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  • MMO Mechanics: Balancing game economies

    by 
    Tina Lauro
    Tina Lauro
    01.22.2014

    Most players won't need an economics degree to play an MMO, but strong mechanical forces under the bonnet still guide our actions in our favourite titles. Virtually every financial exchange can be broken down into an effort equals economic gain equation: We put in our hours, and the game economy churns out new gear or money. Since so many in-game actions financially reward players, MMOs have developed mechanics that attempt to curtail the inflation game economies usually see. Charging your character for goods and services, bind-on-pickup gear, regular destruction of valuable goods, and player-controlled auction house and farming systems all combine to keep the spiralling amount of coppers falling into player hands in check. In this week's MMO Mechanics, I'm going to look at some ways both sandbox and themepark MMOs automatically rebalance weighted economies by exploring the systems that restrict the free trade of goods and curb players' constant accrual of money. I'll look at how each system functions and how player manipulation adds a new layer of realism to game economies.

  • EQ, EQII, and EQN devs dish on new game content for The Year of EverQuest

    by 
    MJ Guthrie
    MJ Guthrie
    01.22.2014

    With EverQuest Next Landmark on the horizon, EverQuest Next in the wings, and EverQuest and EverQuest II going strong, this truly is the year of EverQuest. There's simply no denying that 2014 will be pretty significant for the franchise; one game turns 15, another turns 10, and the newest turns 0. To help kick of this monumental year, I got to talk shop with producers Thom Terrazas (EQ), Holly Longdale (EQII), Terry Michaels (EQN/EQNL), and Franchise Director Dave Georgeson and hear about upcoming content slated for each of these different projects. As Georgeson put it, "It's going to be a fun month!" As a bonus, we've also added a video that shows off some of that very content.

  • Leaderboard: EQN vs. EQN Landmark

    by 
    Jef Reahard
    Jef Reahard
    01.22.2014

    Apparently EverQuest Next: Landmark is going to be playable in a few days. I say apparently because I haven't bought any of the alpha access packs and therefore haven't really been paying attention to whether or not SOE is on track to follow through with its end-of-January promise. But that's Landmark. EverQuest Next -- which is a totally different beast -- has no current timetable. It could release in 2015 or 2025 for all we know right now. Are you holding out for one game or the other, or do you plan to play both? Vote after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Norrathian Notebook: Preparing yourself for EQN Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    01.18.2014

    Whether you are a Founder who will access alpha or not, EverQuest Next Landmark is coming up on us like a bullet train; it will be here before you know it. As opposed to most games that stretch your anticipation out for years, this one is going from announcement to playable in less than six months -- if alpha does indeed make it out in January. Those who are opting for closed and open betas or even launch shouldn't have much longer to wait, either. I expect that those stages will maintain the same speed we've already seen, putting players into the game proper well before the next SOE Live. So with the ultimate build-it-yourself sandbox on the horizon, the question is this: Are you ready? Have you got all your ducks in a row in order to best experience Landmark? Can you say you are all set to take advantage of those first minutes logged in? If not, I've got a few strategies, tips, and tricks to help you prepare for when the game goes live.

  • Landmark producer video teases upcoming updates

    by 
    Jef Reahard
    Jef Reahard
    01.17.2014

    SOE has released another EverQuest Next Landmark video producer's letter. The two-and-a-half-minute clip features producer Terry Michaels, who says that alpha is just around the corner. He also plugs the recent claim-focused livestream -- which Massively's own MJ live-blogged for your perusing pleasure. Finally, there's some new fiction in the works along with some community questions and answers and a contest geared toward EverQuest vets. Oh, and Michaels also says to keep your eyes peeled for a new dev diary focused exclusively on Landmark's mysterious crafting system. We've embedded the producer letter video after the break.

  • SOE hiring language-specific Community Reps for EQN Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    01.17.2014

    If you've got a passion for EverQuest Next Landmark and you are a native speaker of French, German, or Castilian Spanish, then SOE has a job opportunity for you. The Community Management Department, headed by Linda "Brasse" Carlson, is seeking Community Representatives for each of these languages to work on the upcoming sandbox. The positions are part-time and you work from home (so no need to relocate to San Diego!). If interested, send cover letter and resume to lmcarlson@soe.sony.com. Good luck to all who apply!

