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  • EVE Online Fanfest 2011 roundup: Day 3

    by 
    Brendan Drain
    Brendan Drain
    03.26.2011

    The third and final day of festivities at the massive EVE Online Fanfest has come to an end, and it was definitely worth waiting for. There were several round-table discussions and events going on today, but the event everyone was looking forward to was definitely the "CCP Presents" talk in the afternoon. With yesterday's keynote speech wrapping up all the awesome plans CCP has for EVE this year, it wasn't certain exactly what had been saved for today's show. Yesterday we heard details of the Incarna captain's quarters, server upgrades, new turret effects, new nebulae and more. Highlights of today included a round-table discussion on how CCP would be linking EVE with DUST 514, the hilarious finals of the Fanfest PvP tournament and the CCP Presents feature. This was followed by the CCP panel, in which developers answered questions from the audience. Having spent three days watching developers talk about the future of EVE, I get the distinct impression that many of them have as much passion for EVE as even the most fanatical EVE players. Read on for a roundup of what happened today at the EVE Fanfest, along with detailed explanations of a few personal highlights from today and the Fanfest in general.

  • EVE Online's sixth CSM election results are in

    by 
    Brendan Drain
    Brendan Drain
    03.26.2011

    The elections for EVE Online's sixth Council of Stellar Management have come to a close, and earlier today the results were revealed to both excited Fanfest attendees in Iceland and players at home. In previous years, the CSM's role was to collect issues players had with the game and bring them to the attention of developers. This role has morphed over time into a more advisory form, with CCP running ideas by the council and using them to help prioritise the development backlog. This year's elections were heavily influenced by political voting from EVE's nullsec alliances. Organised voting secured spots on the council for several big players in territorial warfare, and a few old faces returned for a further term. Political voting isn't necessarily a bad thing for the CSM, as players who are heavily involved in EVE are still the types of people we want to see on the council. CCP employees can't also be power players in the game, so they miss out on the perspective that alliance leaders and other heavily involved players will have. Participation was huge this year, with a total of 49,069 votes being cast in a two-week period. This represents 14.25% of the total accounts eligible to vote, an increase over last year's 12.67%. Read on for a full rundown of the elected members of EVE's sixth Council of Stellar Management.

  • EVE Online Fanfest 2011 roundup: Day 2

    by 
    Brendan Drain
    Brendan Drain
    03.25.2011

    It's day two of CCP's enormous party at the top of the world, and Massively is right here to find out what the future holds for EVE Online. In yesterday's day 1 roundup, we covered a fantastic presentation on Incursion by CCP Soundwave, an enlightening question-and-answer session with EVE's Council of Stellar Management, and the hilarious (but absolutely not work-safe) alliance leader panel. Today has been similarly packed with activity. We've seen some great presentations on what's to come in the summer expansion, and the keynote speech discussed some very exciting developments due to hit EVE in the near future. Highlights of today included a video of Incarna's "captain's quarters" that we'll be getting as part of the summer expansion, details of massive server upgrades heading to Tranquility, and details of some awesome quality-of-life changes coming soon thanks to Team Best Friends Forever. There was so much awesome information to share that we unfortunately had to miss the chessboxing match to get it out in a timely manner. We missed Icelandic game developers punching each other in the face to write this up, so I hope you find it interesting! Read on for a roundup of what happened today at the EVE Fanfest, along with detailed explanations of a few personal highlights from today's festivities and what we can expect to come later.

