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  • Tamriel Infinium: The one where we talk about the Elder Scrolls Online's payment model

    by 
    Larry Everett
    Larry Everett
    08.23.2013

    It's difficult to watch another beloved game developer make the same mistakes a previous beloved game developer did. I cannot express the depth of my sincere disappointment in the subscription payment model announcement coming from ZeniMax this week. I'm interested in seeing games succeed, but I'm especially interested in seeing The Elder Scrolls Online succeed, not just because I'm doing a column on the game but because the franchise is wonderful and the fans deserve an amazing online experience in the world of Tamriel. But I was floored when the ESO team announced it will be a subscription-based game.

  • Gamescom 2013: Firor says ESO's sub will ensure players get '100% of the game' (except for the parts in the cash shop) [Updated]

    by 
    Mike Foster
    Mike Foster
    08.22.2013

    ZeniMax Online's (or Bethesda's) decision to make The Elder Scrolls Online a subscription-based game certainly drew the ire of a few Elder Scrolls and MMO fans, but game director Matt Firor believes a sub-based payment model ensures the best possible experience for all players. Speaking with Eurogamer, Firor walked through ZeniMax's reasoning in choosing subscriptions as TESO's primary method of generating revenue. He listed two primary motivators: one, to ensure monetization did not interfere with the traditional Elder Scrolls experience, and two, to keep money flowing for future content. When you're in an Elder Scrolls game, you're in a world. We don't want players to hit monetization fees when they're in the world. It's like, I go into a dungeon, if I don't have access to the dungeon it pops up a window: you don't have access to this, go buy 50 credits. We didn't want that experience. That's not an Elder Scrolls experience. Instead, Firor believes charging a monthly subscription ensures players have "100% of the game" and never run into payment walls. He also explained that the forecastable revenue stream created by subs helps the team better plan for content updates. ZeniMax is aiming for new content releases "every month or six weeks, for as long as people want to play the game." Firor mentioned the addition of the Thieves Guild and Dark Brotherhood quest lines as examples of content players can expect, saying, "And those are 15 hours of content a piece. We're talking major new stuff, which is going to be coming out constantly." Make of that what you will. In the meantime, check out new screenshots from Gamescom in our TESO gallery: %Gallery-168863% [Update: Reader Pavel points out a German-language interview from Gamescom that claims Firor indicated there will be a cash shop selling at least "fun items and character services like character renames" in the game. Here's the exact sentence untranslated: "Laut Matt Firor wird es in The Elder Scrolls Online einen Itemshop geben, wo ihr Spaß-Items und Charakterservices wie eine Umbenennung des Charakters kaufen könnt."]

  • World of Warcraft could 'end up being free-to-play'

    by 
    Mike Foster
    Mike Foster
    08.22.2013

    Despite the caterwauling of a few internet trolls, World of Warcraft has yet to go free-to-play and remains the dominant subscription-based MMO in the world of gaming. But current success doesn't guarantee future success, and game director Tom Chilton is well aware of the shifting tides when it comes to new and existing MMOs. In an interview with NowGamer, Chilton talked a bit about whether the subscription model is dead (it isn't) and whether or not World of Warcraft will go free-to-play (it might). I definitely think that free-to-play MMOs will be around for a very long time. At some point it's possible that World of Warcraft could end up being free-to-play, but I do think there's always room for there to be subscription games. Chilton continued by expressing that he believes subscription MMOs can still work as long as devs keep content coming to players on a regular basis and make it worth that monthly credit card charge. I do think that as time goes on subscription MMOs might evolve toward becoming a little bit more dynamic and making sure that within a month time span it feels like new events and new episodes happen to keep it fresh. Quite a few new-ish MMOs have launched with subscriptions only to turn free-to-play within a few months; we'll get a chance to see how the sub model fares again when The Elder Scrolls Online hits the market in 2014.

  • The Elder Scrolls Online will be subscription-based [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    08.21.2013

    WildStar isn't the only upcoming MMO that's dipping back into the subscription well, as The Elder Scrolls Online has announced that it will be subscription-only when it launches. ZeniMax General Manager Matt Firor confirmed TESO's subscription model in an interview with GameStar. "Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play," Firor said. "Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make." Firor was adamant that this was the right move for the game. "The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support -- and a commitment to have ongoing content at regular intervals after launch. This type of experience is best paired with a one-time fee per month, as opposed to many smaller payments that would probably add up to more than $14.99/month any way." TESO will offer 30 days of play with the purchase of the client. The subscription price will be $14.99/€12.99/£8.99 a month, and Firor said that the studio will announce pricing discounts in the future. [Update: Fixed quotation.]

