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  • Upcoming EverQuest Next Landmark livestream will discuss harvesting

    by 
    MJ Guthrie
    MJ Guthrie
    12.10.2013

    You've asked for more details about EverQuest Next Landmark, and now you're getting them... tomorrow, that is. On Wednesday, December 11th at 7:00 p.m. EST, devs will be giving you the scoop on gathering in the next Landmark livestream. Senior Producer Terry Michaels, Producer Emily "Domino" Taylor, and Community Manager Colette "Dexella" Murphy will be showing off even more in-game building while discussing other features and revealing new concept art. Currently on the table are the topics of harvesting and mining as well as character naming, but if you hop in the official Twitch channel, you just might get your own questions answered as well!

  • The Tattered Notebook: EverQuest Next roundtable roundup, take two

    by 
    MJ Guthrie
    MJ Guthrie
    12.07.2013

    Back in September, The Tattered Notebook gathered together the first 10 roundtable questions that EverQuest Next and EQN Landmark devs posed to fans, with their accompanying community thoughts, developer opinions, and video clip answers. However, that was only the tip of the iceberg. The Round Table discussions were not just an introductory fad; they are a permanent part of the development process. As such, new polls are put up every week for fans to vote on and to post their own feedback and thoughts about on the forum. So now that a couple of months have passed, it's time to round up the next wave of questions in one central location, focusing this time on the six questions with dev responses. Maybe there is a query or two that you missed as the weeks rolled by, or maybe you just want to see what direction the community is leaning. Got some strong opinions about death penalties or fast travel in EverQuest Next? What about in-game holidays? This is definitely the time to share them!

  • Some Assembly Required: How EverQuest Next Landmark could redefine PGC

    by 
    MJ Guthrie
    MJ Guthrie
    12.06.2013

    PGC means Players Got Creativity! OK, no it doesn't really, but it could (and it's better than Pungent Goat Cheese!). As you know, in our MMOverse, the acronym stands for Player-Generated Content, which is not only the backbone of Some Assembly Required but easily my favorite part of gaming. And what is player-generated content if not a demonstration of player creativity? Unfortunately, for several years, my favorite part of games seemed to be the least important focus for MMO developers. PGC, if it is brought in at all, is relegated to the back seat (or locked away in the trunk). Luckily, times are a-changing. Just a glance over the past year shows that the aversion-to-PGC attitude is shifting; more sandboxes have gone into development with more and more features than in the last few years. But one game, above them all, is going beyond adding a few features. EverQuest Next Landmark is not just letting PGC into the car; it's plunking it in the driver's seat and handing over the keys, and in doing so could potentially redefine PGC as we know it. And that's a good thing! Instead of being treated as non-essential fluff, PGC could be seen as a vital ingredient to any MMO.

  • SOE offers EQ and EQII rewards with Landmark pre-orders

    by 
    Jef Reahard
    Jef Reahard
    12.05.2013

    Here's a gift idea for that sandbox MMO nut on your Christmas list: EverQuest Next Landmark Founder's Packs. Well, probably just one Founder's Pack, but you get the idea. SOE has updated its website with pre-order gifting functionality, and the company has also added a wee bit of extra incentive for current players of both EverQuest and EverQuest II. That incentive takes the form of an in-game flag corresponding to your Settler, Explorer, or Trailblazer Founder's Pack purchase. You can either use the flag as a home decoration or "carry it along with you during your adventures in Norrath."

  • EverQuest Next devs talk lore delivery in latest roundtable response

    by 
    MJ Guthrie
    MJ Guthrie
    11.30.2013

    Lore -- love it or leave it? EverQuest Next's 15th roundtable response focuses on the recent question posed to players: What is your favorite way to consume lore? In the video, Lead Content Designer Steve Danuser and Senior Brand Manager Omeed Dariani tackle the idea of how to deliver that game lore, especially when the vast majority of respondents voted for a mixture of methods. Danuser talked about taking a different approach to how story is delivered; NPCs talking, cutscenes, and such are all tools in devs' story-telling toolbox (and will be utilized in the game), but they're not the only ways. "We don't rely on those to get the story across for you," he said. "We want you to be exploring the world and having this very dynamic story playing out." Players can take lore or leave it, just play or seek out deeper stories. Find a library of ancient tomes? You can read them or not -- it's up to you. Catch all the details in the video below.

