everquest-ii

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  • Norrathian Notebook Extra: Get the scoop on the opening of EQ Next Landmark's closed beta

    by 
    MJ Guthrie
    MJ Guthrie
    03.26.2014

    EverQuest Next Landmark's alpha is not only over, it's gone. As in gone gone. As in the world has been officially destroyed and nothing remains (except for your templates, Founders Pack goodies, and purchased items, of course!). But that was all a necessary step in the direction of closed beta, which is opening today! Now, even more fans -- from those who bought Settler Packs to those who acquire a beta key from Trailblazers -- can get in on the new experience that is EQN Landmark. And a new experience it is, even from alpha. Alpha players may have a one-up on folks as far as manipulating the building tools, but this closed beta adds more to the game, so there is plenty of new to go around. Even the very progression has altered. So to give yourself a boost in your new journeys and take a look here at what you can expect when you log in. And don't forget, if you don't have a key yourself, you can watch our livestreams on Massively TV tonight when the servers come up and tomorrow at 6:00 p.m. EDT for a chance to grab one! [Update: SOE just announced that every attendee of SOE Live 2013 will be sent a Settler Founders Pack via email. Because these packs are not tied to accounts, if players already have another pack, these can be given away.]

  • Norrathian Notebook: Happy 15th anniversary, EverQuest!

    by 
    MJ Guthrie
    MJ Guthrie
    03.20.2014

    This past Sunday marked the 15th anniversary of EverQuest. Any way you look at it, 15 years is a long time, and few are the games that can make this claim to fame. Such an achievement is certainly worth a hullabaloo! Unless you've been hiding under a rock, you've witnessed a bit of this celebration; it's been touted across the entire franchise (not to mention the rest of SOE's portfolio!). Much has been said about the journey from day one until now, with folks sharing stories that span the entire life of EQ. Devs even offered an infographic highlighting how far the game has come since 1999. What a difference 15 years makes! But what about the difference just one year makes? Today's Norrathian Notebook is an anniversary retrospective that looks back at the last 12 months in the life of EverQuest. Join me for a jaunt down memory lane to see how Norrath has evolved this past year, then take advantage of the special deals and festivities commemorating this auspicious year.

  • Jukebox Heroes: Top 40 MMO themes, #10-1

    by 
    Justin Olivetti
    Justin Olivetti
    03.18.2014

    We're finally here: my top 10 MMO theme tracks. I anticipate that out of all of the weeks, this will be the most controversial, since not only am I proclaiming the 10 best, but you'll realize which of your favorite games I've left out of the top 40 entirely. A final reminder as to my self-imposed rules for this list: I limited myself to just one theme from a particular title, even if there were multiple themes in a game. Entries had to be a main theme or the closest equivalent of that; they had to be from MMOs, not from MOBAs; and I had to divorce my weighting of the track itself from the popularity of and my experience with that game. So there were no points added or subtracted based on my love of the game. I'm counting down the best music, period. If you missed earlier parts of this series, check out themes #40-31, #30-21, and #20-11. Otherwise, hit that continue button and get listening already!

  • One Shots: Granny Freedom

    by 
    Justin Olivetti
    Justin Olivetti
    03.16.2014

    It's a bird! It's a plane! It's a super-powered senior citizen with slight incontinence and a grappling hook! Well, there's something you don't see every day. Reader Dynatos brings this gripping image from Champions Online to our attention: "A superhero that has come back out of retirement, Granny Freedom grapples across Millennium City's skies on the lookout for both evil-doers and heroes who need a little help with their moral compass!" She's also never late for Denny's early bird specials. So what other visual treats do we have in store for you whippersnappers this week? Oh, wouldn't you like to know!

  • SOE has big plans for EverQuest, EverQuest II, and EQN Landmark in March

    by 
    MJ Guthrie
    MJ Guthrie
    03.11.2014

    The Year of EverQuest may still be in its early stages, but that doesn't mean that things are going slowly. EverQuest, EverQuest II, and EverQuest Next Landmark have all churned out their share of updates (not to mention EQNL's alpha launch!), with plenty more on the way. And to let you in on what's in the pipeline for these three titles, I got to speak with all the games' producers -- EQ's Thom Terrazas, EQII's Holly Longdale, and EQNL's Terry Michaels -- as well as Franchise Director of Development Dave Georgeson about March's upcoming content. To help illustrate their words, we've also embedded a video after the break that highlights that very content.

