years." We contacted Valve for comment on this piece, but as the company has yet to officially announce the game, we'll just have to continue following this story as it develops.

  • Valve files 'DOTA' trademark

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.11.2010

    A few days after voice actor Jon St. John (best known as Duke Nukem) tweeted about doing work on Valve's unannounced Defense of the Ancients, Superannuation has noted a trademark filed by the publisher with the US Patent and Trademark Office for "DOTA." We're following up with Valve again for an official response, but you know how this one goes. It's okay, Valve -- you can talk to us. There's no shame in working on DotA. We're okay with it, nobody is judging you -- we'll still give you bro hugs and use Steam even after you come out with it.

  • Duke Nukem voice actor recorded for Valve's 'Defense of the Ancients'

    by 
    Mike Schramm
    Mike Schramm
    08.06.2010

    We heard a while ago that Defense of the Ancients creator Icefrog had been hired by Valve to work on something that would make DotA fans excited, and now voiceover artist Jon St. John – better known as the voice of Duke Nukem – has tweeted that he visited Valve in Seattle to do some "recording for DotA." Interesting. There have been a few DotA-style games released already, including the popular League of Legends and Heroes of Newerth, but if Valve's collaboration with Icefrog is actually called Defense of the Ancients, it could be even closer to the classic game than any of the full-scale competitors. Of course, the original DotA was a WarCraft 3 mod based on an original StarCraft map, but with Valve on board, this would presumably be a standalone title with plenty of Icefrog insight. We've contacted Valve to see what's up and just how close that announcement might be, and we'll let you know if and when we hear back. [Thanks, Mark B.]

  • Heroes of Newerth free to play this week

    by 
    Justin McElroy
    Justin McElroy
    08.03.2010

    Maybe you're a fan of the developer behind Heroes of Newerth (S2 Games, creators of the Savage series) or "Defense of the Ancients," the Warcraft 3 mod that inspired it, but haven't tried it for yourself. Maybe you've been waiting for just the right nudge to push you out the plane door and send you plummeting into HoN's waiting arms. Consider this your shove: S2 is running a free-to-play event from now until Monday, August 9 and registration is live right here. Still clinging to the edge of the plane like an obstinate gremlin? We've got a little more persuasion for you in the form of an exclusive trailer after the break.

  • Preview: League of Legends, Season One

    by 
    Mike Schramm
    Mike Schramm
    06.20.2010

    Riot Games' League of Legends has been winning accolades and fans since it released last year for a few different reasons. It's a highly polished version of Defense of the Ancients, the company has supported the game with continuous updates and new content, and oh yeah -- it's a free-to-play title. Lately, Riot has been working on a major update they're calling "Season One," designed to make the game a little more compatible with competitive play, as well as implement some of the most requested features for the game. The update should be out within a few weeks, they told us, but on the floor of E3, we got to see some of the new tweaks in action. %Gallery-95725%