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  • RIFT tops Raptr's May most-played list

    by 
    Justin Olivetti
    Justin Olivetti
    06.06.2013

    Is RIFT taking the charts by storm? At first glance when it comes to Raptr's most-played PC and Xbox 360 titles in May, it would appear so. However, just as with everything else associated with statistics, it's important to know the full story before jumping to conclusions. RIFT jumped up 13 spots to garner a 7.76% share of player hours in May, topping even League of Legends and World of Warcraft. This was largely thanks to a reward campaign that quadrupled the number of players from March. The company notes that Neverwinter was also a "big mover" in the month among Raptr players, netting 11th place.

  • Why MMOs stopped getting bigger

    by 
    MJ Guthrie
    MJ Guthrie
    06.03.2013

    If after looking over the state of MMOs lately you've been left singing, "Where have all the big games gone?" to yourself, Ramin Shokrizade has an answer just for you. A virtual world economist, Shokrizade states that up until EVE Online and World of Warcraft, games grew in size and scope and then stopped. Why? Because it was never about getting big; it was about protecting and ensuring the equity of the gamers. Shokrizade delves into why equity -- the sum of gamers' in-game efforts, such as levels and possessions -- is so important in a game and why those games that ignore protecting this equity don't measure up when it comes to success. He discusses how microtransactions that deal in in-game content destroy equity as well as how expansions that make previous content (such as crafting tiers) obsolete do the same thing. He then goes on to discuss the games that get it right, like League of Legends and World of Tanks.

  • League of Legends reveals new cinematic trailer: A Twist of Fate

    by 
    Brendan Drain
    Brendan Drain
    05.26.2013

    If you've been following the League of Legends competitive scene, you've probably noticed tiny cinematic snippets in promotional videos for big events. Those little clips have all been part of a huge effort at Riot Games spanning the past several years and aiming to create an epic cinematic trailer. Following last night's conclusion of the League of Legends All-Star event in Shanghai, Riot finally released its impressive four-and-a half-minute cinematic trailer A Twist of Fate. The video has been met with a huge response from fans, reaching over 1.2 million views in less than 24 hours. Continue past the cut to watch the full embedded trailer or head over to YouTube to watch the Behind the Scenes video on the making of the trailer.

  • LoL video previews 3.7 patch, introduces Custom Item Sets

    by 
    MJ Guthrie
    MJ Guthrie
    05.16.2013

    Instead of just rolling out a wall of text to discuss the changes and updates hitting League of Legends in the 3.7 patch, Riot Games offers players a video preview to get a glimpse of what's to come. And among the goodies is one of the most player-requested features -- Custom Item Sets. Want to create a specific set of items, tailored to individual champions and/or maps before you get into a match and the fighting begins? Or how about just browse through the entire item shop on PVP.net just to see what's available? Both will be possible with the new Custom Item Sets feature. Initially, these custom builds will be stored on players' local machines only, but the devs plan on adding server-side storage in the future. The video also discusses some balance changes to the champions Rumble, Twisted Fate, Caitlyn, and Nunu. Check out the specifics after the break.

  • League of Legends player goes pro to pay rent

    by 
    Matt Daniel
    Matt Daniel
    04.23.2013

    What would you do if you were kicked out of your house as a teenager with nothing but a bicycle, a computer, and a tiny bit of cash to your name? Most people would probably answer, "beg on a street corner" or "curl up and cry forever," but not League of Legends player Yiliang "Doublelift" Peng, who decided he was going to make ends meet by becoming a full-time pro gamer. Seems like a long shot, right? After all, pro gaming isn't what most people would call a reliable source of income. But somehow, he pulled it off, becoming an integral part of pro-gaming team Counter Logic Gaming in the process. Peng's story is so remarkable that the folks over at Machinima.com have put together a short documentary video that highlights Doublelift's rise to power in the League of Legends pro scene. It's something of a rags-to-riches story for the gaming generation, and whether you're a fan of e-sports or just a fan of uplifting success stories, it's certainly worth a watch. And as it happens, you can find the video past the cut, so why don't you check it out for yourself?

