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In 'Fortnite,' building is just as important as fighting monsters
Epic Games' Fortnite, once described by company founder Tim Sweeney as Minecraft meets Left 4 Dead, has been six years in the making. That's a long time to keep someone excited about a game, but you can't fault Epic for not wanting to rush its latest Unreal Engine 4 project. And based on my first experience with Fortnite, it has the potential to be a solid survival game. Not everything here is about fighting or killing monsters, though, as your success in the Fortnite world will also largely depend on your building and exploring skills.
Epic's long-awaited 'Fortnite' hits consoles and PC July 25th
We've been waiting on Epic Games' fort-building monster defense game Fortnite for a long, long time. First announced in 2011, the developer's initial Unreal Engine 4 title was slated to be a PC exclusive. A trailer released in 2014 gave interested fans a bit of hope, and we even saw the gameplay at E3 in 2015. Now that we've hit 2017, though, Fortnite is poised to actually release on July 25th to PlayStation 4, Xbox One, PC and Mac, along with "paid early access" to the game via pre-order.
Intel ends its dreams of replacing the x86 chip in your PC
When Intel launched its first Itanium processor in 2001, it had very high hopes: the 64-bit chip was supposed to do nothing less than kill off the x86 architecture that had dominated PCs for over two decades. Things didn't quite pan out that way, however, and Intel is officially calling it quits. The company tells PCWorld that its just-shipping Itanium 9700-series processors will be the last models in the family. HPE, the enterprise company resulting from the split of Itanium co-creator HP, will be the last major customer -- its extra-reliable Integrity i6 servers are getting the upgraded hardware, but you won't hear much from anyone else.
Epic Games shows the potential of high-end augmented reality
Epic Games has a reputation for bringing bizarre demos to its GDC keynotes. The company loves to show developers what Unreal Engine can do, not just in gaming but other genres as well. As such, Epic Games has now demoed "Project Raven," which makes it possible for content creators to blend real-time visual effects with live-action shots. The technology, created in partnership with Chevrolet and video production company The Mill, was designed to convey the promise of high-end augmented reality.
Watch Epic Games' GDC 2017 keynote right here!
Unity already had its moment at GDC 2017, and now it's Epic Games' turn to take the stage in San Francisco. The company's "State of Unreal" keynote will be presented by founder Tim Sweeney, who is expected to share new developments around the Unreal game engine. We'll probably also hear about Epic's latest efforts in virtual reality and get some captivating demos from its partners, like the Hellblade real-time motion capture from last year. You can watch the event live at 9:30AM PT/12:30PM ET -- we embedded a video of the stream below for your convenience.
'Robo Recall' for Oculus Touch is fun, frantic and completely free
At Oculus Connect 2 last year, Epic Games' Bullet Train demo stole the show -- leaning heavily on the "bullet time" effect popularized by the Matrix films to create a smooth, action-packed shooter that let players take down multiple enemies in slow motion. It had a neat gimmick: it used virtual reality to bend reality in a way we've only seen in the movies. The team brought the concept back to Oculus developer conference again this year as the heavily refined Robo Recall: a frantic, physics-based shooter with a sense of humor. Hands-down, it's one of the best Oculus Touch experiences I saw at the show. Even better? When it launches early next year, it will be absolutely free.
Google's Android-powered VR platform supports Unreal games
Yesterday during Google's annual I/O keynote, the company made a point of mentioning that Electronic Arts and Ubisoft -- two of the biggest third-party game studios -- were working on projects for Google's new virtual reality platform, Daydream. Now the company is ready to announce another: Epic Games. The latest version of the company's powerful and ubiquitous game-design toolset, Unreal Engine 4, is coming to Google's next-gen mobile VR system. For developers it ensures easy porting of existing apps to Daydream with little extra work required. For consumers, it means higher-quality mobile VR experiences, and maybe more of them too.
