drop-rates

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  • Destiny dev: DLC mistakes won't be repeated

    by 
    Mike Suszek
    Mike Suszek
    01.26.2015

    Destiny designer Luke Smith recently addressed concerns over Bungie's future updates for the game. Namely, Smith said "the mistakes [Bungie] made with the DLC1 reward economy will not be repeated," in a NeoGAF thread, admitting the developer's previous attempts at expanding the first-person shooter with add-on content resulted in a few problems for players. Smith claims the developer will avoid mistakes such as "vendor gear invalidating the effort of [Vault of Glass] Raiders" and exotic gear upgrades resulting in a talent reset. "Our philosophy about rewards/loot continue to evolve as we see how players play and react," Smith wrote. He noted that item drop rates appear to be "much improved" in the Crota's End DLC compared to Vault of Glass, and that Bungie plans to "improve acquisition stories and frequency" as well as "lessen the grind and get players to the fun parts of their arsenal faster." It issued a hot fix for Destiny in December to boost the drop rates for the Crota's End raid mission. [Image: Activision]

  • WildStar to make character upgrades easier

    by 
    Justin Olivetti
    Justin Olivetti
    08.26.2014

    The WildStar devs claim that they are listening to players' concerns over the infrequency of AMP upgrades and ability tier unlocks, which is why the team is planning to roll out several improvements to these drop rates in an upcoming patch. "For the uninitiated, players earn AMP power points and ability tier unlocks naturally through leveling up in WildStar," the team posted. "Special items can be found throughout the game however that further boost your character's AMP points and ability tier unlocks. These items, based on our data and from feedback from players, simply do not drop enough." Players will see a drop rate increase from level 50 creatures and PvP victory bags. On top of those, the team is putting in one-shot items from endgame reputation vendors, the prestige vendor, gold medal veteran dungeon rewards, and at path levels 15 and 30.

  • Final Fantasy XI celebrates 11 years 11 ways

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.11.2013

    Final Fantasy XI is 11 years old this year (11 years and six months at this point, but that's nitpicking). So it seems appropriate that the title is kicking off a big anniversary event on November 11th. Except that it's really kicking off not one big anniversary event but 11 smaller ones. You see the theme at work. Whether you've been around for all 11 years or just 11 days, there's plenty of rewards available for everyone. Seal drop rates are improved for all characters in a party during the anniversary timeframe, as are are double synthesis skill increase rates and several seal-based battlefield rewards. Players will also earn double experience, doubled Salvage drops, doubled Monstrosity experience, doubled Shining Stars in Mog Gardens... the list goes on. Almost anything you choose to do between now and November 25th will see a significant boost, so take a look at the full list of bonuses and get ready to enjoy 11 bonuses for the next 14 days. (They can't all line up perfectly.)

  • Breakfast Topic: Do you contribute to your favorite WoW database site?

    by 
    Adam Koebel
    Adam Koebel
    10.02.2013

    You know that site you use every day to learn about quests and where things drop? All of that data -- who drops what, the percentages, the map locations -- comes from players who take the time to collect it and contribute. The more people who contribute, the more accurate the data. These lightweight addons collect the pertinent information in the background and upload when you exit the game. The Wowhead Client will let you collect data for Wowhead and upload it at your convenience The WoWDB Profiler addon works in conjunction with the Curse Client to contribute to WoWDB %Poll-84874%

  • Should green fire be prestigious?

    by 
    Megan O'Neill
    Megan O'Neill
    01.21.2013

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill wishes the mages would stop sending out the bad voodoo vibes to everything she owns so she can buy new fun things for her birthday instead of old replacements. There's plenty to look for through the datamining, but the question on everyone's mind is, "How do I start the questline?" Trust me, when someone finds out, I'm sure the internet will explode about it. It'll probably be on a Monday, during my other job's hours, and right after this column posts, knowing my luck. But before I get into an all-out walkthrough of the questline, I want to discuss one thing: does green fire have to be exclusive? Is exclusivity required for meaningfulness?

