empyrean-age

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  • EVE's Empyrean Age 1.1 patch to bring "power to the people"

    by 
    James Egan
    James Egan
    08.29.2008

    CCP Games promised a number of fixes to EVE Online in Empyrean Age 1.1, the "power to the people" patch. Now that the patch notes are up, it seems they weren't exaggerating the extent to which the game is being tweaked. The patch will be deployed on Tuesday, September 2nd. Although it's a lengthy downtime (11:00 - 17:00 GMT), they don't anticipate the forums being taken down. The patch notes themselves are... extensive -- approaching YellowPages length -- and will continually be updated (in green text) as the September 2nd rollout approaches. Empyrean Age 1.1 primarily consists of bug and exploit fixes, and overall is aimed at making gameplay smoother, regardless of what your activities in EVE are. Player responses in the forums seem positive thus far, but questions about the changes are being addressed by the devs presently. As always, complications with patches and expansions can arise, so CCP recommends setting a long skill in training before the extended downtime.

  • EVE Visual Guide: The Birth of New Eden

    by 
    James Egan
    James Egan
    08.29.2008

    The backstory of EVE Online is one of the game's major strengths. Not all players immerse themselves in the setting, which is a shame as the backstory -- built up over years -- is rich. No epic science fiction tale is without a grand struggle, and the story of EVE is one of the corrupting interplay of high technology and the power it brings, generation upon generation. EVE's backstory is a departure from the established notions of 'good vs. evil'; even its villains can become heroes in the gritty setting of New Eden. As the empires created by EVE's pilots rise and fall with relentless alliance warfare in 0.0 space, as they lend their strength to causes in the factional warfare of the Empyrean Age, they take the concepts established in the backstory and run with them -- in some respects, making the game into what they want it to be. The Birth of New Eden is a visual tour of the backstory of EVE, from humanity's first steps beyond the EVE Gate into the unknown, to the sweeping conflict of The Empyrean Age. Witness the Birth of New Eden >> %Gallery-30763%

  • EVE Online video interview maps coming evolution of the game

    by 
    James Egan
    James Egan
    08.27.2008

    New information has come to light about what CCP Games is planning for EVE Online players as the Empyrean Age progresses. EVE Associate Producer Arend Stührmann spoke with MMORPG.com's Jon Wood in a Leipzig video interview about the releases slated for the rest of this year, and how CCP views their accomplishments thus far. The goal of the Empyrean Age expansion was to create a lower-risk PvP environment that would encourage more players to experience this aspect of the game. Stührmann says that there is a solid core of players who've made factional warfare their livelihood, with over 40,000 players that enlisted in the first few weeks. Stührmann also spoke about the effect of factional warfare on non-participants. War can invigorate an economy and this idea holds true in New Eden as well. Factional Warfare in the Empyrean Age has had an impact on the market, particularly with tech I ship and module production.

  • EVE alliance circumvents factional warfare restrictions

    by 
    James Egan
    James Egan
    08.14.2008

    Factional warfare became a part of EVE Online in the Empyrean Age expansion, which ushered in a time of backstory-driven militia conflict for players aligned with one of the four races of New Eden. What promised to be a new avenue for EVE's roleplaying community ended up being inaccessible to roleplaying alliances. CCP stipulated that alliances cannot enlist with factional militias, as their sheer numbers could streamroll their opposition and create overwhelming odds for the disadvantaged side in the conflict. The only recourse EVE's alliances have is to form splinter corporations outside of the alliance, for the sole purpose of allying with a given racial faction. That is, until recently. An article from ISD Magnus Balteus, one of EVE Online's in-game reporters, states the Star Fraction alliance "has openly declared war on corporations that have joined the Caldari milita; the State Protectorate. For over a month, Star Fraction has been selectively targeting the corporations of fleet commanders in the Caldari militia."