Google's new Android VR platform is called 'Daydream'
Google might be making waves with its low-cost Cardboard virtual reality headset, but that was 2014. Daydream is now. Daydream is hardware and software baked into Android N: a headset that looks an awful lot like the Gear VR and Rift headsets, complete with a controller that looks similar to an Apple TV remote. From the sound of it, this won't usurp other hardware makers that are doing VR on their own handsets; Samsung, for instance, is actually partnering with Google here. So are Alcatel, HTC and LG, among others.
NASA offers a rare, steady view of the sunlit Earth
Until now, getting a good, steady look at the sunlit side of Earth either required a trip to the Moon or a photo from a departing space probe. Neither of those are very practical, to put it mildly. However, NASA is now delivering those kinds of photos in spades. Thanks to its DSCOVR satellite, it's snapping a complete, consistent picture of the sunlit Earth every two hours. This different perspective on our home planet is not only pretty (as you'll see in the video below), but opens up studies that weren't really possible before. Scientists can track clouds and dust as they travel around the world, for example.
Epic Games' new PC shooter is called 'Paragon'
Thought the new Unreal Tournament was Epic Games' only upcoming PC shooter? Think again: today the company quietly announced Paragon -- but truth be told, we know almost nothing about the new title. Epic is giving the game a slow reveal, teasing a new playable "hero" character for the game each week until December 3rd. Unfortunately, the game's reveal doesn't explain what the what kind of game Paragon actually is.
Get a daily fresh look at the Earth with NASA's new website
NASA launched a new website Monday to remind forgetful Terrans what their planet looks like. The website will feature at least a dozen new images of the Earth's full, sunlit face from within the past 36 hours. The EPIC (Earth Polychromatic Imaging Camera) aboard NASA's DSCOVR (Deep Space Climate Observatory) satellite will be responsible for capturing these images from its orbit at L1, a distance of roughly one million miles. While the EPIC itself only boasts a 4 megapixel resolution, it is capable of snapping up to 10 narrowband wavelength images at a time. By combining three of these single-color images into a composite, NASA can generate 12 MP images for the site.
Epic Games is the latest hacking victim
Not even a chainsaw bayonette (or the stealthy gent up above) could stop Epic Games from falling prey to hackers. The Unreal Engine-maker sent emails to members of its forums announcing that unauthorized access to usernames, email addresses, passwords and birthdates may have been accessed by an intruder. From the sounds of it, the only channels affected were related to Bulletstorm, Gears of War, Infinity Blade, UDK, and older Unreal Tournament titles.
Recommended Reading: Roku's plan to take on Apple, Amazon and Google
Recommended Reading highlights the best long-form writing on technology and more in print and on the web. Some weeks, you'll also find short reviews of books that we think are worth your time. We hope you enjoy the read. TV Wars: Inside Roku's Plan to Beat Apple, Amazon and Google by Jared Newman Fast Company Ever wonder how a smaller company like Roku can keep pace in the streaming war against the likes of Amazon, Apple and Google? Fast Company takes a look at all the ways Roku is keeping pace, what makes its version of streaming video unique and why the company's survival is important.
Epic Games challenges VR devs to make sense of big data
We've seen a handful of neat ways to visualize big data and make it useful, and the folks behind Unreal Engine, Epic Games, think virtual reality is the next step for that. Currently a half-dozen international teams are taking part in the Big Data VR Challenge, and hope their expertise with games and VR will help 'em "find new ways to manipulate and interrogate" the massive amounts of info generated by science studies. As of now, projects include putting together a digital edition of one of medical history's largest collections of patient consultations (some 80,000 participants) from the 16th and 17th century and a cohort study of kids born between 1991 and 1992.
WoW Archivist: Epics
WoW Archivist is a biweekly column by WoW Insider's Scott Andrews, who explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? It first appeared on our sister site on November 21st and is included here by permission. Leveling through Draenor has been a blast, but as I am a player from classic WoW, a few things have struck me as incredibly strange. Triple-digit numbers in the guild panel. Sending NPCs to do quests on my behalf. And most of all, getting epic armor and weapons from solo leveling quests. Many players in classic WoW (and not just raiders) opposed making epics more available to players. They called Blizzard's evolving attitude a slippery slope. "What's next," they argued, "epics for doing solo quests?" They never actually imagined that would happen. In 2005 it would have been unthinkable. Eight years later, here we are. But it's all been by design -- an evolving design with many steps along the way. Let's look at how we got here, one random drop at a time.
