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  • League of Legends summer arena qualifiers kick off July 10th

    by 
    MJ Guthrie
    MJ Guthrie
    07.06.2012

    Some people are competitive in their gaming, and then there is competitive gaming. For League of Legends players, the competition can also have a huge payout. This summer, Major League Gaming will hold a LoL arena competition in New York City with a $10,000 reward for the winning team. Interested in showing off your mad skills? Then hurry and sign up; teams who want to compete in this live event must participate in the qualifying events that begin Tuesday, July 10th. The qualifier is split into NA and EU regions. Registration is $50 per team, and players can register only in their home region. The first-place team from each region will receive an all-expenses-paid trip to NYC to compete in the live arena event August 3rd through 5th. For a full schedule of the qualifying events, check out the announcement at MLG.

  • Jayce is coming to League of Legends with a transforming twist

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.04.2012

    It smashes, it flashes, and it makes Jayce a unique character in the League of Legends roster! It's the amazing Mercury Hammer or Mercury Cannon, the transforming weapon wielded by the aforementioned Jayce. Jayce is himself a character organized around a special dual-mode weapon kitted out for both ranged and melee carry roles. As a result, he has a broader range of potential builds and a need for a variable playstyle, one that makes full use of his multi-role talents. When using his weapon as a cannon, Jayce can create fields to accelerate allies and projectiles, deploy area-of-effect attacks, or hasten his attacks. He can then move into melee range and make use of localize area bursts, mana regeneration on his attacks, and increased armor. Moving in and out of range and switching between the roles is most advantageous, as he gains benefits for each switch between modes, meaning that expert Jayce players will need to be quick to adapt to a shifting situation. [Thanks to Dengar for the tip!]

  • The Soapbox: League of Legends is the new World of Warcraft

    by 
    Brendan Drain
    Brendan Drain
    07.03.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Every now and then, a game comes out of nowhere with such incredible financial success that it causes the games industry to completely lose perspective. All it takes is one game to start raking in the millions for developers, publishers and investors to stumble around with dollar signs in their eyes for years to come. Innovation grinds to a halt and everyone starts blindly copying whichever game just hit the jackpot. It's like some huge industry-wide superstition takes over and convinces people that if they do the same dance the same way, it'll rain again. World of Warcraft has consistently had this effect since shortly after its launch in 2004. To this day, several studios per year excitedly announce yet another fantasy MMO that lifts its entire feature set and every gameplay mechanic wholesale from World of Warcraft as if it were a model for automatic success. The same thing is happening again in online gaming today, not from MMOs but from MOBAs, a new genre based on the competitive gaming classic DotA. Developers are still chasing the massive money made by yet another hugely successful game, and this time it's League of Legends.

  • Guardians of Middle-earth brings MOBA to XBLA and PSN

    by 
    Mike Schramm
    Mike Schramm
    06.10.2012

    Monolith Productions has one of the most varied histories in video game development. The studio first cut its teeth on first-person shooters, finding a cult hit in the popular No One Lives Forever series. Then, it was a vast experiment with The Matrix Online, before coming back to shooters with the Fear and Condemned series of games. And now, the company's trying to reinvent itself yet again with two licensed downloadable titles for Warner Bros. Interactive Entertainment: first Gotham City Imposters from earlier this year, and now Guardians of Middle-earth.Guardians of Middle-earth is a weird one. It's a licensed Lord of The Rings title, starring characters from Tolkien's series. It's a MOBA game, similar to League of Legends or DOTA 2, featuring Tolkien's characters fighting it out across a battlefield full of AI-controlled troops. And it's a complicated, deep online multiplayer title, designed for competitive play."What's so weird about that?" you ask? It's being developed only for consoles.%Gallery-157247%

  • League of Legends accounts compromised

    by 
    Jef Reahard
    Jef Reahard
    06.09.2012

    Given League of Legends' immense popularity, we knew it was only a matter of time before a large-scale hacking attempt succeeded against Riot Games' MOBA juggernaut. The firm sent out an email this weekend notifying EU West and EU Nordic and East customers that their account details may have been compromised. PC Gamer reports that players' "email addresses, encrypted account passwords, and dates of birth have been leaked." Riot bigwigs Marc Merrill and Brandon Beck posted an apology on the EU West forums and implored users to change their login credentials, as "more than half of the passwords were simple enough to be at risk of easy cracking."

