engineer

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  • Massively goes to WAR: Spotlight on the Dwarven Engineer

    by 
    Michael Zenke
    Michael Zenke
    06.03.2008

    Our time last Thursday talking Warhammer classes with Josh Drescher and Adam Gershowitz was illuminating on many levels. For example, did you know that the user interface for every class in the game has been given a complete makeover? Not only will every class receive a neat widgety component (ala the Goblin Shaman's Mork n' Gork heads), but the bar itself is themed to the class's role.The action bar for the Dwarven Engineer, as you might imagine, is a sight to see. This defensive ranged specialist is a unique addition to the MMO landscape. And yet, we couldn't help but feel the stunty's gameplay was incredibly familiar somehow. In fact, the experience of playing an Engineer in Warhammer Online bears a lot of resemblance to that of the Team Fortress 2 Engineer. If the little dwarf had complained "Spies sappin' ma sentry!" it would hardly have been surprising. Read on below for more on this highly skilled specialist ... and a few words about the Chaos Magus all the way at the end.%Gallery-24013%

  • Barrens Chat: The shocking truth

    by 
    Megan Harris
    Megan Harris
    05.22.2008

    Engineers frighten me. Mostly because I tend to be the guinea pig in anything and everything I find myself involved in, and because of the things they do when we're not looking. But also because I don't understand a single thing they're trying to tell me.I don't know about you guys, but anyone who thinks a good time involves playing with dangerous things with electrical charges, and trying to outrun explosive sheep is a little bit on the crazy side. %Gallery-22361% Every week, Barrens Chat drags its readers through the clutter-filled, cobweb infested mind of Megan Harris, and exposes the readers to her decaying sense of humor. So if you're interested in soft, fluffy delights, or are more into a quick and tasty snack you... wait. Why are all these comics focused on food so far? Maybe next week our starving artist will be a little more well fed and provide less food-for-though, and more funny.

  • Priestess Delrissa, bringing a little PvP to your PvE

    by 
    Alex Ziebart
    Alex Ziebart
    03.29.2008

    A brief glance at the Dungeons and Raids official forum last night was a bit of a surprise. The third boss in Magisters' Terrace has inspired a lot of hatred and arguing. Why is that a surprise to me? Well, it's becoming one of my favorite 5 man boss encounters in WoW! Either the QQ is going strong on the official forums, or I'm a complete and utter masochist. I'm leaning towards that second one, considering Blackheart the Inciter is my former favorite.If you have never seen this encounter before, or don't know how it works, Eliah touches on it a bit in his Magisters' Terrace guide. Basically, it's a 5v5 arena match. You can't tank it, there are no threat tables. It's a game of control and survival. Priestess Delrissa, who is a Holy Priest, can spawn with four random friends, chosen from a pool of eight.

  • More item changes incoming

    by 
    John Himes
    John Himes
    11.15.2007

    Earlier today I posted regarding a change coming to the Chaotic Skyfire Diamond in a future patch. Not long after that, I noticed a couple of other posts on the WoW forums regarding more changes to two other new items that will help make them easier to sell on the auction house.First off, Drysc let us know that one of the new ammo pouches will be changed. While its functionality will remain the same, the Knothide Quiver will no longer be tagged as a "unique" item. This will make it easier for leatherworkers to craft multiple copies of the bag for other players.Secondly, in another thread, Drysc mentioned that the new engineering-created ammo machines will be easier to sell and purchase on the auction house. Currently they are not listed under "Projectiles", unlike all the other ammunition. This was making them difficult to find for some players and will be changed in a future patch as well.

  • Hellgate: London class overview

    by 
    Robin Torres
    Robin Torres
    11.07.2007

    I am having a blast playing Hellgate: London, but it took me a while to sort through the different classes and choose one for playthrough. After dabbling with them all, I have settled on the Summoner as my current favorite. Following is a very general breakdown of the different classes to help you choose which one to try.The TemplarsThese are the melee classes. They have some good survivability skills, especially when surrounded by mobs.Guardians: This is the standard tank class -- sword, shield, the best armor, etc. They can also do a decent amount of melee damage and can acquire a healing aura at level 2 which heals the Guardian more as the number of mobs attacking increases.Blademaster: DPS Melee. If you like dual wielding blades, the Blademaster is your class. They can also carry shields if you like and get auras of their own like the Guardians.