  • EQ Next Landmark livestream liveblog: Learn about claims!

    by 
    MJ Guthrie
    MJ Guthrie
    01.15.2014

    Plenty of questions have been asked about land ownership in EverQuest Next Landmark, and some of those answers are on their way right now! Senior Producer Terry Michaels, Lead Game Designer Darrin McPherson, Senior Brand Manager Omeed Dariani, and Community Manager Colette "Dexella" Murphy are discussing claims in the official livestream going on now. Also on the docket: More details about the Landmark Community Celebration event at the end of this month. If you can't tune in to the broadcast yourself over at Twitch, we've got you covered; watch the livestream below and follow along as Massively's MJ liveblogs all the juicy tidbits in the comments below.

  • Learn about claims in EQ Next Landmark's livestream tomorrow

    by 
    MJ Guthrie
    MJ Guthrie
    01.14.2014

    There are still plenty of unknowns when it comes to EverQuest Next Landmark, which is all the more reason to catch tomorrow's official livestream! Starting at 7:00 p.m. EST on Wednesday the 15th, devs will take to the airwaves to answer more questions about the upcoming sandbox -- specifically about claims. So if you want to get the scoop on snagging your own plot (including its square footage), be sure to tune in to EQN's official twitch channel. And for those who are contemplating heading to San Diego and getting some hands-on experience with the game, the team will also offer more details about the Landmark Community Celebration coming up on the 31st.

  • Smedley expounds on benefits blunder and SOE's philosophy

    by 
    MJ Guthrie
    MJ Guthrie
    01.13.2014

    When SOE first announced the membership changes coming to some of its titles, the company stirred up a storm that was completely unexpected, according to CEO John Smedley. After listening to the community, the studio reversed parts of the proposal and unveiled an extra benefit: a $14.99 All-Access pass. But even after a few extra posts explaining the changes and the reasoning behind them, there were still some unanswered questions and remnants of confusion from the quick succession of announcements. Why were some titles in SOE's arsenal listed part of the pass but others aren't? Which membership gift is actually the one going forward? When will these changes take place? And what about the European players? I sat down with Smedley to answer these questions and get some added clarity on these changes,

  • Norrathian Notebook: The top 10 Tattered moments of 2013

    by 
    MJ Guthrie
    MJ Guthrie
    01.11.2014

    At the end of every year and the beginning of a new one, many people kick back and review what went well and what went wrong. We certainly got a taste of something that went wrong last week, so let's switch gears and focus on the positive! For my one-year anniversary as a writer of this column (I took over this piece exactly one year ago this week), I felt it was particularly appropriate to reflect back on the previous year, highlighting the best moments of The Tattered Notebook. Actually deciding on only 10 articles to fill out my favorites turned out to be more difficult than I thought. There we were plenty of useful guides, videos, holiday celebrations, and even a peek at a certain upcoming game. But when forced to choose, these particular moments all stand out. See if my picks coincide with yours!

  • EverQuest Next Landmark shows off advanced building tools

    by 
    Justin Olivetti
    Justin Olivetti
    01.10.2014

    The EverQuest Next Landmark team is quite proud of its robust building tools for the game, especially now that it has taken suggestions from fans to add new options. Due to all of the added tools, the devs are eager to demonstrate more things that you can do with the game in a new developer video. The video, which is available to select Massively Platinum readers after the break, includes Landmark's selection and line tools as well as its grid mode. Check it out!

  • Experience EQ Next Landmark at Community Celebration event

    by 
    MJ Guthrie
    MJ Guthrie
    01.10.2014

    If you live in the San Diego area (or are willing to spring for airfare), you can get your own hands-on experience of EverQuest Next Landmark during the EQNL Community Celebration on Friday, January 31st. From 10:00 a.m. until 6:00 p.m. PST (1:00 to 9:00 p.m. EST), fans can congregate at the SOE San Diego campus and check out a demo of the sandbox on a local server, mingle and interact with devs, share EQ memories, and win prizes. The only catch is you can't tell us about your experiences: All participants at the event will be required to sign a Non-Disclosure Agreement (NDA).