The new Unreal Engine will bring eerily realistic skin to your games
It hasn't been hard to produce realistic-looking skin in computer-generated movies, but it's much harder to do that in the context of a game running live on your console or PC. That trip to the uncanny valley is going to be much easier in the near future, though, thanks to the impending arrival of Unreal Engine 4.5. The gaming framework adds subsurface light scattering effects that give digital skin a more natural look. Instead of the harsh visuals you normally get (see the pale, excessively-shadowed face at left), you'll see softer, decidedly fleshier surfaces (middle and right). The scattering should also help out with leaves, candle wax and other materials that are rarely drawn well in your favorite action games.
The Stomping Land is switching to Unreal Engine 4
Dino-delay or evolutionary upgrade? The situation might be both for The Stomping Land, which has been on the down low while its developer works to bring it to a new game engine after the old engine lost studio support. "It has been quiet in The Stomping Land community but that is certainly not the case behind the scenes!" Developer Alex "Jig" Fundora told Kotaku. "The game is being moved to Unreal Engine 4 to take advantage of technical and creative opportunities, and while the game was so early in development, I didn't want to keep working for years with a game engine (UDK) that had officially lost support by Epic. The move has put a bit of more work on my plate, but the already discovered opportunities using UE4 are exciting, and I'm confident fans will be satisfied with the long-run decision." The dinosaur-themed survival sandbox went into early access this past May 30th.
Pitbull cocoons to emerge as Epic Games UK
Epic Games has officially converted Pitbull Studio into Epic Games UK, which will continue to help with development of the Unreal Engine 4. Epic's veteran lead programmer James Golding recently relocated from Epic's headquarters in North Carolina to Guildford to expand the studio. "Pitbull has been essential in helping us develop the best tools and technology for building the next generation of games," said Epic CEO Tim Sweeney. "They've been invested in UE4's evolution since its early beginnings, and their dedication is unflinching."
How much does Metal matter to iOS developers? A ton, apparently
For anyone who hasn't dabbled in the rendering capabilities of Apple's iOS devices, the announcement of Metal -- the new API that Apple claims will offer greater power for games than ever before -- was cool, but that's about it. But for the team behind the hugely popular Unity game engine, the upcoming update is extremely exciting. Metal is designed to give developers much more control over the power used by the iOS devices that run their games. With less power needed to run the API, more resources can be devoted to making games run smoother and look better. As CVG reports, the change has impressed Unity's developers quite a bit. "Based on our testing so far, we have seen API+driver overhead vanish to just a few percent of CPU time," the team claims. "That is a tremendous improvement comparing to 15-40% of CPU time that it used to be before!" This comes on the heels of praise from Epic Games, creators of the vaunted Unreal Engine, who took the stage at WWDC 2014 to show off an impressive "Zen Garden" demo running on Unreal Engine 4 and Metal. With performance gains as high as 40%, Metal -- which is on the way in Apple's iOS 8 update -- is undoubtedly going to give marquee developers even more reason to devote time to Apple's platform.
Remember Unreal Tournament? Epic's making a new one and it's free
Epic Games is known for a lot of things, the Gears of War game franchise and development tool Unreal Engine prime among them. But old-school game fans might know Epic Games for another classic franchise: Unreal Tournament. The long-dormant series is making its return starting today! Sort of. Epic announced this afternoon that the next Unreal Tournament game begins development starting today with "a small team of UT veterans" focused on development for Windows, Mac and Linux. The entire development is open source, which Epic characterizes as, "a collaboration between Epic, UT fans and UE4 developers." As that line infers, the game's being created using Unreal Engine 4. Best of all? When the game's ready to play, it will be free. As Epic puts it: "Not free to play, just free."