endless-trial

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  • Mythic closes, 'end of an era' for former MMO studio

    by 
    Justin Olivetti
    Justin Olivetti
    05.29.2014

    We saw this coming, but it doesn't make it any less regrettable: Long-time MMO studio Mythic Entertainment has been shut down by EA. "We are closing the EA Mythic location in Fairfax, Virginia, as we concentrate mobile development in our other studio locations. We are working with all impacted employees to provide assistance in finding new opportunities, either within EA or with other companies via an upcoming job fair," EA told Kotaku. Former Mythic lead Josh Drescher tweeted his reaction to the news: "Condolences to everyone at Mythic today. It's the end of an era, but you were all part of something amazing." Mythic shuttered Warhammer Online last December, while Ultima Online, Dark Age of Camelot, and many Mythic developers moved over to Broadsword Online Games this past February.

  • Mark Jacobs talks character aging: Nixed in Warhammer Online, planned for Camelot Unchained

    by 
    MJ Guthrie
    MJ Guthrie
    02.26.2014

    Players who were disappointed when the character aging feature was cut from the release of (the now defunct) Warhammer Online can look forward to seeing it implemented in Camelot Unchained. Mark Jacobs, an instrumental man in the creation of both games, talked with Eurogamer about that system and how it got scrapped as well as delved into the details of how it will work in CU. Basically, the system would allow players to visually judge the veteran status of others and therefore their threat both up close and from a distance. For instance, a larger-than-normal Greenskin or a Dwarf with a very long beard would signify a player who is more experienced and likely tougher. Jacobs relayed that he was never even informed that the feature was actually removed from the game and only discovered it when a beta tester inquired about it, noting "Nobody was more embarrassed than me when I had to say that that feature of the game had to be removed." The feature is not dead, however, and will make its appearance in Camelot Unchained. What does that mean for players? In CU, the changes will be more than cosmetic, they will actually be meaningful in the world. Jacobs added, "There will be some downside to aging, but there will also be a greater amount of upsides, because we want it to be a net-positive experience for the player. However, players won't have to worry about getting old to the point of major gimping [becoming not as effective] of their characters, or worse, perma-death, as that would simply be no fun."

  • One Shots: Over the moon and back

    by 
    Justin Olivetti
    Justin Olivetti
    01.19.2014

    Welcome back to One Shots! I've missed you! I've missed you so much! It's been so long -- how long has it been, really? A week? That's far too long. Let's catch up: What have you been up to? Me? Well, I've been collecting the very best player-submitted screenshots for all to enjoy. But I guess binging on Breaking Bad is a valid use for your time too. Reader Derrick sent in our first picture of the day from Mabinogi, and this might well be one of my favorites. Just looking at it makes me want to live a better life so that one day I might be invited to sit up there with them. "Here I am sitting in my personal homestead on Ladeca, one of the two moons of Erinn," Derrick explains. It only gets more whimsical from here, folks! Join us as we swing on a star and see what our fellow gamers are up to in MMOs.

  • One Shots: Get to da Choppa!

    by 
    Justin Olivetti
    Justin Olivetti
    12.29.2013

    "This is the last time I ever got to see my Orc Choppa in game," sent in reader Sean. "Oddly enough, I couldn't get a screenshot of my Order character because even in the final days they didn't take out the faction locking, and so I was locked out for eight hours." It's also the last time that I'll be able to make that awesome Predator pun that you see in the title of this week's column there. Man, with Warhammer Online gone, how will I be able to make my '80s action movie references? I guess I'll just put on a brave face and soldier on, somehow.

  • Warhammer Online shuts down tonight

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.18.2013

    Today, the drums of Warhammer Online fall silent. After five years of operation, the game will shut down permanently at 6:00 p.m. EST tonight. If there are any last-minute screenshots or contact details you need to exchange, we encourage you to get that done before the servers turn off permanently. Partial refunds will be issued for players who still had paid game time on their accounts as of November 1st; those who purchased game time cards will need to contact customer support directly. For those looking for a bit more farewell reading, our writers have taken on both the overall arc of the game from launch and the game's shutdown event (or lack thereof, depending on your perspective). Fans have also assembled a tribute video for the game as a whole. Our condolences go to the players who are losing a game that has been a home for five years.