  • Smedley is on a 'personal mission' to explain SOE's business decisions

    by 
    Jef Reahard
    Jef Reahard
    01.07.2014

    John Smedley's been in the headlines a lot this week thanks to SOE's all-access plans and its subscription-benefits switcheroo. Now, the SOE CEO has taken to Reddit to explain the company's philosophy when it comes to monetization and game-making in general. Smedley says that in the wake of this week's PR firestorm, he's "going to make it one of [his] personal missions to explain the thought process behind [SOE's] business decisions." He wrote, "I want to be able to have an honest enough dialog that I can actually tell you 'yeah this is important to our bottom line... that's why we did it'... and have you at least not question whether that's the real reason. [...] You may disagree with it, but at least you'll be able to make a reasonably informed judgment as to whether or not we're the greedy company some of you seem to think that we are, but at least you'll hear the why." He says that while SOE is clearly a for-profit business, the firm's ultimate goal is to make good games first. He cites EverQuest Next Landmark as an example, saying that SOE rebooted the title three times, which led to a "massive delay [that] hurt [the studio] financially," even though it "was the right thing to do for [SOE] and for the industry."

  • SOE considering an one-subscription-covers-all plan for $14.99 a month

    by 
    Justin Olivetti
    Justin Olivetti
    01.06.2014

    SOE President John Smedley took to Reddit today to address the "fear, uncertainty, and doubt" that's been swirling about regarding the subscription changes made to its games, most notably PlanetSide 2 and EverQuest II. While he lists several reasons why the studio is doing this, the main reason is a big change in the works: SOE is considering implementing a one-subscription-covers-all plan moving forward. "We are considering (and are likely going to move forward with) a plan that means if you subscribe to one of our games you are a subscriber to all our games (this applies to PC titles only, by the way) all for the current $14.99 a month," Smedley wrote. "That's a benefit most companies simply can't offer because they don't have our portfolio of games. The goal would be to let you pick an item in each game you play." He implied that this plan will also cover EverQuest Next Landmark and EverQuest Next. Other reasons for the subscription change include helping players buy larger items on the marketplace, internal issues regarding people stockpiling Station Cash, and disparity between computer and console promotions. For a more in-depth look at the subscription plan changes, read our recent Norrathian Notebook column.

  • EVE Evolved: Designing EVE Onland, part 2

    by 
    Brendan Drain
    Brendan Drain
    01.05.2014

    When it comes to living sandbox MMOs, there really isn't a bigger name than EVE Online. Throughout its decade-long history, EVE has produced some huge gaming headlines, delivered record-breaking in-game thefts and heists, and played host to the complex political machinations of dozens of warring alliances. EVE's sandbox design has even made it remarkably resistant to changes in the market, with subscription numbers remaining relatively stable in the face of new releases and the free to play phenomenon. It comes as no surprise then that the sandbox genre is seeing a triple-A revival, with games like Star Citizen, EverQuest Next Landmark, and Camelot Unchained on the way. With the sandbox genre due to explode back onto the fantasy scene, I've been left wondering how much of the core gameplay that makes EVE tick could be easily adapted for an avatar-based game on land. Even features such as EVE Online's trademark territorial warfare and player-run economy have roots in classic fantasy MMOs like Ultima Online, so they should be easy to convert to modern fantasy equivalents. Last week I started this game design thought experiment with a territorial warfare system and free-for-all PvP with harsh consequences for attackers, but there's a lot more to a good sandbox than smashing people's heads in. In this week's EVE Evolved, I delve into the hypothetical world of EVE Onland again and tackle issues of realistic world scale, exploration, economics, and the evils of global banking.