  • EVE Spotlight: An interview with EVE Travel's Mark

    by 
    Brendan Drain
    Brendan Drain
    03.25.2011

    EVE Spotlight is a bi-weekly feature in which we interview prominent members of EVE Online's player community or development team. Every two weeks, we'll be shining the spotlight on a player or developer who has a significant impact on EVE to highlight the efforts of EVE's most influential people. At the start of this month, the folks at CCP Games updated their Facebook page with a link to a fascinating blog. The aptly named EVE Travel serves almost as a holiday brochure for the many interesting places to visit in EVE. I'm sure some players would look at this as a waste of time, but to me it underscores everything that's great about EVE and sandbox games in general. The number of viable ways to play the game is constrained only by a player's imagination and motivation. Mark and the guest contributors on EVE Travel are all highly motivated to explore the visuals and lore surrounding every interesting thing you might come across in EVE. Where we see a pretty shipwreck, they see an ancient battle with its own motivations and politics. In reading EVE Travel, I shared in Mark's sense of wonder and excitement about a vast universe that I had taken for granted. That sense of awe, of being lost in the deep and having to learn all about everything for the first time, is something a lot of us have lost over the years. When we run missions or complete exploration complexes, many of us just see the numbers involved -- how much damage we can deal or tank and what rate of ISK per hour we can generate. We look at these areas through the eyes of a player gaming the system, but EVE Travel shows them to us through the eyes of a true explorer. I was even inspired to set out on my own exploration adventure, delving into the lore of places I'd taken for granted and seeing them again for the first time. In this edition of EVE Spotlight, I talk to blogger Mark from EVE Travel about exploring the collossal sandbox of New Eden and what can be done to help the storyline of EVE come alive.

  • EVE Online Fanfest 2011 roundup: Day 1

    by 
    Brendan Drain
    Brendan Drain
    03.24.2011

    Once per year, EVE Online developer CCP Games throws a colossal party in its home country of Iceland. EVE players from around the world fly to Iceland to meet up with other players, talk about internet spaceships and usually get completely drunk. CCP hosts a series of events, round-table discussions and presentations all about EVE, showing what the team has been up to over the past year and revealing plans for the game's ongoing development. Fanfest has typically catered to EVE's most dedicated fans, or at least those motivated enough at the prospect of an EVE convention to brace the Icelandic weather. This year, the focus is much wider, with over 3,000 players in attendance and a huge contingent of press. Day one of the EVE Fanfest has come to a close, and the event is now in full swing. Read on for a roundup of what happened today, along with detailed explanations of a few personal highlights from today's festivities.

  • EVE Evolved: Planning for the EVE Fanfest

    by 
    Brendan Drain
    Brendan Drain
    03.20.2011

    Every year, the developers at CCP Games host the truly massive EVE Online Fanfest. Players from all walks of life and countries will soon gather in Iceland for the world's biggest event dedicated entirely to internet spaceships. Fanfest originally started as a small gathering for the game's most dedicated fans, but over the years, it has grown both in size and in its importance to players. CCP often uses Fanfest to give EVE players a sneak peek of what's to come and to showcase what the company has been working on. We look forward each year to CEO Hilmar's keynote speech, in which the year's big reveals typically take place. Over time, the EVE Fanfest has become an integral part of CCP's feedback-gathering mechanisms. Developers run a series of presentations on game design, work being done at CCP, and the lessons learned from previous projects or expansions. Round-table discussions give players the opportunity to raise questions directly to developers, and Fanfest in general gives players a way to mingle with developers in a very informal way. In this week's EVE Evolved, I look at how to prepare for the EVE Fanfest and how you can get involved even if you won't be in attendance.

  • Not happy with your EVE portrait? Add a few tattoos and scars

    by 
    Brendan Drain
    Brendan Drain
    03.20.2011

    As part of EVE Online's Incursion expansion, developer CCP Games delivered a powerful new character creator. Players have used the new system to create some fantastic new avatars, which will be walking around when Incarna is finally released. Until then, our avatars are limited to tiny posed passport photos. Understandably, players have requested the ability to re-take these character photos or change things about their appearance. In a new devblog, CCP Flying Scotsman has answered those requests for recustomisation. In a future update, character recustomisation will be added to the services tab of space stations everywhere. We won't be able to change anything fundamental to how our characters look, such as race, gender or bloodline. Sculpting and skin options will also be disabled to ensure our characters look like the same person before and after the recustomisation. The list of things we will be able to change includes hair styles, make-up options, clothing, lighting and posing in the final passport photo. Players will also be pleased to learn that new tattoo, piercing and scar features will be added to the recustomisation screen. The lack of small details like these was one of the biggest complaints players had with the new character creator, and it's good to know CCP is taking steps to resolve that. Players can recustomise their characters as many times as they want, and the system will not cost anything to use. Read the latest EVE devblog for the full details.

