dungeons-and-dragons-online

Latest

  • Massively's video preview of DDO Module 7

    by 
    Mike Schramm
    Mike Schramm
    05.27.2008

    In addition to our gigantic walkthrough of Dungeons and Dragons Online's upcoming content update, we also got the chance to get some exclusive video of the new content for you to check out. Above, you can see our run through the revamped content at Three Barrel Cove, a few fights in the new Subterrane instance, and a special preview at the end of one of the impressive raid bosses -- bad doggie!Keep an eye out for the awesome Monk ability of Abundant Leap as well -- you can see it right in the middle of the kobold battle on the coast. And right after that, there's a look at one of the two new enemy models in the content update: the Sahaguin, a fishpeople living in the pirate-themed area of Three Barrel Cove. Later, there's a look inside the Subterrane's Xoriat area (with beholders and other creeps), and finally, the Hound of Xoriat herself (with puppies in tow) makes a scary appearance.It was definitely a lot of fun to see what the DDO team has been up to lately, and DDO players will undoubtedly enjoy the free update of Module 7 on June 3rd. If this video piques your interest, be sure to see the entire walkthrough, right here on Massively.

  • Massively previews Dungeons & Dragons Online's Module 7

    by 
    Mike Schramm
    Mike Schramm
    05.27.2008

    Dungeons & Dragons Online continues to hold their own in a quickly-growing MMO world. When DDO first showed up as a licensed MMO of the grandaddy of roleplaying games, their main goal was just to meet expectations -- so many people have been a fan of the pen-and-paper game for so long that putting it into MMO form was no easy task. But since release, the DDO team has made improvement after improvement, and added so much content to the game that it's moved beyond the license to stand on its own as a very singular kind of MMO.Massively got a chance to sit down with the team and take a look at the latest update, Module 7, due out on June 3, and currently in public testing. In addition to some extended playtime with the new Monk class, we got to see updates to the lower level Three Barrel Cove area, a shrine to recently passed-on D&D creator Gary Gygax, and the new raid area under the destroyed Marketplace tent, as well as a few new monsters and raid bosses that can be found down there.To start your tour through Module 7, just roll a d20 and click on through. To jump to any section of the walkthrough (including directly to our exclusive video preview, if that's what you're looking for), hit the links after the break.%Gallery-23551%

  • Learn how to be a Monk from the Dungeons and Dragons Online masters

    by 
    Michael Zenke
    Michael Zenke
    05.26.2008

    Tomorrow on the Dungeons and Dragons Online test server (otherwise known as Risia) masters of the ancient martial arts will be forming sparring parties in the taverns of Stormreach. As a kickoff to "Monk Week" and a preview of the upcoming Module 7 release for the game, players can hop into test for an old fashioned kung-fu brawl or two. These locations will be playing host to the ancient Masters: The Wayward Lobster, located in the Harbor The Hammersmith Inn, located in the House Deneith ward The Open Palm, located in the House Jorasco ward The Phoenix Tavern, located in the Marketplace Interested players can head there to form parties and try out their new abilities against each other in head-to-head PvP action. Commemorative headgear will be handed out by the GM participants, who will also be forming sparring teams. Make sure to get there early to avoid the rush. Instructions for getting onto Risia are avaiable on the official DDO site.