  • Norrathian Notebook: Are membership changes a benefit to EQII players?

    by 
    MJ Guthrie
    MJ Guthrie
    01.04.2014

    While I had another, happier topic all ready to ring in the new year, SOE surprised us with a questionable decision this week that I felt necessitated an immediate response. So today we'll focus on this hot topic instead: All change is not good. And SOE's announced change in membership benefits for EverQuest II is really not good. Previously, with the removal of the remaining free-to-play restrictions, EQII subscribers saw their benefits whittle down to essentially a buff to mount speed and coin, AA, and XP accumulation (basically what was offered during the Gold Rush event) and the monthly 500 Station Cash allotment. While that seems as if players lost most of their advantages for subbing, there wasn't too much murmuring because at least we were happy that our comrades had the freedom to choose the classes and races they wanted and enjoy the game better. And besides, we still had the 500 SC, so we still had some worthwhile benefit. Well, now that's changing. SOE has decided that this last benefit must be retooled from 500 SC that accumulates until you use it to the ability to buy one single item for up to 2000 SC per month. While it may sound like a better deal on the surface, it's not -- not for SOE or for its customers.

  • Some Assembly Required: Virtual world roundup for 2014 and beyond

    by 
    MJ Guthrie
    MJ Guthrie
    01.03.2014

    Just over two years ago there was a great disturbance, as if millions (or so) of voices suddenly cried out in terror and were suddenly silenced. Yes, something terrible had happened: a beloved virtual world was destroyed. And that left a number of sandbox refugees looking for a new place to call home. At that time, Some Assembly Required offered a roundup of the then available virtual worlds that could possibly offer accommodation, depending on what qualities players most desired in their games. But as things are wont to, they changed; a lot can happen in the MMOverse in 24 months, from additional features in existing games to new games to the loss of more worlds. So it's time to update this list of virtual worlds to reflect 2014 and beyond. Take a look and see what titles or titles-to-be have the sandbox features that best make a game a home for you.

  • Perfect Ten: New MMOs to watch in 2014

    by 
    Justin Olivetti
    Justin Olivetti
    01.02.2014

    Out with the old desk calendars that you didn't use past February 2013 and in with the new, I always say! It's a brand-new year, and while we don't know all of the twists and turns that we'll travel in MMO news in 2014, I dare say it promises to be a fascinating ride. Last January I gave my list of 10 new MMOs to watch for that year, and I'm a sucker for traditions. With 2014 a mostly blank slate right now, I want to lay out the up-and-coming class of games that at least have a shot at releasing by December. There are the big names, of course, but several other titles that could be sleeper hits if all goes right. Which will succeed, which will flop, and which won't even get out of the door? I don't claim to know all, but I know all, so here are my prognostications for 2014!

  • The Soapbox: My MMO resolutions

    by 
    Mike Foster
    Mike Foster
    12.31.2013

    Today is the last day of 2013, a long year of extended betas, early access pre-purchases, and soft launch nonsense. The release slate for 2014, however, brings slightly more excitement. 2014 is the year we'll (hopefully) first set foot into Elder Scrolls Online, EverQuest Next Landmark, Destiny, Star Citizen, WildStar, and more. It's the year in which a record number of MMOs will go live on consoles. And most importantly, it's likely the year in which consumers will decide whether the traditional MMO is dead or just in need of a good kick in the pants. Ordinarily I'm not the type to make New Year's resolutions. It seems arbitrary to hang important life changes on a date on the calendar. But the end of the year does bring a nice opportunity to look back on my gaming habits over the last 12 months and provides me with an opportunity to draft a list of things I'd like to do better moving forward. 2014 will be an MMO year like no other, so perhaps it warrants a few adjustments in behavior. With that in mind, these are my 2014 MMO resolutions.

  • Norrathian Notebook: EQII's new Frostfell experience

    by 
    MJ Guthrie
    MJ Guthrie
    12.28.2013

    There's no place like Frostfell. No matter how long you've been absent from EverQuest II, and no matter how many expansions come and go, you've known that there was always one thing you could be sure would stay the same year in and year out: Frostfell's Wonderland Village. Well, no more! Like Freeport and Qeynos before it, the staple of Frostfell celebration has undergone quite the transformation. So stepping through the Magic Closet now might be a bit of a shock in a going-back-home-and-finding-your-parents-converted-your-bedroom-into-an-office kind of way. But unlike the parental remodeling, this renovation is meant to make the place more inviting for your return. With a beautiful new setting to go with the year's new quests and achievements, EQII's Frostfell experience is better than ever.