ethics

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  • Drama Mamas: Spearheading morality

    by 
    Robin Torres
    Robin Torres
    10.08.2010

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. I strongly believe that your fun should stop when it starts to infringe upon the fun of another. However, the behavior of funsuckers is not something we can control. Sure, we can report the blatant offenders to Blizzard. Yes, we can put them on ignore. But no matter how hard we try, we will never be able to make them change their ways. The question is: Does it hurt to try? Dear Drama Mamas, Recently, I've taken a more active role in trying to combat the rampant immorality and indecency that has taken hold on the WoW community. I used to be content with ignoring it, and I even left trade chat in an attempt to isolate myself from the more concentrated locations. However, I couldn't just sit by while the problem gets worse each day. It's gotten so bad on my realm that people are actually cheering at people who ninja, troll or gank. I have been brought up right: instilled with values by my parents to make moral choices in my life. I had hoped to reach out and bring some of this awareness to others, but so far it's only lost in the flood or so bashed that people simply laugh at my efforts now.

  • Behind the Mask: It feels so good to be bad

    by 
    Patrick Mackey
    Patrick Mackey
    09.30.2010

    Playing bad guys in an MMO is one of those features mostly unique to the superhero genre. In other games, there are factions and these factions are vaguely good or bad, but it's kind of rare to see players clamor about playing an evil faction as much as they do in superhero games. One of the reasons behind the lack of true villain factions in most games is that the hero factions in other MMOs are a touch more grey than the good guy factions in a superhero game. In World of Warcraft, both the Alliance and the Horde have their faults; the Alliance are stuck-up bigots and the Horde are ruthless and somewhat bloodthirsty. In Aion, the light and dark factions tread equally on the thin blue line that separates good and evil (although it's somewhat less obvious as an Elyos). One of my biggest grievances with getting into Champions Online was the lack of playable villain content at launch. I was unwilling to test drive City of Heroes at all until villains were playable, and over half of the characters I've made in Champions are bad guys. Even my non-villains aren't heroes (at least not in character). I have a certain infatuation with being a bad guy.

  • Georgia Tech gurus create deceptive robots, send army of Decepticons to UGA campus

    by 
    Darren Murph
    Darren Murph
    09.10.2010

    A score from now, when the entire world is burning and you're fighting to remember just how rosy things were before the robots took over, you can thank a crew of brilliant researchers at Georgia Tech for your inevitable demise. Sad, but true. A new report from the institution has shown that Ronald Arkin, a Regents professor in the Georgia Tech School of Interactive Computing, has been heading up experiments that have introduced the art of deception to mechanical beings. Yeah, lying. On the surface, it seems that this bloke's intentions are good -- he'd like for deception robots (or Decepticons, if you will) to be used in military / search and rescue operations. According to him, robots on the battlefield with the power of deception "will be able to successfully hide and mislead the enemy to keep themselves and valuable information safe." They'll also be able to mislead your offspring and convince them to rise up and overtake your domicile, slowly but surely ensuring the eventually destruction of the human race. But those are just minor details, you know?

  • Magnetic waves distort the brain's ability to make moral judgments, tell which way is north

    by 
    Darren Murph
    Darren Murph
    04.02.2010

    Morality isn't a topic discussed 'round these parts too often, but you mix in the geniuses at MIT and a boatload of magnets, and well -- you've got us interested. According to research conducted by neuroscientists at the institution, people's views on morality can actually be swayed by interfering with activity in a specific brain region. Past studies found that the right temporo-parietal junction (TPJ) is extremely active when people think about the intentions, thoughts and beliefs of others, and in the new project, gurus disrupted activity in the right TPJ by "inducing a current in the brain using a magnetic field applied to the scalp." The result? The subjects' ability to make moral judgments requiring an understanding of someone else's intentions (a failed murder attempt, for example) was impaired. MIT's own Rebecca Saxe noted that the process introduced a certain level of "bias" more than an outright change of perception, but still, this definitely sounds like an awesome way to get just about anything you ever wanted. Within reason, of course.

