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  • CCP Games to revitalize EVE Online's drug trade in Apocrypha expansion

    by 
    James Egan
    James Egan
    03.09.2009

    Exploration has long been a profession in EVE Online that really held a niche appeal to players. The exploration system has been a complex one, where one had to bookmark locations in space midwarp at specific points in a solar system, and burn through various types of probes (and time) to find something hidden. The game's Apocrypha expansion is very much focused on improving exploration. While we've heard a great deal about wormholes and 'true exploration' what's been less spoken of is that Apocrypha is an across-the-board revamp of exploration in EVE Online. These changes will, CCP hopes, revive the ailing booster trade in EVE. Boosters are drugs that enhance a pilot's performance. Despite the numerous benefits boosters can impart, they're also highly illegal and being caught with them in high security space can lead to hefty fines. The arcane complexity of creating boosters and then smuggling them into high security space have made drug production and smuggling activities that comparatively few of EVE's capsuleers get involved with. This also means that boosters, the higher-grade stuff, can be hard to get your hands on. Boosters are a dimension to the game that CCP Games is looking to improve, which should come as good news to the game's would-be drug dealers.

  • An insider's tips on drug smuggling in EVE Online

    by 
    James Egan
    James Egan
    11.05.2008

    Among the numerous professions available to players in EVE Online, there are few that seem as arcane to an outsider as engaging in the booster (drug) trade and smuggling. One of the newest EVE blogs out there -- part of the ever-growing Blog Pack -- is something quite different. "Paradise Engineering" is written by Uhr Ptrak, who is part of the Es and Whizz cartel of drug producers and smugglers in EVE. Paradise Engineering is a blog dedicated to giving readers some more exposure to this shady side of the game. "Many pilots may not even be aware of the vibrant black market in contraband in EVE... combat boosters get a hard rap from the larger EVE community, either scorned or unknown to many pilots. I thought I'd try to correct the record through a series of posts and guides on boosters and smuggling," Uhr Ptrak writes.

  • I'm in ur 'PlayStation game' ... smuggln Xtasees

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.15.2008

    Three would-be drug smugglers have been busted in Australia after a failed coup to take the "Emotion Engine" to new highs. Two Canadians, both 18, and a New Zealander, 20, have been charged with one count of importing and one count of attempted possession after a customs official at Sydney's international airport detected 3,400 ecstasy pills stuffed inside a PlayStation 3 "PlayStation game" and headed to the trio's home address. And here we thought the Cell processor was powered by seven "Synergistic Processing Elements" -- shows you how much we know!Update: One commenter notes that the container in question looks to be a PS2, a far cheaper mode of transportation! (The source only identifies the system as a "PlayStation game.")[Thanks, Schoolimangooli]

  • GTA Chinatown Wars drug-dealing minigame elicits 'fury' from UK drug support group

    by 
    Griffin McElroy
    Griffin McElroy
    09.28.2008

    Well, that certainly didn't take long. Along with Wednesday's revelation that Grand Theft Auto: Chinatown Wars would include a drug-dealing minigame came a potent tingling of our "controversy-sense" -- said tingle was justified Thursday by an article in the British tabloid The Sun, titled Fury Over Drug Deal Vid Game. In the article, Darren Gold, speaking on behalf of UK support group Drugsline, called out the title for its "glamorization" of drug-dealing and "substance misuse".In related, breaking news, Rockstar may thoroughly enjoy the game-selling hype that arises from this kind of controversy. More at eleven!

  • Outlaws of EVE Online: Masu'di Part 2

    by 
    James Egan
    James Egan
    09.24.2008

    How do you handle the inevitable conflicts with territorial alliances who likely have greater numbers and firepower?Most of the areas of space we need access to are claimed, with various levels of effectiveness, by large and powerful territorial alliances. We can not begin to match them with manpower, so we have to take a more cracks between the pavement route.In EVE a little good will can go a long way. So we will always try an open upfront approach first, and try and build a mutually beneficial relationship. Cheap boosters, resource and information sharing are all things we try and bring to the table.However, whether this is accepted or not, very much depends on the organisation involved, and their modus operandi. Some alliances in EVE develop because their leaders have good business sense, focus and strategy, they know what they want for the alliance, and know what they can offer in return. Other organisations build up from a pure quest for power. For these organisations trading and business can take away from this. They prefer to try and do everything in-house as this is perceived as a sign of strength. "We moved a number of agents into their alliance, who could help facilitate the acquisition of the resources we needed. They provided intel, allowing us to conduct our own covert resource gathering, while causing internal disruption where possible." In the latter scenario we have to take a more covert approach, for example one recent alliance, former resident of Fountain, was an alliance called Brutally Clever Empire. We had already moved into the booster production constellation earlier, taking advantage of the chaos there when Band of Brothers pulled out. Not being perceived as a threat by anyone else we were generally low down on the target list and left alone to get on with what we like doing best. When Brutally Clever Empire arrived and claimed the region as their own, they wanted exclusive control of all the region's resources, and allow their in-house booster producers to build up a monopoly on the Exile booster type. However, the stronger boosters need resources from other regions too. It's something which we could easily provide and they tried to negotiate with us over this, however they refused to let us continue our access to our former operational areas – something which we found unacceptable.Without going into too much detail, we moved a number of agents into their alliance, who could help facilitate the acquisition of the resources we needed. They provided intel, allowing us to conduct our own covert resource gathering, while causing internal disruption where possible. We also we hired some mercenaries for a couple of months to harass Brutally Clever Empire, but luckily for us they had made enemies of most of their neighbours. With few friends and allies, and being yet another alliance that puts the wagon before the horse, they quickly collapsed.