  • New Elder Scrolls dev blog profiles the flame atronach

    by 
    Jef Reahard
    Jef Reahard
    08.19.2013

    There's a new Elder Scrolls Online dev blog floating around the game's official website. It's all about flame atronachs and how the dev team at ZeniMax is going about creating them. "Comfortable in both melee and at range, the flame atronach can lob deadly balls of fire, and it radiates a continuous burning aura, making it quite dangerous at any distance," the dev blog explains. There's a bit more verbiage about the creature's sound design as well some screenshots, concept art, and a quick in-game video. You can see this last bit after the cut.

  • Tamriel Infinium: Why I will play Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    08.16.2013

    With all the new kinds of MMOs hitting the market, and with the splintering directions that MMO communities seem to take, I wanted to take a cathartic moment and really explore the reasons why I want to play the Elder Scrolls Online. The MMORPG market is growing astronomically. If we look at the games that are already out there, we see a wide variety of thematic differences between MMO games. The mechanics and the target audiences are vastly different from what they were even a few years ago. When I started playing MMOs, the number of existing MMOs could be counted on one hand, but now the number of MMOs being released in a year dwarfs that number. Why would I chose to play ESO when there are so many other choices out there?

  • The Elder Scrolls Online plans to update early and often

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.13.2013

    Players will be waiting until next year for The Elder Scrolls Online, but the development team is already looking to the post-launch environment. Creative director Paul Sage has stated that the team wants to have new content coming out for the game on a frequent basis. Sage emphasizes that players should always feel that something new and exciting is just around the corner, considering that many players will be chewing through launch content with lightning speed. The game's story will also be expanded post-release. A conclusion for the main story will be present in the game on release, but Sage states that it's simply a springboard into something bigger and better for the future. When asked about launch dates, Sage stated that the team cannot promise simultaneous release on all platforms, although the current target date for all incarnations of the game is spring of 2014.

  • The Elder Scrolls Online answers questions about its livestream

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.12.2013

    If you're a fan of The Elder Scrolls Online, you were probably glued to the livestream earlier this month. But a single stream doesn't give you nearly as many answers as you'd like to have. So the development team took the opportunity to answer questions that potential players had about the stream, from game mechanics to elements as innocuous as UI components. And even if you were watching the stream with rapt attention, there are probably details that you missed. For example, the answers reveal that the game no longer includes a minimap, using a compass instead to encourage more player exploration. The party seen in the dungeon was also roughly level-appropriate, meaning that the healing and damage on display was roughly indicative of what players can expect from actual combat. Several of the animations shown were more or less finalized, but other elements (such as first-person mode) are still being tweaked. You can catch a few more tidbits from the full set of answers on the official site.

  • Tamriel Infinium: Audience expectations, Elder Scrolls Online, and EverQuest Next

    by 
    Larry Everett
    Larry Everett
    08.09.2013

    Last week was a huge week for MMO fans. We were expecting some cool news from Sony Online Entertainment about EverQuest Next from SOE Live. Despite not being a huge EQ follower, I was enormously interested in what SOE (one of my personal favorite game developers and publishers) planned on doing with its staple franchise. Then Bethesda announced that for the first time ever the ZeniMax team would show in-game footage of the Elder Scrolls Online on Twitch TV. Specifically, players wanted to see the first-person view not seen at previous conventions. ZeniMax delivered, and the crowd went wild. I believe both presentations were wonderful, and I would be lying if I said that both presentations didn't pique my interest. I would also be lying if I said that I had no concerns about how each of the games will be received. I talked about it with my guild, Nefarious Intent. We have some hardcore Elder Scrolls fans and some MMOers who have been playing EQ games since the '90s. During the course of the debate, we came to the conclusion that the audience of each game expects something completely different and that pitting these two titles together is completely unfair. So of course that's why I have to do just that in today's column. Why are there different expectations between ESO and EQN? How is it going to be completely possible for both games to be highly successful?