  • Warhammer Online offers partial refunds

    by 
    Justin Olivetti
    Justin Olivetti
    12.17.2013

    With Warhammer Online's closure tomorrow, some of the players will be entitled to a partial refund for money spent during the past few months. Those who qualify for a refund will include those who had paid game time on their accounts on November 1st, including credit card payments and game time cards. Mythic will also be refunding unused purchased game item codes. These refunds will begin tomorrow but could take up to 90 days to process. In the case of credit card purchases, Mythic will automatically refund the money back onto the account. For cards and codes, Mythic is asking those who qualify to contact customer support to arrange a refund method (we suggest a shady back alley hand-off between a Mythic employee and you).

  • Second Wind Roundtable: The final days of Warhammer Online

    by 
    Matt Daniel
    Matt Daniel
    12.13.2013

    I know it's been a while, but the Second Wind Roundtable is back for a special occasion: the shutdown of Warhammer Online. As you may know, Mythic's long-floundering RvR title is officially shutting down on December 18th, taking with it the war between Order and Chaos that's been waging since 2008. I was never a die-hard WAR player, but I did have an account still in good standing, and the game was made free for all former subscribers, so I figured that I'd jump in for a last hoorah despite the icky taste it left in my mouth the last time I played. I wasn't about to do this alone, though, so I pulled my now-ex-friend Eliot Lefebvre along for the ride. A post on the official site promised new NPCs to power up our characters and "other unique experiences," so I expected a big end-of-the-world bash as former players returned and boosted to max level for one final brawl. What we got was... well, just read on past the cut. I need a drink.

  • Warhammer Online tribute video takes the bloody cake

    by 
    Justin Olivetti
    Justin Olivetti
    12.10.2013

    Short of digging up old login details and re-downloading the client, the best way for Warhammer Online veterans to pay tribute to their old (or current) MMO home might be to watch this excellent fan-made video. Clocking in at around 25 minutes, the video takes us on a tour of WAR's world, lore, and landmarks, all with heaps of in-game action to preserve the memories as they were. This video's been getting noticed by all categories of Warhammer Online players, so we figured we should share it to you as the clock ticks down to the final minutes of the game's life on December 18th. You can view it after the break. [Thanks to Li for the tip!]

  • One Shots: The storm has passed

    by 
    Justin Olivetti
    Justin Olivetti
    12.08.2013

    "Here is a picture from my days playing Warhammer Online," reader John submitted. "It will be missed." You know what, John? It really will be. Heaven knows it's been kicked around enough in the larger MMO community, but people doing that oh-so-conveniently forget the great times that were had. In a sea of fantasy games, it's still hard to find Witch Hunters battling mutated madmen or suicidal punk Dwarves getting swallowed by a giant squig. Except for here, of course. So take in that lightning and be kind to those who will go through the grieving process this month when WAR is shuttered. Do it for me, will ya? The Gipper. And as you're doing that, also check out our other player screenshots from this past week!

  • One Shots: Find the chicken

    by 
    Justin Olivetti
    Justin Olivetti
    12.01.2013

    Will there ever be a game as visually distinctive and memorable as Glitch? Considering that I'm still getting screenshots in from a game that was canned almost a year ago, I doubt it. Reader Phinneas gave me this maddening puzzle that has consumed my days as I pore over it looking for the chicken. Where? Where? Where could it be? Under that tentacle-plant-thing? Under the next? Lurking beyond the frame? Oh, what trickery is this? "This picture is of my favorites of the game's last few days," Phinneas said with an implied taunt in his voice. "I still hold out hope that it will be resurrected someday." As I continue to look for the chicken, you can move on to the rest of our week's submissions!

  • Leaderboard: Are you giving WAR an in-game send-off?

    by 
    Jef Reahard
    Jef Reahard
    11.06.2013

    Sigh. Warhammer Online. It's hard to believe the title is over five years old, but sadly it's not hard to believe that its days are numbered. The powers-that-be have opened the free-to-play floodgates for the last few weeks of the game's life, and while I haven't felt the urge to log in yet and run around for old times' sake, I may get there before the end. What about you, Massively readers? Are you going to give WAR an in-game send-off? Let us know after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Warhammer Online goes free for final weeks

    by 
    Justin Olivetti
    Justin Olivetti
    11.02.2013

    After years of fans asking for it, Warhammer Online has finally gone free-to-play. Unfortunately, we had to wait until the end of the game's lifespan to see it happen. Mythic announced that the title would be completely free for those who would like to play before the title sunsets and that subscriptions have been disabled. "To give Warhammer Online a proper sendoff we are opening the game to anyone free of charge that has or had an account in good standing starting October 31st, 2013," the studio wrote. "So please join us and help say goodbye to Warhammer Online in one last big WAAAGH!" Mythic also said that it is adding power-up NPCs to super-charge characters and other "unique experiences" for returning and loyal players. WAR will close down on December 18th. You can read some of our recollections of the title's history. [Thanks to John for the tip!]

