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  • E3 2012: Hands-on with World of Warplanes

    by 
    Jeffery Wright
    Jeffery Wright
    06.09.2012

    It was difficult to miss one of the most impressive booths on the show floor at E3. Wargaming.net established its dominance on the floor by setting up computers and allowing all E3-goers to play its latest games against the Wargaming development team. Its flagship title at E3 was World of Tanks, but I sneaked away to the team's press room to watch a demo of something similar. World of Warplanes is one title out of three that Wargaming.net is proud to show. For the unfamiliar readers, Wargaming.net launched World of Tanks last year, and its booth at E3 2011 wasn't quite as large as this year's.

  • SOE to bring back Station Cash subscription purchases -- for a week

    by 
    Justin Olivetti
    Justin Olivetti
    06.08.2012

    We reported this morning that SOE had quietly removed the option to purchase non-recurring subscriptions in its MMOs with Station Cash. SOE President John Smedley arrived on the EverQuest II forums to apologize for how it was handled and assure players that this purchase option would return for a limited time so that last-minute partakers could take advantage of it: "I'm sorry we didn't do a good job of messaging this. It was handled while we were at E3 and that was bad. Very simply put, we pulled the non-recurring subscriptions because we want a closer look at the numbers and how our overall pricing of subscriptions is impacted by it. I don't want anyone thinking they were pulled because of double SC promotions or anything like that. "We're trying to figure out the right balance of things that make our customers feel great about our pricing and balance that against our customer base as a whole. We aren't saying they are going away for good. We're just looking carefully at the data right now and how we do this right. Please be patient while we figure this out. These non-recurring subscriptions are something we're still working through and we want to make sure we do this right. Obviously as a business we have to make sure the decisions we're making good for our players, and I assure you that's what we're trying to do. "I've asked the team to put them back up for a week to let people buy them with existing SC. I'm not sure when it will be back up. Maybe today or maybe Monday (a lot of our team went to E3)."

  • Nintendo's Hideki Konno discusses the 3DS and the element of surprise

    by 
    Billy Steele
    Billy Steele
    06.08.2012

    As E3 was coming to a close, we sat down with one of the men responsible for Nintendo's 3DS, Hideki Konno. Konno's official title is manager / producer, but because he's involved at such a high level with both software and hardware development on the 3DS, our conversation covered quite the range of topics. When asked about the handheld's performance in the last year, he drew parallels to the success of the DS that preceded it and he hopes that the 3DS will experience a similar growth curve. Due to the mention of the DS, we inquired about the possibility of a larger 3DS. While Mr. Konno wasn't able to confirm plans for a super-sized version of the current-gen handheld, he did express his affinity for the DSi XL's increased real estate -- he finds the larger screen is much easier to gaze upon. You can draw your own conclusions as to exactly what that means. When chatting about mobile gaming, we asked about the impact of smartphones on the outfit's handheld. Konno offered that Nintendo prides itself on surprising gamers with new "compelling experiences" that handsets can't provide. We asked if any of these new experiences would involve the integration of both 3DS and the Wii U, and Konno replied that he's confident about those explorations taking place in future. In fact, a version of the Smash Brothers series is currently being developed for both 3DS and Wii U simultaneously. He indicated that it would be hard to believe that the two versions being developed in parallel wouldn't provide some unique interactions between them and their respective platforms. Additionally, while it sounds like the Miiverse will only be available on Big N's next-gen console at launch, Mr. Konno communicated that -- depending out how well it's received -- we're likely see the social element brought to the mobile gaming arena, too. Michael Gorman contributed to this report.