  • ION 08: Taking an MMO community from pre-launch to live, page 2

    by 
    Kyle Horner
    Kyle Horner
    05.16.2008

    Onto everyones favorite topic: "Fuckwads!" They're usually absolutely negative, but can they be converted?Katie says, "You can convert them!" She's rather optimistic as her URU Live experiences have taught her that anyone genuinely interested in a game can be turned to the light side. Apparently back in Katie's URU Live days there were three guys who "vehemently" disagreed with each other, but did agree that the game was broken. These three guys had an incredibly impressive discussion in a thread, so Katie invited them all into a chat room one day. She told them how impressed she was with their ability to articulate their complaints and issues. So she asked, "Do you want to be moderators?" and they agreed! In the end these three players ended up being huge advocates of URU Live. Two of them even did some tech support for the game.Identifying what a person is trying to accomplish through their behavior is also key, says Victor. Some of these people are just trying to get some attention unfortunately. Time can be wasted on the wrong people, so being able to locate and invest in people who can be brought over from the completely negative is an important skill.Meghan brings up the ones who are hopeless. There was a poster in the Lord of the Rings Online forums (a LotRO Scholar) who took great pleasure in beating people with his intellectual epee. This person eventually had to be banned, but since he'd developed a niche group around him he did take some people with him. However, it truly was the best choice for the community.If they're not a true "fuckwad" who's just trying to beat people with their intellectual epee then give them an NDA and beta access, says Craig. Letting them see the game -- and try the game -- for itself can alleviate many fears.How do you balance the smaller fansites with the big PR-fueled media outlets?"It's hard." laments Katie. Meghan chimes in with agreement, "I love the grass roots." she continues, "they're the people supporting you for basically nothing." They do it purely out of love and passion. "You can't not appreciate that." admits a solemn Meghan. Still, the truth is that developers need marketing and PR. "Sometimes you want to give the smaller sites screenshots, but you just don't have them." It's a tough place to be.Something that Craig points out is that simply showing up letting small sites know that, "Hey, you guys rock!" is all the validation most of them need. It's easy and very important.Katie mentions that she filters the smaller sites through her by taking their questions and answering some of them to the best of her ability. Then, she takes these answers to the PR folks, who of course just have to improve them (can you see the high-level trickery here?) before giving them back to her. This is a great way to reward the smaller sites.Someone in the audience suggests that big sites have passionate writers who are hired for that very fact. "Big sites aren't all completely soulless." remarks Steve.A trick that Craig makes use of is quietly suggesting to smaller websites to pay attention to news feeds over the next hour or so. This way the big sites still get that sexy press release while the small sites are able to talk in-depth about it right away. Katie brings up the problem of there being so many smaller fansites that tipping even several can make others feel like there is preferential treatment going on. She did however invite a local fansite to attend office events, purely because said fansite was nearby.Steve asks about hanging the big carrot stick in front of players so they'll be good in order to earn a early beta slot. He asks if the panelists have been any good or bad uses.Immediately Craig chimes in with, "Such as using a website where you have to play for membership to download the beta?" A square upper-cut to the jaw if I've ever seen one. Another thing to keep in mind is that giving beta keys to smaller sites so they can give them away in contests is tricky. The contest has to be incredibly fair and nigh un-cheatable. Also, it's important not to announce the names of the winners in beta slot contests, because while that may sound cool it's only really announcing the 999,999 other people that they lost.Of course the risk of letting influential individuals from the community into the game early on is "unexpected results". There's a lot of excitement about a game between the moment it's announced and the day it launches. Many players can't touch or feel the game out for themselves, so there's a risk of players building up a game in the mind that's completely different from the actual title. Craig says that it's also important to clarify what's really going into a game with the game's lead. Otherwise you'll end up over-promising, which is of course very bad. "Yes you're going to have unicorns that poop Pegasuses!" exclaims Craig. He something else well-worth remembering, saying "Once you say it, that's it. It's for real now. Somebody from the company said it and that's it."Next is the topic of dropped features which have been previously promised.We don't talk about something publicly until we see it, says Meghan. Most of the panelists have learned this lesson in the most bitter of ways as all heads are nodding in agreement. "Don't talk about it until you see it." goes the mantra.Katie says to be honest and genuine, admit that you were told to say it and so you said it, then apologize. Craig chimes in to say clear communication is incredibly important in all things. "It almost never happens, but there are times when you are told to go and say something by someone in the company." Craig reveals a bit surprisingly, to me at least. "I don't say this very often," begins Victor, "Part of our job is to advocate for the customer." A community manager sometimes needs to remind upper management that their reputation with the community literally relies on what they say. Craig also recommends trying not to say something that was dropped will be in a patch or expansion unless a lead developer commits to it."I like getting paid, so at the end of the day I'm going to do my job." notes Craig. It's best not to lose your job over it. Hopefully -- if you're lucky -- the company you work for respects the role that a community manager plays in the success of the game.Meghan brings up the fact that it's a good idea to slowly break the news to the community when you do make the post. Make it an open discussion and lead up the breaking the bad news slowly."Hey, we cut that feature!" yells Craig while giving two thumbs up.In all seriousness, a community manager has to speak to the large audience first. If there happens to be small pocket of players that are complaining loudly it's ideal to attack it and find out their issues. However, the general audience does come first. Meghan adds, "Just making sure that players know you're working on it helps."Another fun story from Katie, this time about a player they recently let into the "Friends and Family Alpha" for Stargate Worlds. This player literally could not get into the game. They ended up getting in touch with a developer through an instant messenger and figured out what the issue was together. Bringing the right players intimately close with developers and making them a part of problem solving is a huge part of the overall success equation.How do you handle negative buzz coming out even with an NDA in place?Even with an NDA there will be a point when information gets leaked out. Victor suggests taking as much control of the situations as can be taken and to look for the right people to help you spread your message. Allowing people from the community to write up a personal blog post and then send it through PR to "OK" it is smart. Combat fire with fire, essentially.Katie laments that, "There is always a vocal minority.""SOE has a crack team of ninjas." Craig says in response to the NDA question."Your team is on crack?" queries Katie. "Yes." says Craig with a great deadpan voice. Or maybe he's not kidding. Who can tell with Grimwell?What we do know -- or Craig knows, at least -- is that when NDA discussions are leaking out into the Internet it's a sign that these people didn't have a provided place to vent these problems. Without any place else to go they simply post out on their own blogs or forums.How do you deal with a buildup of negative-focused communities?"Send them lots of cupcakes." Advises Craig, most wisely. (We finally know the secret to getting SOE to send us lots of cupcakes!) The truth is that these players -- or groups of players -- aren't really interested in your game, they're just interested in being a part of the hate club. It's fun for them to be hateful and spiteful. They simply don't want to do anything else but be angry.The panel finished with lots and lots of different topics being covered, all of which continued to show me why these people are so important to the successful launch of an MMORPG. Every one of these community managers seem incredibly good natured. That's saying a lot when you consider that this is a group of people who constantly sit between the ire of fans and the supposed apathy of a developer. It's a tough job, but somebody has to constantly remind us that we're all just passionate people who all love online games.%Gallery-23015%

