EE

Latest

  • ASUS Eee PC 1201HA now on sale in the US

    by 
    Ross Miller
    Ross Miller
    11.30.2009

    A little later than mid-November, sure, but ASUS has finally unleashed to the US masses its 12.1-inch Eee PC 1201HA. Available at Best Buy for a penny under $330, it's got all the standard affairs: 1.33GHz Intel Atom Z520, 1GB RAM upgradeable to 2GB, 160GB HDD, WiFi, and a touted 6 hour, 38 minute battery life. The catch here is Windows XP -- sorry 7 lovers, but if you're feeling particularly adventurous, there's always Chrome OS.

  • [Updated] Stress test Earth Eternal, get a cool hat

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.25.2009

    Are you a big fan of fantasy? Like exclusive items? How about helping to stress test games? If you answered "yes" to all three of those questions, then listen up! Our friends over at SparkPlay Media have sent over another shiny batch of 1,000 beta keys so those people who are interested can get involved with a new round of beta testing in Earth Eternal starting at 12:00 PM Pacific tomorrow. As a thank you for making it online, testers who are in at 2 PM Pacific (Saturday, September 26th) will get this special Earth Eternal hat that we think looks sneakingly like the stylish one worn by Tim the Enchanter. We're told the EE logo on the front sparkles too, so be sure to get there early! All you have to do if you want in on all the fun is to head over to the Massively code-giving-out-site-thing, read the instructions, and click the button. Or click the button and then read the instructions. It's really not too terribly hard to do - and hey, it gets you in to the Earth Eternal beta! Then show up tomorrow at 12 PM Pacific (3pm Eastern) and hang around until 2:00 PM Pacific (5pm Eastern) to net yourself one of these funky hats. With your new hat, you can then run around warning everyone about those killer rabbits and their nasty sharp pointy teeth. Hopefully they'll believe you, unlike those who doubted the word of Tim.[Edited to show updated times]

  • Meet the Sparkplay Media team: Part Two, pg. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.24.2009

    Massively: Is there any MMO that has influenced your work on Earth Eternal, and if so how did it influence you? Ryne Anderson, programmer: Absolutely! One of the most enjoyable aspects in working with games is digging into the titles that you really enjoy and seeing if you can't make them a bit better by throwing your own unique spin on them. Of note, World of Warcraft has been my shining beacon throughout the project. The simplicity of getting a player into the action opened the floodgates to people who might have previously been intimidated by the stigma that MMO's were for 'hardcore' players. Earth Eternal aims to not only meet, but exceed the accessibility of the current 3D MMOs, by not requiring a monthly subscription or up-front payment to play– all within a very polished game world that you can play in a browser. What Earth Eternal race represents you the best and why? Ryne: Being a technical guy myself, it is without a doubt the Clockwork. First and foremost, his look is amazingly different from all of the other races in Earth Eternal. Secondly, let's face it: robots are awesome! (Unfortunately though, I can't be a robot ninja in Earth Eternal...yet.) If you could pick out your favorite part of Earth Eternal, what would it be and why? Ryne: As hinted above, I'm really into accessibility for any type of player. To me, if we can get a player, from seeing our webpage, to in the game killing monsters in five minutes or less, that's a huge win for both us and the player. I believe we have succeeded in this, as our intro area not only looks beautiful, but gets players into the action right away. What has been the most difficult obstacle for you to overcome in your work on Earth Eternal? Ryne: Making any sort of game is always a learning process, and sometimes simple issues turn out to be much larger when you try to lay out all the details. For me, the most difficult part of making an MMO is keeping the client and server in sync at all times. It's a trade-off between being responsive to the commands issued by the player and validating that they are actually allowed to do those commands on the server. What are some of the limitations/problems you encounter when coding for both a client and a browser-based game? How have you guys overcome that? Ryne: Honestly, getting the game running in the browser isn't a monumental task. It requires a bit of touch-up every time a new browser version comes out, but the plugin we have is fairly solid. The difference between the browser and client version are pretty minimal. Having said that, since we are running in a browser we want the game to be able to run on as many computers as possible, and optimizing for all sorts of different configurations is always quite a challenge.Thank you so much to the Sparkplay Team for lending the time to answer our questions! If you're interested in Earth Eternal or would like to put your name into the hat for the closed beta, stop by their website!