  • E3 2012 wrap-up

    by 
    Brian Heater
    Brian Heater
    06.08.2012

    Greetings from -- actually, scratch that, we're all back home now, but we had a blast spending the week in sunny, smoggy downtown Los Angeles -- even if this year's Electronics Entertainment Expo wasn't exactly the most exciting in recent memory. After all, neither Sony nor Microsoft gave us much in the way of new hardware, and Nintendo, the one member of the big three with a new console for 2012, didn't show off much that we hadn't already seen. We did, however, get our hands on a fair share of hardware and we're generally impressed by some software innovation, like Microsoft's SmartGlass. If you happened to miss something during the gaming news deluge (not to mention the fact that Computex happened to be going on at the same time), feel free to catch up on our coverage after the break.

  • E3 2012: Hands-on with Core Blaze

    by 
    Jef Reahard
    Jef Reahard
    06.08.2012

    What can I say about Core Blaze? Gorgeous is the first word that comes to mind, and I'm not just talking about the cosplayers and the giant weapon sculpture that Gamania trotted out for its E3 demo event. The game is built on the Unreal Engine 3, and it puts Epic's toolset to fine visual use. Rain drops bead and run on your monitor. River water looks refreshing enough to drink. The game's day/night effects are slick too, and to hear Gamania's reps tell it, the cycle (along with inclement weather) determines the effectiveness -- or ineffectiveness -- of certain attacks.

  • E3 2012: not quite ready to go mobile

    by 
    Brian Heater
    Brian Heater
    06.08.2012

    Perhaps E3 2012 will be remembered as the year that even Nintendo acknowledged the existence of smartphone gaming -- if only begrudgingly so, dragged kicking and screaming into the early '10s. It's a brave new world here, a strange one in which everyone and their grandmother has become a gamer by default, carrying high powered portable computers in their pockets at all times. But even as all the major players took time out to give a nod to the ever enlarging juggernaut that is mobile gaming, its an element that still feels like a bit of a redheaded stepchild inside the Los Angeles Convention Center, where console gaming is still far and away the dominant force -- it's a presence relegated to brief mentions in larger press events and pushed to the sides of the convention floor. It comes as no surprise, of course, that Nintendo didn't dwell on the matter during its show opening keynote on Tuesday. The mere fact that company president Satoru Iwata made reference at all to mobile operating systems is something of a sea change for an executive who has thus far stubbornly refused to even "consider" developing for the Androids and iOSes of the world. And the news from Sunday doesn't do much to shake that stance. While mobile operating systems were name checked, it was only in reference to users' ability to access social information from the Wii U on their browser.

  • E3 2012: Age of Wushu dresses to impress

    by 
    Andrew Ross
    Andrew Ross
    06.08.2012

    Sandboxers and Hollywood script writers, keep your eyes on Age of Wushu. If you've ever wanted to run up walls, align yourself with a game's boss mobs, kidnap and ransom off your fellow players, or write about it into a television script to include your gamer audience, then Snail Games has something that's sure to grab your attention. We got some hands-on time with the game at this year's E3, so follow along after the cut for our impressions.

  • E3 2012: The world of Defiance

    by 
    Justin Olivetti
    Justin Olivetti
    06.08.2012

    Can Defiance work? The cross-media venture between Trion Worlds and Syfy is one of the most interesting projects in the industry right now, if for no other reason than that a TV/MMO crossover has never been done before. At least, not like this. We hunted down the Trion crew at E3 this week to play the Xbox version of the title and chat with the devs about the setting and specifics of this game. While Jef will have his hands-on impressions of Defiance in the next The Firing Line column, we wanted to share some of the lore and setting that the devs talked about at the expo. Join us after the jump for a look at the world of Defiance!

  • E3 2012: Runes of Magic details chapter 5

    by 
    Andrew Ross
    Andrew Ross
    06.08.2012

    Runes of Magic is only three years old, but the game has added an impressive amount of content for a free-to-play title. As we've reported previously, it's happening again on June 12th, when Frogster will add the Dwarven race, Warlock and Champion classes, and a few other goodies. We had the opportunity to sit down with Frogster to talk about the new content at this year's E3. Will it be attractive to veteran players? Is it made specifically to attract new players? Read on to find out.