  • Watch SOE artists go from concept art to EQN Landmark asset

    by 
    Jef Reahard
    Jef Reahard
    11.26.2013

    SOE has released a new timelapse video showing the construction of a rock-formation-with-a-house-on-top thingamajig in EverQuest Next Landmark. The inspiration was a piece of concept art, and you can literally see the whole scene take shape over the course of the clip's one-minute running time. Click past the cut to have a look.

  • Three more EverQuest Next classes confirmed

    by 
    MJ Guthrie
    MJ Guthrie
    11.26.2013

    If all you want for Christmas is more EverQuest Next news, PC Gamer UK has an early present for you: three more confirmed classes! Cleric, Necromancer, and Beast Lord are joining the five other revealed classes of Wizard, Tempest, Warrior, Rogue, and Blademaster. Didn't get the one class you were hoping for? Don't despair -- with over 40 classes, there's a good chance that many fan favorites will still make it into the game along with interesting new ones. The reveal also offered a little insight into each of the new classes as well as the Tempest. The Cleric utilizes one- or two-handed hammers to buff and protect, but also gets fire to unleash damage. Using a tome or dagger and spells, Necromancers also command a Monstrosity companion that grows in power alongside its master. The Beast Lord uses pets, flails and shields, and spears to inflict massive damage on enemies. And the Tempest wields either a two-handed blade or two blades and calls upon winds and lightning to blast enemies.

  • The Tattered Notebook: The EQN Landmark founders pack fallout

    by 
    MJ Guthrie
    MJ Guthrie
    11.23.2013

    You might have heard about a little piece of EverQuest Next Landmark news about how interested players have the opportunity to purchase Founders Packs. If you haven't (or you missed the resulting maelstrom of responses), the basic gist of it is this: SOE is offering three levels of pre-launch bundles for the upcoming sandbox game, with prices ranging from $19.99 to $99.99. Besides in-game goodies, each pack also adds alpha or beta access to EQN Landmark. Therein lies the rub. That one little bit of intel set off quite a flurry of comments, from valid concerns to some head-scratching claims. Some folks had questions as to whether these packs have anything to do with EverQuest Next (they do not); there seems to be some overall confusion and misinformation mixed in among legitimate points and vitriol alike, so today I'm going to address some of the concerns that cropped up.

  • SOE president 'can't wait' to see EverQuest Next on PS4

    by 
    Mike Foster
    Mike Foster
    11.18.2013

    In an interview with GamerHubTV, Sony Online Entertainment president John Smedley hinted at a PlayStation 4 release for the studio's next big MMO, EverQuest Next. Smedley was coy on the details, explaining, "We haven't announced technically that we're putting it on the PlayStation 4, but it's fair to say that we're a Sony company, so I say that with a smile on my face. Can't wait to see it on PS4." Smedley cited the PS4's eight gigs of ram and connection to the PlayStation Network as major strengths for the SOE development team, claiming that developing for PS4 is like "developing on a really super high-end PC." SOE is no stranger to console MMOs; the studio brought both DC Universe Online and Free Realms to PlayStation 3 and is porting both DCUO and PlanetSide 2 to PS4 with the former already live.