  • Fallen Earth's newest patch aimed at improving a life of crafting

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.30.2011

    Crafting has always been one of the major elements of Fallen Earth, and with good cause, really: you're in a post-apocalyptic wasteland and you can't just buy all your supplies down at the S-Mart. But that doesn't mean crafting is all roses and happy thoughts; some items are far rarer than necessary and others present in useless abundance. It's ripe for some revisions, and that's exactly what the game's newest patch, set for release on October 4th, is meant to address. Several recipes have been streamlined, with unnecessary parts removed from the equation to make a crafter's life easier. At the same time, craftable items are being removed from merchant inventories, encouraging players to seek out other players or assemble the items themselves. If you're feeling a bit leery of the changes, though, fret not -- you still have a couple of days left to stock up on materials.

  • Cabal readies Episode VI: Legacy of Darkness expansion

    by 
    Jef Reahard
    Jef Reahard
    06.24.2011

    Summer's heating up for denizens of Nevareth (that's the world of Cabal Online, if you're scoring at home), and the free-to-play MMO's Legacy of Darkness expansion looks to add a fair bit of the content to the game very shortly. The Episode VI update "throws a series of challenging encounters at players of all levels including outdoor bosses, a dungeon point system, a revamped upgrading system, and a brand new time-based instance [called] Maquinas Outpost," according to a new press release. The new dungeon boasts some slick rewards too, not the least of which is the drool-inducing Drei Frame armor set. Episode VI: Legacy of Darkness also boasts its share of smaller gameplay tweaks, chief among them improved drop rates, new customization items, new pets, and increased success rates on rune crafting. While we can't give you a definitive release date as of yet, we can tell you to head to the official Cabal website for further details.

  • Wings Over Atreia: This is only a test...

    by 
    MJ Guthrie
    MJ Guthrie
    05.23.2011

    BEEEEP! The message you are about to hear is from your local public test server. This is only a test. Had this been an actual server, your XP would have been sliced, your loot drops diced, and your AP slashed. In the event of an actual server, the message you would receive would assure you that your characters would be safe from wipes and safer from bugs and glitches. This is the Aion PTS. Remember, this is only a test... server. BEEEEP! Public test servers. Just three small words. What thoughts and feelings do these words invoke in MMO gamers? Much like the words "open beta," PTS seems to represent more of a sneak-peek playground for upcoming gaming goodness instead of a place to test and tweak said upcoming features before they go live. Come on, let's admit it: In an age when the philosophy of instant gratification seduces new acolytes by the hour, who can truly deny that desire to see all that is new and shiny? Who doesn't want to take a stroll through new instances, test out new weapons, and try on new gear? New equals exciting. And we test-drive cars, so why not games? And if we test-drive games, then why not game patches? With this in mind, I think it would not be far-fetched to believe that Daevas flocked to New Atreia (as I have dubbed it, seeing as this world certainly could not be confused with the Atreia I already know) when NCsoft opened Aion's test server to the public on May 12th. After all, many players are eagerly anticipating the features offered in the 2.5 patch. So in order to bring you a taste of what's to come, yours truly ventured forth onto the realm of the PTS. What I found was exciting, fun... and a bit surprising. Vicariously live the crazy whirlwind life of a PTSian after the break.

  • Wings Over Atreia: Drop -n- shop

    by 
    MJ Guthrie
    MJ Guthrie
    05.09.2011

    Hot topic! Hot topic! Fresh outta the community oven! In a much-hyped announcement a while back, NCsoft proclaimed that drop rates in Aion were being significantly increased in the 2.1 patch. The company even employed a certain wide-eyed Shugo named Victor to outline his experiments and prove that drops now rained from the skies. For a while, there was much rejoicing in the lands of Atreia. *cue Monty Python soundtrack* Oh, there were some naysayers who cried that an end to the economy as we knew it was at hand (not totally incorrect), but for the most part, Elyos and Asmodians alike flocked back to Aion with the promise of more wealth and gold loot. I even found that my bags could not hold everything that dropped during Taloc's Hollow runs, forcing me to to delete items in order to pick more up. Alas -- that was then, and this is now. The pendulum has quietly swung back the other way to the what-exactly-does-a-loot-drop-look-like side. From personal experience, I can attest that getting drops now is about like pulling Stormwing's teeth... with only your bare hands and maybe some dental floss. The change is obvious, so why all the hush-hush? Currently it feels like a classic bait and switch: Market an enticing feature loudly to get players then remove it with equal secrecy and stealth. And to top that off, there are murmurs that the devs plan to implement changes that put a halt to the popular selling of loot rights. Aw, don't kick us while we are down! Make sure you aren't on cool-down and zone past the cut to explore this bane of many a Daeva's life (drop rates) as well as the practice of selling loot rights within Aion.