  • EVE Lead Content Creator discusses new missions

    by 
    James Egan
    James Egan
    08.13.2008

    The Empyrean Age expansion has been a significant content update to EVE Online for players interested in factional warfare. Of course, many players aren't willing to enlist in a militia and be under a constant wardec by their factional enemies, and simply prefer to mission run for their agents. CCP Games announced that new content was in the works, back in June, but the latest EVE Online Newsletter has an updated announcement on this from Lead Content Creator, Scott Holden. CCP is getting closer to releasing new PvE mission content, Holden says, with Content Creation now based in Atlanta. This will be sped up by new staff on the Content Creation team in addition to the existing freelance writers already turning out EVE mission content. Holden says that new types of missions are coming to New Eden, and hints at 'epic mission arcs'.

  • EVE Community Spotlight: Jade Constantine

    by 
    James Egan
    James Egan
    08.13.2008

    Jade Constantine is a veteran player of EVE Online, long known for having a forceful personality and a flair for writing. As the CEO of Jericho Fraction and the head of The Star Fraction alliance, Jade has become a pioneer in EVE roleplay, upholding ideologies of freedom that run counter to some of the very systems that define the game. Along the way, Jade has made some enemies, but clearly some allies as well, having garnered the most votes in the Council of Stellar Management (CSM) election. As Chairman of the CSM, Jade Constantine is a magnet for controversy, but as an elected delegate, is also in a unique position to deal directly with CCP Games and potentially change EVE. Massively recently spoke with Jade on the state of roleplaying in EVE Online, the challenges that the CSM faces, and what it's like to be under the magnifying glass.

  • Era of suicide ganking in EVE Online coming to a close

    by 
    James Egan
    James Egan
    08.06.2008

    CCP Games has addressed the long-standing problem of suicide ganking in EVE Online in their latest dev blog, titled "Serious Security." CCP Fear stepped up to inform the player base that, yes, the devs do take the issue of suicide ganking seriously, and that they're going to take action. The proposed changes, outlined below, are not going into effect immediately, nor do they impact actions taken as part of Empire war declarations. However, they will be implemented with the next major update to EVE, which will be Empyrean Age 1.1, rolling out this Fall. The dev blog focuses on CONCORD improvements and the increased consequences of suicide ganks. CCP Fear states: "We have been looking at suicide ganking and overall security standing issues, and how these features affect the general landscape of EVE. We are not happy with the current ease of suicide ganking and the relative 'no hassle' it has become. In many cases, unsuspecting victims have no chance to escape, nor any help from CONCORD. We want to change this."

  • CCP Games releases faction overview for EVE Online

    by 
    James Egan
    James Egan
    08.02.2008

    For participants in EVE Online's factional warfare in the Empyrean Age expansion, it's common knowledge that there are four races embroiled in conflict. However, CCP Games has decided to add some more variety to the roles that EVE players can assume. To that end, EVE dev Matthew Woodward (aka CCP Greyscale) created a political overview for those who wish to immerse themselves a bit more in the backstory, or for those who wish to assume roles in the factional struggle beyond what is currently known about the key races in EVE's setting of New Eden. The cruel yet devoutly religious Amarr bring worlds and systems under their heel to 'save them from themselves.' They're opposed by the fractious Minmatar, a group of tribes resisting Amarr tyranny -- many of whom are chemically enslaved by a tailored virus and regular fixes of its narcotic treatment, ensuring their continued servitude to the Amarr.

  • EVE Chronicle: Masks of Authority

    by 
    James Egan
    James Egan
    07.31.2008

    Most EVE Online players wouldn't characterize themselves as roleplayers. Simply by piloting their ships as capsuleers -- whether it's to make New Eden a safer place, or to lay waste to every unfortunate soul that crosses their path -- all EVE players assume a role of sorts. However, for those who prefer greater immersion, one of the real strengths of EVE Online is the depth and breadth of its backstory, which provides a gritty setting for players to delve into, should they choose to. The latest EVE Chronicle provides a look within New Eden's power structures that goes beyond the heads of the four races. "Masks of Authority" sheds more light on the corporate paradigm that governs one's life as a Caldari player in EVE, a system overpowered by the Chief Executive Panel -- eight megacorporations whose collective wealth and influence makes or breaks the lives of all Caldari citizens.