  • The Elder Scrolls Online's gameplay at QuakeCon [Updated]

    by 
    Larry Everett
    Larry Everett
    08.02.2013

    QuakeCon, hailed as the largest LAN party in North America, kicked off yesterday, and since MMO fans have been clamoring for some uninterrupted Elder Scrolls Online gameplay, ZeniMax chose QuakeCon as the venue to show off its latest addition to the Elder Scrolls franchise. Starting right now (at 1:30 p.m. EDT), Creative Director Paul Sage and other lead designers are livestreaming direct from Dallas, Texas. Our intrepid reporters are watching along, providing a periodic liveblog in this post as well as frequent chatter in our comments. Watch the stream and join the conversation right now! [Update: The stream is over now, but we've collected the important bits beyond the cut, and Larry's liveblog in the comments is still viewable!]

  • Tamriel Infinium: The Elder Scrolls Online's rationale for roleplay

    by 
    Larry Everett
    Larry Everett
    08.02.2013

    After reading the roleplay-oriented AMA that released Monday on the official Elder Scrolls Online website, I resigned myself to the fact that I'm never again going to get to play an MMO with chat bubbles. I will miss you, my lovely communicative vesicle. I shall remember fondly the times you allowed me to easily distinguish between those who spoke right next to me and those who sat halfway across a tavern. Apparently, you are now a dated device that no longer holds importance to designers looking to make a game that revolves around player-to-player communication... I know that chat bubbles are not the only important device in the roleplayer arsenal of storytelling tools, but that doesn't mean that I don't find the irony humorous. And I am extraordinarily happy that developers took the time to answer some very important roleplay-related questions. As someone who happens to be very interested in the ability to roleplay effectively, I'd like to take a few moments to discuss the answers the developers gave. And surprisingly the discussion we had last week about the ESO community-building tools fits in quite well with the theme on the whole.

  • The Elder Scrolls Online gets analyzed on a minute-by-minute basis

    by 
    Justin Olivetti
    Justin Olivetti
    08.01.2013

    They say you need to see it to believe it, so cozy on up to the following gameplay video of The Elder Scrolls Online to judge whether or not this upcoming MMO belongs in the same league as Skyrim. The video's commentators believe it does, and they spend over 20 minutes analyzing the game's NPCs, lighting, dungeons, and voice-overs. There's also significant discussion (but no related visuals) about TESO's character creation, which the commentators say is not in the same league as most MMO systems. Check it out after the break!

  • PS4 playable at Eurogamer Expo 2013

    by 
    Jef Reahard
    Jef Reahard
    08.01.2013

    Going to be in London at the end of September? Drop by the Eurogamer Expo and you just might get some hands-on time with the PlayStation 4. What hasn't been confirmed yet? Exactly which titles will be playable at the show. We've got our fingers crossed for The Elder Scrolls Online, ZeniMax's upcoming fantasy MMO. UbiSoft's The Crew and Turbine's Infinite Crisis are also confirmed for the PS4 but not for a demo just yet, according to a new press release. The Expo starts Thursday, September 26th, and runs through Sunday, September 29th. Super passes and weekend tickets are already sold out, but Thursday and Friday tickets are still available on the official event website. [Source: Eurogamer Expo 2013 press release]

  • Prepare for TESO with The Elder Scrolls Anthology

    by 
    Jef Reahard
    Jef Reahard
    08.01.2013

    So, you need a primer for The Elder Scrolls Online and its mountain of lore and wouldn't you know it, Bethesda has just the thing. For the first time ever, the firm says, you can own the entire series in one complete collection for PC. Beginning with Arena and culminating with Skyrim's Dragonborn expansion, you can (re)experience all of Tamriel along with a spiffy retail package and five physical maps for $79.99. The Anthology will be available beginning on September 10th, though Bethesda's website notes that you can pre-order it now. We should also point out that Morrowind, Oblivion, and Skyrim are pretty cheap on Steam these days, while Daggerfall and Arena are free downloads.

