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  • Tamriel Infinium: Hybrid penalty, Elder Scrolls Online?

    by 
    Larry Everett
    Larry Everett
    09.27.2013

    The Elder Scrolls Online intends to do some shaking up of the traditional MMO combat system. Other MMOs have done this same thing in the past with varying degrees of success. Class balance, however, seems to be the ever-present issue with any game that has to deal with cooperative or conflictive multiplayer gameplay, even more so if the game attempts to do both like most MMORPGs. With the fast-action, limited ability, skill-based combat system ESO intends to produce, how do the developers at ZeniMax best prevent one of the most dreaded by-products: the hybrid penalty?

  • This week's ESO AMA is all about the lore

    by 
    Mike Foster
    Mike Foster
    09.23.2013

    It's time again for the folks at ZeniMax Online to answer questions from the Elder Scrolls Online mailbag, and today's Ask Us Anything entry revolves primarily around the lore of ESO and how it ties in with existing Elder Scrolls canon. According to the post, famous Elder Scrolls landmarks like the Adamantine Tower and the city of Orsinium are present in the world of ESO, though they may appear different than they did in previous games. The post also discusses why orcs, normally isolationist in nature, would want to join the Daggerfall Covenant. Apparently, doing so is the orcs' best shot at establishing their own state. One interesting gameplay tidbit is also revealed; ZeniMax had this to say on the subject of Manes: The selection and accession of a new Mane is, in fact, one of the key events in which players can get involved in northern Valenwood and western Elsweyr. How is a new Mane chosen and accepted? You'll get to see for yourself. If you're a fan of Elder Scrolls lore, the full post is worth a read. This is the 20th Ask Us Anything ZeniMax has posted; previous AMAs have covered everything from stealth mechanics to PvP. New AMAs go up every two weeks.

  • Tamriel Infinium: The Nightblade is The Elder Scrolls Online's pirate

    by 
    Larry Everett
    Larry Everett
    09.20.2013

    Yesterday marked the official 11th anniversary of Talk-Like-A-Pirate Day. And since I write this column a day before its released, that would be today for me. So ahoy, maties, and all that. Although there are pirates in Elder Scrolls lore, I think we should talk about the biggest pirate-like class in the Elder Scrolls Online: the Nightblade. Most likely, this will be the first class I will try. I'm excited about this class mostly because of the fast action combat of ESO and the diverse DPS that the class appears to bring to the playing field. Oh, yeah, and who doesn't like to turn invisible? From the reports coming out of PAX and other conventions, the Nightblade appears to be the first rogue class that I've seen that has some strong viability in a PvE setting, but of course, the class still plays wonderfully in PvP. Stick with me as I break down my thoughts on the class as we know it.

  • Thrash down a mountain on an Elder Scrolls Online snowboard

    by 
    Justin Olivetti
    Justin Olivetti
    09.20.2013

    When you're about to stomp that pickle-reaver on a double-black diamond, you want to make sure that everyone around you knows exactly what video game you support. That's why Bethesda is selling a limited edition snowboard for The Elder Scrolls Online. MMOs need all the slope cred they can get these days, we suppose. The Ebonheart Snowboard will cost you a cool $500, and that's if you're able to secure one of the only 50 boards being made. The art on the board is done by former ArenaNet artist Kekai Kotaki, and the board itself is an all-terrain, all-condition model. And yes, before you ask, the RDS 2 Damping System is included. Currently the Bethesda Store is accepting pre-orders for the snowboard, promising to ship it this December.

  • A virtual economist's defense of the subscription model

    by 
    Mike Foster
    Mike Foster
    09.19.2013

    ZeniMax Online and Bethesda's decision to release The Elder Scrolls Online as a subscription-based game unleashed a fresh wave of debate on the future of MMO payment models and the unique advantages and drawbacks offered by each. Virtual economist Isaac Knowles is the latest expert to offer his opinion on the announcement, posted in the form of a meaty defense of the subscription model in general. Knowles (who works under game economist Edward Castronova) posits that there are three primary criticisms with the sub model: it incentivizes players to rush through content, it requires the steady release of expensive content, and it prevents companies from price discriminating (charging players for how much those players value the game rather than a flat rate). He then works to dismantle each criticism, using math as his primary weapon. If you're into detailed looks at payment models, the full blog is worth a read. Hit the jump for a quick summary of Knowles' main points.

