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  • Tamriel Infinium: Five reasons to return to Elder Scrolls Online

    by 
    Jef Reahard
    Jef Reahard
    08.29.2014

    Today seems as good a time as any to mention returning to Elder Scrolls Online. I'm not talking personally, mind you, as I've been playing pretty consistently since early access. The winds of MMO change are doing their thing, though, and I'm seeing a bunch of thinking-about-returning-but-have-some-questions threads at my usual ESO forum hangouts. Maybe this is due to all the fail trolls glomping onto WildStar while eyeing the fast-approaching North American version of ArcheAge. Or maybe it's because ZeniMax has added quite a bit of post-launch tastiness to its ESO recipe.

  • Tamriel Infinium: The sweet and sour of Elder Scrolls' new dye system

    by 
    Jef Reahard
    Jef Reahard
    08.15.2014

    So, armor dyes! Elder Scrolls Online now has them. They're pretty slick, too, and they add quite a bit of personality and personalization options to my Tamrielian alter-ego. The dye process is straightforward. In fact, the hardest thing about it is finding a dye station, which isn't very hard at all. You'll need to travel to a town or a major city and look for the alchemy vendor on your map. The dye station, a workbench surrounded by barrels full of color, is typically located either inside the alchemy shop or very near it in the town proper.

  • Elder Scrolls 1.3.3 tweaks weapon-swapping, guild management, and more

    by 
    Jef Reahard
    Jef Reahard
    08.04.2014

    If you're looking to play Elder Scrolls Online today, you might want to plan a few minutes ahead in order to download the substantial 1.3.3 patch. ZeniMax's notes describe it as "our third major content update," and the big bullet points include the armor dye system and guild management additions. The devs have also addressed instant weapon swapping. "The previous delay when swapping has been reduced significantly, so swapping to your second ability set will be seamless and fast, making combat feel more responsive," ZeniMax says.

  • Let's all dye our armor black in The Elder Scrolls Online

    by 
    Bree Royce
    Bree Royce
    07.22.2014

    When The Elder Scrolls Online's third patch arrives next month, players will be bombarded with customization options, says a new developer blog on the official website. ZeniMax outlines its plans for armor dyes, which come in over 200 colors in accordance with the "artistic scheme" of the game, including rare iridescent shades. Just wanna dye everything black to show what a badass you are? You're in luck; in ESO, unlike many other MMOs, black will be a snap to obtain. In fact, dyes unlock as players complete specific achievements in a variety of gameplay modes from PvP to questing to crafting. The studio will also shower guild leaders with new guild ranks to play with, new heraldry for use on guild tabards, and new traders that guilds can rent to vend guild goods to the public.

  • Darkfall getting armor dyes

    by 
    Jef Reahard
    Jef Reahard
    04.22.2014

    Darkfall players are no strangers to dying, but now at least they'll get to look good doing it. Aventurine is adding armor dyes to its fantasy PvP MMO, and while we don't know a lot of specifics just yet, we do know that green and gold are both options thanks to a couple of newly released screenshots. Will some dye colors be rarer than others? Will dyes be craftable and applicable to existing armor pieces? Will someone make a Mahirim-only Pink Panther clan with matching uniform requirements? Time will tell. [Thanks Dengar!]

  • Flameseeker Chronicles: Looking forward to Guild Wars 2's feature pack

    by 
    Anatoli Ingram
    Anatoli Ingram
    03.25.2014

    The dust has barely settled on the Battle for Lion's Arch: Aftermath release, but ArenaNet is already releasing blog posts to discuss Guild Wars 2's April 15th feature pack. What's a feature pack? Well, it's exactly what it says on the tin: We'll be getting a big chunk of gameplay updates, quality-of-life improvements, and balance tweaks that don't fit into the living world or have story components. I usually refer to this stuff as "stuff," but "feature pack" definitely sounds more classy. As I write this, we've gotten posts on three of the topics locked up in the official feature pack site's nifty little sidebar doodad: one covering updates to the trait system; another to outline balance changes for runes, sigils and professions; and another to talk about swapping critical damage percentage for a new attribute called Ferocity. I have a lot to say about traits, but I'm also going to spend some time speculating on the next two blog posts in the lineup. There's nothing I love more than making half-baked predictions.

  • Star Wars: The Old Republic unveils dye module preview video

    by 
    Matt Daniel
    Matt Daniel
    05.10.2013

    Star Wars: The Old Republic is about to get a little more colorful. The upcoming game update 2.1, as you may remember, will herald the arrival of a number of new dye modules that players can use to satisfy their inner fashionistas. Well today, the fine folks at BioWare have released a new video to give players a sneak peek at some of the lovely tints they'll be able to get their nerf-herding little hands on when 2.1 goes live. So what're hue waiting for (ha ha)? Click on past the cut to check out the full video.

  • The Daily Grind: How much time and effort do you spend on your character's appearance?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.17.2012