  • DOTA 2 is free to play, 'DOTA Store' open now and selling beta access

    by 
    JC Fletcher
    JC Fletcher
    05.31.2012

    Valve confirmed tonight that DOTA 2, its upcoming MOBA and guaranteed Basshunter reminder, will be free to play. But don't worry, you'll still spend plenty of money on it, as Valve simultaneously announced an in-game DOTA Store, which will sell items created both by Valve staff and by users in the Steam Workshop. The store will sell items, but not heroes – "We believe restricting player access to heroes could be destructive to game design, so it's something we plan to avoid," the team said on the official site.The store opened tonight, and offers a $39.99 "Early Access Bundle" of in-game items that also lets the buyer into the ongoing beta. It'll be free to play when the game officially launches this year, but you can buy access to it now. That's something to think about tonight.

  • The Lawbringer: Blizzard and Valve settle on DOTA

    by 
    Mathew McCurley
    Mathew McCurley
    05.18.2012

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, and esoteroic topics that slip through the cracks. One of the highest-profile disputes in the gaming industry has come to a settlement agreement. Blizzard has agreed that it will back off from Valve's use of the DOTA trademark for commercial use, while Blizzard retains noncommercial use of the term for modders, map creators, and the community revolving around the game. In addition to the commercial/non-commercial separation, Blizzard has officially changed the name of its upcoming Blizzard DOTA to Blizzard All-Stars, so expect a new branding push soon. At the end of the day, I am still bewildered as to why we're fighting over DOTA, an acronym and phrase that comes packed with baggage and various connotations. Back in 2010, Rob Pardo told Eurogamer essentially that trademarking DOTA was a slap in the face to the community that created the genre, and for a company that built a great deal of its success on mods, it seemed genuinely out of place for Valve. While everything is always about money, sometimes things are about money just a little less. With its own products announced using the DOTA name and former-DOTA developers having joined S2 Games and Riot Games to create Heroes of Newerth and League of Legends respectively, the MOBA genre is healthy.

  • Blizzard and Valve settle DOTA dispute, Blizzard DOTA officially Blizzard All-Stars

    by 
    Alex Ziebart
    Alex Ziebart
    05.11.2012

    Blizzard and Valve have been going back and forth about ownership of the DOTA title for awhile now. It's a complicated issue that's been summed up very well by Joystiq's JC Fletcher: "Which giant company has the rights to the fan-created, community-promoted word 'Dota?'" As of today, it turns out Valve has those rights. The two giant companies have amicably settled the issue amongst themselves. Valve will release its DOTA title as Dota 2, and Blizzard will release its as Blizzard All-Stars. Personally, I'm a bigger fan of All-Stars, anyway. It gives the name some real flavor and, as stated by Blizzard VP Rob Pardo, "ultimately better reflects the design of our game." Of course, regardless of the decisions made here, the fan community will inevitably continue calling this genre of games DOTA or some variation thereof. If you care to read the full press release regarding this agreement, hop behind the cut below.

  • Blizzard renames Blizzard DotA to Blizzard All-Stars

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.11.2012

    What's in a name? Quite a lot, as it turns out. A name alone was enough to send Blizzard and Valve to man the lawyer cannons over two upcoming games, DOTA 2 from Valve and Blizzard DOTA from Blizzard. The companies have reached an agreement, however, which includes Blizzard renaming its game to Blizzard All-Stars while retaining use of the "dota" name for noncommercial use in the fan community. Valve retains the commercial use of the name. It sounds like a little matter until you remember that Warcraft III was the source of the map that spawned this game type, leading to both companies developing competing versions of a sequel. Blizzard All-Stars currently has no release date, while DOTA 2 is due out sometime next year and is currently in beta testing. Luckily, the terminology is only being changed on the corporate side, meaning players are free to continue discussing the games as they would have anyway.

  • Blizzard and Valve settle DOTA argument, Blizzard DOTA is now Blizzard All-Stars

    by 
    Mike Schramm
    Mike Schramm
    05.11.2012

    Blizzard has dropped a short-and-sweet press release (reprinted below) informing us that it has landed on a "mutual agreement" with Valve regarding the contested "DOTA" trademark. DOTA, of course, stands for "Defense of the Ancients," which is a fanmade map and mode for Blizzard's Warcraft 3, originally based on a Starcraft map. Developer "IceFrog," who's overseen the DOTA map since 2005, has gone to work for Valve on DOTA 2, while Blizzard has been working on its official variation of the game, previously called Blizzard DOTA.The mutual agreement means that Valve will get the rights to use the "DOTA" trademark commercially, so DOTA 2's name won't change. Blizzard reserves the right for fans to use the trademark noncommercially, but will give up the DOTA name for its official variant. That game will instead be called Blizzard All-Stars, "which ultimately better reflects the design of our game," said Blizzard executive VP Rob Pardo. "We look forward to going into more detail on that at a later date."Valve's Gabe Newell also gave comment, saying that Valve is "pleased that we could come to an agreement with Blizzard without drawing things out in a way that would benefit no one." Blizzard All-Stars doesn't have a release date yet, and DOTA 2 is due out next year.