  • The Game Archaeologist: WAR's biggest battle was with itself

    by 
    Justin Olivetti
    Justin Olivetti
    09.28.2013

    Who would have thought that on WAR's fifth anniversary and just days after I dropped a few favorite things about the game, Mythic would be announcing a closure instead of an exciting celebration? While we can all say it that Warhammer Online's upcoming sunset was expected, nobody predicted that the news would go down on its fifth birthday. Maybe someone over there likes order more than chaos and sees a nice symmetry in this. Personally, I think it felt a little bit mean to do that to the remaining community that was patiently sitting there hoping that the studio would toss them even a small bit of recognition. But facts are facts, and after December 18th, the game of public quests, the Tome of Knowledge, "bears, bears, bears," Slayers and Marauders, RvR and scenarios, exploding squigs, and drunken Dwarves will be no more. There are a few months left to experience the game if one so desires, but the end is finally here. It's caused many of us who were invested in the game back in 2008 to take stock of our memories and deal with the last chapter of this strange, wild rollercoaster that started with a strong IP, a studio steeped in PvP MMO development, and a pair of white sunglasses. In the end, WAR's biggest battle was with itself -- and it lost. Today, let's look at the whys, the what ifs, and the community reaction.

  • Warhammer Online to close December 18th

    by 
    Justin Olivetti
    Justin Olivetti
    09.18.2013

    Today is Warhammer Online's fifth anniversary, but instead of getting a celebration, the players are getting a pink slip from Mythic. The studio announced that it will be shutting WAR down as of December 18th because its licensing deal with Games Workshop has come to an end. The official statement gives the important details: "We here at Mythic have built an amazing relationship working with Games Workshop creating and running Warhammer Online: Age of Reckoning over the last 8 years. Unfortunately, as with all licensing deals they do eventually come to end and on December 18th, 2013 we will no longer be operating Warhammer Online. As such we will no longer be selling three-month game time codes or have the ability to auto renew your accounts for three months as of September 18th, 2013. From all of us here at Mythic we thank you again for your dedication and support over the last five years." Producer Carrie Gouskos also posted her own memories of the game on this somber occasion, including the revelation of a now-cancelled Asian F2P edition of the game and a vampire-themed expansion. "It has been a tremendous honor to work with Games Workshop and even though we may be parting ways, our relationship with them remains strong," she wrote. "And now, hopefully, because this may be the last thing I ever write about Warhammer, I'll be allowed to acknowledge the existence of Chaos Dwarves. Or maybe not."

  • The Game Archaeologist: What I loved about Warhammer Online

    by 
    Justin Olivetti
    Justin Olivetti
    09.14.2013

    As I got my start in blogging over Warhammer Online, I've become "the guy" everyone on staff goes to whenever WAR hits an anniversary. The problem is, there's precious little good to say about this title's development over the past year. Pretty much all of the news we've gotten has been negative, from the closure of Wrath of Heroes to the elimination of the six-month subscription to the departure of its most vocal developers. TL;DR version of my feelings on the topic: WAR needs F2P or it will die probably much sooner rather than later. But instead of going maudlin and piling on the obvious, I want to go down a different road today for the sake of those who loved and perhaps still love Warhammer Online. Obviously, people continue to play it even though its day in the spotlight is long gone, and I'd like to chime in with some positivity for a change. After all, WAR's celebrating its fifth anniversary, and that's pretty cool. So in honor of that, here's a list of seven things that I loved about WAR from my time playing it and why it wasn't quite the abysmal failure that revisionist history has made it out to be.