  • EVE Online patch day time-lapse video makes us laugh

    by 
    Kyle Horner
    Kyle Horner
    07.26.2008

    Have you ever wondered what sort of craziness goes on inside a developer's offices during a major patch day? We've always had a sneaking suspicion that certain hi-jinks occur, but this time-lapse video of the EVE Online Q&A department during the day of the Empyrean Age expansion's release reveals all. You'll get to see developers working their fingers to the bone and making silly faces for the camera for an entire 24-hour period. What else could you ask for in time-lapse video?We hope that CCP does some more of these things for everyone's enjoyment -- but mostly for our own. You can never get enough guy-making-silly-faces moments in life, that's for sure.[via CrazyKinux]

  • Divinity and malevolence personified in latest EVE Chronicle

    by 
    James Egan
    James Egan
    07.21.2008

    CCP Games has been giving us a glimpse into the lives and motivations of the four leaders of the warring races in EVE Online, through a series of weekly Chronicles. Thus far we've seen the weight of years of struggle carried by the Minmatar leader, Sanmatar Maleatu Shakor, and the Gallente President Souro Foiritan forced to make horrific compromises to ensure the future of his people. We've also seen the questionable background of Tibus Heth, the head of the Caldari State. But it seems that CCP saved the best for last: Jamyl Sarum, Empress of the Amarr Empire, is by far the most forceful personality among the four -- a feared and loved ruler of billions. And rightly so, we've witnessed how grandiose her actions tend to be in the Empyrean Age trailer; she commanded the battleship which obliterated a vastly superior Minmatar fleet which included a Ragnarok-class titan. This time, in "All These Wayward Children," it's her words that speak louder than her actions. The viewing platform of an Amarrian starship, bearing the newly-coronated Empress, is the setting for the final of the weekly Chronicles. "All These Wayward Children" shows her extreme beliefs about the divine imperative to conquer other civilizations and how she doesn't simply punish perceived wrongs; she exacts sadistic retribution upon her enemies, political and otherwise... her "Benediction."

  • Massively takes on EVE Online's learning curve

    by 
    James Egan
    James Egan
    07.21.2008

    EVE Online is a complex game. There's no doubt about that. That complexity is a large part of the draw, but that doesn't mean learning about the game has to be a daunting experience. With that in mind, Massively has EVE Online in its sights. We've brought solid writers on staff who are quite knowledgeable about the game and are here to give some in-depth info on how EVE is played. CrazyKinux and Crovan of The Drone Bay podcast joined us in April, and since then have provided Massively's readers with some helpful columns. CrazyKinux, aka David Perry, writes the Have Clone, Will Travel column. David's most recent piece, 3 Essential Tools for Capsuleers, provides a great overview of some of the third-party programs and resources available to help you plan your skill progression and your ship fittings. But we're also running two more EVE-centric columns at Massively. Read on after the jump to see what else we're bringing to the EVE community, and how we're easing that learning curve.

  • Empyrean Age warfare takes its toll on new recruits

    by 
    James Egan
    James Egan
    07.18.2008

    It's hard to be a noob, or at least a noob character, and simply drop into EVE Online's factional warfare. But that's just what Van Hemlock has been doing. Although he's learning by trial-and-error, he does have significantly more experience than someone who's new to the game and impulsively enlists in a factional militia. Van Hemlock's latest dispatch from the front lines imparts his readers with some more lessons, building on what he's already relayed to fledgling capsuleers in recent weeks. Despite what he's learned, Van Hemlock also faces what most combat pilots in EVE Online have at some point -- knowing what you should do, but then (in panic) doing something entirely different that gets you killed. Also knowing the Tech II variants of standard ships will allow you to avoid fighting against hopeless odds, as Van Hemlock encountered the much-feared Ishtar and Sacrilege heavy assault cruisers, which quickly reduced he and his wingman to flaming escape pods. Check out Van Hemlock's 'The Skirmishes of Space' to read about the exploits of a new pilot up against sometimes overwhelming odds.