  • League of Legends mastery point exploit fixed, banhammer incoming

    by 
    Matt Daniel
    Matt Daniel
    05.07.2012

    We all know that League of Legends breeds a fairly competitive community, but unfortunately there are players out there who don't let little things like rules and common decency get in the way of their desire to win. A number of such players were recently found to be taking advantage of an exploit that allowed them to place more mastery points in a given talent than they would legally be able to, thereby giving them an incredibly unfair advantage. Riot Games' Lead Community Manager, Tamat, stopped by the forums today to let everyone know that "that's bull****" and that it's not going to be tolerated. The post goes on to state that a fix for the exploit has been implemented, and the studio is about to lay the smack down on the guilty parties. Tamat says that the studio has "comprehensive logs and data" that have been used to identify the players who used the exploit. Riot is "going to be taking firm action against their accounts." May all the exploiters meet a swift and terrible demise at the hands of Riot's banhammer. For the full details on the matter, head on over to the official post on the League of Legends forums.

  • League of Legends runs Make-A-Wish charity campaign

    by 
    Brendan Drain
    Brendan Drain
    05.06.2012

    The Make-A-Wish foundation is a charity that helps make seriously ill children's dreams come true. Several months ago, Riot Games worked with the foundation to bring 17-year-old League of Legends fan and cancer sufferer Joe up to the studio where his favourite game is made. Riot was so inspired by Joe's visit that developers decided to give back to the Make-A-Wish in any way they could to make more children's dreams come true. Following on from the success of community donations to the Red Cross during Japan's earthquake and tsunami, this week Riot announced a new donation drive in support of the Make-A-Wish foundation. "From now, May 4, until 10:30 a.m. PT on May 18, 2012, Riot Games will donate 100 percent of the RP sale price for Joe's favorite champion, Jax, and his Jaximus skin to Make-A-Wish. To make it easier to help, we'll also be lowering the price of both the champion and skin by 50% during this period."

  • Red 5 Studios CEO denounces consoles and publishers

    by 
    Justin Olivetti
    Justin Olivetti
    05.03.2012

    "Who needs publishers any more? I certainly don't. I couldn't care less about them at this stage," said Red 5 Studios CEO Mark Kern. In a candid interview with Eurogamer, Kern ripped into both consoles and publisher-led models as relics on their way out the door. Kern said that the pressure that publishers put on studios are death to the industry, resulting in either "an indie game or... a massive AAA, IP-backed sequel with derivative gameplay." He thinks that there's no middle ground, and it disturbs him how many studios fire staff right after a game launches. Instead, the man behind Firefall believes that the free-to-play model puts the power back in the hands of the developers who then can concentrate on making games without having to kowtow to the publishers and distributors. "Look at Riot Games and League of Legends. They have more users than World of Warcraft does. That's crazy. And they don't have a publisher," Kern said. Citing the expense and sluggish reaction of console development, Kern also predicts that mobile and PC gaming are on their way to take over the field. "Something has to change," he concludes. "Consoles, I believe, are dead."

  • League of Legends' World Championship is worth a cool three million bucks

    by 
    Matt Daniel
    Matt Daniel
    05.01.2012

    League of Legends' hold on the e-sports community appears to be going strong, especially if we're judging based on the sheer size of the prize pool up for grabs in this season's World Championships. How much money will players be competing for this time around? Something to the tune of three million bucks. The folks over at PC Gamer got the opportunity to sit down with Riot Games' Vice President of e-sports, Dustin Beck, to have a chat about the upcoming League of Legends World Championships and the competitive gaming scene as a whole. The interview includes some insight into the game's success in the e-sports circuit as well as some discussion on the various teams and strategies we can expect to see on the tournament level at this year's championships. For all of the sweet, juicy information, just head on over and check out the full article.