    Guild Wars 2 has an interesting way of handling dyes, with a pool of colors that you can alter at any time that propagates to all of your present and future equipment. It also makes me stop dead in the middle of my leveling and spend about an hour trying out color combinations and then start over when I got a new chestpiece and a nice new pale green dye -- something that I will no doubt do all over again as soon as I replace the existing chestpiece. This isn't unusual. I spend a lot of money in Guild Wars on dyes and mixing them for just the right look. I've spent huge chunks of time in Star Wars: The Old Republic hunting for just the right modifiable pieces of armor. These are times spent looking for things that look the way I want, not actually spent playing the game or improving my character in any other way. But what about you? How much time and effort do you spend on your character's appearance? Is it a major part of the game for you, or just something that you barely consider? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Warhammer Online celebrates third anniversary with bonus XP, veteran goodies

    by 
    Jef Reahard
    Jef Reahard
    09.16.2011

    It's time to raise a glass to Warhammer Online, as Mythic's fantasy PvP title turns three on September 18th (time flies when you're WAAAGHing, we suppose). What's on tap for the inevitable celebration? Bonus XP/RP, of course, and a whopping 10 days of it. Starting today, players can enjoy increased advancement potential and loot a few fireworks from the twitching carcasses of their foes. Also, three-year veterans are being recognized for their loyalty, as Mythic is gifting them with a Jack-O-Lantern vanity pet and an endless supply of both chaos black and blazing orange dyes. Don't forget that the 1.4.4 patch was recently deployed, and the Wild Hunt event is currently ongoing. Finally, check in with Massively on Sunday for our three-year Warhammer Online retrospective.

  • Wings Over Atreia: All's fayre in vanity and war

    by 
    MJ Guthrie
    MJ Guthrie
    02.21.2011

    This past week in Aion saw an event that I hope marks a new trend. It wasn't so much the actual event that got me excited as the fact that NCsoft jumped in and created a small, personal-type event that involved players on more than a "go kill X mob 20 times for a neat gift" level. It had personal GM interaction and invited participation from the community, showcasing creativity and even roleplay. So what exactly was this event that made me sit up and take notice? The Vanity Fayre Season One. Yes folks, it was a fashion show! OK, OK -- I see some of you rolling your eyes over there! It may be just a fashion show on the surface -- and I admit, I wouldn't normally be one to participate in said event (possibly because my toon would rather be skinning some furbacks than be caught in a dress) -- but that doesn't stop me from whole-heartedly cheering that an event transpired and giving my support to it. See, the real kicker is that this wasn't just a player-created event; it was a GM-hosted affair. A GM, as in... one was actually there and interacting with players! You have to admit, that's more rare than a Trioran greatsword drop! A portent of things to come? Only time will tell, but sashay across the cut to get all the details of this event and explore the dream of more live GM interaction in Aion.

  • Enter at Your Own Rift: Sightseeing in Sanctum

    by 
    Justin Olivetti
    Justin Olivetti
    01.19.2011

    One of the things I love about RIFT is its smaller, more intimate feel. Don't get me wrong -- there's still plenty of space to explore and get lost in, but the space that is present is used to great effect and isn't just there to make it seem bigger for bigger's sake. This is echoed in the two capital cities of the game, Sanctum (Guardian) and Meridian (Defiant). Both are gorgeously detailed and impressive in their own way, yet they're comfortable and accessible instead of sprawling and vast. If one thinks of the quest hubs, camps and villages dotting the world as mom and pop stores, then the capital cities are the Walmarts of RIFT: one-stop shops for all your character's needs. They're both fairly compact, although I found myself preferring Sanctum's beachfront atmosphere and circular layout over Meridian's underground labyrinth. Because all players will be traveling to and extensively using capital cities during the course of their in-game careers, I figured we might as well take a look at what capital cities -- Sanctum specifically -- have to offer. Jump on our people-mover as we wind our way through the sights and sounds of civilization!

  • Bring a little color to your ride in Fallen Earth

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.27.2010

    As you scour the wastelands in Fallen Earth, most likely you're taking advantage of the situation by getting yourself a vehicle. Not just any vehicle -- you want something that's flashy, functional, and durable. A fair amount of storage would help, too. Yet for all the options given to players, you've been largely restricted to the main colors of the game world for your new roadster until now. The first phase of color customization is hitting the live servers tomorrow, and it brings with it the option to pay a Garage Manager a fee and pimp your ride with a nice new paint job. Four paint and dye kits are being added to the crafting of dyes, with each one working on a different range of vehicles and offering the same selection of colors. On top of that, there are eight additional kits of higher rarity -- three of which are found out in the world, and five of which are crafted from new rare components. While our preview gallery doesn't seem to include Safety Orange, Hot Pink, or Powder Blue among its selection, you can take a look to see just how slick your Fallen Earth wheels will look after the patch. %Gallery-98329%

  • The more things change...

    by 
    David Bowers
    David Bowers
    11.16.2007

    Most of us have heard by now that the next expansion will bring the ability to change your appearance somewhat, and some people out there may be thinking "What was I thinking when I created my character, Uglybub? Finally, with Wrath of the Lich King, I will at last be able to get rid of this electrfied hair and frowny face! Then I'll change his name to PrettySmoochCakeLove too!" As much as we might love to dream, it's not yet clear how much of your character's appearance you'll be able to change. Should Blizzard enable you to change everything about your character's appearance any time you might wish to?According to Blizzard's current thinking, you will be able to go to the local barbershop and have your hairstyle changed -- probably facial hair and earrings too. You will be able to go to the local dance studio -- yes that's right, a Dance Studio in the World of Warcraft -- and learn new dances. But the devs believe that plastic surgeons just haven't caught on in Azeroth or Outland yet. "Plastic surgeons?" You cry out, "Who said anything about plastic surgeons? I just want to be able to change my facial expression! What's the big deal?" And yes, of course you are right, but your facial expression is tied to eyecolor, nose shape, and everything else about your face. Those things shouldn't be changeable ... or should they?Is Blizzard right or wrong on this issue? Now that we've got name changes and we're getting hairstyle changes, it's got me wondering, where do you draw the line? Redoing your hair, or turning that frown upside down is one thing, but going from dark skin and brown eyes to pale skin and blue eyes (with lots of wrinkles) makes your character look like someone else altogether. Is infinite customizability something we really want? Does a certain degree of consistency offer any other advantages?