  • ION 08: Taking an MMO community from pre-launch to live

    by 
    Kyle Horner
    Kyle Horner
    05.16.2008

    Yesterday was the final day of ION 08, but that didn't mean there weren't some incredbly great panels to attend. "Taking Your Community From Pre-Launch to Live" was just one of these panels and to make things even better it included some previous speakers I quite enjoyed hearing from.This time around the moderator was Steve Danuser (38 Studios) while Craig Dalrymple (Sony Online Entertainment) took a panelist seat along with Katie Postma (Firesky), Meghan Rodberg (Turbine) and Victor Wachter (Cryptic Studios). It's important to point out that all the panelist are in fact community managers, as opposed to Steve Danuser who is the lead content designer and director of community development for his company. However, Danuser was previously a community manager for EverQuest II.%Gallery-23015%

  • ION 08: Focusing on the community manager

    by 
    Kyle Horner
    Kyle Horner
    05.15.2008

    One of the strengths of MMOs are their communities. The stronger a community around an MMO is the more likely that game is to last into the foreseeable future. "Successfully Managing a Community Emergency" was a panel at ION 08 full of the people in charge of the communities we all take part in. Fittingly enough all of these men and women have their own friendships based on their shared experiences as well, which makes for a kind of interesting mirror effect. It was like watching the same group of people who post on these forums talk about them -- except with a bit more maturity than you'd expect. Though don't get me wrong, there was a lot of goofing about as they tackled different forum emergencies.The panel consisted of Katie Postma (Cheyenne Mountain Entertainment/Stargate Worlds), Victor Wachter (Cryptic Studios/Champions Online), Alan Crosby (Sony Online Entertainment), Meghan Rodberg (Turbine/Lord of the Rings Online, Dungeons and Dragons Online) and was moderated by Craig Dalrymple (Sony Online Entertainment/EverQuest, EverQuest 2, Free Realms).%Gallery-22796%

