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  • The Tattered Notebook: Plat, loot, and the morality of cash

    by 
    Karen Bryan
    Karen Bryan
    01.21.2012

    There's a dirty little secret going on in EverQuest II, and every now and then it bubbles up to the surface in forum complaints from players. With the arrival of Station Cash, the Marketplace, and Legends of Norrath cards, players have worked out a way to buy in-game coin with real money, without fear of getting banned. And with the transition to free-to-play, it seems like that practice has grown even more. The problem is that there are several things that factor into the plat-for-cash scenario, so it's impossible to find a quick fix. Are we at a point that SOE should just put plat on the marketplace and be done with it? Let's look at a few reasons for and against it.

  • Choose My Adventure: The sequel!

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.18.2012

    When I was halfway through my tenure on Choose My Adventure, I had already made it clear that I wanted to come back around for another pass. After all, I had a grand time in Warhammer Online, and I wanted to see what would happen with another run through the gauntlet. I hadn't expected it would be quite so soon, but here we are: It's time for a sequel adventure. And as we all know, sequels have to be bigger. They have to be louder. And they need a bigger budget. We've got nine games listed past the cut, all candidates for my play for the next several weeks. Some of these games are returning old favorites, and some of them are new to the cut, but all of them should provide for some interesting adventures. So check out the descriptions, make your vote before 11:59 p.m. EST on January 21st, and tune in next week when we kick this sequel off properly.

  • The Tattered Notebook: If you think wings are weird...

    by 
    Karen Bryan
    Karen Bryan
    01.14.2012

    Last week, EverQuest II rolled out two new Marketplace items: the nightmare flight wings and the Pegasus feather flight wings. At first, I didn't think much of it because it was just another flying mount, but as I watched the promotional video, it seemed strangely out of place for characters of all races to be sprouting wings and flying around of their own power. While many players are excited about the new flight wings, others question whether they fit into the lore and the world of EQII. And this isn't the first time an item has left players with tilted heads and confused expressions. Read on for a collection of oddities from the world of Norrath!

  • The Tattered Notebook: The problem with leaderboards

    by 
    Karen Bryan
    Karen Bryan
    01.07.2012

    If there's one thing you can say about EverQuest II, it's that it has a community that's as varied as cogs in a Gnomish do-hickey. There's a substantial and long-time community of hardcore players, made up of people who must also be math majors because the number crunching that's involved is impressive. There's also a good-sized portion of the playerbase that prefers the non-combat features, like crafting, decorating, and more recently, dungeon designing. (Some players have made a fortune hiring themselves out to decorate others' homes, for example.) In a previous column, I talked about whether there will be a strain on the team to continue making quality content for the broad spectrum of players, but this week, I'd like to look at it from a different perspective. Two of EverQuest II's newest features, the housing leaderboards and the dungeon maker leaderboards, are both designed similarly, with rankings, a hall of fame, and a voting system for various categories. But the leaderboard listings for each system look very different, and while the housing directory tends to be a good representation of EQII players' creative genius, the dungeon maker boards haven't reflected that as much. Read on to see why, and to look at what, if anything, should be done about it.

  • Some Assembly Required: A virtual world roundup

    by 
    MJ Guthrie
    MJ Guthrie
    01.06.2012

    If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of making them into Hive Member 1593072 running a static, predetermined gauntlet. How that impact is accomplished, however, varies; there are multiple features that can facilitate it, and which ones are considered most important depends on the player. With the loss of one of the best sandbox games just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some upcoming games that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more. To start off the new year, Some Assembly Required looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.

  • The Guild Counsel: Favorite moments from the Massively livestream

    by 
    Karen Bryan
    Karen Bryan
    01.05.2012

    I'm sure you know about Massively's ever-expanding video channel. But what you might not know is that over the past year, I've done a little MMO walkabout, sampling as many different games as I could on my character Mmognaut. What I was particularly interested in was branching out and getting to know the communities that make these games what they are, and the Massively livestream was a great way to do that while giving the viewers a chance to experience it too. Through livestreaming and Twitch TV, I've had a great opportunity to explore dozens of MMOs over the past year, often with my co-host Jeremy Stratton. In my weekly column here, I often focus on common issues that happen within a guild, but I've also looked at MMO communities on the whole, and that should include the community that's grown here at Massively. What's really neat is that there's an overlapping at times during these shows, where the in-game communities of the MMO we're showcasing mesh with the Massively community, and it's made for some fantastic moments. Join me in this week's Guild Counsel as I look back over my favorite moments from the past year.

  • The Tattered Notebook: A wish list for EQII's 'phase two'

    by 
    Karen Bryan
    Karen Bryan
    12.24.2011

    EverQuest II has had quite a year, but I was recently thinking about a comment that Executive Producer Dave "SmokeJumper" Georgeson made regarding the future of the game. In a recent interview, he discussed plans for "phase two," which is an ongoing list of things the team wants to do to improve the game but don't make it to live. With all of the new changes to the game, the team usually comes up with lots of extra ideas, and Georgeson said the focus going forward will be to knock out some of those ideas on the "phase two" list. I thought it would be fun to put together a list of things I'd like to see on the phase two list, and since it's the season for wish lists anyway, the timing is perfect. Read on for a look at a few things I'd like to see in EQII next year, and then share your ideas below!