  • Schedule posted for the EVE fanfest livestream

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.19.2011

    If you're a fan of EVE Online, missing this year's fanfest is unpleasant... but unless you're taking a trip out to Iceland, it's also a sad reality. However, the livestream of the important events does at least help to take the edge off, giving players watching from afar a taste of what's going down at the gathering. The official schedule for the stream has just been posted, which gives everyone an idea of what to expect from the event. Players can either watch the stream free in normal quality on EVE TV or purchase the HD version for a nominal fee. (Purchasing the HD version also offers players a small promotional item for their characters by way of an additional carrot.) The livestream service currently is not planned to be recordable, so if you're considering shelling out money to watch the latest EVE Online gathering, there's that much more reason to check the schedule and make sure you won't be missing anything.

  • Massively's EVE Online CSM 6 candidate roundup

    by 
    Brendan Drain
    Brendan Drain
    03.18.2011

    Starting life as a humble indie MMO development studio, CCP Games was always noted for its close relationship to the players of its flagship game EVE Online. That relationship diminished a lot over time as both the size of the playerbase and the scale of EVE's development grew to immense proportions. Today CCP relies on players to guide development more than ever, but it needs a lens through which to focus feedback from such a large community of players into a form that the team can use. The democratically elected Council of Stellar Management (CSM) is that lens. Fifty-seven players submitted their applications to join EVE's elected player council this year, and all this week, players have been voting to decide who will represent them in discussions with CCP. With so many candidates in the running and only four more days to make up your mind, it can be hard to pick one individual from the list. To help you decide, Massively has compiled a full list of every applicant in the running along with a short message about his or her campaign and handy links to available campaign resources. When you're ready to vote, follow this link to the voting page, log in, and click the vote button to the right of your chosen candidate. Remember to get your vote in before March 23rd when polls close! The results will be published on March 30th, and we'll find out who will be representing the EVE playerbase to CCP for the coming year.

  • Donate EVE ISK to help disaster relief efforts in Japan

    by 
    Brendan Drain
    Brendan Drain
    03.14.2011

    When it comes to collecting aid for disaster relief, EVE Online developer CCP Games has a unique way of helping players donate. While many MMOs ask for donations or release limited-edition cash shop items, CCP has managed to devise a way for players to donate in-game currency to help people in the real world. During the relief effort for last year's earthquake in Haiti, CCP began accepting donations of 30-day Pilot's License EXtensions (PLEX) for their full monetary value in game time. With the recent devestation in Japan, CCP has once again asked for the EVE community's help to raise money for relief aid. Each PLEX bought on the in-game market and donated to charity represents 30 days of game time that someone in the world originally paid for with cash but that won't be redeemed into game time. Because of this, CCP can donate the full cash value of that game time to a registered relief charity without taking a big loss. CCP absorbs all management and tax fees to ensure that 100% of the donated game time's value is passed on to registered charities (in this case, the Red Cross). To donate to the relief effort in Japan, EVE players are encouraged to buy PLEX on the open market and contract them to the character "CCP PLEX For Good" before March 31st. As usual, EVE Online's normally permissive rules on scamming have been suspended in relation to the charity drive. Anyone attempting to scam players out of ISK or PLEX using this charity drive will be dealt with harshly. With notable rich players and corporations able to potentially donate thousands of dollars' worth of PLEX, this charity drive is sure to raise a substantial amount of money for disaster-stricken Japan.