  • EVE Online: Using neutral characters in militia activities is an exploit

    by 
    James Egan
    James Egan
    07.17.2008

    Oh you kids! When are you going to learn that you can't cheat at intergalactic war? Following up on the recent exploit of circumventing ship class restrictions in combat zones, EVE Online's GM Grimmi just decreed the following activity to be an exploit as well: "Using neutral characters to tank Faction Navy NPCs to stop them from attacking players involved in Factional Warfare with that faction is considered an exploit. Action will be taken against users found engaging in this activity." So it's official; using draft dodgers as a way to draw fire away from enlisted militia characters is evil, and will presumably get you thrown into a Concord cell with no windows. Be advised. Hippies.

  • EVE Online's embedded reporters track tides of war

    by 
    James Egan
    James Egan
    07.17.2008

    EVE Online's volunteer press corps is called Interstellar Correspondents (IC), some of whom are embedded reporters on the front lines of the war between the races in New Eden. IC has put together a site dedicated to tracking death tolls, victory points, territory captures and re-captures, as well as militia activity in contested solar systems. The resource provides a decent assessment of how the tides are shifting in the warfare of the Empyrean Age expansion. The war's top pilots and corporations are ranked by their successes in the last seven days, alternately 'All Time' stats are listed as well. A nice feature is the personal statistics search, where you can see the performance record of any pilot or corporation active in factional warfare. On a side note, the corporation Massively columnist and Drone Bay podcaster Phillip Manning recently joined, The Dead Parrot Shoppe Inc., is ranked in the top ten in all three categories: Overall Ranks, Kill Statistics, and Victory Point Statistics. Way to go, Crovan. Via CrazyKinux

  • Anti-Aliased: Dr. Podlove, or how I learned to stop worrying and enjoy EVE Online

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.10.2008

    I've really been stuck in a rut lately. The only game that really appeals to me anymore is World of Warcraft because of the polish and spit shine that Blizzard put into it over the past few years. When you look at the pinnacle of game design that is WoW, most other games sadly pale in comparison. That, or they blatantly rip off of WoW in such a spectacular fashion that it makes the game almost unplayable due to the fact you will constantly compare it to the original, better source material.Lucky for me that a month back, Valve struck a deal with CCP and put EVE Online on sale for a weekend via Steam. With cash in my pocket and a song in my heart, I finally dropped the cash to pick up a game that I played at least 10 two-week trials of. It's here that I'm going to finally introduce the catch to this entire article -- I, up until about a week ago, absolutely, positively, hated EVE Online.

  • Lessons learned in Empyrean Age's factional warfare

    by 
    James Egan
    James Egan
    07.09.2008

    Podcasting hero Van Hemlock has been blogging about EVE Online quite a bit of late. His recent post 'The Lessons of War' chronicles his experience of learning the factional warfare rules of engagement in the Empyrean Age expansion. He writes about being a solo pilot for the Minmatar Tribal Liberation Force, when the entire militias of the Amarr and Caldari races have kill rights on him anytime and anywhere. It's even harder to do well when you're running with an alt fresh out of the academy but, win or lose, he seems to be having a good time. Van Hemlock's approach is to spend very little on any individual ship (it's likely to be blown apart anyway) and learn what he can from the experience of trying to survive. As he explains a bit about the mechanics of factional warfare, and its objectives, Van Hemlock imparts three key bits of wisdom in "The Lessons of War...": there are ways of preventing a (single) rival from engaging you, flying fast and nimble can trump much greater firepower, and as fast as you may be -- there can always be someone faster who will try and take you out. Although he openly states that he doesn't know a great deal about PvP in EVE yet, it's clear that he's learning very quickly from his mistakes, and doing so with minimal emo rage. See Van Hemlock's "The Lessons of War" to learn a few things from his successes and failures in EVE Online, it's certainly a good read.

