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  • The Tattered Notebook: The great big news roundup

    by 
    Karen Bryan
    Karen Bryan
    04.07.2012

    One thing you just can't say about EverQuest II is that there's a lack of news coming from the game. In fact, there's been so much going on both in game and out that this week's Tattered Notebook is devoted to a great big roundup. We'll look at developer remarks on Skyshrine, tweaks to the AA curve, some nice in-game promotions, and a brief commentary about the ProSiebenSat.1 deal. There's a lot to cover, so let's get to it!

  • The Tattered Notebook: A scenic tour of the Withered Lands

    by 
    Karen Bryan
    Karen Bryan
    03.31.2012

    As we get closer to April 17th, more and more is being revealed about what's in EverQuest II's Game Update 63. Fortunately, much of it is on the test server, so players can pop in, check things out, and not have to worry about an NDA. I decided to head over, and since I already had a character test copied to the server, I was able to get in and see the new zones and some of the new additions to the game. Read on for highlights of my journeys through the Withered Lands and Skyshrine!

  • EverQuest Online Adventures slays its final dragon

    by 
    Justin Olivetti
    Justin Olivetti
    03.29.2012

    EverQuest Online Adventures, the console spinoff of SOE's EverQuest franchise, is counting down the hours until the server is switched off at midnight tonight. In addition to EQOA, SOE is shuttering three other underperforming titles today: Cosmic Rift, Infantry, and Star Chamber: The Harbinger Saga. Instead of spending its final days in sorrow, the EQOA community joined the dev team for a series of epic battles against marauding dragons this past week. Players have filled the forums with posts about their favorite in-game memories over the past nine years of gameplay. To compensate players for the loss of their game world, SOE gave EQOA subscribers three months of gold-level status in EverQuest and EverQuest II. EQOA came out in 2003 on the PlayStation 2 and was one of the first generation of console MMOs. For those Massively readers feeling nostalgic or curious about it, definitely check out our series on the game: part 1, part 2, and part 3.

  • New EverQuest II video shows off the city of Skyshrine

    by 
    Jef Reahard
    Jef Reahard
    03.26.2012

    Ready for an EverQuest II info dump related to next month's Skyshrine update? Sony Online Entertainment has just released a new behind-the-scenes video featuring senior artist Tad Ehrlich, and he's got plenty to share about the new Skyshrine courtyard zone. The update continues the game's Destiny of Velious storyline, and prospective players can get a sneak peek at "the glorious ancient dragon city" in the clip we've got for you after the cut. Ehrlich shows off several of the zone's huge districts, and it's a good thing his avatar is moving at the dev equivalent of ludicrous speed because the new area is enormous. EQII's Game Update 63, featuring the city of Skyshrine, will be yours for the adventuring on April 17th. [Source: SOE press release]

  • The Tattered Notebook: New details on Game Update 63

    by 
    Karen Bryan
    Karen Bryan
    03.24.2012

    As Massively reported this week, EverQuest II Game Update 63 is inching closer to going live, and it's bringing some exciting changes. There are new zones, instances, quests, and lots of dragons on the way. For old Velious fans, the return of Skyshrine will be a welcome sight, although there's new danger and turmoil both inside the city as well as through the land that surrounds it. We're beginning to get more specifics on what is included in this update, and this week's Tattered Notebook offers a rundown of what's revealed so far.

  • The Soapbox: Nobody's hero

    by 
    Jef Reahard
    Jef Reahard
    03.23.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. We're not heroes, at least in the ubiquitous Hollywood sense. We're teachers and janitors and businessmen, and we may occasionally be heroic in the eyes of our kids or our colleagues, but rarely are we celebrated beyond a tiny circle of family and friends. Games can meet this emotional need, at least temporarily, and that's a major reason they've become such a booming business over the last couple of decades. We get to be Kratos for a couple of hours, or fem-Shepard or a thousand other pixelized pariahs -- until we set foot in an MMORPG, that is. Software companies sell pre-packaged heroism in ways that book publishers and filmmakers can only dream of, and it doesn't really matter that it's fake heroism or impersonal heroism crafted on an assembly line and shipped out to millions of consumers. Shouldn't it matter, though, when it comes to MMORPGs?