  • EverQuest II holiday producer's letter focuses on dungeon finding and making

    by 
    Matt Daniel
    Matt Daniel
    12.20.2011

    Before all of Sony Online Entertainment's developers fly out to see family and spend the holidays away from EverQuest II, the team decided to give players one last Frostfell present. Today's producer's letter takes a look at a number of new features coming to Norrath. The dungeon finder will see a couple of updates, such as the addition of contested dungeons to the dungeon finder and increased rewards for using the dungeon finder system. Dungeon-makers, meanwhile, will be granted a number of new treats. New effect objects will be available in the marketplace, and many items such as spawners, decorations, and maps will be purchasable with Station Cash as well as in-game currency. A number of general improvements have been made as well, including a revamped rating system for houses and dungeons and a couple of smaller tweaks. For the full details, click on over to the full letter below.

  • The Tattered Notebook: Six things not to miss during Frostfell

    by 
    Karen Bryan
    Karen Bryan
    12.17.2011

    The timing is probably purely coincidental, but EverQuest II's transition to free-to-play is coming at the best time of the year in Norrath: Frostfell! EverQuest II has always done a lovely job tying together seasonal events with the larger lore of Norrath, but Frostfell is the biggest event of the year. Now, everyone can check it out for free, and it's a great way to get acclimated to the game and get some really nice (and valuable) items in the process. In this week's Tattered Notebook, we'll cover the must-sees for Frostfell. From snowball fights to snow cloud mounts to heavy-breathing Gigglegibbers dressed as Santa, this is a list you'll definitely want to check twice.

  • EverQuest II previews new live event: A Goddess Risen

    by 
    Matt Daniel
    Matt Daniel
    12.14.2011

    EverQuest II only just released its latest expansion, Age of Discovery, but already it's gearing up for its latest in-game live event, A Goddess Risen. To help ring in the event, Sony Online Entertainment has decided to give players a behind-the-scenes look at what the event will entail. Game designer Nathan "Kaitheel" McCall explains that the event will take place within the Shard of Love, but it's not the same Shard of Love that players may know from past visits. Things have changed within the Shard, but what does it have to do with A Goddess Risen? Kaitheel says we'll just have to head to the Shard of Love when the event goes live tomorrow to find out for ourselves. In the mean time, click on past the cut for the full video.

  • The Tattered Notebook: Discovery arrives!

    by 
    Karen Bryan
    Karen Bryan
    12.10.2011

    The Age of Discovery has arrived, along with the Freeport Reborn game update and the free-to-play transition. On top of that, Frostfell is also upon us, with even more new rewards, tradeskill books, and quests. That's a pretty hefty amount of change to EverQuest II, and it's brought back many former players (as well as new ones). In this week's Tattered Notebook, let's take a look at the first week of launch. I rolled up a Beastlord along with the rest of Norrath, so I'd like to give some first impressions on the new class, take a look at the dungeon maker, and share some overall thoughts on the past week.

  • EverQuest II dev tour video details Beastlord, new Freeport, Mercs and more

    by 
    Matt Daniel
    Matt Daniel
    12.05.2011

    Sony Online Entertainment is getting the EverQuest II: Age of Discovery hype train up to full speed today with a new dev tour of the upcoming content. Emily Taylor, the game's Executive Producer, takes viewers through the new features that players can expect from the upcoming expansion. To start things off, she gives players a look at the new Beastlord class, which can tame creatures to utilize as Warders in order to alter its playstyle. We then get a look at the new and improved city of Freeport, which has been completely revamped. The city's four zones have been consolidated into one single zone, the visuals have been updated, and new questlines and content has been added. Finally, the tour stops off at the Seafarer's Roost Inn, where the new mercenaries can be hired -- for the right price, of course. So for the full video, click on past the cut and take a look. [Source: Sony Online Entertainment press release]

  • EverQuest II videos show off Freeport revisions and dungeon crafting

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.18.2011

    Are you a fan of EverQuest II who wants to know more about what's on the horizon for the game but who doesn't want to take the time to read anything? Admittedly, your presence on this site makes a distaste of reading rather unlikely, but even so, you're in luck today. There are two new viewos covering future developments for the game, with both of them embedded just after the cut so you can watch them at your leisure. The first (and far shorter) video covers the upcoming revisions to Freeport, showing off all of the changes coming to one of the game's most iconic cities. The second video is longer but also far meatier, covering the new Dungeon Maker system coming out with the Age of Discovery expansion. So head on past the break, settle in with a nice beverage, and enjoy a whole lot of information without having to scan a bunch of text.

