e-sports

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  • World champion gladiator Venruki cracks open arena PvP

    by 
    Lisa Poisso
    Lisa Poisso
    12.20.2012

    There's more than one World of Warcraft within Azeroth. The high-stakes realm of competitive arena play is one such microscosm. Compared to WoW's gargantuan PvE player base, relatively few players delve very deeply into arena play, and an extensive fandom for arenas as an e-sport has been slow to catch on. So when Blizzard took the Battle.net World Championship to Shanghai last month, the StarCraft II-crazed event cracked the door wider for gladiators from World of Warcraft. At stake: international dominance and a prize pool of nearly $200,000. The BWC threw the top 10 WoW 3v3 arena teams from across the world into a high-pressure, best-of-five round robin series. The top four teams emerged to face a brutal double-elimination bracket for the global championship. When the void zones dispersed, one team remained: Bring It, a North American team composed of frost mage Venruki (Elliott Venczel of Calgary, Canada), BlizzCon veteran and warlock Snutz (Kelvin Nguyen, also of Canada), and well-known PvP shaman Kollektiv (Timothy Yen, United States). We caught up with Venruki to crack the high-stakes world of WoW arena as an e-sport. WoW Insider: Congratulations on your win! I'm guessing you've been kicking back and taking it easy since the championship? Venruki: Thank you very much! I have been taking it easy since the championship. It's funny though, I thought after BWC was over I could finally take a break from World of Warcraft ... Recently seems like I play more than I did before. I'm still having a lot of fun with the game. How do you go about preparing for a championship like the BWC, anyway? Because the game was on the new expansion Mists of Pandaria, I knew that I had to play ... a lot. I practiced over 1,000 games of 3v3 arena in the couple of months I had to prepare. When my team was on, I played with them; otherwise I would practice with whomever I could find. I knew that to do well, it was going to take knowing the game inside and out.

  • District 187 pulls the trigger and launches

    by 
    Justin Olivetti
    Justin Olivetti
    11.20.2012

    PlanetSide 2 isn't the only MMOFPS to launch today, as CJ Games' District 187 decided to pop out of the digital womb on the same date. The free-to-play shooter included a large day one patch with the launch, including its cash shop, new maps and weapons, and additional game modes. Producer Jon-Enée Merriex hopes that trigger-happy players will give this title a chance: "This update is a testament to our global team's dedication to making District 187: Sin Streets the most robust, original and fun shooter on the market. Whether players have just started playing PC games or are old farts like me, there is something for everyone to love in this game!" District 187 takes place in a dystopian future when SWAT players take on gang members on the street. CJ Games says that it's planning to focus heavily on the game's budding e-sports nature with tournaments coming next year. [Source: CJ Games press release]

  • Capcom launches TwitchTV channel for official Street Fighter tournaments

    by 
    Jordan Mallory
    Jordan Mallory
    10.06.2012

    Fighting game tournaments are exciting and fun and everything, especially when we're talking about big-ticket international stuff like Capcom's 25th anniversary Street Fighter tournament series, but finding the livestreams for each event can be a bit of a crap shoot.While tracking down that obscure sunday night ranbat may still be a pain, watching Capcom events has at least gotten a bit easier thanks to Capcom Fighters; an official Capcom TwitchTV channel that is now the dedicated home of all official Capcom tournaments.The channel's next live event will be the Street Fighter 25th anniversary series qualifier in San Paulo, Brazil on October 12 - 14, though the station is streaming reruns of previous 25th anniversary qualifiers all weekend to celebrate its launch.

  • Guild Wars 2 paves the way for e-sports

    by 
    Justin Olivetti
    Justin Olivetti
    08.21.2012

    What you'll see in Guild Wars 2's competitive player-vs.-player combat at launch is only the tip of the iceberg, says ArenaNet Systems Designer Jonathan Sharp. The PvP team has e-sports on the mind, according to Sharp, and the system's only going to grow from here. "We looked at sports when we were designing Guild Wars 2 from day one," Sharp said. "If you walk through the office on a given day, there are people watching streaming. We're watching and we have plans to do some of that stuff." The game will release with free tournaments but will soon have paid versions with gem rewards as well. "It's more of a case of putting money on the line and somebody's going to get some really cool stuff," Sharp said. The e-sports aspect of the game will be expanded into daily, monthly, and yearly tournaments as well as customizable ones. And yes, spectator mode is still forthcoming, although it's not quite ready for prime time. Even with the system expanding, ArenaNet wants to keep it simple and easy to understand for all. The team is striving to keep the rules of PvP consistent, giving players ways to express their personality during matches. The devs are hopeful that visual cues in combat will help players understand what's happening on the battlefield.