  • One Shots: Moons over Bajor

    by 
    Justin Olivetti
    Justin Olivetti
    03.09.2014

    Outer space: It looks cool whether it's in color or black and white. Case in point? Check out both varieties of today's headlining screenshot, submitted by reader Chris. "Here is the deep space science vessel USS Aurora passing over one of the moons of Bajor in Star Trek Online," Chris writes. Personally, I think the light and dark contrast looks so much cooler in black and white. That's of small consolation to the crew of the Aurora who went blind sailing directly into the sun, but hopefully their families will find some solace in my admiration.

  • Norrathian Notebook: What EQN Landmark's business plan says about you

    by 
    MJ Guthrie
    MJ Guthrie
    03.06.2014

    As surely expected by all involved, EverQuest Next Landmark's proposed business plan ruffled a few feathers. After all, it's a given that you can't please everyone. And also just as expected, some folks are crying foul; you can't have SOE say boo without someone screaming doom and gloom. But has the studio laid a big goose egg with this monetization plan? I say nope. It may appear a little scrambled in an aspect or two, but the majority of it seems to sit pretty well with players. In a nutshell, the strategy as currently outlined focuses on selling cosmetic items like outfits and pets, shortcuts (like potions, paying upkeep, and renting market space at the hubs), additional claim flags, claim music/sound packs, and raw materials. We know what the actual plan itself says because it was posted front and center on EQN Landmark's alpha forums, which are viewable by the public. But instead of dissecting what the plan is, today I'll focus is on what it says. It's more than just the sum of its words; the plan says something about SOE. And did you know the plan also says something about you?

  • Norrathian Notebook: EverQuest Next Round Table roundup, fourth edition

    by 
    MJ Guthrie
    MJ Guthrie
    02.28.2014

    Thanks to the early launch of EverQuest Next Landmark's alpha, players have been deep in the world of voxel-mining, crafting, and building to their hearts' content. Armed with with that hands-on knowledge, players are able to offer insights and suggestions about the development of that game. But that doesn't mean that those who aren't physically in the alpha (and have access to post in those forums) don't have valuable opinions about the direction of both Landmark and EverQuest Next, and the devs want to hear from everyone! That's where the EQN Round Tables come in. And the Norrathian Notebook Round Table roundups are here to help you keep track of them all. The three previous round ups corralled 23 questions, dev opinions, and video responses. This fourth edition (not to be dismissed like certain other fourth editions) contains eight more. Do you care about specialty servers, in-game weather, or crafting? Are you burning with a desire to tell the devs exactly how you feel about other players affecting your gameplay? Then there are polls and discussions that you'll want to take part in if you haven't already. One round table even focuses on improving the new player experience. And we've got them all rounded up right here for you.

  • Norrathian Notebook: EQN Landmark sets new standard for player creativity

    by 
    MJ Guthrie
    MJ Guthrie
    02.22.2014

    Yes, it's alpha. And yes, there are bugs. Heck, there are still many systems that aren't even in-game yet. But despite all that, EverQuest Next Landmark has already raised the bar when it comes to player creativity. In fact, the creativity is flowing freely during this alpha even before water does! You may recall that I mused last December how EQNL might just redefine player-generated content, comments based my own short personal experience and perusing developer concoctions. However, now that alpha is going strong, I can say with surety what I only postulated before: Landmark has set a new standard for supporting and showcasing creativity. And players have really stepped up to the challenge. Just exactly how much creativity are we talking about? Have you seen some of the stuff folks are coming up with? It's not just about houses (though I've certainly seen some amazing abodes); players are taking the tools and raw materials and sculpting impressive statues, designing mazes, and more. During my own wanderings and my two Massively TV tours, I've come across creations that leave me wavering between speechless and gush-central. And that's barely scratching the surface of what's out there! Add in the posted pics on Twitter and the official forums and that still doesn't cover it all. My mind boggles to think what will happen when everyone can lay hands on these tools at launch.