  • Preparing for 2.3: Post-patch item farming, part 1

    by 
    John Himes
    John Himes
    11.06.2007

    Nearly every patch includes new items for players to farm up. While these additions are typically new tradeskill recipes, occasionally other goodies are thrown into the mix. The upcoming patch 2.3 contains both of these types of items for your farming pleasure (or annoyance). I'll quickly cover the items, where they're dropping and the creatures that drop them in order to create a consolidated resource to help plan your farming once the patch hits the live realms.First off is the new leatherworking bag. The pattern for the Bag of Many Hides can be found through the mass slaughter of the Gordunni ogres in the Barrier Hills above Aldor Rise in Shattrath. This recipe will allow a leatherworker to create a 24 slot bag to hold the essential tools and materials of their trade.

  • Goggle costs and a bit of RP

    by 
    Krystalle Voecks
    Krystalle Voecks
    05.15.2007

    I think of all the trade skills I have, Engineering has to be the one I feel has been overlooked the most by the devs. The patterns have traditionally been scarce, and it seemed to me like the material costs were pretty crazy for many things when I was leveling up. In contrast, I still haven't gotten all the patterns for tailoring and recipes for alchemy. Enchanting is definitely a pain in the arse, but I can justify that one with tips and the occasional sale when I have the mats. Engineering, for me, was something I picked up and only leveled for the love of toys. (Like my long-ago-nerfed Gnomish Shrink Ray in combination with Nogginfogger Elixir, which was great for laughs.)I've listened to my Hunter officer, who has maxed his skill out, decry the material costs of many of the new patterns. (I haven't pursued it on my alt as yet) So when I saw this tidbit today, I thought that many engineers would be glad to hear that they are actually looking at improving a pattern as opposed to nerfing it. Per Drysc when fielding complaints about the inclusion of Primal Nether in the epic goggle schematics: We're in the process of reevaluating the power consumption needs of the goggles. While it was felt that the Primal Nether would be able to sufficiently power the devices, and through further testing, we're currently investigating other power sources and their availability.Good news, and a bit of RP. We'll have to wait and see what the final decision is in regards to "power sources."

  • Mechanical Hit Counter rings 'em up the old fashioned way

    by 
    Darren Murph
    Darren Murph
    03.20.2007

    If you're curious about just how many hits your blossoming website is receiving on a moment to moment basis, but don't feel like fiddling with those questionably accurate electronic types, the Mechanical Hit Counter could be just the project you've been yearning for. As the name implies, the kit combines a vintage counter, lots of cabling, a few relays and transistors, an Ethernet interface board, a Basic Express BX-24, power supply, and an eagle-eyed webcam for spreading the excitement all over. This geeky (albeit beautiful) display of "overengineering" accomplishes a useful task by going around the proverbial elbow to reach the thumb, but even more shifty than the creation itself is its connection to the internet. The networked webcam snaps a photo of the counter every five or so seconds, giving bored surfers quite a bit of novel entertainment to pass the time. You know the drill, tap the read link for a detailed description and a killer time waster.[Via MAKE]

  • NC State engineer crafts academic cluster with PlayStation 3s

    by 
    Darren Murph
    Darren Murph
    03.10.2007

    While universities have been cranking out supercomputers and research clusters for some time, an associate professor at NC State is utilizing IBM's highly-touted Cell processor in a slightly different form to craft his own farm. Similar to the Xbox Linux cluster from years past, this concoction consists of eight PlayStation 3 consoles networked together and powered via Linux in order to handle ridiculous amounts of number crunching. Dubbed the "world's first" PS3-based academic cluster, the creation boasts the ability to utilize "64 logical processors," and is set to be used to handle various research tasks when sly CSC students aren't firing up a round of Ridge Racer 7 after hours. Nevertheless, Dr. Frank Mueller noted that the biggest limitation in its current state is the "512MB RAM constraint," but did insinuate that he might try retrofitting additional memory if future tasks deemed it necessary. Still, we can't help but wonder how many spots the Pack could jump in the RIAA's Most Wanted list if this thing became a dedicated torrent server.[Via TWW]

  • Researchers developing ultrathin Origami lens for mini digicams

    by 
    Darren Murph
    Darren Murph
    02.01.2007

    The constant battle between companies trying to shove the most megapixels into the smallest frame at all costs just might have some serious competition on the horizon, as researchers at UC San Diego have built an ultrathin, high resolution digicam by simply "folding up the telephoto lens." The aptly-named Origami lens hopes to "yield lightweight, slim, and powerful miniature cameras for unmanned surveillance aircraft, cellphones, and infrared night vision applications," and was constructed using the same basic principles found on the Cassegrain telescope that was crafted in 1672. On a disk of calcium fluoride, the engineers "cut a series of concentric, reflective surfaces that bend and focus the light as it is bounced to a facing flat reflector," creating an area where incoming light will follow a zigzag path until it reaches the CMOS light sensor. The biggest drawback, however, is the new camera's "limited depth of focus," but the folks behind the creation are already designing variable-focus folded optical systems to hopefully cure that nagging issue. Ideally, the team would like to see their work bring high resolution, respectful imagers to cellphones, doing away with the relatively antiquated sensors on most mainstream mobiles, but even under the best conditions it's probably a few years away.