  • EverQuest II releases free-to-play trailer

    by 
    Matt Daniel
    Matt Daniel
    11.11.2011

    EverQuest II is officially going free-to-play, allowing players to experience the wonders of Norrath without paying a dime. In order to commemorate the occasion, SOE has put together a short trailer to show players what they can expect from the freshly free-to-play title. Just jump on past the cut and give it a look, and don't forget to read our interview with Dave Georgeson on the F2P transition.

  • Some Assembly Required: EQII's Festival of Discord

    by 
    MJ Guthrie
    MJ Guthrie
    11.11.2011

    Over the last few months, Some Assembly Required has covered features within games (such as quest-building tools, music, and housing) as well as overviews of full games themselves, not to mention some existential ranting on the life and times of the sandbox genre. This week, we focus on another aspect: player events. Most player-created events range from RP tavern nights to full-blown tests of skill to races and scavenger hunts. These events are smaller affairs involving either a group of close friends, a guild, or perhaps even a mixture of a few guilds. However, there are occasions when events can grow larger... much larger. Such is the case with EverQuest II's Festival of Discord. Not only is this a server-wide festival designed and hosted by players, but it is fully supported by Sony Online Entertainment. And let me tell you, SOE has pulled out all the stops! Want to see what this festival is all about or (better yet) make some of these events on EQII's Antonia Bayle server in person? Grab your cloak and join me past the break for a rundown of the festival, its history, and even events yet to come!%Gallery-139023%

  • EverQuest II goes fully free-to-play: Our chat with Dave Georgeson

    by 
    Karen Bryan
    Karen Bryan
    11.10.2011

    Earlier in the fall, Massively's EverQuest II column, The Tattered Notebook, took a look at the differences between the live servers and the free-to-play server and speculated on the possibility of making all servers free-to-play. As it turns out, we no longer need to speculate because SOE has officially announced that EverQuest II will make the full transition to free-to-play in early December. Just in time for the release of the newest expansion, Age of Discovery, all servers will now share the same subscription plans, Marketplace, and forums. Last week, Executive Producer Dave "SmokeJumper" Georgeson took time to share with us the details of the free-to-play transition as well as highlight some of the new features coming with the expansion. Read on for a look at what's to come for EQII.

  • New video showcases EverQuest II: Age of Discovery's mercenary system

    by 
    Matt Daniel
    Matt Daniel
    10.28.2011

    In the new promotional trailer for EverQuest II's Age of Discovery expansion, poor Gnoob the gnaked Gnome just can't win. Maybe if he were smart enough to spell his name properly, he might not get mauled by the same wolf over and over. After learning that maybe a naked Gnome isn't quite suited to square off against a hungry wolf, Gnoob takes it upon himself to hire an Ogre mercenary (though you'd think if he could afford a mercenary, he could afford some clothes), but even that doesn't go quite right. It just goes to show you that the mercenary system, coming to EverQuest II with Age of Discovery, should be used with discretion. For the full video, follow on past the cut.

  • The Guild Counsel: Guild horror stories

    by 
    Karen Bryan
    Karen Bryan
    10.27.2011

    Ah, fall! Crisp cool air, gorgeous foliage, and enough horror and frights to leave you looking like someone who's just seen Samara from The Ring. Halloween is chock full of scares and horror stories, and guilds are no different. Whether you've led a guild or been part of one, chances are you've witnessed your fair share of terrifying tales. In this week's Guild Counsel, I'll share a few of mine, and I welcome you to add yours below. So gather round the campfire, pass the marshmallows, and bundle up in that sleeping bag because it's time to share our guild horror stories.

  • SOE apologizes for delay of SWG customer loyalty free trials

    by 
    Matt Daniel
    Matt Daniel
    10.25.2011

    Many Star Wars Galaxies players were disappointed to find that the free membership trials promised to them by October 15th had not been delivered. Well, Sony's sorry too, but don't worry: The company is making it up to players by... actually activating the free trials this time! An official post over at the Star Wars Galaxies forums apologizes for the delay and offers players free trials for five SOE titles: DC Universe Online, Star Wars: Clone Wars Adventures, Free Realms, EverQuest, and EverQuest II. While most of these games are technically free-to-play, Sony's offer will upgrade all prior SWG account-holders to paid membership status for each game until December 31st of this year. So if you had a SWG account in good standing prior to October 15th, head on over to the official forum thread for details on how to claim your free trials.

  • The Tattered Notebook: Beastlord prep 101

    by 
    Karen Bryan
    Karen Bryan
    10.22.2011

    EverQuest II's most recent update brought two new additions: the dungeon finder and the prelude event for the new Beastlord class that will arrive with the release of Age of Discovery. I was going to look at the dungeon finder this week, but it's had its share of problems, and with the team still working on tweaks to make it more useful, I figured I'd table it until some of the changes get patched. That means this week's Tattered Notebook is focused on the Beastlord. Closed beta is beginning, and while it's hard to believe, the expansion is due to launch in late November. There's no doubt that many of us will be rolling up Beastlords, so this is a perfect time to start making preparations in advance of launch day. Read on for a look at some tips to make your first few days as a Beastlord fun and enjoyable.