  • Apple supplier audit reveals sub-minimum wage pay and records of underage labor

    by 
    Vlad Savov
    Vlad Savov
    02.27.2010

    Apple's famous desire for total control over its operations seems to have extended to its manufacturing facilities as we've come across Cupertino's Supplier Responsibility 2010 Progress Report, which details audits the American company has done of its overseas suppliers and the failures identified therein. The findings are pretty damning on the whole, with more than half (54 percent) of all factories failing to meet Apple's already inflated maximum 60-hour work week, 24 percent paying less than the minimum wage, 37 percent failing to respect anti-discrimination rules, and three facilities holding records of employing a total of eleven 15-year olds (who were over the legal age of 16 or had left by the time of the audit). Apple is, predictably, not jazzed about the situation, and has taken action through train-the-trainer schemes, threats of business termination with recidivist plants, and -- most notably -- the recovery of $2.2 million in recruitment fees that international contract workers should not have had to pay. It should come as no shock to learn that cheaper overseas factories are cutting illegal corners, but it's disappointing to hear Apple's note that most of the 102 audited manufacturers said Cupertino was the only vendor to perform such rigorous compliance checks. Still, we'll take what we can get and the very existence of this report -- which can be savagely skewed to defame Apple's efforts (as demonstrated expertly by The Daily Telegraph below) -- is an encouraging sign that corporate responsibility is being taken seriously. We hope, wherever your geek loyalties and fervor may lie, that you'll agree Apple's leading in the right direction and that its competitors should at the very least have matching monitoring schemes. They may have to swallow some bad PR at first, but sweeping up the dirty details of where gadgets come from is juvenile and has no place in a civilized world. Hit the source link for the full report.

  • Breakfast Topic: Did Arthas do the right thing in Stratholme?

    by 
    Robin Torres
    Robin Torres
    01.29.2010

    As we've discussed before, the Culling of Stratholme did slow the spread of the plague. But it's heartbreaking to watch Arthas slaughter innocent townspeople when they are looking to him for help. Wouldn't it have been better if he had waited for them to turn into scourge before killing them? Or was there a better way? Should they have tried quarantining them until a cure could be found, perhaps? (Even though there isn't one.) It's a bit like a recent Fringe episode. Was it evil to consider killing all of the people infected with an extremely intelligent, contagious and fast-spreading disease? How do you deal with deciding between compassion for a few versus the survival of a race? Could the ruthlessness that Arthas showed there be a symptom of weak morals that perhaps led to his demise as a human? Or was his swift, decisive action an example of his excellent leadership qualities and why he makes such a successful Lich King? Perhaps doing the right thing in Stratholme weakened his soul, making him more susceptible to corruption. How should Arthas have behaved in Stratholme? Did his actions help corrupt him or show him to be already corrupted? What would you have done in the same situation?

  • 15 Minutes of Fame: Philosophically speaking

    by 
    Lisa Poisso
    Lisa Poisso
    01.12.2010

    15 Minutes of Fame is WoW.com's look at World of Warcraft players of all shapes and sizes -- from the renowned to the relatively anonymous, from the remarkable to the player next door. Tip us off to players you'd like to hear more about. Whoa ... Was that a book on WoW and philosophy on that display rack? Why yes, it was. World of Warcraft and Philosophy, edited by Luke Cuddy and John Nordlinger, has been attracting double-takes in bookstores since last fall. With selections by philosophers from all over the globe, the book covers issues topics such as ethics, economics, gender identity and metaphysics through WoW-tinted lenses. But this is no dusty, academic tome. Roleplaying, cybersex and the infamous Corrupted Blood plague are all on the menu in this lively, readable tome targeted at fans of WoW. Editor John Nordlinger is just the sort of guy you'd expect to find behind such an eclectic project. The former senior research program manager at Microsoft is California-bound, moving from work in high-tech education to studying film production at USC. We visited with John while he was in transition about some of the realities behind World of Warcraft and Philosophy.

  • Molinker is no more on the App Store -- ratings scam results in expulsion

    by 
    Vlad Savov
    Vlad Savov
    12.08.2009

    Well, here's the happy side to the police state known as Apple's App Store. One of the more prolific app makers out there, Molinker, has been recently unceremoniously expelled from the Apple orchard due to its manipulation of app ratings and reviews. As it turns out, Molinker has been massaging the truth by pumping out false five star reviews for its wares, and now Phil Schiller himself has stepped in and pulled the company's whole catalog -- consisting of more than 1,000 apps -- seemingly permanently: Yes, this developer's apps have been removed from the App Store and their ratings no longer appear either. So the App Store is now a bunch of travel guides lighter and Mr. Schiller gets a "good boy" badge from the blog brigade. Good news all around then.