  • The Elder Scrolls Online taunts us with heavy armor designs

    by 
    Bree Royce
    Bree Royce
    09.16.2013

    Stop me if you've heard this one: A Redguard, a Wood Elf, and a Dark Elf walk into a bar, all wearing badass platmail armor. There's no punchline because hello, badass platemail armor. ZeniMax Online thinks you'll want to see its new Elder Scrolls Online armor concepts in high detail on representatives from all three of these races, so it's posted them up on the official site along with a request to pick a favorite and fight it out on Facebook because armor is serious business. The Redguard's armor might not remind you much of Hammerfell fashion, but the Bosmeri kit has a touch of feral nature in its horns and spikes and fur. And we can't help but notice hints of Redoran style in the Dunmer's attire. Or are we just imagining that in an attempt not to think about Sauron or the Lich King? We've included the full-size image after the cut!

  • Tamriel Infinium: The Elder Scrolls Online holiday special

    by 
    Larry Everett
    Larry Everett
    09.13.2013

    While scouring the interwebs to find different stories and trending topics, I ran across an older article on Tamriel Foundry that asked a question about events in The Elder Scrolls Online. MMOs and events go hand in hand; that's one of the amazing perks of playing a game with active developers. Usually these events coincide with real-life events, Halloween, and winter holidays are usually the most active among the various MMO developers. Of course, since most MMOs take place in a fictional universe, you can't come right out and say "World of Warcraft celebrates Easter!" Besides alienating all those people who don't happen to celebrate Easter, you'd also blatantly break the imaginary fourth wall. So instead, WoW celebrates the feast of Noblegarden, which contains many western springtime traditions without explicitly calling the event an Easter event. Of course, World of Warcraft isn't the only one to do this. Guild Wars 2 has Wintersday for a pseudo-Christmas and the Shadow of the Mad King for Halloween. Both of the Star Wars MMOs (Star Wars: The Old Republic and Star Wars Galaxies) celebrated the much-detested Wookiee Life Day. Inspired by the Tamriel Foundry article, I set out to find my own holidays that I think would be fun to celebrate in in ESO in conjunction with real life holidays. Here are my top five that were not mentioned by the other article.

  • Perfect Ten: MMO industry moves I didn't see coming

    by 
    Justin Olivetti
    Justin Olivetti
    09.12.2013

    Despite -- or more accurately, because of -- my love for video games, I would never want to work in the games industry as a developer or what have you. I think it's an industry that doesn't have a good track record of job security, sane hours, or products that you could feasibly spend years working on that might not make it to ship. But I love writing about the industry. I love the news. That's why I adore being at Massively. I also love the news because MMOs and studios constantly surprise me. Hey, maybe you're an amazing clairvoyant person who can not only predict but accurately foresee all of the jukes and twists that the industry makes. I am not. When mental superpowers were being handed out, I got "setting people on fire with a mere thought" instead of what appears to be the widespread "know it all" ability. I don't regret it. I mean, you probably already knew that I was going to post a picture of Daniel-san and Mr. Miyagi being attacked by bees on the front page of Massively. But I think that the surprises are part of the fun. No matter what we've seen in the past and no matter how knowledgeable any of us is about MMOs, the strange developments keep on coming. So this week I want to list 10 stories that I really didn't see coming at all.

  • The Soapbox: The case against The Elder Scrolls Online's subscription model

    by 
    Mike Foster
    Mike Foster
    09.10.2013

    The Elder Scrolls Online is one of the most anticipated online titles of 2014. Marking the first true massively multiplayer incarnation of the venerable Elder Scrolls franchise, ESO has the rapt attention of fans, developers, and industry watchers. It is the latest attempt to leverage an existing franchise into MMO territory, one that will without a doubt see a huge launch and immense media coverage through its first few months. Despite the hype, ZeniMax Online and Bethesda raised a few eyebrows last month when they announced that ESO would require a monthly subscription to play. According to game director Matt Firor, the subscription is required to ensure the game is a true "Elder Scrolls experience." Firor contends that predictable revenue streams generated by monthly subs are necessary to guarantee players the massive amounts of high-quality content they have come to expect from games in the Elder Scrolls universe. There's just one small problem: The history of the Elder Scrolls franchise directly contradicts the idea that expansive, interesting content is intrinsically reliant on monthly payments from players.

  • Latest ESO AMA talks titles, Shadowscales, and sieges

    by 
    Mike Foster
    Mike Foster
    09.09.2013

    It's time again for ZeniMax Online to field community questions about The Elder Scrolls Online, and this week's Ask Us Anything post covers a wide range of topics from lore to PvP to raw game mechanics. Included in the entry are details regarding three-faction warfare, access to guild stores, the details of becoming an emperor, and plans to balance between factions. ESO players will be able to participate in open sieges on controlled keeps, with the option for two competing factions to team up against the controlling faction or to battle the whole thing out in open warfare. Fans of smaller-scale PvP will be happy to hear that ESO will offer "lots of chance encounters" for open world combat and big-picture strategists will likely welcome the news that factions disadvantaged by numbers will receive special bonuses to help keep resource capturing fair. Smaller details are also discussed; titles are still in consideration, achievements will exist for large quest chains and other feats, and Shadowscales will show their reptilian faces in various ESO locations.