  • Outlaws of EVE Online: Masu'di

    by 
    James Egan
    James Egan
    09.24.2008

    Whether prowling low security space hunting for targets or fighting in massive fleet engagements, EVE Online's elite pilots -- called capsuleers -- stride like gods across galactic battle zones, as seen from the perspective of normal ship captains and crews. In this setting of New Eden, a capsuleer's neural interface with the ship allows his thoughts to regulate the vessel's performance; the will to survive coupled with fast reflexes equates to greater fortitude and speed in combat. Against conventional fleets, even a single capsuleer reigns supreme... but when faced with others of his caliber, or many of them, a capsuleer seeks every possible edge he can get. Some of EVE's pilots channel their resources into acquiring the most advanced technology, hoping to gain an advantage over their rivals. But others choose to invest in themselves through performance-enhancing drugs. These 'boosters' are outlawed in all secure regions of space, due to their powerful effects on a capsuleer's mind, and thus a magnified lethality of his ship. The demand for boosters is great, but so too are the costs. Boosters are contraband and risky to move in large quantities. Coupled with the arcane processes involved in creating these drugs, those in the know have formed cartels, whose booster production and smuggling operations form the underpinnings of New Eden's black market. The most pivotal figure in New Eden's booster trade is Masu'di, who heads the Hedonistic Imperative drug cartel through the corporate front of Es and Whizz. Their operations are largely hidden, as they dance around the power blocs of the largest capsuleer alliances, subtly influencing or corrupting those who hinder the narcotics trade. Their network operates between the cracks of New Eden's laws and systems, ensuring a steady flow of boosters into any corner of the galaxy where a capsuleer needs a fix.Massively recently spoke with Masu'di about the life of a drug kingpin in New Eden, and the inner workings of the black market in EVE.%Gallery-32364%

  • Carbon fiber Stiletto boat runs down baddies at 60 knots

    by 
    Darren Murph
    Darren Murph
    09.21.2008

    If you had any urge whatsoever to try to your hand at drug trafficking over water while these "weird" economic times sort themselves out, uh, you may want to reevaluate your options. The ever-so-stealthy Stiletto has come to life after tracking down a remarkably quick drug-running boat near Florida; the bad guys were cruising at 42 knots, but that comic book-esque thing you're undoubtedly peering at above can reach speeds of up to 60 knots. The double-M-shaped hull enables it to navigate in extraordinarily shallow waters without trouble, and a plethora of sensors and radars give it all the power it needs to track down goons. Oddly enough, it's having a somewhat difficult time finding a government agency to truly call home, but if it continues to keep the coke out of our seas, we'd say it'll win over some hearts soon enough.[Thanks, Laz]

  • A closer look at illegal drug manufacturing in EVE

    by 
    James Egan
    James Egan
    09.15.2008

    The freedom to pursue a life of crime or establish criminal enterprises in EVE Online is one of the more interesting aspects of the game. One of those paths a player can take is being a drug dealer. Perhaps the closest approximation to this aspect of EVE Online is the classic game DopeWars, although EVE brings this type of gameplay to a far more interactive level, with a real social aspect to the dealing side. However, these drugs -- known as "boosters" for how they augment certain abilities -- aren't simply bought from NPCs and then resold at a markup. Like virtually all of the items in EVE, boosters are manufactured by players with an industrial bent. The boosters are then ultimately distributed by those who enjoy smuggling and dealing. Kirith Kodachi established much of the basic info about boosters in his recent article for EVE Tribune, "EVE's Little Pick-Me-Ups." Now he's written a follow-up article that explains a bit about how these illicit substances are manufactured. In Kodachi's "Boosters Part 2: The Secrets of the Drug Cartels" he walks the reader through the complex stages of booster production, from gas cloud harvesting and reactions to the use of drug labs. Check out Kodachi's article for a look at what's involved with establishing yourself in EVE's illegal drug trade.