  • 'Mr. Walkman' walks away

    by 
    Donald Melanson
    Donald Melanson
    11.10.2006

    Pioneering Sony engineer Nobutoshi Kihara recently retired from the company he's spent most of his career with, the AFP reports, after having a hand in creating many of the Japanese giant's most successful gadgets (and a few of the not so successful ones). In addition the Walkman, Kihara also helped developed the first commercially successful transistor radio, Japan's first magnetic tape recorders, and a range of other Sony products, including portable tape recorders, stereo systems, digital cameras, and everybody's favorite: Betamax. That last bit of 80s nostalgia apparently still leaves the 80-year old Kihara wistful for what could have been, with the AFP reporting that "it still boiled his blood to think that consumers have been forced to use the 'inferior' VHS over Sony's Betamax." A situation that, of course, now sees history repeating itself, although Kihara's no doubt happy to watch this format war play out from the sidelines.

  • Sony fights back: their battle against homebrew

    by 
    Andrew Yoon
    Andrew Yoon
    08.04.2006

    The battle between the homebrew community and Sony has been a long, bloody fight. With Sony finally playing the legal card against homebrewers, PSP 3D takes a retrospective look at the history of Sony's struggle. They claim that Sony has been getting more desperate, and a bit angrier, as seen by this quote from a Sony programmer: "Overall it's [homebrew] frowned on. Our tech guys have gotten madder and madder lately, and it does void your warranty."The complete article has tons of interesting tidbits. Of particular interest is the infamous GTA exploit which allowed for homebrew to be run even with the most recent firmware release during that time: "The GTA hack operated in a way which utilized the game's in-game SYSCALLs (system calls) in order to run arbitrary code. This is why kernal (full PSP hardware/software IO access) mode via the hack was impossible; you are only allowed to code as much as the SYSCALLs availability, therefore, advanced SYSCALLs, like those for VSH (update mode) or kernal mode were unavailable for use, simply because GTA: LCS didn't utilize them. This fact brought upon the problem of concern for Sony's engineers. They'd have to release a firmware update which jumbles up the method of loading SYSCALLs in order to prevent homebrew from being loaded. Not easy stuff, really, especially when you need to maintain the working status of all the retail UMD games already released and sold."[Via PlayStation.com boards]

  • Engineering the DS Lite: 2 Nintendo hardware vets speak

    by 
    Dan Choi
    Dan Choi
    04.05.2006

    Ever wonder what decisions go into a hardware redesign? Thanks to the latest edition of Nintendo's Japanese online mag, we finally get a portable peek into the DS Lite.Two Nintendo engineers who worked on the cuter DS sibling reveal how they pulled off the svelte new look while maintaining things like usability, battery life, and cost.Who knew that the new stylus was made "longer and wider to accommodate older users" (the Brain Age demographic who'd taken such a shine to the now shinier little system)? Durable, reliable hardware: it's what Nintendo does best. Let's hope they continue that trend with the Lite, as well as whatever other slicker iterations of the handheld that we're tempted to purchase -- or repurchase -- in the future.[Thanks, Princess Zelda; also via DS Fanboy]See also: Nintendo DS proven toilet-safe Playstation 2 goes silver (redux)

  • Battlefield 2142 scans of PC Gamer cover story leaked

    by 
    Dan Choi
    Dan Choi
    03.21.2006

    The Battlefield 2142 hoopla is starting to look more and more real as scans of the PC Gamer issue in question have surfaced online with BF 2142 featured as the magazine's May cover story. Digg contributor Iced_Eagle has pointed us to an 8.5MB archive of images from the mag, with 9 pages concerned with 2142 and 2 pages having to do with Half-Life 2: Episode 1. If you're interested in knowing "where your unstoppable 20-foot Mech is," then you'd best get to that reading online or off ASAP. For those still skeptical of any gaming news outlet coming out with such a story in the general vicinity of April Fools' Day, keep in mind that the game appears to not only be the magazine's cover story, but that its coverage also fills up all those pages of print mentioned earlier. EGM merely dedicated a single page with a brief line in the table of contents to its Apple iGame prank this year, so this would seem like a lot of effort on PC Gamer or some extremely dedicated Photoshopper's part to fool the gaming public. Will this fall prove to be the point when the BF franchise finally frags in the future? At this point, it would certainly seem so. Read on for further details about the game; the cover pic links to the scans.