  • WildStar welcomes us to Gallow, teases big reveal

    by 
    Justin Olivetti
    Justin Olivetti
    06.08.2012

    Carbine hosted a light WildStar Wednesday this week due to traveling to E3, and as such we've been given a slew of pictures to tide us over. The five screenshots are of Gallow, one of the towns in WildStar that is located in Algoroc. Gallow appears to be a frontier town with a handful of structures, including a rickety water tower. It sits nestled in a mountainous region marked by pine trees, lush grass, and jutting red buttes. If you feel a little robbed by this week's reveal, Carbine promises that next Wednesday will present a doozy: "Behind the scenes, the community team is working on a pretty major project that we'll unveil at next week's WildStar Wednesday, so stay tuned for an in-depth first look at something we've never shared about WildStar!"

  • E3 2012: End of Nations shows its MMO-ish roots

    by 
    Jeffery Wright
    Jeffery Wright
    06.08.2012

    If there's one thing I love about game companies, it's their capacity to innovate. Trion Worlds and Petroglyph are teaming together to do just that with their new MMORTS End of Nations. I had the chance to demo End of Nations at E3 and talk a bit to the folks at Petroglyph, which is gearing up to launch a strong seller that is taking risks with experimentation for the RTS genre. A lot of questions come to mind when one ponders how an MMORTS will function. How many players are there? Will lag be a significant problem? Unit control? These MMORTS games are so new that experimenting in how the game mechanics work is key. The demo was entirely functional and entertaining to play. Let's dive into some details.

  • E3 2012: Matt Firor takes fans inside The Elder Scrolls Online

    by 
    Matt Daniel
    Matt Daniel
    06.08.2012

    This year's E3 is winding down, but we're not quite done yet. In addition to Joystiq's interview with ZeniMax's Nick Konkle, we had the chance to join Matt Firor as he gave a preview showing of The Elder Scrolls Online. While he didn't reveal anything earth-shattering that we didn't already know, he did provide some insight into the upcoming title's development. Many fans of the Elder Scrolls series are up-in-arms over TESO's lack of resemblance to earlier entries, but Firor assures us that the studio is doing its best to implement features that will help the game retain its Elder Scrolls flavor. For instance, the game will feature the time-honored resources of health, magicka, and stamina, and as in other Elder Scrolls titles, players will be able to sneak, block, sprint, and so forth regardless of character class. In addition, despite the studio's choice to use often-derided action-bar-centric combat, ZeniMax is still attempting to give combat a more visceral "action-RPG" feel to keep it more in-line with the general type of frantic combat players have come to expect from the series.

  • Epic senior technical artist Alan Willard talks Unreal Engine 4 for next-gen consoles

    by 
    Brian Heater
    Brian Heater
    06.08.2012

    There's no PS4 or Xbox 720 behind the curtain, Alan Willard assures a dark room full of eager video game journalists. Nope, it's just a current high-end piece of PC hardware. In spite of the company's position as a creator of one of the industry's leading game engines, Epic doesn't get a peek at Sony and Microsoft's next generation consoles before the companies are ready for their grand unveiling. "We won't know final hardware specs until everyone else does," the company's senior technical artist tells me after the presentation, adding with a laugh, "If they do, I don't know anything about it." The company spent this year's E3 cycling media in and out of its small meeting room on the second floor of the convention center, dimming the lights and showing off just what Unreal Engine 4 has to offer -- or at least a pretty good idea of what it will offer when it's finally ready for prime time. It's clear from the excitement on the Epic employees' faces that all involved are relieved to finally show the demo off for gatherings of eager writers. No surprise there, of course. After all, the engine has been in development in some form or other for eight or nine years -- several lifetimes in the roman candle-like world of video game development.