  • Bethesda: Fallout 3 to be 'identical' for Aussie, UK, US versions

    by 
    Ross Miller
    Ross Miller
    09.10.2008

    Bethesda's VP of public relations, Pete Hines, has confirmed with Edge Online that the US, UK and Australian versions of Fallout 3 will be "identical" to one another. A reference to the real-world drug Morphine has been removed, explains Hines, to abide with each country's ratings and classification boards, replaced with "Med-X."While "material promoting or encouraging proscribed drug use" has been replaced with more fictional drug references, Pete Hines tells Joystiq that "nothing else" has changed, including the over-the-top violence we've been enjoying in the screenshots. Full statement from Hines after the break.%Gallery-3507%

  • Drugs aren't bad in EVE, m'kay?

    by 
    James Egan
    James Egan
    09.02.2008

    One of the interesting features of EVE Online is that it has a drug trade in which players are actively engaged. Rather than merely being an illegal commodity, drugs -- called boosters -- enhance the performance of EVE's pilots, albeit with some potential side effects. To understand boosters though, we'll need to look into the game's setting a bit first. The thing to remember is that as a player, you're a capsuleer. You're not standing on the bridge of your ship barking orders at subordinates. Rather, you're floating inside a metallic capsule deep within your ship. Your mind is interfaced with the ship you pilot via neural implants, thus your vessel is an extension of your body and its senses; you regulate the ship's activities merely by thinking about them. Not all people in EVE's setting of New Eden have the raw potential to become a capsuleer, making your character one of the elite. However, when faced with others of your caliber in combat, every possible edge you can gain over rival capsuleers helps. That's where boosters come in... they're your edge. Boosters augment aspects of your mental processes and thus provide certain bonuses when piloting your ship.

  • GPS-equipped turtle runs into reefer farm, gets high-fives from police

    by 
    Darren Murph
    Darren Murph
    08.23.2008

    Though not quite as bad as toting the GPS module around with you, one particular marijuana farmer had to be mighty embarrassed / wondering what he ever did to deserve such bad luck when a GPS-equipped turtle meandered into his crop. As the story goes, a close friend of the police -- a box turtle with no fear of Big Brother -- just happened upon a pot stash on US park property. Clearly, Mr. Isiah Johnson (the culprit) was heavily stoned when choosing US land to farm his ganja, and now he's in custody until he's "extradited back DC to face drug charges." And you thought all you had to do was dodge those CCTV cameras...[Via TechDigest]

  • The 7 Deadly Sins of EVE Online

    by 
    James Egan
    James Egan
    08.15.2008

    EVE Online is by design a darker game than most other MMOs, which means certain actions unthinkable in other games are allowed in EVE's setting of New Eden. It's a game that rewards cunning and brutally punishes stupidity. Players can assume many roles in New Eden, but the villains in a story are often the most interesting. In EVE, you get to be one. While there are many wrongs a pilot in New Eden can commit, these are seven of the worst. Some players specialize in one of these 'sins,' while others manage to indulge in all seven. Come explore the darker side of EVE >> %Gallery-29722%

  • Speed kills

    by 
    James Egan
    James Egan
    07.27.2008

    EVE Online has evolved into a game where being fast and agile allows you to choose your fights, dictate range and thus control the course of the battle, disengage whenever you choose, and often move so quickly that you're largely unassailable. However, the era of the nano craze will soon be coming to a close, according to EVE Online developer CCP Nozh. His latest dev blog addresses the insane velocities achievable, even by previously lumbering battleships, with combinations of speed modules, rigs, pirate implants and performance-boosting drugs. (For those less familiar with EVE or its more deviant aspects, you can in fact use and sell drugs in the game.) CCP Nozh outlined the dev team's design goals in stemming the speed crisis:

  • Editorial compares gaming to heroin, teen pregnancy

    by 
    Kyle Orland
    Kyle Orland
    04.02.2008

    Giles Whittell hates video games. But more than that, the parent and writer for The Times of London says in an editorial today he hates being told that he should first try to understand video games and immerse himself in their world before judging them. Why? Because "it feels like being told to immerse myself in smack and teenage pregnancy before passing judgment on them." Smack and teenage pregnancy.Look, we're all for balance, and we understand Mr. Whittell's larger argument that time-sucking games can cause children to miss out on the wonders of the real world (though we tend to think Outside is overrated). But creating an equivalence by saying that "video games and heroin and teenage pregnancy are a colossal waste of time," is putting a little too fine a point on things.Kids on heroin tend to grow up to be junkies. Teenagers who get pregnant tend to become unfit parents, unprepared for the rigors of raising a child of their own. The millions of children who play video games, for the most part, end up becoming well-adjusted adults (Whittell even admits that the risk that violent video game will create a murderer is "statistically low-risk"). Just because they could all technically be called "wastes of time" doesn't mean they're equally bad, and even implying that they are strikes us as extremely irresponsible.