  • Author of World of Warcraft and Philosophy interviewed

    by 
    Mike Schramm
    Mike Schramm
    11.29.2009

    World of Warcraft and Philosophy got released a little while back -- it's a book by Luke Cuddy and John Nordlinger that examines WoW-related topics like roleplaying and the Corrupted Blood plague, and ties them into philsophical ideas and thinking. TechFlash has now posted an interview with Nordlinger, and it's a good read as well. Nordlinger says that one reason they chose to talk about World of Warcraft in this way is that it's so incredibly big -- when you have 12 million (give or take a few at this point) people playing a game with a GDP larger than some smaller nations, you're going to touch on all sorts of interesting ethical, moral, and other philosophical ideas. He says the book has been pretty popular, and a few universities are currently considering teaching courses based on the material, not only because it's interesting, but thinking about the game in this way helps improve abstract thinking in general. And perhaps most interesting, he says that reading the book could help players better make ethical and moral decisions in the game. Just ninja-ing the mount from an Onyxia raid might not mean much to you, but when you look at the bigger picture, and what those actions mean for ethics in general, Nordlinger says the book might help players "make more aware decisions, if not different decisions." Of course, in practice, trying to explain higher philosophy to ninjas might not have the desired effect, but it does seem true that exploring the higher meanings of this game and the intents of the people playing it might put a little more meaning into the pixels as well.

  • Doing something nice for other players

    by 
    Allison Robert
    Allison Robert
    09.30.2009

    This is one of the few forum threads of late that has given me hope in mankind rather than the other way around. Jastiri of Antonidas started a thread asking players what the last nice thing they did for another player was, and relates his/her own tale of running into a new level-15 player who had saved 20 silver and materials to pay a tailor to make 6-slot bags. This "just about broke my heart," Jastiri wrote, who then made the newbie five 16-slot bags and offered 10 gold. The player thanked him/her for the bags but didn't accept the gold, insisting that the bags were gift enough and that he/she intended to pay Jastiri back for them eventually as well. How can you not love that?The whole thread's full of little gems like that that, and was lovely to read. Share the wealth, readers -- what have you done lately for other players?

  • The Queue: Hard mode is hard

    by 
    Alex Ziebart
    Alex Ziebart
    03.06.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.Good afternoon, ladies and gents! Before we get started today I just want to thank everyone for participating in my Hawaiian Pizza poll. It was a silly, spur of the moment sort of thing, and it really made my day to see it creep up to around 11,000 votes! Thank you all very much for humoring me.Again, there are a few Ulduar spoilers in this post, but only minor. Be warned. Also, vote Alex.Adrexani asked...This has always puzzled me, Arthas is a Death Knight, Death Knights are dead, yet no where in lore do I see that Arthas died, so did he die or is he still alive?

  • Putting MMOG research under the ethical microscope

    by 
    Brooke Pilley
    Brooke Pilley
    03.05.2009

    As MMOGs creep into mainstream culture they are becoming a valuable place to conduct scientific research on social systems and behaviors. Are certain MMOGs as addictive as cocaine? Do certain MMOG players use these games to escape from real life or stay more connected? Do certain MMOG players make better citizens? These are just some of the recent questions being asked by academics around the world.An interesting and informative paper titled Playing a Good Game: Ethical Issues in Researching MMOGs and Virtual Worlds has just been published in the International Journal of Internet Research Ethics. The paper examines a number of ethical issues encountered when researching MMOGs and virtual worlds. What should be considered public or private in these spaces? What can researchers study, record, and reproduce without informed consent or permission? Should researchers simply observe or actively participate in the online community/ies they are studying? Part one of this paper develops a theoretical framework for researching MMOGs and part two presents qualitative data from interviews with five MMOG researchers (City of Heroes, City of Villains, Lineage I, Lineage II, and Second Life). The resulting data can be used to guide future research ethics in the MMOG space. [Via Terra Nova]