  • Red 5 putting 'e-sports toolkit' in Firefall to encourage shoutcasting, e-sports interest

    by 
    Mike Schramm
    Mike Schramm
    08.09.2012

    Red 5 Studios has revealed what it's calling the "e-sports toolkit" for its upcoming free-to-play shooter Firefall, with two new modes for broadcasters and commentators to keep an eye on the action. There will be a standard observer mode, with the ability to watch a match from the top down or from a certain player's perspective, open to anyone that wants to use it. And then specially-approved broadcasters will get more options, like the ability to fly around the map, or watch different cameras from the game at the same time. In an interview with PC Gamer, Red 5's "e-sports maven" (and former Fragdoll) Morgan Romine talks about how the developer is doing everything it can to make e-sports a priority, including tweaking classes and even the game's core attributes like movement speed. The goal, says Romine, is "to have an FPS that has the long term viability of a Counter-Strike," so Red 5 is really aiming to make observing and shoutcasting its matches accessible, and is planning e-sports events later on this year at GamesCom, PAX, and other big gamer gatherings. Of course, just having access to more cameras won't immediately make you the next Phreak or Day[9]. But better tools are always more helpful, and Red 5 hopes that by making these tools available, more players will get engaged with its upcoming title.

  • Riot investing heavily in e-sports, creating new LoL-focused pro league

    by 
    Jef Reahard
    Jef Reahard
    08.06.2012

    It's pretty obvious that League of Legends is a bona fide phenomenon at this point. What many gamers may not have known, though, is just how big Riot's free-to-play behemoth has become. The company has just unveiled a new level-up initiative that aims to take the entire e-sports scene up a few notches via the creation of a new LoL-focused pro league. The league will feature salaried teams from multiple countries, regular streamed matches with television-quality production values, and what Riot calls "the largest, most ambitious investment in e-sports ever made by a video game developer." The format for the new league mirrors traditional sporting leagues by way of regular season matches followed by regional playoffs and a world championship. You can see a trailer for the new league after the cut. [Source: Riot press release]

  • ArenaNet devs discuss PvP tournaments and e-sports

    by 
    Elisabeth
    Elisabeth
    08.01.2012

    Guild Wars 2 is getting steadily closer to release, but players are as hungry as ever for every little detail about the game. ArenaNet devs Jonathan Sharp and John Corpening took some time to scratch the unrelenting itch of curiosity in an interview with Guild Wars 2 Guru. The game's normal structured PvP tournaments will be restricted, for technical reasons, by region. Worldwide tournaments will still be possible but will be dealt with "in a manner outside of the online tournament system." Before automated tournaments, players will be able to see the maps that will be used for each of the three rounds of the tournament but unable to see the composition of enemy teams. As things stand now, players will be able to change builds between rounds, but the devs are still looking for further feedback about that particular bucket of fish. Game formats other than the conquest that currently serves as the current primary PvP mechanic aren't out of the question for the future, but the team wants the game to start off with something that is easily approachable. ArenaNet hasn't really made a secret out of e-sports plans for Guild Wars 2. To that end, a spectator mode is high on the list of additions to the game, but the only timeframe devs are giving is "when it's ready." While the devs can't say much yet about plans for PvP publicity and ranking systems, they are hoping for Guild Wars 2 to prove itself as an e-sport and are committed to the original intention of letting players jump in and be competitive in PvP right off the bat. Check out the original interview for every breathtaking tease, hint, and detail.

  • Watch the EVO 2012 Championship Series World Finals right here

    by 
    Jordan Mallory
    Jordan Mallory
    07.07.2012

    The culmination of a full year's worth of regional tournaments set around the globe, the EVO 2012 Championship Series World Finals have begun in sunny Las Vegas. Players from the world over have assembled to compete in six games across three days, and you can watch all of the action right here on Joystiq.EVO's various tournaments (Friday/Saturday schedules here and here) are split across two streams: The primary stream above, and the secondary stream set up after the break. Today's events consist of Super Street Fighter 4 Arcade Edition Ver. 2012, SoulCalibur 5 and King of Fighters XIII, while tomorrow's festivities feature Ultimate Marvel vs. Capcom 3, Mortal Kombat, Street Fighter X Tekken and more KOF XIII. Finals take place all day on Sunday, from 10 a.m. PDT through the rest of the evening.Who will emerge victorious? Fight!!

  • Epic in scope: SWTOR's James Ohlen explains plans for the future

    by 
    Larry Everett
    Larry Everett
    03.13.2012

    As the Star Wars: The Old Republic guild leaders lined up to get a taste of the Lost Island flashpoint, I was at BioWare studios getting my hands dirty with deeper PvE and PvP content as well as speaking with developers like Combat Designer Georg Zoeller, Lead Writer Daniel Erickson, Art Director Jeff Dobson, and Lead Designer Emmanuel Lusinchi. However, the best part was at the end of the day when I was able to speak one-on-one with Creative Director James Ohlen. Ohlen touches nearly every aspect of the game's development. It was important to me to find out why this game is as popular as it is and what BioWare was going to do to retain its current playerbase. The first stop was the latest game update, which should hit test servers really soon.