  • Research firm says Dota 2 tops League of Legends [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    04.10.2013

    Look out League of Legends: You've just been knocked down to second place. DFC Intelligence has determined that Valve's Dota 2 is now the most-played online game in the North America and Europe, with LoL in the number two spot and World of Warcraft in a distant third. DFC made this claim based on its PC Game Meter service, which draws data from multiple sources. The service does not include browser and casual games in its report. Update: Riot Games contacted us to say that DFC has retracted the report press release. GamesIndustry also posted the following update: "According to a Riot Games spokesperson, League of Legends sees 'over 500,000 peak concurrent players every day on just the EU West shard,' which doesn't even touch on players in the United States. This is contrasted with the 325,879 players that Valve's Steamgraph shows as the all-time high for Dota 2 beta."

  • League of Legends turns the spotlight on Karma

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.29.2013

    A game like League of Legends relies heavily upon the ability to rebalance characters. Sometimes you'll wind up with a particular champion without the necessary abilities to really work in any role, obviating any serious use of that character. But the development team can always rework the character, which is exactly what's been done to the latest spotlighted champion, Karma. With a reworked set of abilities centered around her ultimate skill, Karma's got a new lease on life, or at least being a multi-role support character. Karma's new playstyle heavily revolves around use of her Mantra ability -- her passive ability reduces its cooldown, and all three of her other abilities are modified when Mantra is activated first. The focus of her abilities is on slowing enemies and protecting allies, but with careful use of Mantra and her skills she can hold her own in a straight contest. Take a look at the full spotlight video past the break for build strategies, tricks for the early game, and more useful information.

  • Shifting Perspectives: Spring cleaning

    by 
    Allison Robert
    Allison Robert
    03.20.2013

    Every week (sort of), WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, the bookmarks folder gets the root cellar treatment. I've been away from the game since the holidays due to what I will politely refer to as technical difficulties. (I have a variety of impolite terms for it too, but this is a family blog.) During that time, I've watched the game from the sidelines and have grown bored enough to do some maintenance on stuff that usually gets ignored until I'm rooting through it in a hurry. Add-ons were updated, dead blog links were sent to their folder, interesting ones were added, and then I turned to my collection of bookmarks in order to prune there as well. I have a pretty sizable cache of druid or druid-related links that's grown over the years, and a lot of them are still pretty interesting. In the absence of the ability to talk about what's actually happening in the game with any fluency, I thought it might make a decent stopgap Shifting. This is a selection that's kept me absorbed for many an hour on a snowy weekend, and it ranges from comparisons between druid and warrior tanks in the classic game to where you fall on a healer's priority list when you're a jackass.

  • Riot rules on League of Legends Elo-Boosting, alleged DDoS attacks

    by 
    Jef Reahard
    Jef Reahard
    03.19.2013

    Riot recently celebrated the five-million-concurrent-players milestone, but it seems that not all of those players are on the level. League of Legends' competition committee has dropped the smack down on a number of pro players due to Elo-Boosting. The company defines Elo-Boosting as "the repetitive and intentional act of an individual playing on someone else's account (a "client") for the purpose of artificially improving the client's Elo rating." Seven players and one coach, representing pro clubs that include Curse and compLexity, have had their accounts suspended for 14 days. Additionally, the cheaters have had their Season Two rewards revoked. Riot also issued a "first and final" warning to Good Game University general manager Sam "Hexo" Bouchard for allegedly using a DDoS (distributed denial-of-service) attack to disrupt an opponent's internet connectivity. The LoL competition committee provides an example of Bouchard's antics and it also notes that he currently boasts the worst harrassment rating among all LCS North American players. [Thanks Officer Jenny!]

