everquest-online-adventures

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  • The Perfect Ten: Sequelitis

    by 
    Justin Olivetti
    Justin Olivetti
    05.19.2011

    As a long-time movie buff, I've always been fascinated by sequels. I know, they have a terrible reputation and everyone gets this face like he's digesting a porcupine when discussing them, but there's something fun about them as well. I think we always want a good story to continue, to see what happens next, and to answer the question, "What would the first film be like if it were put in the hands of a complete boob?" It would be an entertaining trainwreck, that's what. Even though the MMORPG genre is in its toddler stage, it's seen a number of sequels, prequels and spin-offs, just the same as other types of entertainment. Video game sequels for hit titles are safer financial investments than striking out into new territory, so it makes sense that MMO studios would follow this pattern as well. Right now there are loads of MMO sequels and spin-offs in the works -- including EverQuest Next, PlanetSide Next, Guild Wars 2, Mabinogi 2, MapleStory 2, Phantasy Star Online 2, Dust 514, and even a possible Ultima Online sequel -- so it's safe to say that the trend won't be dying down anytime soon. However, today I want to look at 10 sequels that already made it to release and briefly examine how they stacked up to their predecessors. Oh yes, there will be blood after the jump -- and I will drink your milkshake!

  • Celebrate EQ's 12 years with a look back and an interview with John Smedley

    by 
    Beau Hindman
    Beau Hindman
    03.16.2011

    Time grows many layers, and this is especially true in MMORPGs. After all, not only are new quests, stories and chunks of content added to a game as it goes along, but the players themselves add their own memories and experiences to the mix. MMOs truly are virtual worlds, and they change over time and become richer. EverQuest is no exception. After 12 years of adventure, danger, and story-telling, the game shows no signs of stopping. What is planned for the game? How will the last 12 years affect the decisions for the next 12 years? EverQuest has been one of the flagships of the genre, but how does a game of its age maintain any type of market visibility? Massively sat down with SOE President John Smedley, EQ Assistant Lead Designer Alan VanCouvering, and Associate Producer Harvey Burgess to find out. We'll also be taking a look back at the long history of Norrath and will even throw in some nuggets about EverQuest Next. Click past the cut and let's take a look!

  • The Game Archaeologist and the NeverEnding Quest: A cozy chit-chat with Thom Terrazas

    by 
    Justin Olivetti
    Justin Olivetti
    01.18.2011

    Welcome back to the Game Archaeologist's third week of our EverQuest expedition! So, OK, we lost a few valued members of our team crossing the wilds of Norrath, but who would ever think that 10 rats could be so vicious when out for vengeance? It comes with the territory, and really, it's well worth the loss of human life if we can educate just one soul on one of the most influential MMOs of all time. Their mothers will understand their sacrifice. We've already taken a look at the highlights of EverQuest and the perspectives of several veterans of the game, which means this week we must be gearing up for an inside look into the machinations of grinding, hell levels, alternative advancement and DKP. For this, we struggled through the Swamp of Sony to find the ramshackle hut of Thom Terrazas -- and he was expecting us. A fight ensued, with many a chicken flung in anger, not to mention a few pokes in the eye, Three Stooges-style. But in the end, Terrazas capitulated and told us everything we wanted to know. Thom Terrazas almost has all his SOE merit badges, having worked on Planetside, Vanguard and now EverQuest in various roles. I was curious -- what was it like to be handed the keys to not just a game, but a veritable institution? Hit the jump to see what Terrazas has to say about his favorite memories, the future of the game, and why EQ hit it out of the park in 1999.

  • Registration opens for SOE's Fan Faire

    by 
    Patrick Mackey
    Patrick Mackey
    04.08.2010

    Fans of EverQuest, EverQuest II, Star Wars Galaxies, and Free Realms have a big reason to get excited -- the seventh annual SOE Fan Faire opened up registration Tuesday. Just as a reminder to everyone who missed our previous announcement, the event will run on the weekend of August 5-8 at Bally's Las Vegas. Fan Faire will take place right in the center of the Vegas Strip, in the same venue as last year. That means even if you find a spare moment away from the events, there will be plenty of nearby attractions to go see. The events already announced at Fan Faire include: Developer panels Contests Live gaming tournaments Tons of prize giveaways A vendors area for all your memorabilia needs In addition, SOE is giving away a whole mess of bonus items to people who register for the whole weekend, including free digital copies of the upcoming EverQuest and EverQuest II expansions. Enough to get you excited? The hopes of breaking news for DC Universe Online is enough to get us hyped up. If you're a big fan of SOE's various titles and have a little vacation time, now might be a good time to start planning!