  • The Daily Grind: Do you want to build or play content more?

    by 
    Justin Olivetti
    Justin Olivetti
    11.17.2013

    Imagine an MMO where you had the power to both create and consume content in equal measure. Now wake up, because you were dreaming and I'm doing a Daily Grind here. But while you're here, let's talk about EverQuest Next Landmark. Those I've talked to who are on board the Landmark train (woo! woo!) seem to be divided as to what they want to get out of the experience. There are those who just want to sit around building and making content, and there are those who would much prefer to explore and see what others are up to. It made me think of The Sims, and how there's the two sides of the title: the building and the virtual life simulator. I prefer the building more there, but some are definitely in the other camp. So if you're given a choice, would you want to either build or play content in an MMO? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • SOE publishes new EQN Landmark producer's letter

    by 
    Jef Reahard
    Jef Reahard
    11.15.2013

    SOE has released an EverQuest Next producer's letter for the month of November. Well, it's actually more of a video than a letter, but you get the idea. Your host is director of development Dave Georgeson, and he spends the clip's three-minute running time discussing Landmark and the recently concluded press tour. Georgeson says the tour was the first time that people outside of the dev team had a chance to lay hands on the product, and the result was plenty of useful feedback. Georgeson also teases some new lore that's on the way, but I won't spoil it for you here. Click past the cut to watch the clip!

  • EverQuest Next Landmark livestream delves into player-made structures

    by 
    Matt Daniel
    Matt Daniel
    11.14.2013

    One of the most touted features of Sony Online Entertainment's upcoming EverQuest Next Landmark is most certainly the ability of players to alter the world and build their own structures within it. If you're a would-be architect who wants to get more details on EQN Landmark's construction process, then you're in luck because yesterday's official livestream consists of over 50 minutes of building-related questions, answers, and even gameplay. Of course, a 50 minute video can't be easily summarized without turning this article into a novella, but suffice it to say that the devs reveal plenty of tasty information morsels on topics including resource gathering, world size, territory control, and naturally, building construction. And if that isn't enough, the video also features a healthy dose of honest-to-goodness gameplay footage of a player-made structure being built in real time. For all this and more, check out the full EQN Landmark video after the cut.

  • The Daily Grind: What pre-orders were totally worth it?

    by 
    Justin Olivetti
    Justin Olivetti
    11.13.2013

    Every time a studio announces a new game or expansion, there's always one issue that pops up early on for the community to consider: Is it worth it to buy the pre-order? EverQuest Next Landmark has its Founder's Packs now available, with all sorts of shinies including alpha access, beta head-starts, gear, inventory, and coveted forum titles. Forum titles, people! That's how the peons know that you're their better! Anyway, we were talking about what package might be worth it, and that led our staff into reminiscing about previous pre-orders. Some, of course, were a complete waste of money, but others delivered the goods quite admirably. So in retrospect, what pre-orders were totally worth buying? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Here are a couple more EverQuest Next Landmark videos

    by 
    Jef Reahard
    Jef Reahard
    11.12.2013

    Still have questions about the newly announced Founder's Packs for EverQuest Next Landmark? SOE has released a couple of videos that may fill in some blanks. The first clip features senior producer Terry Michaels talking about the basics including early access, special items, and the three tiers on offer. The second clip is a teaser trailer of sorts that shows off various in-game vistas as well as some of the game's construction and crafting possibilities. [Source: SOE press release]

  • Hands-on with EQ Next Landmark: Building my castle of dreams

    by 
    MJ Guthrie
    MJ Guthrie
    11.11.2013

    If they can build it, they will come. When presented with the opportunity to get my hands on EverQuest Next Landmark and build something for myself, I leaped at the chance. Who hasn't been sitting back, eagerly awaiting the moment he could dive into the wilds of Landmark and let his creativity run rampant? As one half of the Some Assembly Required team, I knew it would be no great sacrifice to try out this upcoming beacon of player-generated-content. And man, was it worth it! I met with EverQuest Franchise Director Dave Georgeson to talk shop and check out Landmark's tools in my own personal hands-on pre-alpha experience. Instead of just gazing longingly at a screen while watching a demonstration, I got to test drive all the various building tools as I obsessively constructed my own amethyst castle. The only real problem I ran into was that my time ended all too soon, and now I must wait until February for the alpha to play again. So is it better to have built and lost than never to have built at all? I may have to get back to you on that when -- and if -- my withdrawals subside. Until then, here's the scoop on my experience along with a new video and some juicy tidbits of new info straight from Georgeson himself.