  • Turbine lands a $40 million investment

    by 
    Michael Zenke
    Michael Zenke
    05.01.2008

    The website Private Equity HUB is reporting on a big development for Turbine, the makers of MMO titles Asheron's Call, Dungons and Dragons Online and Lord of the Rings Online. The company has acquired a new investment of $40 million from Granite Global Ventures and several other previous investment groups. According to the site, this makes a total of $90 million at Turbine's disposal. The company has only 'pulled down' $25 million of that money.peHUB goes on to speculate that the company will soon be announcing some major shift in business strategy. It offers up the possibility that one or more of its games will be making the jump to a console platform. Another possible future for the company: mobile gaming somehow tuned to the MMO marketplace. Whatever the news, Turbine's strategy is expected to be unveiled within the next two weeks.[Via Gamasutra]

  • Turbine is selected as one of the northeast's top 100 companies

    by 
    Andrew Russo
    Andrew Russo
    04.14.2008

    Turbine, the maker of MMOs Dungeons and Dragons Online, Lord of the Rings Online, and Asheron's Call, has been honored in Boston, MA as one of the Northeast's Top 100 Companies. The requirements for selection granted over 500 companies a close look by the judges. This contest was not contained to MMOs or even computer games. This was a selection ranging from banks to investment firms. Each company "had to demonstrate leadership among their peers in the following areas: innovation, market opportunity, commercialization, media buzz, and stakeholder value creation." That certainly crosses the threshold of addicting the masses to gathering boar snouts all day!So, what did Turbine have to do to receive this honor? Obviously more than just designing online worlds; they had to prove they were worth their two cents on the market as well. Turbine managed to pull it off and CEO Jim Crowley made was happy to accept the honors. He remarked, "We are honored to be selected as one of the top 100 companies in the Northeast as it is a real validation of our success to date and of our strategy moving forward as we expand our product portfolio and our geographic footprint." Turbine's claims of running the number two MMO in the western market certainly seems more justified in this light. Receiving a top 100 award is a noteworthy accomplishment for a designer of MMOs. Tip of the hat, folks.

  • April Fools' in DDO

    by 
    Akela Talamasca
    Akela Talamasca
    04.02.2008

    The pranks continue with the last place you'd expect to see bling: Dungeons and Dragons Online. Fans of tricked-out rides can now get their smoove on in DDO with 'Pimp My Warforged'! That's right, no longer do you have to labor under the drab and dull colors of battle-hardened plate mail and boots so dusty you could write 'wash me' in them; get classy!But not only will you look good; you also get bonuses to gameplay with your pimpin' character: try out the new Skill: Pneumatics -- it lets you go up and down! Or the new enhancement Slow Your Roll, that keeps your 20-sided from tipping over onto the 1! It's all there for your reading pleasure. Just make sure you have the cash to pay for all this -- ground effects ain't cheap!

  • Massively interviews Kate Paiz of Dungeons and Dragons Online

    by 
    Mike Schramm
    Mike Schramm
    03.31.2008

    Dungeons and Dragons Online continues to plough on as a successful (to its players, at least) little MMO based on the official, original pen-and-paper board game. Just off the release of Module 6 and the recent second anniversary of the game, Massively got to interview their senior producer Kate Paiz. She talked to us about the upcoming Module 7 (including a little tip that lower level players will enjoy), the main goals of her dev team as Wizards of the Coast heads toward the release of the pen-and-paper game's fourth edition, and, oh yeah, that Penny Arcade comic that Ms. Paiz featured prominently in.The interview starts right after the break, so grab your masterwork Vorpal blade, your +4 Shield of Blocking, and wade on in by clicking below.

  • Under The Hood: Puzzling Developments

    by 
    James Murff
    James Murff
    03.21.2008

    There's an interesting counterpoint to the increasing amount of games following the traditional MMO mechanics layout. No, I'm not talking about space MMOs and the mechanics they follow. We covered those last week! I'm talking about the gradual seepage of puzzlers into the genre. It's a budding paradigm, and has both failings and virtues. Naturally, it's time to dissect them.