  • League of Legends adds spectator mode, tweaks champions

    by 
    Jef Reahard
    Jef Reahard
    04.30.2012

    Riot has released a couple of new videos detailing some changes incoming with League of Legends' next patch. First up is a five-minute clip that walks through the thought process behind changes like magic resists per level, adjustments to the Master Yi and Ryze champions, and tweaks to various ability power items. The second video is all about spectator mode. There are a number of ways to spectate on both your friends' matches and those of high-skill featured players. There's also a three-minute delay on the proceedings, so would-be cheaters are out of luck. Jump past the break to see all of spectator mode's features as well as more on the Varus patch changes. [Source: Riot Games press release]

  • League of Legends announces full release of Spectator Mode

    by 
    Matt Daniel
    Matt Daniel
    04.27.2012

    League of Legends players, go make some popcorn and grab a drink because the game's spectator mode is almost ready to go into full release. After the game's next patch, players will be able to spectate League of Legends games in a variety of ways, and they can enhance the experience using a number of nifty features. If you just wanna watch your friend's game and see how he does, no problem. All friends' games will be watchable just by right-clicking their names on your friends list. There's a three-minute delay on the playback, though, so don't try any tricky business. If you're jonesin' for some high-level play, the featured games menu will let you watch the games being played by top-ranked League players around the world. If you wanna analyze their matches, you can rewind, slow down, and fast forward previous footage, allowing you to scrutinize every gank in excruciating detail. Riot Games was nice enough to put together some footage of the new feature in action, as well, so you can check that out right here for the full details. [Source: Riot Games press release]

  • Minecraft spawns yet another epic game within a game: DOTA

    by 
    Jessica Conditt
    Jessica Conditt
    04.13.2012

    Sometimes a game launches and players say, "Wow, this game has everything. I couldn't ask for more." Other times they say, "Wow, this game has nothing. I'm going to make everything in this game, even other games. I couldn't ask for more." This is an example of the latter.

  • Buffs coming for League of Legends' Kayle, Teemo and more

    by 
    Brendan Drain
    Brendan Drain
    04.08.2012

    It's been a long time coming, but a major buff patch is about to hit League of Legends. The patch that will introduce new champion Hecarim comes with a whole host of balance changes to other champions and gameplay mechanics. Kayle's Divine Blessing is being improved to provide a much bigger heal and haste buff at the cost of more mana, making her more a effective support or carry without imbalancing lane sustainability. Teemo is getting some much-needed buffs along with a major bug fix that should increase his damage output significantly. The bug was responsible for Teemo's damage output's dropping after level 6 or so and not scaling properly with attack speed. After talking to players and running some numbers, Riot Games discovered that offensive rune pages were always inferior to just stacking magic resistance. Flat magic resistance runes are being nerfed, while flat magic penetration and ability power runes are getting buffed. The biggest change coming in the patch is a tweak to the experience given out for killing enemy champions. To prevent games from quickly snowballing out of control, Riot is increasing the experience gained by killing players who out-level you and is decreasing the reward earned by killing lowbies. This should let losing teams get back in the game if they can win several teamfights. Skip past the cut to watch the full Hecarim patch preview video!

  • PAX East 2012: Hands-on with Hi-Rez's new MOBA, SMITE

    by 
    Matt Daniel
    Matt Daniel
    04.06.2012

    Move over, MOBAs -- there's a new kid in town. As PAX East 2012 rocks onward, Hi-Rez Studios is flaunting its newest upcoming title, the action-game-inspired MOBA SMITE. Today I got the opportunity to sit down with the game and get my face ground into the floor by the myriad more-experienced players with whom I played. But regardless of my utter incompetence, I still got some hands-on time with the title, so indulge me for a moment and let me tell you about it. The basic layout of the game will be quite familiar to any MOBA player. It sticks to the tried-and-true formula set forth by Defense of the Ancients in almost every possible way. There are three lanes, each lined with a number of defensive towers, and the ultimate objective is to work in tandem with your teammates and allied NPC creeps with the goal of pushing through the towers and destroying the enemy's giant minotaur. Wait, what?

  • League of Legends IPL swings into Sin City

    by 
    Justin Olivetti
    Justin Olivetti
    04.06.2012

    Las Vegas is welcoming League of Legends players with open arms as the best of the best compete in the next step of the Challenger Circuit: IPL 4. With $5 million on the line for the season, you can bet that League of Legends players are doing anything and everything they can to get a piece of that action. IPL 4 is taking place from today through Sunday at the Cosmopolitan Hotel in Sin City. Over the weekend, eight teams will compete for rankings and a $50,000 pot. The challengers are Team Dignitas, EpikGamer, Counter Logic Gaming, Team Solomid, v8 eSports, Against All Authority, Monomatic eSports, and Curse Gaming. Riot Games says there are still IPL 4 tickets available for those who want to attend in person. For those who can't, there's always the official IPL YouTube channel for long-distance spectating.