  • Leaderboard: WildStar vs. The Elder Scrolls Online

    by 
    Jef Reahard
    Jef Reahard
    07.31.2013

    We haven't had a knock-down drag-out battle royal between two heavyweight MMOs on Leaderboard in quite a while. And hey, there's no time like the present, amirite? Let's say that in one corner we have WildStar, NCsoft's sci-fantasy darling. And let's say that in the other corner we have The Elder Scrolls Online, ZeniMax's attempt to take the mega-popular single-player RPG series online. Which game do you see being more successful? Which game tickles your fancy the most? In short, WildStar or ESO? Vote after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • TESO Ask Us Anything talks roleplay, add-on support

    by 
    Mike Foster
    Mike Foster
    07.29.2013

    ZeniMax Online's latest The Elder Scrolls Online dev blog contains a few tiny tidbits for lovers of roleplaying. In the Ask Us Anything post, ZeniMax confirmed that the US and EU will have separate servers (though players can choose where they want to play), animated emotes are already in the game (with custom emotes possible via "/emote"), and that characters will have the option of walking instead of running. More specific to role-play lovers: ZeniMax has no plans to give players a place to write their own backstory, but noted that TESO's add-on system will be flexible enough that the community should be able to come up with something. Players will also have access to privacy settings including an invisible mode that shows them as being offline. Finally, the studio hinted at what types of weather players should expect to see while hanging out in Tamriel: From snowstorms in Skyrim to rain showers over the moors of Glenumbra, you'll experience lots of weather as you explore -- through the day and night -- in ESO."

  • TESO introduces the scamp

    by 
    Mike Foster
    Mike Foster
    07.26.2013

    The world of Elder Scrolls is filled with colorful, fantastical creatures, and The Elder Scrolls Online is no exception. In the latest edition of Creating ESO, the team at ZeniMax Online details the mischievous and dangerous scamp, a small Daedra who will be familiar to players of Morrowind and Oblivion. Scamps can cast fire-based spells and have their own special language. And despite their small size, they are menacing foes for Tamriel explorers caught with their defenses down. You can see the scamp in action after the break.

  • Tamriel Infinium: The Elder Scrolls Online's community focus

    by 
    Larry Everett
    Larry Everett
    07.26.2013

    When interviewing developers for Massively over the last three years, I've taken many opportunities to chat up multiple community managers. And when I was running my own community, I read article after article about how to gauge the health of a community. Although I don't remember who said it or where I might have read it, I learned that one of the best ways to measure a healthy community is the amount of artwork that players make about your particular theme, or in the case of The Elder Scrolls Online, the game. Of course, all game creators like to see players having fun and being inspired by what they are doing. The Elder Scrolls brings with it an existing community inspired by games like Skyrim and Morrowind. The community has already fallen in love with ESO and has drawn inspiration from everything that ZeniMax has released about the game so far. One of these inspired individuals is Lisa Green, known as Aloucia on TESO-RP.com. She told me a bit about herself and the inspiration behind her painting that was featured in the latest Tamriel Chronicle.

  • Coming soon to a console near you: MMOs

    by 
    Mike Foster
    Mike Foster
    07.24.2013

    Remember E3 2013? That huge video games conference thing from earlier in the summer? Weeks have passed since Microsoft and Sony squared off in the Los Angeles convention center (while Nintendo posted up at Best Buy and Ouya sulked in the parking lot), but the news made there continues to reverberate through the games industry. One curious trend seems to have been missed amid the clashing of proverbial titans: There sure are a lot of MMOs and online-focused games due on consoles this generation. And since MMOs are the business of Massively, we thought it might be fun to compile a quick list of all the ones we can find that are either already available on our current consoles or set for launch on the next batch. The list, as it turns out, is pretty extensive.

  • Tamriel Infinium: Phasing The Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    07.19.2013

    Today, I want to talk about a mechanic introduced most popularly in World of Warcraft's expansion Wrath of the Lich King. Don't look at me like that. I didn't actually play WoW... I just heard about this second hand. I will call this MMO storytelling mechanic "phasing." The Elder Scrolls Online developers call it layering. But whatever you want to call it, we know ESO will employ this mechanic to allow for story progression and player choice within the game. Let's say you and your friend are in the open world (or maybe an instanced dungeon), and he is further along in the quest than you. At the beginning of the quest, the quest giver is alive, and by the end of questline the quest giver is dead. With phasing technology, you and your friend could be standing next to each other in the virtual world. You see him, and he sees you. But he sees a dead quest giver while you see a living one. Your computer is not broken; you are witnessing phasing. So how does this affect storytelling and the overall feel of the game itself?