  • EVE Evolved: Your vote counts -- EVE's sixth CSM

    by 
    Brendan Drain
    Brendan Drain
    03.13.2011

    Of all the groups involved in EVE Online, the democratically elected Council of Stellar Management (CSM) may be the most significant influence in the game's development. The council was originally created as a way to reassure players that the developer corruption exposed in the T20 scandal would not be repeated. Players voted for a list of representatives from the community, who were then flown over to Iceland to review CCP's newly created internal affairs department. Since then, the CSM has taken on a more advisory role to CCP, presenting itself as a conduit through which players can focus their ideas and any issues they're having with EVE. With the fifth CSM term now coming to a close, voting has begun to choose the members of the sixth council. Players with active EVE accounts over 30 days old have until March 22nd to log in and register their votes. If last year's record 39,433 voter turnout is anything to go by, this year your votes will matter even more than ever. Competition is high for a spot on the council, and it's up to the players to determine who will best represent them in meetings with CCP. If you're having trouble deciding whom to vote for, stay tuned to Massively's EVE Online coverage this week for a breakdown of all the candidates in the running. This week's EVE Evolved is dedicated to convincing you that your vote counts. In this article, I address a few common reasons people are put off voting, explain why the CSM is a force for change in EVE, and hear a few words from ex-CSM Stephan Pirson.

  • EVE Spotlight: An interview with Somer Industries

    by 
    Brendan Drain
    Brendan Drain
    03.11.2011

    EVE Spotlight is a bi-weekly feature in which we interview prominent members of EVE Online's player community or development team. Every two weeks, we'll be shining the spotlight on a player or developer who has a significant impact on EVE to highlight the efforts of EVE's most influential people. If there's one thing I've learned about EVE Online's community, it's that every now and then a player will create something unexpected that changes the way many of us play the game. Every time I think everything has already been done in EVE, someone always comes along with something new and innovative to blow away my expectations. Early players will remember the introduction of corporate killboards, for example, which not only changed the way combat was seen in-game but also spawned an entire killboard hosting industry. The introduction of public investment schemes was another such moment, bringing in completely new ways to play the game. The last emergent innovation from the EVE community to really grab my eye was Somer.Blink, a web-based gambling game contained entirely within EVE Online. Gambling in EVE has been going on for some time with the EOH poker league and similar schemes, but Somer.Blink brought casino-style gambling to the masses. When I first took a look at Somer.Blink, the organisation behind the site was in its infancy and it had yet to break many significant milestones. Having now served over 24 trillion ISK in winnings, the site has transformed its creators Somer Industries from a fledgling corporate venture into one of EVE's true financial giants. Even the theft of over 125 billion ISK in prizes didn't seem to slow down this gambling behemoth, which now generates enough ISK to effect major change in New Eden. In this EVE Spotlight, I talk to Somer Industries representative Somerset Mahm about how the business got started, where all the ISK generated goes and what the future holds for the corporation.

  • EVE introduces "Hours for PLEX" reactivation scheme

    by 
    Brendan Drain
    Brendan Drain
    03.11.2011

    In today's subscription MMO market, EVE Online is in the unique position of allowing players to pay for their game time with in-game currency. To help cash-poor players afford a subscription and to aid in CCP's ongoing war against RMT, the company introduced the 30 day Pilot's License EXtension (PLEX). Cash-rich players who want a little extra in-game ISK would ordinarily be tempted to buy from illicit sources that rely on destructive botting and hacking practices to obtain their currency. Instead of putting themselves at risk of being keylogged, banned or just outright ripped off, players can buy 60-day game time codes and convert each of them into two in-game pilot's licenses to sell on the in-game market. ISK-rich players can then buy those licenses from the in-game market and activate them to add 30 days of game time to their accounts. If an account is expired but has the funds to buy a PLEX, players can even ask for a temporary reactivation so that they can buy one and apply it to the account. Until now, reactivations have had to be processed manually, with players filing an in-game petition through the EVE website. In a devblog yesterday, GM Grimmi of CCP announced that a new automated reactivation scheme will give players access to the game for four hours to purchase PLEX and apply them to their accounts. In addition to reducing GM workload, this scheme will allow people who have previously quit the game to temporarily reactivate their accounts and attempt to pull together enough ISK for 30 days of essentially free game time. The service has been temporarily taken offline to resolve a conflict with the current CSM voting procedure, but once it's back online it will be accessible through the account management page on the EVE website.