  • New trademarks filed by ZeniMax Media

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.09.2013

    Do you enjoy a bit of speculation during your Monday routine? If so, feel free to chew on the fact that ZeniMax Media has just filed two new trademarks for Soulburst covering both online and console games. There you go. Have fun. If that means nothing to you, you're probably not very interested in The Elder Scrolls Online, which prominently features an event known as the Soulburst four years before the game takes place. So could this trademark be the name of an expansion? Upcoming content for another game in the franchise tying into this event? A prequel game to help excite players? On these matters (and many others) the trademark applications are entirely silent. There's certainly some chance that this is just a coincidence and the trademark pertains to a completely unknown game, of course. You're welcome to speculate about that in the comments. Odds are good that it's a bit of a peek behind the veil... though a peek at what remains unclear.

  • PAX Prime 2013 and FFXIV relaunch event in pictures

    by 
    Jasmine Hruschak
    Jasmine Hruschak
    09.06.2013

    This year's PAX Prime has come and gone, but during my trip I snapped a bundle of pictures we're pretty sure you're going to love. Enjoy some booths, crowds, games, and quite a bit of the Final Fantasy XIV: A Realm Reborn launch event. Even Jesus showed up for my photo shoot!

  • Tamriel Infinium: The Elder Scrolls Online's stress test, Daedra, and Coldharbour

    by 
    Larry Everett
    Larry Everett
    09.06.2013

    Beginning this article, I'm giving a huge shout-out to everyone who read the last two Tamriel Infiniums. I know not everyone agreed with my assessment of The Elder Scrolls Online's payment model, and I appreciate that immensely. If I didn't have respectful discord and constructive disagreement, my articles -- and my writing of said articles -- would be far less interesting, and I thank all my readers who commented whether in agreement or disagreement with what I said. You help me propel and perpetuate the topics that I discuss in this column. So keep up the good work in the comments, and I will do my best to keep writing columns that interest you. This, of course, leads me to today's article. Several of you mentioned that you will have to wait to see what the game is like before making a comment on the payment model. And some of you (and many other ESO fans on Twitter) announced how excited they were to receive a beta test invite. First, congratulations! Second, read the rest of this column; I have some words for you regarding your experience in the stress test starting in just a couple of hours.

  • The Elder Scrolls Online's Paul Sage talks about dungeons and player experience

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.04.2013

    How closely have you been following The Elder Scrolls Online? Are you eagerly devouring every new piece of information that's trickled out following PAX Prime? Because there's a new video interview out with creative director Paul Sage that should provide you plenty to devour. Sage comments on some of the major changes made to the game for its PAX appearance (such as the implementation of the new compass and a more "weighty" feel to the combat) as well as the game's launch dungeons. He also mentions the Veteran Point system currently in development, a form of alternate advancement after your character hits the level cap. Of course, anyone eager for information has no doubt signed up for beta, which means you'll want to check your mail religiously today as a new round of testing invitations has gone out. Would-be players can also take part in an emote contest to win beta access as a grand prize. Or you can just check out the full interview video after the break. [Thanks to Jeff for the tip!]

  • PAX Prime 2013: Adjusting butts in Elder Scrolls Online

    by 
    Jasmine Hruschak
    Jasmine Hruschak
    09.03.2013

    After my hands-on demo at E3, I was cautiously optimistic about sitting down for another hour of Elder Scrolls Online at this year's PAX Prime. I was ushered into the press demo area and immediately dived into character creation. There were significantly more options available here than during my last demo just a few months ago. Among the additions was a feature I'm sure you've been waiting for: the "posterior dimensions" slider. Beyond butts, the variety of the options Bethesda brought to PAX Prime was pretty impressive. I spent more time in character creation than I expected, even customizing my stomach size. After I decided on the appropriate butt girth, I loaded into the snowy, nordic area of Bleakrock Isle and immediately spent a solid 10 minutes exploring my option menus.