  • Navy report warns of robot uprising, suggests a strong moral compass

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    02.18.2009

    You know, when armchair futurists (and jive talkin' bloggists) make note of some of the scary new tech making the rounds in defense circles these days it's one thing, but when the Doomsday Scenarios come from official channels, that's when we start to get nervous. According to a report published by the California State Polytechnic University (with data made available by the U.S. Navy's Office of Naval Research) the sheer scope of the military's various AI projects is so vast that it is impossible for anyone to fully understand exactly what's going on. "With hundreds of programmers working on millions of lines of code for a single war robot," says Patrick Lin, the chief compiler of the report, "no one has a clear understanding of what's going on, at a small scale, across the entire code base." And what we don't understand can eventually hunt us down and kill us. This isn't idle talk, either -- a software malfunction just last year caused US. Army robots to aim at friendly targets (fortunately, no shots were fired). The solution, Dr. Lin continues, is to teach robots "battlefield ethics... a warrior code." Of course, the government has had absolutely no problems with ethics over the years -- so programming its killer robots with some rudimentary values should prove relatively simple.

  • The Daily Grind: What if everyone turned over server logs?

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.17.2009

    One of the pieces of news that came out yesterday is the decision by SOE to fork over all server logs for the last four years of EverQuest II to a group of researchers from the American Association for the Advancement of Science. In saying "server log" one would assume that this means not only your combat log, what you've stuffed into the bank or sent through the mail, but also the entirety of your chat logs; public channels, guild chat, and private tells. The question today is - even though it is completely acceptable for MMO companies to do so per their TOS/EULA, how would you feel were you to find out your MMO company forked over all their information - including all your private discussion - to researchers? Would it cause you to seriously reconsider your membership in their games, if not cancel outright? Or would you be entirely OK with it, so long as it were only being used for scientific research? Updated to reflect new information from SOE stating they did not release chat logs.

  • Philosony: You can listen, but you can't HEAR Big Daddy

    by 
    kylie prymus
    kylie prymus
    01.31.2009

    Thanks entirely to this recent second Christmas of a deal I finally picked up Bioshock and am giving it a play through. Now you, Inconstant Reader, probably expect me to launch into some pseudo-thought-provoking analysis of the moral conundrum involving the Little Sisters, or to give the reigns to my inner philosopher who wants to debate the pros and cons of a Randian worldview. Though it may take all the will I can muster, I shall refrain from doing so. You can find a plethora of views on these subjects out there on the interwebs without my adding to the cacophony. Instead I'm going to discuss what's interesting about coming to the game having already navigated said cacophony. No real spoilers, but some talk about what spoilers - like honey - don't spoil. Wrap your head around that one.

  • Faith and World of Warcraft at Colorado University

    by 
    Mike Schramm
    Mike Schramm
    01.29.2009

    Buckle your seatbelts on this one -- if you aren't concerned with the bigger picture behind a virtual world like Azeroth and would rather hear about dragons fighting each other or the latest class changes, best look elsewhere on the site. But a student at Colorado University has a theory about World of Warcraft that might sound a little out there: he believes the game is a new religion.Not necessarily in the sense that you should skip church to raid (though lots of people probably do that anyway). But in the sense that it meets a sociologist's definition of religion: it provides community, ethics, culture, and emotion. And it's hard to argue with that: we're living proof of the community around the game, there's definitely plenty of culture and emotion, and... ethics? CU student Theo Zijderveld is proposing that even if the game itself doesn't promote ethical behavior, the push is there -- we're rewarded for doing the right thing, and often punished for doing wrong. Work with others in a group, get better loot. Camp someone's corpse, and their guildie or alt shows up to camp you.Intriguing idea, even if it does sound like something cooked up for a college student's thesis (which is in fact what it is). It's certainly not a religion in that there is no higher power involved (unless you believe that Ghostcrawler is in fact a god) -- obviously, we all believe that everything in Azeroth was made by men and women, or at least hard-working Gnomes. But as for what playing World of Warcraft creates in us and makes us feel, those results and ideas are very close in many ways to what organized religion does. Quite a theory.