  • Crytek's CryEngine 3 makes it easier than ever for devs to build games as pretty as Crysis

    by 
    Michael Gorman
    Michael Gorman
    06.07.2012

    It's not every day you get to speak with the folks who make one of the most advanced game engines in the world, but today at E3, Crytek (you know, the folks responsible for Crysis) let us in on some of the secrets behind its latest game platform, CryEngine 3. We sat down with Kirthy Iyer, an animation technologist at Crytek, and had him walk us through some of CE3's tools that are enabling publishers to build games for any platform -- including PC, PS3 or Xbox 360 -- faster and better than ever. Among the highlights are a "multi-layer navigation mesh" that automates the movements of AI-controlled game characters, and super realistic water rendering technologies. We could go on singing CryEngine's praises, but instead we'll let you get all the details from Mr. Iyer in the video after the break. Enjoy.

  • PDP Afterglow 2.0 controllers and stereo wireless headset hands-on

    by 
    Billy Steele
    Billy Steele
    06.07.2012

    Here at E3, PDP is showing off a handful of new gaming accessories for those looking to jump on the third-party bandwagon. The company has refreshed its line of Afterglow controllers that now sport a second edition label. Much like the previous models, the family will include accessories for PS3, Xbox 360 and two for Wii. The major difference that you'll notice is a portion of the peripherals is now black -- a bit of a departure from the clear interior-lit controllers that we've seen previously. In addition to the recharged versions of the Afterglow add-ons, the outfit also allowed us to go ears-on with a wireless stereo gaming headset that will sport the same illuminated moniker. Here, you'll have your choice for either white or black (and then red, blue or green interiors) for the set of cans that provide a quite cozy fit -- thanks in part to the extra padding around the earcups. We gave them a spin with latest Call of Duty offering and were quite pleased with the sound quality, too. Three sound modes provide a bit of customization, allowing you to choose between pure audio, bass boost and 3D expander listening pre-sets. An LED on the tip of the unit's mic will keep you informed as to which selection you've made. Speaking of controls, all of the in-game adjustments that you'll need to make can be easily done from the left side. You can expect around 10 hours of gameplay on a single charge, an auxiliary jack for your mobile devices and connection to your console via USB dongle. When the headset arrives in September, it will set you back $89.95 and play nice with PS3, Xbox, Wii and PC. If you're still curious about further visual details, head for the gallery below and take a closer look. %Gallery-157628%

  • DICE+ wants to team with screens and usher in an era of powered board games (hands-on)

    by 
    Michael Gorman
    Michael Gorman
    06.07.2012

    We learned about DICE+, the digital chance cube, just before E3, and today we finally got to give it a few rolls and find out a bit more about DICE+ from the folks who made it. It's an inch-sized cube with a soft-touch rubbery finish that's packed with a Bluetooth radio and a rechargeable battery. For now, it juiced up via microUSB, but an induction charging version is also in the works. Its power cell grants up to 20 hours of continuous rolling, or a little over a week for non-gambling degenerates. Speaking of, the cube's maker, GIC, said a major point of emphasis in the cube's design was getting the balance of the thing just right to ensure the randomness of DICE + results -- and it's even spoken with casino companies about their tolerance requirements in that area. While DICE + may find its way onto craps tables eventually, for now, its maker's focused on what it calls "powered board games."%Gallery-157624% You see, while we're all familiar with board game mechanics -- roll a die/spin a wheel and move your game piece accordingly -- they don't translate well to the digital realm. People don't trust a computer to give truly random results, and tapping a screen to "roll" dice gets boring quickly. That's the beauty of DICE+, players get all the advantages of a digital board game, like animations and greater interactivity, without the aforementioned downside because it engages them in a satisfying, familiar fashion. Join us after the break for our impressions, and a bit more info about this throwback gadget.