  • Meet the Sparkplay Media team: Part Two

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.24.2009

    Yesterday we introduced you to the lead designer and concept artist from Sparkplay Media, the makers of the upcoming free-to-play MMO Earth Eternal. Today we have more behind the scenes action for you as we continue our "Meet the Sparkplay Media Team" feature and introduce you to the lead writer and one of the programmers that work so diligently on this new MMO.In today's feature we get the inside scoop on the microtransaction store and story from Sparkplay's CEO and lead writer of Earth Eternal, Matt Mihaly. Plus we're also getting a peek inside what goes on during the coding of Earth Eternal with Ryne Anderson, one of the programmers.

  • Massively speaks with Sparkplay Media's CEO on Earth Eternal

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.30.2009

    With Sparkplay Media's first game, Earth Eternal, going into beta, we got the chance to sit down with the CEO of the company, Matt Mihaly, and pick his mind on a variety of things related to setting up shop in the free to play genre.Matt's no stranger to the massively multiplayer space, holding a strong background as the CEO and founder of Iron Realms Entertainment, a company dedicated to creating multi-user dungeons (MUDs) including Imperian, Aetola, Achaea, and Lusternia. If that wasn't enough, Achaea was one of the first games to introduce the sales of virtual goods, making him one of the pioneers of the base that free-to-play games now stand on.So what's his thought process behind Earth Eternal? What are some of the things we can expect from the MMO that's sporting over 22 races? Hit the continue reading link, and find out!

  • Massively speaks with Sparkplay Media's CEO on Earth Eternal pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.30.2009

    How have the launches of FusionFall and Free Realms affected Earth Eternal? Have you changed your development or goals in any way because of the success of those two games, or have you stayed the course and continued to build things your way, disregarding those two games?Not really, no. Games like Runescape and Habbo have had more influence on our plans than either of those two games, simply because they're so much bigger. FusionFall and Free Realms have gotten a lot of press in the last year, but neither of them have achieved the level of success that games like Runescape and Habbo have. Actually, nobody really knows how Free Realms is doing outside of SOE. Three million registrations doesn't tell you much about how many active players they have as you don't know how quickly players are churning out of the experience. With the massive dollars they spent on marketing too, it'd be surprising if they couldn't get a few million registrations. The challenge for them (and everyone else in this space, including us) is to convert that fleeting attention into long-term, loyal players. "We're more in the vein of a classic fantasy MMO than a collection of minigames." How will Earth Eternal separate itself from the growing free-to-play genre in America? What will make this game stand out?We're a different kind of experience from FusionFall or Free Realms. We're more in the vein of a classic fantasy MMO than a collection of minigames. I think where we stand out is by offering the best browser-based fantasy MMO out there. We've made the decision to have no humans, elves, or dwarves (or gnomes, hobbits, or anything else too close to human), preferring instead to offer everything from humanoid lizards and falcons to the Clockwork and Yeti. We're definitely fantasy but we want to stay away from the pack, almost all of whom have the humans/elves/dwarves thing going on. We've also got an enormous number of races for players (unlike the two games you mentioned) – 22 at launch.Considering all of Earth Eternal's development, what part of the game are you the most proud of? What is that one feature you can't wait to show off?The number one thing I'm proud of is how much our team has managed to do on relatively little funding for an open world 3D MMO (about five million dollars.) As far as game features go the biggest feature I'm looking forward to showing off is our Groves system, which will be introduced at final launch, a few months after we go into open beta. Thanks so much for your time, Matt!

  • Sparkplay LF Community Manager, PST

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.23.2009

    If you've been looking for a game that offers something off the beaten path - or a job in a gaming startup with potential in San Francisco - then you may be interested in the opportunity over at SparkPlay Media. According to a recent posting on their website, they're looking for a Community Manager for their upcoming MMO, Earth Eternal. They're looking for the normal medley of things for anyone who will work heavily as a liason between community and the internal customers; creativity, organization, communication, experience and excitement. That said, if you're in the Bay Area, have games industry experience, and are looking for a way to get into the MMO side of things, be sure to check out their job posting. For the rest of us who are just a wee bit too far away for the commute, we'll have to content ourselves with a gallery of tasty screenshots from Earth Eternal for now. %Gallery-48372%