  • The Tattered Notebook: The touching story of Ribbitribbit and the EQII community

    by 
    Karen Bryan
    Karen Bryan
    03.17.2012

    Every now and then, we hear stories that transcend gaming and prove that there's something more to our pixelated worlds than uber loot and leveling up. Last week, the Guk server (which I proudly have called my home server for the past several years) rallied together to bring some cheer to a young boy with terminal cancer and to his loving family. I first heard of this story last week while I was at GDC, and although I wasn't able to attend the event, I caught up with one of the organizers this week to hear about this incredible effort. In this week's Tattered Notebook, we'll look at the story of Ribbitribbit and how his mother's call for help with decorating brought on a wave of support from the amazing EverQuest II community.

  • Terrazas talks EverQuest F2P launch and anniversary celebration

    by 
    Karen Bryan
    Karen Bryan
    03.16.2012

    March is definitely roaring in like a lion for EverQuest. It's launching its new free-to-play program, and it's also celebrating its 13th anniversary with a big bash in game. With all of the changes, players are sure to have more than a few questions about the free-to-play transition and the state of the game today. We recently sat down with SOE Producer Thom Terrazas at a roundtable to answer those questions, so read on for details on the new free-to-play plan as well as the Hero's Journey, revamped maps, birthday celebrations, and the announcement of a brand-new server!%Gallery-150850%

  • The Skyshrine's the limit: EverQuest II delivering new update April 17th

    by 
    Justin Olivetti
    Justin Olivetti
    03.13.2012

    It wouldn't be EverQuest II without a dragon or two, and come April 17th, players will be able to bask in as much flamebreath as they can handle. It's on this date that SOE will release the much-anticipated Game Update 63, and with it, the dragon city of Skyshrine and the new area of the Withered Lands. Skyshrine is a dragon citadel where good and evil dragons dwell, and as of the update's release, it will be coming under siege by mysterious forces. Only the most daring players will be brave enough to explore the nooks and crannies of this city -- and plunder it for its tempting treasure. If Skyshrine isn't enough for excitement, the Withered Lands offer plenty of challenges (over 100 quests) for those who can navigate the formerly glorious region that's been twisted by dark corruption. Game Update 63 will also include many additional features for players. For those who have the Destiny of Velious expansion, the level cap will be raised to 92, the Skyshrine and Withered Lands areas opened for adventuring, prestige class talents added, and an awesome Drake mount dangled as a major reward. Age of Discovery expansion holders can also get their hands on a new dungeon maker theme and adventurers, tradeskill apprentices, and an elite mercenary for hire. [Source: SOE press release]

  • GDC 2012: The Tattered Notebook attends Brasse's community panel

    by 
    Karen Bryan
    Karen Bryan
    03.10.2012

    What do dwarves and Monty Python have in common? They both feature prominently in Linda "The Brasse" Carlson's GDC 2012 talk about the front lines of the SOE community relations team. Given the recent roller coaster ride of the ProSiebenSat.1 deal and the turmoil on the forums that followed, I found it interesting to hear what it's like to be a member of the community management folks as they try to handle being in the middle of it all. While her talk was mainly aimed at community managers in other games, there were a few tidbits that players would probably find interesting and maybe even surprising. Read on for the highlights!

  • The Daily Grind: Do you miss player-written books in MMOs?

    by 
    Bree Royce
    Bree Royce
    03.10.2012

    In her sandbox column a week or so ago, Massively's own MJ Guthrie brought up an MMO feature that's fallen by the wayside in recent years: player-written books. Ancient sandboxes like Ultima Online and modern classics like EverQuest II give players the ability to write their own books, which then populate player-run libraries, serve as tavern menus, explain quests, and mark the memory of friends who left the game. Later games, however, have sadly passed over the mechanic. I can't say that player-written anythings have no potential for abuse and inanity. There's a guild in UO, for example, that uses books as advertising spam, and the game's designers were forced to implement a system to lock-in text to circumvent the "Dudebro was here" graffiti that miscreants would otherwise inscribe on other players' masterpieces. But the potential for cool outweighs the potential for abuse for me, and I miss writing and reading in-game books so very much. What about you -- do you miss player-written books in MMOs? Or do you think they're a niche idea that was retired from MMO design with good cause? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Tattered Notebook: In like a lion, out like a dragon