  • R.O.H.A.N.: Blood Feud looks toward Hero expansion with new Divinity server

    by 
    Jef Reahard
    Jef Reahard
    05.04.2011

    YNK Interactive has formally announced the introduction of Divinity, a new server for its R.O.H.A.N.: Blood Feud free-to-play fantasy MMORPG. The release marks the first step toward the forthcoming Hero expansion, and new players will find that the Divinity server provides several perks designed to help those new to R.O.H.A.N. get acclimated in a hurry. All characters created during Divinity's first month will receive a starter package containing XP bonus items, a styling ticket, and a +5 stat costume. R.O.H.A.N. will also be featuring numerous drop rate and bonus XP events in the coming weeks to prepare for the expansion. "Divinity is just the start of a new beginning with R.O.H.A.N. this year. We're thrilled on the release of the new server update, as it sets the foundation for the many events and exciting game content to come," says YNK's Derrick Lee.

  • Final Fantasy XI talks drop rates and fishing woes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.04.2011

    Drops in any MMO are sometimes a frustrating business. You can kill an enemy for its head, a clearly visible part of its body, and yet no head is dropped when it dies. You can kill a boss dozens of times before you finally get its weapon, even though that weapon is visible each time. And in Final Fantasy XI, you can fight an Ironclad Triturator without getting any sort of iron plates, despite the fact that he's both visually and eponymously covered in them. But as the latest round of questions and answers states, that's a temporary problem -- the February mini-version update will fix this oddity. That's not the only change forthcoming, naturally, and one of the other issues addressed is the sometimes frustrating art of fishing. Rusty equipment is going to stop eating up the potentially expensive bait in the February update, and directions for fishing will be changed to provide more useful information for players. Take a look at the full rundown for more information about what's coming with Final Fantasy XI's upcoming mini-patch, with promises of a more comprehensive schedule in the near future.

  • Fallen Earth state of the game letter previews economic fixes, new content

    by 
    Jef Reahard
    Jef Reahard
    01.05.2011

    Another year dawns fresh on the wasteland, and Icarus senior game designer Marie Croall checks in on the official forums for Fallen Earth's latest State of the Game update. 2011 looks to be an exciting year for fans of new stuff, as the game will see a combat revamp, new high-level group content, and of course the new Sector 4 portions of the map. Icarus plans to release Sector 4 across four counties with the first one, Alpha, raising the level cap by five and bringing new gear, mutations, recipes, and abilities to the game. Look for it to debut on the live server in the second quarter of 2011. Why the delay? Croall explains that the team needed to address balance issues prior to rolling out new content. "There were several areas of combat that we needed to adjust before we could properly design encounters and instances as we moved forward. Additionally, our art team has been taking these past few months to make huge improvements that are necessary for the gameplay, story and setting. As important as it is to us to get the new content out, it's more important to get it out right," she says. Croall's letter also clues us in to the next patch, currently scheduled for February. In addition to skill and mutation balancing, the update will feature the new scavenger boss system (with new bosses and encounter areas) as well as the team's first crack at a round of economic fixes. Icarus is taking some of the concerns raised about Fallen Earth's economy to heart and is going to be addressing everything from supply and demand to drop rates, trading concerns, and general crafting fixes. "A thriving player driven economy should be a central part of our game and we're working very hard on getting it there," Croall writes.