  • GDC 2012: The Firing Line talks release dates with Tribes Ascend's Todd Harris

    by 
    Jef Reahard
    Jef Reahard
    03.09.2012

    It's been a crazy week at GDC, and though I've already gotten the skinny on both PlanetSide 2 and DUST 514, there's more on the way when it comes to online shooter news. Yesterday morning I headed over to the Hi-Rez Studios booth on the main show floor, where COO Todd Harris had some exciting news to share with fans of the firm's Tribes: Ascend title. The free-to-play shooter will officially launch on April 12th, and Hi-Rez has also released a new parody trailer that pays homage to Dead Island and shows off the perils of the dreaded "llama capture" (if you're a Tribes newb, just know that speed equals survival when it comes to flag-grabs). Join me after the cut for some Tribes-related chit-chat as well news of new content on the way for Global Agenda.

  • Riot releases new League of Legends Nautilus spotlight video

    by 
    Jef Reahard
    Jef Reahard
    02.14.2012

    We brought you Riot's new Nautilus reveal a couple of days ago, and now the company has released a second video featuring its latest League of Legends champion. The clip features seven minutes worth of strategy and gameplay footage, all of it centered around the beefy new melee tank. Whether you make use of Nautilus' anchor (and its associated drag ability), or spread his damage around to multiple targets, you'll find him to be a worthwhile addition to just about any fight, according to Riot. Head past the break to view the full video. [Source: Riot press release]

  • League of Legends releases Ahri, the Nine-Tailed Fox

    by 
    Brendan Drain
    Brendan Drain
    12.18.2011

    Back in September, Riot Games was so excited about an upcoming League of Legends champion it had barely begun working on that it released the concept to fans far ahead of schedule. The champion later became known as Ahri, the Nine-Tailed Fox, and last week we got a sneak peek at her abilities and the balance changes that would be accompanying her arrival. That patch went live this weekend, and Ahri has now been officially released. In a new champion spotlight video, LoL's resident strategic expert Phreak discusses each of Ahri's abilities in detail and gives tips on playing the champion effectively. Ahri is a mage assassin, able to dish out considerable damage in a short space of time. After landing a number of spell attacks, Ahri's next spell will hit with a huge bonus to spell vamp. By sending an Orb of Deception through a whole wave of enemy creeps once the spell vamp buff is active, Ahri can heal herself for a significant amount. Her ultimate allows her to quickly dash around the field of play, either to chase down a fleeing champion or evade pursuit. Skip past the cut to watch the full champion spotlight video in HD, and stay tuned to our weekly Not So Massively column every Monday for more LoL news and updates.

  • League of Legends to introduce big changes with the Ahri patch

    by 
    Brendan Drain
    Brendan Drain
    12.11.2011

    Riot Games has revealed that the long-awaited League of Legends champion Ahri the Nine Tailed Fox will be coming in the very next patch. In addition to heralding the arrival of the new champion, the Ahri patch will introduce some major gameplay changes. In a new patch preview video, lead champion designer Morello and spotlight announcer Phreak discuss the biggest balance and gameplay changes coming in the next patch. Twisted Fate's attack range will be increased, and he'll now be able to manually pick a target for his attack once he locks a card. This should prevent cards hitting the wrong target and make him better able to harass in a lane without leaving himself exposed. Tryndamere receives a much-needed nerf to his self-heal as he tends to have a full rage bar when he's doing well in a lane and the heal ends up being much too powerful. The "perseverence" mastery in the utility tree is being removed and replaced with an old "strength of spirit" mastery that converts maximum mana into bonus health regeneration. With the removal of dodge runes, Phreak and Morello also discuss some new ones being added to make the game a bit more interesting. Skip past the cut to watch the full patch preview video, and stay tuned to our weekly Not So Massively column every Monday for more LoL news and updates.

  • The Daily Grind: Do you think MMOs should be harder?

    by 
    Bree Royce
    Bree Royce
    12.05.2011

    For every person I see cheering the rise of accessible games, I see another lamenting the "dumbing down" of MMOs. And while I've always liked a good challenge, it seems to me that "challenge" is usually conflated with "tedium" -- most MMO "challenges" test my patience, not my skill. I can understand not wanting a game to be a faceroll, but I'm also glad that we don't have to be professional e-sport champs to participate in this hobby. Still, there's plenty of room between those two extremes for upping the difficulty of combat and crafting without resurrecting obnoxious mechanics like corpse runs and experience loss. What do you think -- should MMOs be harder? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Watch the 2011 Canada Cup finals, right here on Joystiq!

    by 
    Jordan Mallory
    Jordan Mallory
    11.06.2011

    Sure, StarCraft 2 and League of Legends make for some excellent spectator e-sporting events, but there's a specific brand of excitement, tension and hype that can only be found at world-class competitive fighting-game tournaments like the Canada Cup. Competitors from the U.S., Canada, the U.K., France, Germany, Sweden, Japan and Korea will compete in Street Fighter III: Third Strike, Super Street Fighter 4: Arcade Edition, and Marvel vs. Capcom 3 (among other titles). The festivities run all day, however the main event (Top 32 for SSF4:AE) starts at 4PM Eastern. Just past the break for the full schedule. Who will emerge victorious?! Fight!