  • Norrathian Notebook: Musings on my EQII Tears of Veeshan experience

    by 
    MJ Guthrie
    MJ Guthrie
    02.15.2014

    EverQuest II's most recent expansion, Tears of Veeshan, landed a couple of months ago. That's given me a good amount of time to sink my teeth in and really experience what it has to offer. I've run a few different characters through much of the storyline, explored various nooks and crannies, and poked into a number of the dungeons. If you've been watching EverQuest Two-sday, you've seen some of those adventures as they were playing out. If not, however, you may wonder what this expansion holds. Is there anything special that sets EQII's 10th expansion apart and makes it worth getting? That's what I am going to share with you in today's Norrathian Notebook. For starters, ToV is chock-full of one thing I really love: dragons. Dead dragons, maybe, but still dragons! From the moment this expansion was introduced at SOE Live, I've been looking forward to cavorting through the realm of the dead, hobnobbing with the dragon residents. Then, after hearing more about the dungeons, the story, and the new class, I really couldn't wait. And now that I've seen it for myself, I haven't been disappointed.

  • Massively's Valentine's Day roundup

    by 
    MJ Guthrie
    MJ Guthrie
    02.14.2014

    When a mob hits your eye with a big sharpened spike... that's not really amore! In fact, it's downright painful. But it's February -- a time when love is in the air, hearts are aflutter everywhere, and pink and red festoon your favorite MMOs. So in the spirit of the season, go ahead and give that mob an extra-hard love tap, right from... er, to the heart! And don't forget to collect whatever treasures it had for you because we all know Valentine's Day isn't all about the love; no, it's about the loot! Want to know where to get your hands on something special for this holiday? There are plenty of celebrations throughout the MMOverse offering a plethora of events and goodies. Check out some of the various Valentine's events and specials going on now.

  • Jukebox Heroes: Elf music

    by 
    Justin Olivetti
    Justin Olivetti
    02.11.2014

    As probably many of you know, I am no fan of the Elven menace. I won't rehash the reasons n this space, but I mention that because I do try to be a fair man. When I'm not trying to eradicate any pointy-eared immortal know-it-all tree-hugger in sight, I have been known to appreciate the Elves' musical culture. That doesn't make me a hypocrite. It just gives me slight pause before ganking the next Drizzt or Legolas. For whatever reason, Elves bring out the magic and talent in MMO composition. Elven themes are quite often among the best that a particular OST has to offer, particularly if you like airy, magical, ethereal tracks that are big on imagination and almost devoid of percussion. I've been noting the trend of excellent Elf music for years and figured I might as well devote a week to it here before going back to my Elf-bashing ways.

  • Lichborne: More death knight depictions in pop culture

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.11.2014

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. In the comments of last week's article, commentors came up with other pop culture sources of death knight inspiration. A lot of them are great suggestions, some of which I didn't write about mainly because I haven't played them lately, others because they weren't technically games. Still a lot of the suggestions were fun enough that it feels like a good idea to take another week and look at another set of death knights and death knight precursors in games, books, and other pop culture sources. Thanks to all of last weeks commentors for their suggestions and thoughts.

  • Norrathian Notebook: EQN Landmark alpha 101

    by 
    MJ Guthrie
    MJ Guthrie
    02.08.2014

    You know you've got it bad when you don't want to leave a game long enough to write about it! But that's exactly how this last week has been for me and EverQuest Next Landmark. Don't get me wrong; it's an awesome change to be so eager to play that you willingly stare at a login queue (getting to listen to Jeremy Soule's music while you do is definitely a bonus!) and even spend hours gathering materials, knowing that it will all be wiped. It's just been a long while since that has happened to me. Luckily, the alpha has had downtimes, allowing me some sleep and a chance to whip this first impressions piece and quick-start guide up for you. Even with many of the core features from the game still missing, this alpha shows you straight off that EQN Landmark truly is a whole different game. The term innovative is not just a catchphrase here; it's a summary. As such, jumping in can leave eager players a bit overwhelmed or frustrated. So this here's a quick introduction course with hints and tips to get you started.

  • World of Warcraftless: What would the world look like without World of Warcraft?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.05.2014

    This year is a big one for World of Warcraft. It's the 10-year anniversary of the game's launch, meaning players have been able to enjoy themselves in Azeroth for quite a while. The franchise itself is turning 20, meaning it's almost old enough to legally drink. And whether you like the game or not, you can't deny that it's had a huge impact on games in general -- not just on MMORPGs but on the very landscape of what games are and how we think about them. So it's kind of natural that we'd start asking if we'd all be better off without it. You live with the same title dominating the industry for a decade, so it's only natural to think about what it'd be like if it weren't there. Personally, I think that's a kind of loaded question that also overlooks a far niftier option. Asking whether we'd be better off first requires one to figure out what the world would look like without World of Warcraft, and for my money that's much more interesting. So let's look at just that. What sort of scenarios might have unfolded if World of Warcraft had never come to pass at all?