  • Tune into EVE's live dev blog on fiction and content design tonight

    by 
    Brendan Drain
    Brendan Drain
    03.08.2011

    Back in January, EVE Online developer CCP Games revived a much-loved old habit by bringing back regular live dev blogs. Up until a few years ago, live dev blogs were used as a way for players to chat with developers directly and ask them questions about upcoming changes or features. As EVE's playerbase grew, it became impractical for the devs to host live chats and answer the questions of players directly. At the start of this year, CCP took advantage of EVE's integrated voice chat service, EVE Voice, to bring back live dev blogs. The first developer chat on game design in the Incursion expansion was a big success, with a large number of players tuning in to participate. Tonight at 5:00 p.m. EST (22:00 EVE Time/GMT), CCP Shadow will lead a new live audio dev blog session on EVE fiction and game content. Developers t0nyG and Abraxas will be talking about the Immersion project, which aims to link EVE's powerful backstory with gameplay. CCP Soundwave, Gnauton, and Big Dumb Object will then be tackling the topic of content design. Players have written in with plenty of questions for the team on EVE's backstory and content development, which will also be answered in tonight's session. To join in, just log into EVE, join the chat channel "Live Dev Blog" before 5:00 p.m. EST tonight and join EVE Voice.

  • EVE Evolved: Losing yourself in EVE Online

    by 
    Brendan Drain
    Brendan Drain
    03.06.2011

    Of all the things EVE Online has to offer, exploration is perhaps its most attractive lure. With around 7500 solar systems to visit and seven years of history enshrined amongst them, EVE offers players a very real and tangible universe to explore. There's something inherently attractive about getting lost in the depths of space and being absorbed into the stories woven around those thousands of little points of light on the map. While the official storyline of most MMOs can be seen all across their respective worlds, the sandbox nature of EVE adds significant player-determined influences to the usual developer-created storyline. In the colossal sandbox of New Eden, key battles and events have drenched areas of the game in a player-made lore that's ripe for discovery. In the past, several players have capitalised on EVE's potential for exploration in order to craft for themselves a truly unique gameplay experience. In 2006, a new player by the name of Innominate Nightmare went on a roaming tour of EVE's lawless nullsec regions. In his travels, he talked with the locals and reported on daily events as they unfolded. The intrepid explorer soon discovered a New Eden fraught with war but at the same time bonded by it. Every space station and alliance-claimed system held stories of the blood spilled over its liberation, the good times pilots had together there, and the monumental efforts alliances had undertaken to carve a home for themselves out of the void. In this week's EVE Evolved, I immerse myself in some of EVE's most unique exploration experiences and look at how you can become lost in New Eden's awesome sights and stories.

  • Candidates announced for EVE's sixth CSM

    by 
    Brendan Drain
    Brendan Drain
    03.02.2011

    Over the past few years, EVE Online's Council of Stellar Management has been making an increasingly large impact on the game. Every year, thousands of players vote in the CSM elections to select nine volunteers who can represent the interests of EVE's players. The council's job is to collect together details of issues players are having with the game, from bugs and balance issues to widely supported gameplay suggestions. Twice per year, the council members meet with CCP's developers in Iceland for the CSM Summit. It's here that the issues players have raised are discussed and prioritised. As CCP's advisory council on game design, the CSM has been placed in a position of significant influence over EVE Online's development. Early last month, CCP put out the call for players interested in running for election to sign up and declare their intent to join the council. The entry period is now over, and a list of the approved candidates we'll soon be voting on has been published. Of the 72 players who applied, only 57 met the role's criteria for eligibility. Among those accepted are four previous council members hoping to continue their stay in the group and two former alternates. Each candidate has prepared a short statement on his or her reasons for standing for election, and many will be running campaigns on the forum and in-game in the weeks running up to the vote.