    by 
    Karen Bryan
    Karen Bryan
    03.03.2012

    With the recent drama surrounding the ProSiebenSat.1 deal last week, EverQuest II's March arrived with all of the fury as those storms that have been pounding much of the United States in recent days. But there's been a steady stream of news that signals a much smoother month is on the way. For the second week in a row, it's what's going on outside of the game rather than in-game that's topping the headlines, and The Tattered Notebook is ready for the roundup! From poll results to pathing to hints about Game Update 63, we'll look at the highlights below the cut.

  • The Tattered Notebook: Breaking up the family

    by 
    Karen Bryan
    Karen Bryan
    02.25.2012

    This is the cartoon that launched a thousand posts. Well, maybe not a thousand, but it created tension on the forums and resulted in a temporary ban for popular community figure Morgan Feldon. With this week's news about the ProSiebenSat.1/Alaplaya deal, SOE fans were up in arms, and EverQuest II was at the epicenter of the protest. There were concerns ranging from account security to quality of player support, but the biggest concern was the fact that there would be a barrier between U.S. and European players going forward. I've written before about how tight-knit the community is in EQII, and that's probably why you saw some of the strongest protests originate on the EQII forums. That closeness extends to the EQII development team as well. I've been to a couple of Fan Faires and was surprised at how accessible the team always made itself. Combine that with a core community of longstanding, loyal players, and you basically have one big family. So when fans were hit with the second big news story of the week, the departure of Associate Producer Emily "Domino" Taylor, players reacted as if a friend or family member had moved out of the home. What do these two news stories have in common, and what can they tell us about EverQuest II?

  • The Tattered Notebook: The insider's guide to Erollisi Day

    by 
    Karen Bryan
    Karen Bryan
    02.18.2012

    As EverQuest II gracefully ages, it's become a game that's rich with content. That's especially true of the in-game holidays, like the current live event, Erollisi Day. And now that Erollisi herself has returned, the holiday is cause for celebration rather than remembrance. The event is winding down, but there are still a few days left to participate. In this week's Tattered Notebook, we'll highlight some of the many things to do during Erollisi Day, including something old, something new, something borrowed, and something.... Gnome!

  • The Tattered Notebook: Build a better character with EQ2U

    by 
    Karen Bryan
    Karen Bryan
    02.11.2012

    For years, EverQuest II fans have quietly suffered in silence as the EQ2Players site remained broken and buggy. We watched other games, with their Armories, Magelos, and extensive databases, and we pined for the day when we could once again look up things like characters, gear, stats, and guild rosters. The wait was worth it, though, and EQII players have gone from famine to feast. This past week, we got a glimpse of the newly refurbished EQ2Players site, but what's really exciting is that the EQII team has been working with fansites to provide the data feed and allow community figures to create their own resource sites. Morgan Feldon and Dethdlr, who do an amazing job with EQ2Wire, did just that, and on Friday, they officially launched EQ2U. It's a thorough and regularly updated database of things ranging from character stats, gear, and AAs to spell lists and warder pets. What's more, you can look up gear, track spells, and create your own wish list for your character. Feldon and Dethdlr have been working on this for the bulk of the past year, and Massively had a chance to talk with them about the project. Read on for a glimpse into the site's early beginnings and learn how EQ2U will help you get your characters up to snuff!