  • The Azeroth Ethicist: Why (or why not) to take a player

    by 
    Allison Robert
    Allison Robert
    12.26.2008

    I had a lot of fun reading the comments on two articles we ran concerning a knotty moral issue, and readers wrote a lot of interesting things about how the problem could be considered from both an ingame and nongame perspective.This article's about a problem that's existed since the game's launch, but seems to have become more common since Wrath's release due to a substantial demographic shift with plate classes (more on this in a bit). Simply put; is it appropriate to turn down a potential member of a group over loot competition? Players generally don't want to face the prospect of losing a roll, especially if they've been endlessly running a dungeon trying to get a particular piece. But while you'll get a lot of sympathy if you've run, say, heroic Nexus 17 times trying to get the War Mace of Unrequited Love, people will generally elect to take a competitor if it's a choice between that and not doing the dungeon at all.

  • [1:Local]: Perspectives on WoW past, present and future

    by 
    Lisa Poisso
    Lisa Poisso
    12.19.2008

    Reader comments – ahh, yes, the juicy goodness following a meaty post. [1.Local] ducks past the swinging doors to see what readers have been chatting about in the back room over the past week. Be sure to dive into the comments area of each thread (not this one!) and add your own thoughts – unlike your mama, we like us some hot, fresh backtalk. We don't miss that at allThis Breakfast Topic, which looked back at the little annoyances we're not sorry have gone the way of the dodo, included plenty of nostalgia for the epic-length Alterac Valleys of old. Players claimed to have hated them back then – but they seem to miss them now that they're a thing of the past. A number of readers pegged a different annoyance that early WoW players remember with chagrin. "One of the things I remember with the least amount of fondness is unconnected flight paths," noted lightningjynx. "There wasn't the clicking a destination halfway across the world and going to do something productive while you waited. No, you had to stare at your character flying to get anywhere in a reasonable amount of time, unless you had all the flight path times memorized and played that way." "Wow, yeah, I had forgotten about that," agreed MadScientist17. "Had to try to remember which flight points went where." We agree, too – but ultimately, we think Veil has the pointiest point: "Definitely don't miss old Andorhal. That place was an f'ing death trap."

  • The ethics of a botched deal, redux

    by 
    Allison Robert
    Allison Robert
    12.15.2008

    "The ethics of a botched deal" turned out to be a much more popular article than I'd been expecting. I didn't really think the subject matter was going to result in that much commentary, but, having read all of the comments, I think I see why. Everyone's been on at least one end of a bad deal, and stuff like that is a lot more common in the early days of an expansion with new recipes, dungeons, and raids everywhere you look, with the attendant opportunities for costly mistakes.A few people quite fairly said it would be tough to make a call on the incident given the limited account I'd written in the original article. Others pointed out that you could probably draw an ethical distinction between the Blacksmith's decision to: a). accept a tip, and b). keep the gold gained from vendoring the 2H mace (and I think this is accurate, although it does raise another question. More on this in a bit). Commenters also observed that, the ethics of the Blacksmith's actions aside, you wouldn't necessarily want to be a repeat customer of his for reasons that hadn't been articulated in the original piece.So behind the cut is a more inclusive look at the issue, a little more background on what happened, and how other players responded to it ingame.

  • The ethics of a botched deal

    by 
    Allison Robert
    Allison Robert
    12.15.2008

    My chat box isn't usually a wretched hive of scum and villainy, but on occasion it turns up a few statements that'll make your eyebrows execute a shuttle launch. One such morsel popped up recently in the form of an amused snicker from an acquaintance who'd applied to raid with my guild in Wrath. He'd just made himself a quick 38 gold off a blacksmithing deal gone awry and was having a laugh over his good fortune. A leveling player had asked him to meet in Orgrimmar to make a Saronite Mindcrusher and could provide both materials and a tip. The applicant obliged, ported to Org from Dalaran, made the mace, and then they discovered that it was BoP and thus unusable by the customer. The disappointed player thanked him for his time, tipped him anyway for making the trip, and went on his way (according to the person who shall henceforth be known as The Blacksmith)."So not only did I get a 25g tip," he concluded smugly, "but I also made 13g vendoring the mace."That dog won't hunt, Monsignor. "You did give the guy the 13g at least?" I asked. "I mean, those were his mats, the mace wasn't yours.""No. Why would I? It was his mistake."To quote everyone who has ever set foot on the internet ever, ORLY?UPDATE: The post got a lot more attention than I expected, so I've written an addendum here that gives a little more insight into what happened.