  • League of Legends hits the five million concurrency mark

    by 
    Justin Olivetti
    Justin Olivetti
    03.18.2013

    League of Legends is a runaway success train with no brakes and millions of passengers, it seems. Riot Games announced that the title "regularly exceeds" five million concurrent players across the globe, which is an increase of two million since last October. "We're humbled by the support of players and now more than ever feel the weight of those expectations," Riot Games wrote on its website. "Good luck, have fun, and please have mercy on our servers." Of course, that number would be a little higher if all of League of Legends' 32 million monthly players would log in at the same time. If someone can organize that flash mob, we'll be first in line to salute the achievement.

  • Scott Hartsman pontificates on the future of MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    03.05.2013

    We hadn't heard a peep from Scott Hartsman after he left his position as executive producer at Trion Worlds... until now. The former EverQuest II and RIFT lead spoke with Forbes not about where he's going but about where he thinks the MMO industry is heading. Hartsman sees the increased cost and competition of MMOs becoming a major problem as more time goes by: "Can companies keep up with the expectations and each generation of MMOs costing more and more? It's an arms race that no one can win, it's not sustainable in its current direction." He also thinks that we've hit a cap on the number of people willing to subscribe and that the newer (read: free-to-play) models are providing attractive, flexible alternatives for a wider playerbase. "It's all about finding business models that serve larger numbers in a fair way," Hartsman said, pointing to League of Legends as an example of how "friction-free" an entry to a game can be.

  • Mac users join the League of Legends fray as open beta starts today

    by 
    MJ Guthrie
    MJ Guthrie
    03.01.2013

    Just over a month ago, Riot Games announced that the long-desired Mac version of League of Legends was not a pipe dream but actually in active development. Today the studio threw open the beta doors and invited Mac users to grab the client and experience the same exact service that the PC players enjoy, from features to bug fixes to new content. Of course, Riot would appreciate all feedback, as the client is still in beta. Skeptical about the validity of this beta claim? Understandable, since the last attempt at creating the Mac platform disappeared almost a year and a half ago. To assuage your doubts, Dr. Mundo offers this video endorsement, viewable after the break. [Source: Riot Games press release]

  • The Firing Line: On Destiny, Tribes GOTY, and Ghost in the Shell

    by 
    Jef Reahard
    Jef Reahard
    02.15.2013

    It's been a pretty eventful week for online shooter news, and The Firing Line is back to help you catch up on all the tidbits you might've missed. Since we've got so much to cover, what say we skip the usual game journo intro puns and get right to it?

  • League of Legends kicks off third season of e-sports

    by 
    Justin Olivetti
    Justin Olivetti
    02.01.2013

    League of Legends is about ready to begin its third season of the League Championship Series, and this time Riot Games is bringing a few interesting changes to the field. Season 3 goes live on February 7th for North America and Europe and features four-days-per-week of streamed e-sports as teams battle to become the best -- and bring home the dough. For Season 3, Riot is fiddling with the structure to make a new league ranking system that should offer a "greater sense of progression." Players will battle it out in six tiers of similarly matched teams until the cream rises to the top. To help all players understand the changes, Riot's provided a handy infographic and FAQ covering the pertinent points. There's also a goofy promo video of players running around an empty stadium in slow-motion, and you know you want to see that. It's after the jump. Thank us later.

  • Heroes of Newerth's 3.0 update has arrived

    by 
    Jef Reahard
    Jef Reahard
    01.31.2013

    Heroes of Newerth's 3.0 update is finally here! As we reported earlier this month, S2 Games hopes its latest mega-patch will make the popular MOBA title "more accessible than ever" by focusing on the new player experience via a revamped walkthrough. There's also an in-game Learnatorium boasting a series of tutorial videos and a new system of player-controlled AI bots that allow new players to ease into the game before tackling a human opponent. S2 has also added a referral program and a new report-a-player system, both with the goal of making HoN's community the best in the MOBA space. Finally, we've embedded the latest HoN dev diary video for you after the break -- and don't forget the exclusive lore trailer we brought you last week! [Source: S2 press release]