  • Download the full Dungeons and Dragons Online soundtrack

    by 
    Michael Zenke
    Michael Zenke
    03.21.2008

    Music in Massively Multiplayer games gets a bad rap. Just in this latest issue of Games For Windows Magazine, a discussion of game packaging made a pretty disparaging crack against the soundtrack CDs that come in MMO collector-edition boxes. We might be in the minority, but everything about online games make us happier people. From fantastic art to the glories of actual gameplay, Massive gaming has it all.If you feel the same way, if you enjoy the music put together by folks like Jeremy Soule or Jason Hayes, then you'll want to check out a cache of files the folks at Turbine have made available on the official Dungeons and Dragons Online site. That cache represents the official soundtrack for DDO, released in honor of the game's second anniversary. Our picks for best tracks include "Tavern Rock volume 1", "House Jorasco" (gotta love those haflings) and "Ye Be a Pirate". Arr!

  • DDO Q&A: Mod 7, the Monk and more

    by 
    Jennie Lees
    Jennie Lees
    03.15.2008

    Kate Paiz, senior producer of Dungeons and Dragons Online, sat down with players today at Connect08 to demonstrate the new Monk class -- upcoming in Module 7 -- and answer a number of questions about future plans for the game.Photography wasn't permitted so we just managed to grab this quick snap of the character creation screen (above), showing a new armor design to accompany the new class. There's another month of development time left before the module goes into alpha, so expect more polish further down the line.During the demo of the Monk we saw the basic character animations -- they're very much in a martial-arts style (apparently inspired by Shaolin monks) with kicks, punches and even a backflip. The movement is graceful and smooth, and unarmed combat feels natural.

  • One Shots: A D&D tribute

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.04.2008

    For those who may not have heard the news -- according to his publisher, the well-loved Dungeons & Dragons co-creator Gary Gygax passed away this morning. In honor of the memory of Gary's vision and the game that has helped set many imaginations on fire, we'd like to bring you a screenshot from the MMORPG, Dungeons & Dragons Online. It is a land, game and concept that would likely not have existed without Gary's imagination and determination. We here at Massively would like to send out our heartfelt condolences to Gary's friends and family at this time. His contributions to the world of gaming -- both online and offline -- were enormous. He will be sorely missed, but his vision will live on with those of us who have been influenced by his passion for gaming. %Gallery-9798%[Updated to fix PEBKAC error]

  • Come back to DDO for the price of free

    by 
    Kyle Horner
    Kyle Horner
    03.03.2008

    If you've every had a Dungeons & Dragons Online account, then you'll be interested in this piece of news. Starting this Wednesday on March 5th and continuing through until Tuesday March 11th, previous players will have free access to all the new content added (including all the modules) into DDO over the past two years. We mention two years because of its significance -- this special offer marks the second anniversary of the tabletop inspired massively game and it looks like Turbine plans on celebrating the event in style.

  • Dungeons and Dragons celebrates second anniversary this weekend

    by 
    Mike Schramm
    Mike Schramm
    03.01.2008

    Our favorite D&D fan Schad dropped a note to remind us that the Dungeons and Dragons Online second anniversary celebration is set to go on as scheduled on Sunday. We're not quite sure what that entails, but whatever it is, it'll show up ingame on Sul, Therendor 2nd (that's Sunday, March 2nd for non-nerds -- I kid!), and Schad tells us that there will be cake. We'll believe it when we see it.And in case you've been away from the game, the anniversary celebration will also feature a "welcome back" week, offering old players their characters back and a 25% XP bonus until March 11. Apparently that was nerfed from last year, but more XP is always good XP, right? Plus, if you left the game before Module 6 was introduced, now you can go see all those vidoegame-inspired levels in the Shroud.%Gallery-14446%

  • One Shots: The cake (is not) a lie!