  • SOE outlines upcoming content plan for EverQuest II

    by 
    Mike Foster
    Mike Foster
    02.03.2014

    Dave Georgeson, who must be the busiest man on Earth right now, has penned a director's letter for fans of EverQuest II explaining how Sony Online Entertainment plans to change the way in which it delivers new content to the nine-year-old game. According to Georgeson, the fan response to SOE's current method of content delivery (three big updates, one expansion, and a bunch of smaller stuff in between) was a resounding "meh," so the studio is looking to shake things up. Future content for EverQuest II will now work like this: Feature refinements, short adventures, holiday events, and other small content will launch every week. Every month, a bigger addition will be made, such as an overhaul an existing dungeon, the addition of a series of quests, or the creation of a new world event. All other resources will be invested into developing full expansions for the game, which are still slotted for annual releases. Georgeson promises that SOE is locked into the new schedule, saying, "Yes, we mean it. We're going to work hard to make it happen regularly and dependably."

  • Norrathian Notebook: Look out Landmark, here I come!

    by 
    MJ Guthrie
    MJ Guthrie
    02.01.2014

    Hello, fellow EverQuest Next Landmark fans! This is likely the last time you will get to see me say boo about Landmark's alpha now that it has been announced and is starting up. Once I get my email, I will be officially and totally gagged. Many of you know that I was gifted a Trailblazer Founder's Pack for Christmas by someone who knows and loves me (or conversely, just wants to get me out of the way... which says what exactly if I gifted a pack right back?), so this period of time before I receive and open my invite is my last opportunity to speak about the game before the NDA descends upon me. As such, I am taking full advantage of these hours to speculate to my heart's content, squeal in excitement about the upcoming adventures, and ruminate on all I know about and all I hope for in this sandbox! And then by the time you read my thought, I will be [redacted] and possibly [redacted], with a little [redacted] thrown in.

  • Norrathian Notebook: Saying goodbye to EQ 2.5 aka Vanguard

    by 
    MJ Guthrie
    MJ Guthrie
    01.25.2014

    No, your eyes are not deceiving you: The title and picture do both say Vanguard. Although I had other thoughts poised on the end of my pen for today, they've all been scattered to the winds by the unexpected announcement of the closing of Vanguard: Saga of Heroes. In fact, I really can't seem to think of anything else right now, so I am giving up trying and giving in to my Telon thoughts. Besides, ruminating on this topic in Norrathian Notebook is not as far-fetched as you might think. Vanguard's world may be Telon instead of Norrath, but there is a special connection between the realms; there are those who have called Vanguard the true successor to the original EverQuest game. And it is from that vantage that I take this time to look back on what was, enjoy what is (while I can), and mourn for what could have been.

  • EQ, EQII, and EQN devs dish on new game content for The Year of EverQuest

    by 
    MJ Guthrie
    MJ Guthrie
    01.22.2014

    With EverQuest Next Landmark on the horizon, EverQuest Next in the wings, and EverQuest and EverQuest II going strong, this truly is the year of EverQuest. There's simply no denying that 2014 will be pretty significant for the franchise; one game turns 15, another turns 10, and the newest turns 0. To help kick of this monumental year, I got to talk shop with producers Thom Terrazas (EQ), Holly Longdale (EQII), Terry Michaels (EQN/EQNL), and Franchise Director Dave Georgeson and hear about upcoming content slated for each of these different projects. As Georgeson put it, "It's going to be a fun month!" As a bonus, we've also added a video that shows off some of that very content.

  • Norrathian Notebook: Preparing yourself for EQN Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    01.18.2014

    Whether you are a Founder who will access alpha or not, EverQuest Next Landmark is coming up on us like a bullet train; it will be here before you know it. As opposed to most games that stretch your anticipation out for years, this one is going from announcement to playable in less than six months -- if alpha does indeed make it out in January. Those who are opting for closed and open betas or even launch shouldn't have much longer to wait, either. I expect that those stages will maintain the same speed we've already seen, putting players into the game proper well before the next SOE Live. So with the ultimate build-it-yourself sandbox on the horizon, the question is this: Are you ready? Have you got all your ducks in a row in order to best experience Landmark? Can you say you are all set to take advantage of those first minutes logged in? If not, I've got a few strategies, tips, and tricks to help you prepare for when the game goes live.