  • Tamriel Infinium: Four alternative payment models for The Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    08.30.2013

    I don't blame fans for the backlash against the Elder Scrolls Online's proposed business model. But I still believe there is a place in the MMO industry for subscriptions. Traditional MMOs and even games like WildStar, which has less-than-traditional MMO mechanics but sports a more traditional MMO theme, can certainly support a monthly subscription. So why does a subscription feel so wrong for ESO? First, players are tired of subscriptions, and for most people, a sub means they can play only one or maybe two games in any given month. Many players prefer variety instead. Second, ESO developers have already suggested that the game is less an MMO and more a multiplayer Elder Scrolls game. This in and of itself suggests that the game will not fall under the traditional constraints of an MMORPG and will operate more like a single-player game even though the model feels like an MMORPG model to my wallet. In last week's Tamriel Inifinium, I talked a lot about why I thought the subscription model was completely wrong for this Elder Scrolls game, so I don't want to rehash that discussion this week. Instead, let's dream about alternative payment models that might have worked instead.

  • Leaderboard: What's your platform of choice for ESO?

    by 
    Jef Reahard
    Jef Reahard
    08.28.2013

    The Elder Scrolls Online is coming. It's coming to your PC, and somewhat surprisingly -- to me at least -- it's also coming to your Xbone and your PlayStation 4. I've been a fan of the IP since I played through Morrowind in 2002, but aside from an impulse bargain bin buy of Oblivion for the 360 -- which I'd already beaten on a PC -- I've never really experienced Tamriel on a console. It just seemed like a waste, you know? Some of the most epic moments in my personal Elder Scrolls scrapbook were possible only thanks to community mods, and those are of course impossible sans a PC. Clearly there's a big audience for consolized Elder Scrolls titles, though. And I'm curious if any Massively commenters will be picking up the Elder Scrolls MMO for something other than a PC. Vote after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Bethesda pushing for Elder Scrolls Online without Xbox Live Gold fees

    by 
    Mike Foster
    Mike Foster
    08.27.2013

    If you want to play online games on Microsoft's Xbox One console, you'll need to pony up the cash required for an Xbox Live Gold subscription. This small sticking point means that free-to-play games aren't necessarily free-to-play (a point lamented by Wargaming.net CEO Victor Kislyi) and that subscription-based games like The Elder Scrolls Online will have their sub cost increased by the monthly cost of Gold. Bethesda's Pete Hines is aware that Xbox One players may not necessarily want to eat a $14.99 per-month subscription fee in addition to the fees associated with Xbox Live Gold, revealing that work is going on behind the scenes to make TESO exempt from the Gold requirement. We have been in talks with Microsoft about that very thing, and seeing whether or not there's any room to change their minds about that for folks who are only playing The Elder Scrolls Online and don't want to pay for an Xbox Live Gold subscription just to play The Elder Scrolls Online. The answer right now is that's the way it works, but it's something that we're aware of and we keep pushing on to see if there's something that can be done. Though we've seen no explicit information on whether a PS Plus subscription will be required for PS4 Elder Scrolls Online players, Sony has previously mentioned that Plus requirements will be "the publisher's decision."

  • Elder Scrolls AMA talks stealth mechanics and more

    by 
    Jef Reahard
    Jef Reahard
    08.26.2013

    Now that the furor of The Elder Scrolls Online's business model announcement has died down, ZeniMax can get back to its regularly scheduled content drip. Wait, who are we kidding? Fans are still frothing at the mouth over TESO's launch subscription, but fortunately none of that discourse makes its way into this week's Ask Us Anything post. Instead, the devs focus on topics like character roles, magic, the UI, and stealth mechanics. This last one is particularly interesting given ZeniMax's description of how the tactic will function in PvP. "If you are in stealth, you will be invisible to enemy players unless they detect you. It will take more than just a casual look in a stealthed player's direction to uncover them," the post explains. "During a recent playtest, one of our developers was ambushed by a hidden enemy. It was a very effective tactic; the ambusher took advantage of the fact that his target wasn't being cautious and using the Magelight ability, which would have thwarted the ambush."

  • Gamescom 2013: Destiny, ESO take top honors

    by 
    Mike Foster
    Mike Foster
    08.26.2013

    Over 340,000 attendees descended on Cologne to see what the biggest in the business had to offer at Gamescom 2013, with the upcoming battle between Microsoft and Sony's next-gen consoles taking center stage. So what came out on top? According to this year's Gamescom Awards, pretty much the games you'd expect. Bungie's MMO-shooter hybrid Destiny took home the award for Best PlayStation game, along with Best Action Game, Best Online Multiplayer Game, and Best of Gamescom. Meanwhile, ZeniMax Online and Bethesda's The Elder Scrolls Online walked with Best Role-Playing Game and Best Social/Casual/Online Game. Gaijin Entertainment's War Thunder was named Best Simulation Game. Other awards were meted out to non-MMO contenders; Titanfall, Forza 5, Mario Kart 8, FIFA 14, The Legend of Zelda: A Link Between Worlds, and Battlefield 4 all ended up with some sort of official recognition.