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.29.2008

    Where's the cake you say? Kind of what we were wondering too, unless you look really closely at this screenshot -- then you'll see that this isn't about any regular cake. This is the Djinni of the Cake from the Dungeons & Dragons Online second anniversary celebration! Here's what Sevenwind had to say about it: This is from the events for mod 6.1. Everyone gets a cake of wishing which spawns a Dijinni of The Cake and will grant you a wish. From the release notes... -----To celebrate the second anniversary of Dungeons and Dragons Online: Stormreach, all existing characters have received an anniversary gift in their inventory. NOTE: The Djinni of the birthday cake is very mischievous. We advise all players to pay close attention to the choices he offers, as he may try to trick you. Enjoy! Happy Birthday DDO! Indeed! A very happy birthday/anniversary to the DDO crew and players. And hey -- if you happen to find any Djinni-less cheesecake, feel free to send us a slice! (We wouldn't want to accidentally nom on a Djinni. Might be bad.) For the rest of you, whether cake fiend or pie fiend -- if you've got a cool screenshot of a server event, birthday party, wedding, or the like, send it in to us at oneshots@massively.com! We love screenshots with a bit of story behind them. %Gallery-9798%

  • Happy Birthday to Dungeons and Dragons Online

    by 
    Michael Zenke
    Michael Zenke
    02.14.2008

    Yesterday marked the second anniversary of Turbine's Dungeons and Dragons Online! Given the amazing new content they've been rolling out recently, there's certainly a lot to celebrate. A recent newsletter highlighted some of the game's newest projects, including a referral program to get friends and family involved and the very well-received Module 6 content. As a present to the players, the community team has dropped a few select tracks from the official DDO soundtrack onto the players site. (My favorite is the 'Tavern Rock volume 1' track.) I definitely hope they release more of these selections in the future; I love MMO music.They're also offering up a new payment offering to honor the game's anniversary. For a limited time you can up a subscription, or have your subscription switched over, to paying only $9.99 a month. There's always a catch though, right? You have to sign up to pay for six months of service upfront, at a total cost of $59.94. That saves you about $18 that you would have spent on the service otherwise. Kind-of-weak payment offering aside, I heartily respect the work the Turbine folks are doing on that game. Say what you will about its place in the Massive genre, the game has its charms.

  • Turbine having server and service issues

    by 
    Kyle Horner
    Kyle Horner
    02.13.2008

    As of 12:35pm Eastern, Turbine is having some troubles with all of their services. This includes not only Lord of the Rings Online, but all Turbine games as far as we know. It's not such a good time to be having issues since plenty of players are sitting at their computers awaiting the Book 12 update for LotRO today. The problem is hitting not only the game servers, but website services as well -- so be wary if you're thinking of going into your Turbine account right now. They have informed us that people are on-site at their data center and are trying to find a solution to the server problem. Also, there is currently no known time at which this problem will be fixed, but as soon as we have an update we'll be sure to let you know when everything is back to normal.[UPDATE] Turbine has said that this is not caused by the Book 12 update, which was apparently successfully put onto the servers and tested by QA before these issues began. So when the servers finally do go back up, the update will be readily available.[UPDATE 2] The servers are back up and it looks as though everything is now back to normal.

  • Ask Massively: Putting the "emo" in em-em-o

    by 
    Kevin Stallard
    Kevin Stallard
    02.07.2008

    Ladies and gentlemen (both of you) and all the rest of you hooligans out there, it is time, once again, to probe into the mind of the all-seeing, all-knowing, all-too-willing-to-make-it-up -as-he-goes-along Swami of MMO arcana in this week's "Ask Massively." In this column, you will not find the words "World of Warcraft" or "Second Life" outside of the confines of this paragraph. By the way, to those of you, and there were many, who asked "Why does Massively talk about Second Life so much when it isn't an MMO?" I have three words for you: Twelve million users. Any game that has so many accounts attached to it, whether or not it fits the standard mold of an MMO, qualifies as "Massive" and I daresay that there is more roleplaying going on in SL than there is in WoW. Now that we have that out of the way, I promise that there will be no further mention of those games after the jump.As always, if you would like to have your question answered for all the online world to see, feel free to post a comment at the end of this article, or stop by our tipline and let us know what's on your mind.