  • EVE Chronicle puts players at the center of factional warfare

    by 
    James Egan
    James Egan
    07.07.2008

    The latest EVE Chronicle is called "The Dark End of Space." This installment connects the events seen in the full Empyrean Age trailer (namely, Jamyl Sarum's utter obliteration of a greater Minmatar fleet) with the lowsec militia conflicts and missions that have embroiled EVE Online's players in factional warfare. Indeed, "The Dark End of Space" focuses on how each of the four races -- despite having conflicting goals and ideologies -- view the capsuleers... the actual players in EVE Online: "A group of people so powerful they're practically a faction unto themselves. Immortal, fearless and wealthy beyond imagining. Born of all four empires but beholden, in truth, to no one but themselves. And utterly untapped, in this little skirmish of ours.""The Dark End of Space" shows how each of the races face similar difficulties, and how the players of EVE are thought by each faction to be the solution to their problems. EVE dev CCP Abraxas says of the newest Chronicle: "... this one breaks rank and instead focuses on the capsuleers. It explains how we went from the end of the novel to the onset of factional warfare, and how you guys got pulled into it." This could get very interesting if factional propaganda enters into the game, with each race's militia trying to further sway the capsuleers to their cause and tip the balance of power in the Empyrean Age. But for the time being, the Empyrean Age novel, the trailer, and the Chronicles are intertwined, and it seems that EVE's players are firmly at the center of what is to come.

  • Latest EVE Chronicle a look into Gallente moral erosion

    by 
    James Egan
    James Egan
    07.06.2008

    EVE Online is running a series of Chronicles focusing on the leadership of the four races in the Empyrean Age, now locked into war in a galaxy divided. The latest EVE Chronicle, "The Paths They Chose," focuses on the Gallente race and is set in a blend of futuristic crystalline cityscape and natural scenery. The story shows the measures taken by leaders of the Gallente Federation to ensure their way of life continues. Holographic technology, advanced eavesdropping countermeasures, and an artificially cultivated environment merge in several acres of selectively grown flora and woodland; serenity and privacy for Federation officials and visiting diplomats is assured in the sanctum beneath a vast transparent dome. But the beauty of this place is juxtaposed with the inhuman actions taken within. A traitor to the Gallente people is grotesquely crucified upon a metallic 'dead man's needle,' which suspends the captive by his vertebrae while pumping him full of sedatives. The captive is abused like this by order of the President of the Gallente Federation, Souro Foiritan. Like the illusion of transparency of the eco-dome surrounding the characters, the moral high ground of the Gallente Federation is shown to be equally ephemeral, as President Foiritan reveals a new -- and dark -- direction that the Gallente will take in New Eden. Read "The Paths They Chose" to see Foiritan's descent into becoming "a leader cruel enough to do what needed to be done, and compassionate enough to understand why it needed doing." The story has struck a chord with some of EVE's players, who are discussing the sudden change and what this might do for the game's backstory.

  • Empyrean Age factional warfare map included with newest E-ON issue

    by 
    James Egan
    James Egan
    07.03.2008

    EVE Online's latest dev blog comes from Zapatero, one of the staff at E-ON, the quarterly magazine all about EVE. Our own Massively columnist Brendan Drain, aka Nyphur, has been a past contributor to E-ON, which should give you an idea of how in-depth some of the articles are. The magazine is a useful resource for any serious player of the game and the fiction is pretty solid as well, it's just a shame that there's a few-month gap between each issue's release. Maybe it was that wait that pushed him over the edge, but rumor has it one of the Massively writers snapped and bought every back issue of E-ON, but we think that he's unhealthily obsessed anyway. Zapatero writes that E-ON is about to celebrate its third year in operation with the release of issue 12, which will ship on July 4th. As a bonus to readers, it will include a free poster of the Empyrean Age New Eden star cluster, to aid players who have enlisted in factional warfare. The map was created by Council of Stellar Management (CSM) delegate Serenity Steele, who also brought EVE Strategic Maps (a book of star charts) to fans of the game. The free poster map will include region names and outposts. Faction warfare-enabled regions will be highlighted and the security status of each system will be color-coded. For those who actually have EVE Strategic Maps, the poster is cross-referenced with the book, although Zapatero states that the map will be useful on its own. He outlines what will be in issue 12 in his dev blog; if the content matches up to what the E-ON staff has put out in past issues, it should be worth checking out.