  • EVE Evolved: Tough lessons in corp management

    by 
    Brendan Drain
    Brendan Drain
    02.27.2011

    Back in November, we began the Massively Mob -- an EVE Online corporation designed to help our readers get into EVE despite the game's steep learning curve and harsh death penalty. The primary goal of the Mob was was to provide advice and assistance to new players as well as a financial safety net to help them overcome the game's notoriously steep learning curve. Free corp ships were available to help players try out the many things the game has to offer without that fear of losing a lot of belongings in one newbie mistake. Players flocked to the corp in droves, many just starting EVE or returning to give the game another shot. One member set up a forum, another a killboard, and a third provided a free teamspeak server. Members wrote helpful guides; the forums filled with ship fitting advice and mission fleets flew almost every night. Regular events and contests kept the corp alive with activity, and for a time everything was good. We started out with the best of intentions and set our sights on the very difficult task of being a large corporation that does a little bit of everything. It's been a bumpy road; the corp has lost its way several times and we've learned some very tough lessons. In this week's EVE Evolved, I dig up some tough personal truths and share my experiences of the difficult job of corporate management.

  • New EVE forums available for testing

    by 
    Brendan Drain
    Brendan Drain
    02.25.2011

    Last month, CCP Alice from EVE Online's web-development team revealed that the official EVE forums would be getting a complete revamp as part of the ongoing Incursion expansion. The new forums will have several advanced features, including a powerful search feature, a "Like" button next to posts, and the ability to subscribe to an RSS feed of search results. The new forums are nearing completion and, in true CCP style, developers have released them for public testing and feedback-gathering before they go live. Developers need your help to make sure the forums are everything you expect. Head over to EVE Gate and sign in to give the new forums a test. If you've noticed anything wrong with the new forum, or even if you just have a suggestion for a change you'd like to see made, leave your feedback in the New Forum Feedback Portal. The web-development team is adding highly supported ideas to a review list for further development. When the new forums come in, the old forums will remain as a locked backup in its current location on the EVE website.

  • EVE Spotlight: An interview with CCP Soundwave

    by 
    Brendan Drain
    Brendan Drain
    02.24.2011

    EVE Spotlight is a new bi-weekly feature in which we interview prominent members of EVE Online's player community or development team. Every two weeks, we'll be shining the spotlight on a player or developer who has a significant impact on EVE so that we can highlight the efforts of EVE's most influential people. If you've ever tuned into EVE's annual Alliance Tournament, chances are you've seen CCP Soundwave in action. Through his work on EVE-TV, Soundwave has been a big part of the alliance tournament's studio team. Most players would recognise him for this work on the Alliance Tournament, but he's probably done more for EVE in his normal job than through EVE-TV. As a Game Designer for CCP, Soundwave has worked on some major features like the Tyrannis expansion's planetary interaction. Most recently, Soundwave worked alongside the other members of Team Best Friends Forever to produce the impressive Sansha incursions that are currently hitting New Eden. With the expansion having now been released, the team had been moved on to a project with almost universal support -- the quest to fix all those little issues with EVE that collectively add up to a big headache. In this EVE Spotlight, I talk to CCP Soundwave about the upcoming ninth Alliance Tournament, game design at CCP, the Incursion expansion, and CCP's new commitment to tackling all the small issues with EVE.

  • CCP Games expanding US presence, hiring 150 additional staff

    by 
    Brendan Drain
    Brendan Drain
    02.24.2011

    Icelandic game development studio CCP Games began life as a handful of employees in a small Reykjavik building. The ongoing success of its flagship game EVE Online has fueled the company's expansion into a global entity with offices in Iceland, the United States, China and the United Kingdom. In addition to working on EVE Online, CCP's offices house people working on the upcoming console MMOFPS Dust 514 and the announced World of Darkness MMO. CCP announced today that its American headquarters are to be relocated to a new area in Atlanta. The new office space will provide some much-needed room for the company to expand, allowing it to create up to 150 new jobs over the next three years. Many of these jobs will be filled by local colleges and universities, which offer comprehensive courses relating heavily to work in the games industry. Mike Tinney, President of CCP North America, was positive about the move. "Decatur offers the perfect blend of big city accessibility with a hometown feel that we were looking for," he said. "Georgia's financial climate combined with Decatur's social climate provide the ideal conditions for continued growth."