  • Overheard@GDC: crack and the mobile games business

    by 
    Ross Miller
    Ross Miller
    02.19.2008

    Not everyone is a fan of cell phone games and their development. Said an anonymous attendee at the Telltale party tonight, "Sure, mobile games are big business. Selling cocaine is big business, too. That doesn't make it respectable." It does add a new meaning to the term "Crackberry" (yeah, we're punny).

  • Video games better than drugs?

    by 
    Paul Miller
    Paul Miller
    01.03.2008

    This isn't the first time we've seen video games and VR in particular applied to medicine, but this is certainly the boldest claim we've heard yet. According some research done on chronic pain sufferers up at Simon Fraser University in Vancouver, Canada, test subjects who were playing VR games were more comfortable than participants who were on pain meds alone. That might sound like a no brainer, but the researchers are saying that video games apparently have the potential of providing a safe, partial alternative to addictive medicine, boring counseling and lame-sauce physical therapy. Sounds like a miracle cure, but who are we to argue with Canada's finest?[Via DailyTech]

  • Video games treat chronic pain better than drugs

    by 
    Eli Shayotovich
    Eli Shayotovich
    12.17.2007

    The last thing Merck or Pfizer want to hear is that their drugs aren't needed anymore. According to Diane Gromala, a Simon Fraser University (Vancouver, Canada) professor, that may just be the case. She bases her belief on the many experiments that consistently show people who suffer serious, chronic pain (which Gromala suffers from herself) often find more relief in virtual reality environments than drug-based treatments.According to a CanWest News Service article, Gromala is currently working with doctors to learn why subjects who are distracted in virtual reality worlds report less pain than those using drug-based pain therapy. She believes that controlling pain through computerized VR and biofeedback mediation gives people ways to express, control, and keep track of their pain that pills can't. Video games have been shown to help patients in drug addiction therapy, why not pain management as well?If her studies pan out to be true (we first learned about this story from the folks at FileFront) , it will most certainly help vidicate an industry that has otherwise been villified for everything from mass school shootings to creating a generation of slackers. A little bit of good PR for video games would be a nice change of pace.

  • Dad finds son smoking pot, attacks his weak point for massive damage

    by 
    Chris Greenhough
    Chris Greenhough
    12.10.2007

    When eBay seller k_lid found his fifteen-year-old son Isaac smoking marijuana on the patio with two of his "delinquent friends," he did what any respectable parent would do: he calmly removed his son's copy of Guitar Hero III: Legends of Rock from beneath the Christmas tree, and put it up for sale on eBay, complete with a lengthy description about why it was being auctioned.With the listing underway, all that was left to do was show the auction page to Isaac, who apparently "was not amused" by the sight of his number one Christmas present going on sale. Funny, that.But kudos to k_lid, we say. That's a pretty calculating, imaginative punishment, and there's nothing wrong with a bit of tough love. Didn't do us any harm. Apart from the panic attacks. And the nightmares. And the endless twitching.[Thanks, Chris!]

  • WoW Moviewatch: Drugs, my anti-World of Warcraft

    by 
    Mike Schramm
    Mike Schramm
    10.28.2007

    A simple premise done well. I can't say that I officially recommend drugs as an alternative to this game (or that I agree with the idea that doing drugs is better for you than raiding for epics every weekend), but I thought the joke here was done pretty well.And especially well for just some kids messing around. The sound, colors, and the music all worked, and while you can't fault those anti-drug PSAs for doing what they do, they do have a certain style to them that begs to be parodied.

  • CDEX's meth gun gets field tested

    by 
    Darren Murph
    Darren Murph
    10.03.2007

    Last summer, CDEX's meth gun was marginally more than a drawing board creation made real, but now the drug scanner is actually being used in field tests before it hits the production line later this year. Reportedly, the device is being tested in Arizona, and it seems as though the trials are going quite smoothly. It's also noted that future iterations could actually posses the ability to "test other drugs as well, even explosives," but the current flavor should eventually cost somewhere between $500 and $600, which is still a great deal cheaper than we had previously heard.[Via The Raw Feed]