  • The Daily Grind: What out-of-the-way secrets have you found?

    by 
    Justin Olivetti
    Justin Olivetti
    07.24.2013

    We all know that the cardinal rule of exploration in any video game is to check under every waterfall for a secret passage. That's a given. But true exploration shouldn't stop with a wet dip and a slow-motion hair flip as we emerge sparkling into the sun. Developers have been hiding funny or interesting little secrets in out-of-the-way spots for years -- and MMOs are a prime example of this. I recently read a piece on Warhammer Online that reminded me how the developers used to watch beta testers do all sorts of acrobatics to get to hard-to-reach locations in the game. Instead of stopping them from doing so, the devs put special bosses or other secrets in these locations to reward exploration. I'm sure you've discovered many secrets when you've gone off the beaten path in MMOs. I, for one, would love to hear about them. Share, please? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Some Assembly Required: Five ways MMOs should support player events

    by 
    MJ Guthrie
    MJ Guthrie
    06.21.2013

    Over the course of Some Assembly Required, we've covered a few player-run events out there that haven't been highlighted in their respective game columns. After all, we're all about PGC here, and you can't really get content more player-generated than that! But with all the the possible events across the whole gamut of games, there's no possible way to attend them all, let alone cover them here; there is only so much time in the day and space in the column. Of course, that won't stop me from trying! From Age of Conan to Warhammer Online, a few of the events I've been able to catch are festivals, races, plays, fishing contests, tavern storytelling nights, quests (yes, quests), treasure/scavenger hunts, trivia contests, arena duels, gambling nights, musical concerts, war games, horse races, weddings, dance-offs, terraforming challenges, auctions, jousts, fashion shows, tournaments, funerals, crafter fairs, and more contests than can even be mentioned. These examples aren't restricted to any one genre, either; creatively concocted events run the gamut and include themeparks like Aion, MOBAs like SMITE, and more -- and not just sandboxes. As you might have noticed, that's quite a bit of content, content that comes at no cost to the the studio! So why is it these events can be so hard to find? With so much free content at their fingertips, it would behoove studios to make it the norm to support and promote these events. And the tools they need to do so are already at their disposal.

  • Jukebox Heroes: Warhammer Online's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    06.04.2013

    Even though it's fashionable to bash Warhammer Online these days (or every day since 2008, I guess), I still have a lot of affection for this particular game. It was the MMO that got me into blogging, connected me with many of my current online friends, and provided exciting experiences for well over a year. So when I hear the music, there's a rush of nostalgia that floods my brain and runs down to my extremities. That's not to say it's a particularly terrific score. I'd probably classify Warhammer Online's soundtrack as slightly below average; it does the job it needed to do, but it doesn't provide any stellar breakout tracks that will endure long after I've logged out. Still, it's worth examining. The score was handled by Mythic in-house composer Brad Derrick (who also helped to make an amusing Dwarf ballad while he was there). What did he come up with to represent this savagely twisted world? Let's find out!

  • The Daily Grind: What obscure fluff feature would you like to see in other games?

    by 
    Jef Reahard
    Jef Reahard
    05.30.2013

    The other day I was thinking about Warhammer Online. I've no idea why. I haven't played the game in ages and to be perfectly frank, I didn't much care for it when I was playing. One thing I fondly recall, though, was that nifty feature that let you display medals and assorted military-style decorations on your avatar. I can't recall seeing that in another MMO, and it's one of those quirky quality-of-life things that I wish every game would implement. What about you, Massively readers? Is there an obscure fluff feature out there you're particularly fond of and that you'd like to see become a standard? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Some Assembly Required: Community as content

    by 
    MJ Guthrie
    MJ Guthrie
    04.26.2013

    Not too long ago, I had the opportunity to cover an occasion during which an in-game community came together and created a new player-run annual event. Born as an anniversary follow-up to a service event for the young terminally ill player Ribbitribbit, the new tradition focused on celebrating that very community that pulled together to create him a dream playground within EverQuest II. If the game lacked a sense of community in the game before that original project, it certainly didn't after. After tugging at my heartstrings for a while, that experience made me reflect on how much our communities are really a cornerstone of player-generated content. How often have you attended or participated in an event or run a mission created by someone other than yourself? And yet, when discussing important tools and elements needed to support player-generated content, we often overlook the necessity of a vibrant community. It's like trying to bake a cake without adding the flour. Or how about this analogy: You can give folks a giant tool box full of a shiny implements and tell them to build a house, but not much will happen without the actual wood and materials! So to foster PGC, games need to foster building communities.