  • EverQuest Next Landmark Founders Packs, alpha announced

    by 
    MJ Guthrie
    MJ Guthrie
    11.11.2013

    If you are anxious to get in and start building the home of your dreams (or treehouse or Orc-infested ruins or whatever) in EverQuest Next Landmark, you'll have that chance early next year if you purchase one of the newly announced Founders Packs. Players who want to get in on Landmark's alpha, which will launch on or before February 28th, 2014, can get access by purchasing the Explorer Pack for $59.99 or the Trailblazer Pack for $99.99 (with Trailblazers getting a headstart). Players who can hold off their building desires can buy the Settler Pack instead for $19.99 and get access to the first wave of beta testing that commences on or before March 31st, 2014. Each pack offers various other in-game perks such as titles, tools, storage pockets, and vaults. For a full list of all the goodies in each tier, check out the image below. And to learn more about EQN Landmark, read up on our our hands-on experience.

  • EverQuest Next's Georgeson teases cryptic tweet

    by 
    Jef Reahard
    Jef Reahard
    11.08.2013

    Oh, Dave Georgeson, you coy rascal! What the heck does 11 11 11 11 mean? Georgeson, SOE's EverQuest franchise director and a prominent figure in the development of EverQuest Next, published the cryptic string of characters earlier this afternoon on his personal Twitter account. EQN's fan community of course hazarded a few guesses which ranged from a beta announcement at 11:11 a.m. on November 11th to some sort of binary code. Georgeson isn't talking, though, other than a follow-up tweet that shot down the beta rumor. So we're left to wait and wonder what the heck these numbers mean in relation to SOE's upcoming fantasy sandbox.

  • EQN Landmark video dev diary talks tools, materials

    by 
    Jef Reahard
    Jef Reahard
    11.04.2013

    EverQuest Next and EQN Landmark lead designer Darrin McPherson is your host for the game's third video dev diary installment. The four-minute clip covers resource gathering and leveling up your tools, of which there are four types: a pick, a sickle, an axe, and a bucket. McPherson says there are five progression tiers and that players will be able to use each of the tools to create materials, "much like you would craft a recipe." The video shows off plenty of player-crafted material examples including riveted metal, wood flooring, gemstone blocks, and plenty more. There's also a brief walkthrough of a player-crafted castle around the three-minute mark. Get a good look via the video clip after the cut.

  • EverQuest Next may allow you to join multiple guilds

    by 
    Justin Olivetti
    Justin Olivetti
    10.30.2013

    EverQuest Next's unique character structure is pushing SOE in the direction of allowing player characters to join more than one guild at a time. The community was nearly evenly split on the topic during the recent roundtable, with half loving the idea of one-guild-per-character, and the other half desiring a more... flexible arrangement. However, the studio saw a lot of discussion concerning creative ideas for connecting players with social groups. SOE is leaning toward allowing for multiple guild memberships because it anticipates that EverQuest Next's one-class-can-do-it-all flexibility will encourage players to reach out to several social circles. The following video posits situations like how a character may want to be in a social guild during the week but join a mass project guild for weekend work. Give it a watch and let us know what you think!

  • EverQuest Next Landmark to focus on public building with possible private mode

    by 
    Justin Olivetti
    Justin Olivetti
    10.22.2013

    EverQuest Next Landmark's building projects will mostly take place in public although there might be a "black box" mode for private endeavors, SOE discussed in a new roundtable discussion. The developers explained that this issue wasn't something that's ever come up in other games, since Landmark is so different. Thirty-seven percent of players polled said they would like to build their creations in public, which the team found encouraging. There was concern about griefing, which the devs said shouldn't be an issue. When you stake a claim in the world, you're the only person who can build on it unless you give friends or the entire public permission to change that area. The playerbase also expressed concern about how to keep their player studio projects a secret so that other players can't rip off their ideas. SOE will look into giving such players a way to develop in private, although Landmark will remain focused on public building. However, there will be no offline mode for building because SOE believes that it defeats the social aspect of the game. Landmark's beta will begin this winter, with dates to be announced "in the next month or so," according to Dave Georgeson. You can watch the full discussion after the break.