  • SOE announces dates for Fan Faire 2010

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.04.2010

    For fans of Sony Online Entertainment's stable of MMO titles, the time has come once again to start making plans for Fan Faire. It looks like we'll all be heading back to Bally's Hotel in Las Vegas from August 5-8 for a weekend chock-full of all manner of crazy gaming fun with MMO friends. This year, they're offering everything from day passes at $35 on up to a Platinum badge which -- for $135 -- will net you access to all events, plus an additional in-game item, a special swag bag boasting more than just regular Fan Faire goodies, access to a VIP lounge, and even private VIP events. Add to that the room discounts starting at $65 a night for a swanky hotel right on the main Vegas strip, and this could well be a great vacation that just happens to include the awesome fun of this year's SOE Fan Faire. For now, there's no details on the schedule of events, but we wouldn't be surprised to see Alan "Brenlo" Crosby wedging people into t-shirts three sizes too small, as well as an appearance by of one of our favorite Dwarves. If previous years are any indication, this is a should-not-miss event for any serious SOE fan.

  • What happens at Fan Faire, stays at Fan Faire

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.18.2009

    Vegas, city of lights, nightlife, and SOE's Fan Faire! Sony has announced that they will once again be heading for Vegas to party down in high-rolling style. This year they'll be holding the event from June 25th to 28th at Bally's Hotel. The location they've picked is right in the middle of various Vegas attractions - although we're sure if you're there for the SOE party, you won't need to worry about that too much. Having attended last year's Fan Faire, we can definitely say that it's a great weekend of fun and interesting panels, nice people - and this year's lineup appears to be just as interesting. So far the scheduled events include: Special announcements and sneak peeks of upcoming SOE titles at the Third Annual Community Address from SOE President John Smedley Autograph signings with members of the original EQ development team and other key contributors Lots of in-game tournaments; and live, game-themed competitions and quests Developer forums and roundtables Cool giveaways and other fun items! Player of the Year To top it all off, prices for Vegas vacations are quite good, currently. So if you've been thinking about getting away, really dig SOE's games - or upcoming titles, and enjoy partying down with a great bunch of friendly, welcoming people, then definitely make some plans to attend this year's Fan Faire.

  • The Daily Grind: How important is cross-platform play?

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.07.2009

    After reading the recent interview between Tracey John of MTV Multiplayer and DC Universe Online developers Wes Yanagi and Jens Andersen, we're left with the impression that bringing the PS3 and PC players to the same servers may be unlikely. There's some legit concerns there, with PC players leaning towards text chat at first, and console players going straight for VOIP, but the question would be - how badly would this hurt the two sides? Some of the more successful console MMOs such as FFXI and Phantasy Star Universe have cross-platform play. Others do not, and while they maintain a community - it seems to be a smaller one on the whole, with any new players often struggling to find anyone - much less an entire group. This morning we thought we'd ask - how important do you feel is cross-platform play to you? Would you, if you liked the game, prefer to play on your PC, or on the console? If you've played Final Fantasy XI or Phantay Star Universe, do you find yourself avoiding anyone using the PC version due to typing vs VOIP? For that matter, if you're on the PC version, do you avoid those who don't type? Should the server types be separated, or should they find a way to bridge the gap?

  • How would you design EverQuest 3?

    by 
    Brenda Holloway
    Brenda Holloway
    05.15.2008

    At the ION '08 conference keynote, John Smedley hinted at another entry in SOE's long-running EverQuest franchise. Since EverQuest's 1999 release, the venerable fantasy game has been seen in such places as game consoles (EQ Online Adventures for the PS2), PDAs (The Pocket EverQuest trilogy for the Pocket PC), Real Time Strategy (Lords of EverQuest for the PC), online collectible card games (Legends of Norrath) and even versions for cell phones (EverQuest: Hero's Call). What could possibly be next for EverQuest?EverQuest on the PC has already split itself between the original game and its sequel, EverQuest II. Releasing a sequel to a still-viable game was a gutsy move, but it fragmented the player base substantially, to the point where neither game, by itself, can challenge newer games such as Lord of the Rings Online. It's this blogger's opinion that SOE won't make that mistake again -- any EverQuest 3 would not be for the PC. It's not a huge leap of faith to assume that the next version of EQ would run on the PlayStation 3. SOE recently shifted from Sony Pictures to Sony Computer Entertainment America, makers of the PS3 and publishers of its first-party software. Beyond that, when Smedley mentioned to the Seattle Times that the PS3 would be a strong platform for MMOs, he certainly very likely had this game (and others we don't know about) in mind.SOE has made some mistakes with EverQuest through the years, but has also had some huge successes and innovations. If you were an EQ3 designer, and all you had in front of you was a PS3 and a blank whiteboard, what features would you include to knock the socks off the players? Customizable quests and raids? A Steampunk theme? Faster, twitch-based gameplay? The ability to make your own cities? How would you make EQ a worthy competitor to today's great crop of MMOs?