  • New interview with Tony Park talks about Firefall's post-release path

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.01.2011

    Firefall, the upcoming MMOFPS from Red 5 Studios, is aiming at heating things up with a release in the very near future. But perhaps you're not in the beta and still want to hear more information about the game before it goes live. You're in luck, then, as there's a new interview out today for future players and general enthusiasts to examine. Tony Park, head of the Singapore office, talks about where the team hopes to bring Firefall in the days and months following release as well as the current state of the game. Among the more interesting takeaways are the addition of a new class in the roster (the Dreadnaught) and talk about potential future e-sports participation within the game. Considering the activity level of e-sports in the eastern gaming world, it certainly makes sense that the team would have its eye on that as a potential future element of gameplay, especially with the game's setup lending itself to competitive play. While the release is just around the corner, it looks as if the game will still have plenty for players to anticipate even after launch arrives.

  • Firefall brings on Frag Dolls founder as head of e-sports division

    by 
    Matt Daniel
    Matt Daniel
    09.20.2011

    Firefall has made no bones about its desire to fill the niche of a competitive e-sports game, but the team's most recent update certifies its sincerity on the matter. Red 5 Studios announced in a press release today that Morgan "Rhoulette" Romine, founder of the all-female gaming clan the Frag Dolls, has joined the team to head up Firefall's e-sports division. Red 5 CEO Mark Kern said of the decision, "We're thrilled to have Morgan join the Red 5 'Tribe' and know that with her caliber of experience and deep community roots, Firefall is poised to take the world of e-sports to the next level." Morgan herself has high hopes for the game's e-sport potential, claiming, "I believe this game has awesome e-sports potential because Red 5 is committed to creating a competitive experience that is as fun to watch as it is to play." So if you're the competitive type, keep your eye on Firefall as it gears up for launch. [Source: Red 5 Studios press release]

  • We who are about to PvP salute you: Guild Wars 2 to partake in e-sports at Gamescom

    by 
    Justin Olivetti
    Justin Olivetti
    08.12.2011

    If we aren't warring between guilds, it's not a Guild Wars title, right? Fortunately, ArenaNet thinks so too, and the studio has great plans for the PvP portion of its upcoming Guild Wars 2. Conventioneers heading to this month's Gamescom will not only get to check out the game in its shiny glory, but have the opportunity to participate in bloodthirsty PvP matches for the world to see. The Electronic Sports League (ESL) will be hosting PvP matches of Guild Wars 2 in its arena during the trade show, and everyone is invited to tune in to watch. Matches will take place between individuals and guilds, with a few developers mixing it up as well. These PvP bouts will then be broadcast on the ESL website, and developer showmatches will be followed by Q&A sessions about the PvP portion of the game. Guild Wars 2 has a busy schedule at Gamescom, with plenty of developer panels, demos, and prize giveaways planned.

  • Over 2 million watched EVO 2011 tourney online

    by 
    Griffin McElroy
    Griffin McElroy
    08.04.2011

    Judging by readers' warm reception of the EVO 2011 Championship Series livestream we published during the event last weekend, the number of pro fighting game spectators is rapidly expanding. According to a press release distributed by the event's organizers, a record-breaking two million-plus viewers tuned into the different brawls therein over the weekend. Perhaps more impressive is how these two million souls took to Twitter with their enthusiasm for the participants, making the names of top-tier fighters four out of ten worldwide trending topics on the social networking platform. This might be the tournament's most impressive feat of all: For one evening, EVO 2011 managed to confuse the living hell out of everyone else on Twitter.

  • World of Tanks becomes an e-sport

    by 
    Jef Reahard
    Jef Reahard
    08.02.2011

    The phrase "serious business" is often used to poke fun at gamers who take their MMORPGs, well... too seriously. World of Tanks players are having the last laugh, though, as their game is now officially an e-sport with the potential to repay their time investment with a bit of real-world cash. Wargaming.net's latest press release has the details, which include the fact that WoT is now a part of the Electronic Sports League Major Series -- also known as the largest gaming league in Europe. ESL boasts over 3 million registered members and upwards of 740,000 registered teams, making it a good fit for the hardcore World of Tanks community which holds the single-server player concurrency world record. Head on over to the ESL World of Tanks portal to sign up for the first official event.