  • League of Legends enforces 'zero tolerance' policy on test server

    by 
    Justin Olivetti
    Justin Olivetti
    01.31.2013

    Riot Games is cracking down hard on noxious player attitudes and actions on League of Legends' public beta environment (PBE) server. The studio admits that it has not done enough to enforce player behavior guidelines on the server. Riot also says that this ends now. "Our take-away message today is quite simple," the studio posted. "The PBE has zero tolerance for toxicity, and change is coming." The studio says that the PBE is a premium server that should function under higher standards, and as such the devs are working on ways above and beyond the norm to enforce and improve player behaviors as well as hold players accountable for their actions. One of the new features is an automatic system that will deliver bans to so-called toxic players, starting with 167 such bans today.

  • Riot Games issues lifetime bans for League of Legends players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.24.2013

    Riot Games has been trying its hardest to clean up some of the more toxic members of the League of Legends community by handing out year-long suspensions to some of the worst offenders. But sometimes it's not enough to have a time out. Khaled "StunnedandSlayed" Abusagr and Nicolaj "Veigodx" Jensen aren't banned from the game for a year -- they've been banned from the game and all tournaments forever, and any subsequent accounts they create will be immediately banned as well. Simon "Rayt3ch" Näslund has also had his account banned and is barred from tournament participation for one year, but his future accounts will not be flagged as kill-on-sight. These bannings will force Team Solo Mebdi out of the qualifying rounds for the League of Legends championship, as the loss of the players pushes the team below the minimum necessary number of members. It's an aggressive step toward cleaning up the notoriously vile community, although it remains to be seen what the lasting impact will be from these bannings.

  • Mac client in testing now for League of Legends

    by 
    MJ Guthrie
    MJ Guthrie
    01.24.2013

    Although League of Legends sports a hefty player base, Mac users have been noticeably absent since the previous Apple-only beta shut down in September of 2011. Associate Producer Steve Mieczkowski has announced that a new Mac version is on its way. And once it goes live, both versions of the client will receive all content, features, and bug fixes simultaneously. The Mac client is currently playable on the game's Public Beta Environment, and it will enter an open beta phase when developers are confident with the results from the PBE test. However, players needn't wait for the open beta to try it out; in fact, Mieczkowski encourages folks to download the PBE from the official site now and help by offering feedback and finding bugs.

  • Massively Exclusive: Heroes of Newerth lore trailer

    by 
    Justin Olivetti
    Justin Olivetti
    01.23.2013

    There's a lot to be excited about for Heroes of Newerth's 3.0 update -- believe us, we've been there. S2 wants to up the frenzy level a little more, however, which is why the studio delivered a steaming hot cup of trailer for you to savor. The video mostly concerns itself with providing a thematic background to the characters' conflict and a snippet or two of the world's backstory. It then shifts into groovy slow-motion gameplay footage, although it seems over all too soon. Get pumped up for HoN's 3.0 update by watching the trailer after the jump!

  • A newbie in Heroes of Newerth: How patch 3.0 improves the MOBA experience

    by 
    Gavin Townsley
    Gavin Townsley
    01.21.2013

    My first experiences in the MOBA genre went something like this: "What do you mean last-hitting and how come these towers keep shooting me? I'm a hero, for freak's sake!" to which my teammate would respond, "Quit feeding and die in a fire." It was a confusing and tumultuous time. Thankfully, the genre has taken a turn for the better, adding more in-depth tutorials, bot matches, and various other aids to help new players transition into the game and beef up the competitive numbers. Heroes of Newerth is no exception. S2 Games is preparing to globally launch (yes, everywhere at the same time) patch 3.0 on January 31st, 2013, and it will include a lane full of visual enhancements, bots with customizable AI, and a stronger emphasis on teaching new players the ropes. Could HoN establish itself as the MOBA for new players of the genre? We trekked to a demo in San Francisco last week to find out.