  • The Daily Grind: Why aren't there more console MMOs?

    by 
    Akela Talamasca
    Akela Talamasca
    04.19.2008

    The list of them can be counted on the fingers of one hand: Phantasy Star Online, for the Dreamcast; Everquest Online Adventures and Final Fantasy XI for the Playstation 2; and Phantasy Star Universe for both the PS2 and the Xbox 360. And that's it. The only MMO currently thought to be planned for release on both PC and console (though not at launch) is Age of Conan for the 360. Why is there such a dearth of console MMOs?Many will say that it's because MMOs are so complex and rich that they cannot be managed with a console controller, and that's partly true -- imagine playing World of Warcraft with a DualShock -- but that's more of a design issue. A game meant for consoles, rather than one ported over from the PC, should have such limitations in mind. There's also the closed environment of the console, which is harder to plan patches for, and the still-in-its-infancy online service for the three major brands. On the bright side, there would be no need to worry about system specs; every player would be getting the same experience. And there could be added value in game achievements, which is a system that doesn't currently exist for PC MMOs.Are there more reasons against console MMOs than there are for them? Should developers bother with the consoles at all?

  • The intersection of Spore and MMOs

    by 
    Mike Schramm
    Mike Schramm
    02.13.2008

    Will Wright's surely-a-masterpiece Spore got a date earlier this week, and just last night the floodgates opened on press coverage of it, so we've got lots of new info to drool over in the weeks to come. But Mike, you say to me, Spore isn't an MMO-- why are you talking about it here on Massively?You're right-- it's not an MMO, but it does have MMO qualities: creatures you create in Spore will show up on others' screens and vice versa, via the game's constant online connection. You'll never play a game against someone else, but your game will live in a huge, persistent online world, and your content will become others' as well. We're talking about Spore because it will intersect a lot with the MMO industry this year-- and even more than you may think.

  • EQOA team struggling to put a new game on an old system

    by 
    Mike Schramm
    Mike Schramm
    11.22.2007

    Warcry has an interesting interview up with Clint Worley, a man given a strange task: take an MMO released on a last generation console (that requires a hard-to-find network component to play), and keep it as new as possible. Worley is the Senior Producer for EverQuest Online Adventures, a casual console MMO experiment Sony released for the PS2 that's somehow still kicking around. The game's audience is super limited (as are the old console's abilities at this point), and so Worley is facing some pretty tough challenges.He says that Sony doesn't think it has the players there to justify an actual expansion, but that they also want new content to be pushed out, so the EQOA team (also rapidly shrinking, apparently, as devs move on to newer games) is being asked to make new content, but not too much. Also, the PS2's limited memory doesn't help either-- new content has be released as server-side changes, which, Worley says, makes new art or zones a no-no.Still, they have gotten some cool things done, including some holiday quests and events. To my mind, this would be an amazing environment to experiment in-- because of the small player base, the devs could work very closely with the players to make sure and get the game just right. And the limited memory means that you'd have to experiment with new types of gameplay, not just throwing a new coat of paint on the old grinding areas. Who knows how long EQOA will be around, but until they shut the last server down, I'd imagine that team has some cool opportunities on hand.

  • EverQuest Online Adventures has gone fishin'

    by 
    Chris Chester
    Chris Chester
    11.01.2007

    'Tis the season of special holiday events. As you're probably already aware, Sony Online Entertainment has come out with a number of seasonal activities to entertain and delight players in nearly all of their MMOs. Lest it be lost in the shuffle, we thought we'd clue you in on a peculiarly timed event going on in EverQuest Online Adventures, the obscure EQ offshoot available only on the Playstation 2.The EQOA crew has revealed that their Fishing Season event officially started yesterday, and will run through November 15th. Players cast their rods far and wide in search of special "tagged fish" which can be turned into NPCs for special "certificates of participation." At the end of each week, a GM will bestow a prize on the player who has collected the most certificates for a given week. What is the prize you ask? They don't actually say. For the sake of those PS2 hold-outs still playing EQOA on the ol' Playstation 2, how about a PS3?