  • Killer Wireless-N 1202 WiFi / Bluetooth cards in Alienware gaming laptops eyes-on

    by 
    Billy Steele
    Billy Steele
    06.07.2012

    Last month, Dell announced that its Alienware gaming laptops would be outfitted with Qualcomm Atheros' Killer Wireless-N 1202 WiFi cards. Aside from sporting low-latency capabilities, the add-on also sports some Bluetooth connectivity. Here at E3, we were able to spend some time with the tech to see just how the component and its accompanying software prioritizes your bandwidth and keeps your Call of Duty multi-player sessions in the #1 slot. The Killer application allows you to set different priority levels for anything that would claim a chunk of your internet connection. For example, if you keep your title of choice in the top spot, the tech will only download files or access websites whenever World of Warcraft isn't trying to send hi-pri info across the interwebs. By default the rankings are as follows from high to low: games, real-time chat (Skype), buffer-tolerant programs (Netflix and iTunes) and file transfer or low-level systems utilities. Until the end of June, you'll only be able to snag the tech in Dell's gaming laptops. We laid our peepers on the interface at the Alienware booth, so hit up the gallery below to take a look at what you can expect with the UI.

  • E3 2012: InnoGames talks pirate MMOs, strategy titles, and games for women

    by 
    Andrew Ross
    Andrew Ross
    06.07.2012

    At this year's E3, we had a nice long chat with German studio InnoGames about its MMO repertoire. The company actually started out quite small with three college buddies, who released their first game only to their close friends. That game, Tribal Wars, and its original servers are still around, albeit with some updated graphics to keep things looking fresh, but we wanted to focus on the team's more recent offerings. While InnoGames has several titles under its belt, including Bounty Hounds, we focused primarily on Kartuga, a pirate-themed strategy MMO; Lagoonia, a social building game created by and aimed at women; and Forge of Empires, which is similar to the Age of Empires series. All three games are free-to-play browser games, and we even got a pinch of hands-on time.

  • A conversation with Microsoft's Marc Whitten on SmartGlass and the quest for a better living room

    by 
    Tim Stevens
    Tim Stevens
    06.07.2012

    Microsoft SmartGlass hands-on Xbox SmartGlass: did Microsoft just render the Wii U controller obsolete? Microsoft's Marc Whitten: SmartGlass is the 'enabling technology' of IE on Xbox 360 What good is a surprise if you already saw it coming? When I mention to Microsoft's Marc Whitten, corporate vice president of Xbox Live and the man who has shepherded SmartGlass to its debut, that we kind-of-sort-of knew that his baby was set to be announced at E3 before the company got a chance to do so, he lets out a frustrated laugh. "Yeah..." He'd hoped the unveiling at the company's pre-show keynote would be the first time we, and everyone else in the industry, got eyes on the fruit of his and his team's labors. But, when I tell him we were still genuinely surprised at the scope of SmartGlass, and genuinely impressed at the potential, he seems genuinely pleased and reminds us that what we've seen is "all just the beginning." Join us after the break for an exploration of what comes next for Microsoft SmartGlass.

  • E3 2012: RIFT shows Storm Legion's Tower of Dawn, confirms digital CE

    by 
    Justin Olivetti
    Justin Olivetti
    06.07.2012

    While we got a great preview of some of the excitement coming with this fall's RIFT: Storm Legion expansion at E3, the public was treated to a "sneak peek" livestream from the press room by the devs. The livestreamed some of the content we've seen already, such as the clockwork dungeon and the mighty colossus attack, but also dropped a few new surprises as well. When asked if the expansion will have a collector's edition, the dev confirmed that it probably will have a digital CE. He then laughed that he probably let the cat out of the bag on that one. He was reluctant to show the in-game map of the new continents, however, explaining that they are a work in progress. The Trion Worlds team also demoed a special interior for the first time, the Tower of Dawn. While not a proper dungeon, the tower will be an expansive and dangerous location to explore. The dev said that players were asking for more interiors to explore, hence why Trion took the time to make it. You can scope out some of our screengrabs from the livestream after the break!