  • NCsoft reveals juicy details on Aion 2.1, item drop rates substantially increased

    by 
    Jef Reahard
    Jef Reahard
    11.11.2010

    Aion is the lucky recipient of "the single biggest change ever implemented by NCsoft across its entire portfolio of games." Version 2.1 is hitting the Public Test Server (PTS) today, with a launch date for the live shards currently scheduled for November 17th. What's so special about 2.1, you're probably asking? In a nutshell, loot, and lots of it. More specifically, significantly increased drop rates are the order of the day. Now, we've heard the jokes as well. "Significant" means an increase from .01 to .02 percent, right? Wrong, as this time NCsoft means business. Aion's devs have offered up some specific statistics via press release, and you'll want to check out the tables after the cut for all the details. If you've spent much time in the lands of Atreia, you're probably familiar with Beshmundir's Temple and the named bosses contained therein that players often farm for loot. Over a period of 20 Perilous Path Temple runs, testers collected 138 total loot items. Of these, 121 were fabled quality (including wings), and 17 were eternal. Similarly, NCsoft testers cataloged 20 runs through the famed Dark Poeta dungeon, recording all loot items acquired from Spiritmaster Atmach to Brigade General Anuhart. A total of 68 fabled items dropped, which averages out to 3.4 per run. This was also sans the final boss, so the actual numbers will likely be higher. Finally, NCsoft is also gifting players with the new Aion Adventure Guide. According to the press release, the guide will "give players advice on where to find level-appropriate in-game content that will help with progression and reward them with items along the way. Crafted in-game messages and guides let players know where to go to find game content (quests, instances) that help progress them to the next level and give them hints on how to use new areas, such as the Abyss, and systems, such as Stigma Stones to their advantage." Don't forget to fly past the cut for a detailed breakdown of the Beshmundir Temple runs in table format.

  • Aion's 2.1 patch to increase drop rates

    by 
    Jef Reahard
    Jef Reahard
    10.06.2010

    NCsoft isn't resting on its winged laurels after last month's release of its Assault on Balaurea expansion. Aion's 2.1 patch is just around the corner, judging by its debut this week on the Korean test servers and the associated patch notes that have been posted to the North American PowerWiki. The update is brimming with the usual NPC, quest, and instance bug fixes, as well as a reduction on the prerequisites for the greater stigma quests. That said, the most interesting additions to the patch are the loot table tweaks. In a nutshell, it seems NCsoft is finally heeding the cries of players to do something about Aion's abyssmal loot drop rates. The patch notes indicate "greatly increased" drop rates on gear from instance and field bosses as well as regular mobs. There also appears to be an across-the-board hike in the drop rate of fluxes, skill manuals, and stigma stones. While this news might drive broker prices to new levels of ridiculousness over the next little while, Aion's economy will probably look a little different after 2.1 goes live and supply overtakes demand.

  • The Daily Grind: Bow to the RNG

    by 
    Justin Olivetti
    Justin Olivetti
    08.20.2010

    If you were ever pressed to come up with three letters that defined MMORPGs more than anything else (other than, y'know, "MMO"... or "RPG"), chances are you'd be dithering between "PUG" and "RNG." Man, we gamers like our acronyms, don't we? Just one more step toward that militaristic online state! The RNG -- random number generator -- is that tiny unseen subroutine that basically decides whether you're going to get phat lewts or not, whether you're going to hit a mob or miss, and whether the game will have downtime on the one day that week during which you have free to play. Some people swear fealty to the RNG, bowing to it above all. Some curse its very existence, for it has driven lesser people mad from its fickle nature. So when have you been royally worked over by the random number generator, even though statistically you should have succeeded long before? When did the RNG gods favor you by dropping a major blessing in your lap on the very first try? And what games are you certain have a mean-spirited RNG that try to do everything in its power to drive players insane?

  • [1.Local]: What alliances we have

    by 
    Lisa Poisso
    Lisa Poisso
    01.16.2010

    Reader comments -- ahh, yes, the juicy goodness following a meaty post. [1.Local] ducks past the swinging doors to see what readers have been chatting about in the back room over the past week. Tomorrow's the Big Day for one of WoW.com's own. Join us in congratulating Michael Gray and his bride Katherine on their marriage. It seems that this couple has been treading on geeky ground from the very start. Now, Michael has given us permission to share excerpts from the ceremony with the gang at [1.Local] here today. We've tucked in the wedding benediction at the end of this week's column ... Best wishes to the happy couple! And now, on to the week's comment highlights.