  • The Daily Grind: How many chat channels do you use?

    by 
    Jef Reahard
    Jef Reahard
    02.09.2012

    MMO global chat is a funny thing. I've met friends in it, I've ignored half the server because of it, and I'm amused (and appalled) by it on a daily basis. One thing I normally don't do is turn it off completely, unless I'm gunning for an immersive solo or small-group session that's heavy on roleplay. My EverQuest II Sage has 19 (19!) channels on his UI, and though I rarely see any activity in the ratonga or evil chat rooms, I keep tabs on them anyway in case a useful nugget happens by. What about you, dear readers? Does your MMO of choice have multiple global chat channels, and if so, how many do you monitor at once? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Tattered Notebook: New executive producer, new wishlist

    by 
    Karen Bryan
    Karen Bryan
    02.04.2012

    I was all set to sit down and talk about raiding and the big news of critical mitigation disappearing from gear, and then some even bigger news appeared. Executive Producer Dave "SmokeJumper" Georgeson has handed the reins over to Holly "Windstalker" Longdale. She is new to take the lead on EverQuest II, but she's not new to the team; in fact, she worked on EverQuest in the past under the name Vahlar. What's the first thing to do when there's a new leader taking over? Form a wish list, of course! EverQuest II has come a long way since its bumpy launch, but there's always stuff that would make the game that much more fun. Let's look at a few ideas, and then you can add yours to my list.

  • EverQuest II producer handing over the reins

    by 
    Matt Daniel
    Matt Daniel
    02.02.2012

    EverQuest II players will probably be familiar with the name Smokejumper, the forum handle of the EverQuest franchise's Executive Producer Dave Georgeson. Georgeson has served as Executive Producer for EverQuest, EverQuest II, and the upcoming EverQuest Next while simultaneously filling the role of Producer for EverQuest II. As you might imagine, that's quite a lot of work for a single person. With that in mind, Georgeson announced on the official EQII website today that Holly "Windstalker" Longdale has rejoined SOE in order to take over the position of EverQuest II's Producer. Holly also takes the opportunity to introduce herself to the community, remarking that "the opportunity to be a producer on this team is surreal and certainly perfect." She goes on to say that "EverQuest... has had a place in [her] life for well over a decade now," making it clear that she's not just some corporate suit who doesn't care about the game -- she's a player who is passionate about the game and is in-tune with the playerbase. To read the full announcement from Smokejumper as well as the follow-up by Windstalker, just click on through the link below.

  • The Tattered Notebook: The significance of the update delay

    by 
    Karen Bryan
    Karen Bryan
    01.28.2012

    A funny thing happened on the way to the forum, and you could almost hear the record scratch when it did. Players have been speculating on two things recently: the release date of GU 63 and the absence of Executive Producer Dave "SmokeJumper" Georgeson from the forums. As it turns out, SmokeJumper was simply on vacation, but his first post after returning created quite a stir. He reported a new timetable for game updates this coming year, and it's different from what had been announced. Game Update 63 is now scheduled for April, not February. Furthermore, there are only three planned updates this coming year, rather than four, along with an expected expansion at the end of the year. Let's look at some reasons for the change in schedule and what it means to EverQuest II fans.

  • EVE Evolved: Music to watch the stars by

    by 
    Brendan Drain
    Brendan Drain
    01.22.2012

    EVE Online received some big graphical overhauls with the recent Crucible expansion, and every ship will have its graphics iterated on in future patches as part of with the ongoing V3 project. A great deal of time and money is poured into keeping EVE's graphics at the bleeding edge of the industry, and yet the game's music has barely changed since launch in 2003. Warped ambient compositions like Red Glowing Dust gave a feeling of depth and scale to early EVE's empty universe, and the electronic beats of tracks like Below the Asteroids and Merchants, Looters and Ghosts have become iconic sounds of EVE. The music still manages to impress new players, but with so much of EVE being overhauled, I think it's time to give the music another look. Very few game studios pay as much attention to music as to graphics, the user interface, or gameplay, but the right music has the power to completely transform a player's experience. Just like in a movie, music can evoke an emotional response and so alter a person's perception of events. Fighting monsters in a fantasy MMO or shooting down pirates in EVE might not be a terribly epic activity, but throw in some epic music and suddenly it feels a lot more real. I wrote about the psychological effect of music in MMOs several years ago, and the topic is as relevant today as it was then. In this week's EVE Evolved, I look at three different types of music that could improve EVE and suggest how CCP could take advantage of each type to give EVE the soundtrack it deserves.