  • Drop chance probability

    by 
    Brian Wood
    Brian Wood
    01.13.2010

    Probability is a greatly misunderstood area of math that impacts most areas of WoW gameplay, but none so intensely debated as drop chances. You don't have to be a math expert to want to know how many times you need to kill a boss to have even odds of seeing that drop you're seeking. Unfortunately everyone seems to be saying something different about how probability works. If you hope to get the rare Deathcharger's Reins mount from Baron Rivendare for example, we know that it has a 1% drop chance. That means that every time you kill the Black Baron you have a 1% chance of getting the mount. 1% on the first kill, and 1% on the 100th kill. However, over the course of 100 kills, you have a much higher probability of getting the mount. But not 100%. Never 100%. Join me after the cut where we take a friendly and gentle look at understanding probability, and give you a cool tool to automatically calculate drop probabilities for you!

  • Progressive drop rates

    by 
    Eliah Hecht
    Eliah Hecht
    03.28.2009

    Jeff Kaplan has said some interesting things at this year's GDC (expect a full account from us soon). One of them concerned a new technology that debuted in Wrath of the Lich King which I, for one, had not heard of before: progressive drop rates for quest items. Pre-Wrath, if you're on a collection quest, whatever you're trying to collect will drop at a constant rate (35% was apparently the standard). Overall, this averages to a predictable amount of kills per quest. But probability being the way it is, it was altogether possible to have terrible luck and have to kill 100 foozles to get your four gizmos, or to have great luck and get your gizmos in only four kills. It was the bad streaks that the devs were particularly concerned about, as those are very memorable and never fun. In Wrath, according to Kaplan, drop rates for quest items are progressive - the more foozles you kill, the higher chance each one has to drop a gizmo. The standard quest item drop rate has been raised to 45%, and each kill you make raises that drop rate by some amount. Kaplan said that it can eventually reach 100%, at which point every kill would drop your item. This puts a hard cap on just how frustrating a collection quest can be. Seems like a smart idea to me. I hadn't really noticed Wrath collection quests being easier, but then, I wouldn't - I simply wouldn't have bad-luck streaks, the absence of which might not be easy to notice. [via Shacknews]

  • You may be a Love Fool after all

    by 
    Amanda Miller
    Amanda Miller
    02.25.2009

    If you played WoW at all during the Love is in the Air holiday event that ran in early February, then you surely heard the moaning about the meta achievement, Fool For Love, which grants the title, Love Fool. Whether you wanted to celebrate this month or not, anyone seeking to complete their long and strange trip and acquire the coveted Violet Proto-Drake, had to be a Fool For Love.One of the requirements was to complete the achievement, Be Mine, which had players running back to old world capital cities, dousing themselves in smelly concoctions, and begging the guards and citizens not to break their hearts. This gave us one chance per hour at obtaining the elusive Bag of Candies that would allow players ten chances to create, ideally, eight unique candies. The drop rate for the bag was so poor and the holiday so short that people begged Blizzard to improve their chances. While the drop rate for the bag was increased at the last minute, many people who put in a superb effort still did not acquire their title. Blizzard has since crunched the numbers, and some great news was handed down by Zarhym that should put everyone's mind at rest. While the Be Mine achievement is not being removed as a requirement for completion of the meta achievement, instead of needing all eight candies, you will only need to have obtained six!Not only that, but you won't have to wait until next year. As of patch 3.1, all you will need to do is login to be granted your achievement, as well as your title, as long as you had made at least six unique candies. Many players would still like to see that particular achievement removed from the meta entirely, but Blizzard stands firm that the point of What a Long, Strange Trip it's Been and its reward is to be something that only a dedicated few will earn each year. They aren't about to make it too easy.If you missed this requirement, will you be getting your title on patch day, or are you still feeling disgruntled?

  • CoX: Player ingenuity identifies bizarre drops bug

    by 
    Adrian Bott
    Adrian Bott
    05.22.2008

    Farming often gets a bad rap in City of Heroes, but sometimes it does the game a major favor. For example, a player working the same map with the same enemies over and over is in a perfect position to notice when random events - the dropping of loot, for example - aren't as random as they should be.This was exactly the situation that a forum regular called KeepDistance encountered. Every time they ran a particular map, they would get exactly the same number of salvage and recipe drops, distributed exactly the same way. That's not supposed to happen.