Evil

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  • The Daily Grind: Why do people love to play the good guys?

    by 
    Brooke Pilley
    Brooke Pilley
    06.25.2009

    When you look at MMOs like World of Warcraft, Warhammer Online, and Aion*, you'll find that the "good guys" are usually the most popular. The primary conflicts in these games are between Alliance vs. Horde, Order vs. Destruction, and Elyos vs. Asmodian and it seems that more people choose to play on the side of good than evil. That "evil" is actually more of a "misunderstood" in two out of the three games I mentioned, yet the perception seems to stick.Is it because we were all raised on fairy tales that hammered strong values and good morals into our heads? Maybe it's because the general trend in storytelling predominantly focuses on heroes of virtue? There are even stories about anti-heroes. Flawed though they may be, these protagonists still manage to absolve themselves of their sins and save the day most of the time.I usually choose to play the villain in MMOs because I see them as the underdog. It isn't something I consciously think about but maybe there's part of me that wants to see the bad guy shine for a change. That doesn't mean I root for the latest serial killer on the nightly news, but in a fantasy world I want to escape from my normal role as a model citizen and cause a little mayhem in a place that doesn't hurt anyone.* Aion Korea, where the game is actually released.

  • One Shots: Not a bad place, if you ignore that evil thing

    by 
    Krystalle Voecks
    Krystalle Voecks
    06.12.2009

    Guild Wars fans seem fairly split on the few teaser pieces of art for Guild Wars 2, but they're all pretty similarly fond of the many beautiful areas of the current incarnation of the game if the One Shots mailbox is any indication! Take, for example, today's gorgeous Guild Wars One Shot from Jen! Hi! My name is Jen, and this is a shot of the lonely, forgotten city of Fahranur, The First City which is located on Istan. Tragedy struck the first inhabitants of this city, leaving behind only ruins. it's a quiet spot, and probably my favorite place on Istan. Well, if you ignore the stirrings of Abaddon deep in the ruins... Do you have any strange, funny, or otherwise off the wall screenshots you've taken in your favorite games? No? Well, snag some screenshots from your favorite game anyway and send those in! We're looking for lots more submissions - and with summer here, we know more folks are playing. Send them to us here at oneshots AT massively DOT com, and be sure to tell us who you are and what we're seeing in the screenshots. Yours could be next!

  • Raph Koster on whether torture in videogames is evil

    by 
    James Egan
    James Egan
    12.13.2008

    Debate over what is considered 'right' and 'wrong' in terms of behavior in a videogame has become commonplace in recent years. Virtually any mass media commentary on the myriad evils of Grand Theft Auto or the 'Debbie Does Dallas in Space' view of Mass Effect drives this point home -- everyone has a different mindset in terms of what's acceptable to them. While gamers easily dismiss many of these notions as being uninformed and taken out of context, now and again something comes to light within the gaming community itself that sparks debate. A good example has been the recent (and heated) discussion of torture in games, stemming from the views expressed by Dr. Richard Bartle. He argued his points on the questionable existence of torture in "The Art of Persuasion" quest in World of Warcraft, which set off a flurry of responses from gamers and peers. MMO industry luminary Raph Koster weighs in with his own views on the matter in a post titled "Are games about torture evil?". Specifically, Koster addresses this comment at his website: "... please explain to me again why killing NPCs in games is fine but sticking them with a cattle prod is evil." However, Koster seems less concerned with arbitrary notions of right and wrong as he is with the game design that leads us down this path in the first place. One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

  • Breakfast Topic: What will your last meal be?

    by 
    Adam Holisky
    Adam Holisky
    11.11.2008

    I would not, could not, in a Citadel.I could not, would not, with someone so magical.I will not eat them with an elf.I will not eat them in a house.I will not eat them at Northrend or here.I will not eat them in Azeroth anywhere.I do not eat green eggs and ham!I do not like them, Lich King–I–am!While Dr. Seuss may never have imaged his work being set to the poststructuralist lamentings of an evil-incarnate Paladin, they time is quickly arriving in which your character will sit down and have his last meal in Outlands.For me, I'm going to be enjoying what's left of my Spicy Crawdad. I built up a large supply of the stuff six or so months ago. I think I've only used about half of it, so there'll be plenty to eat while leveling through Northrend. But on Wednesday evening when I group up with my friends of Eldre'Thalas for the last time to grind that final bit of Honor Hold rep I need to get exalted (sorry if you didn't know we were doing this guys), I'll be eat my spicy crawdad. My last meal seems a bit fishy.

  • Why is Destruction more popular than Order?

    by 
    Shawn Schuster
    Shawn Schuster
    09.25.2008

    There exists an interesting theory concerning gamer preference of good vs. evil. It is said that in World of Warcraft, as in many other games, the "good" seems to be the most popular choice. Most people want to be the pretty human character, save the princess and become the hero.Enter Warhammer Online, where the majority of players have flocked to the Destruction side. This isn't simply the 'darker' side, this is the burn-down-your-house evil side. This is the stuff-a-dwarf-in-a-barrel-and-toss-him-off-a-castle-wall evil side. So why do players relate more to this type of bad guy persona? Relmstein has some theories about this over at his blog, which include the fact that Mythic focused much of their hype on the Destruction side. Check out his post for the rest of his five reasons why Destruction is more popular than Order, and let us know what you think.

  • The return of Evil in Guild Wars

    by 
    Shawn Schuster
    Shawn Schuster
    09.23.2008

    When a competitive MMO has been around as long as Guild Wars has, there tends to be certain legacies that have evolved over time. A perfect example of this is the guild EvIL, which had dominated the GW PvP tournament scene during the game's infancy. Over the years though, the Korean guild had broken up due to life issues and players simply moving on from the game. However, after taking a few years off, a few of the founding members are back with a vengeance to form a new guild called The Return. Their goal is to return to the top of the tournament ladder and dominate as they once had. The team is participating in 2-3 daily tournaments and are spending close to seven hours per day gearing up for future tournaments. Recently, they practiced 16 hours straight just to qualify for a monthly tournament, then played another seven during the event itself. This type of dedication from a group of players who were in on the earliest days of the Guild Wars beta just goes to show that the game's competitive allure is still going strong after all these years.

  • Breakfast Topic: Most evil quest in the game

    by 
    Mike Schramm
    Mike Schramm
    07.08.2008

    Here's an interesting question: what's the most morally evil quest in the game? There was a quick discussion about the Stanley the Dog quest in Hillsbrad (where you poison and then kill a neutral dog), and it got me thinking: are there any quests in game where you really had a problem with what your character was doing? What's the most evil thing your character has done?Of course, the definition of evil in this case isn't quite written in stone -- what your character thinks is OK to do may not be what you think is OK to do. My undead Rogue took a lot of pleasure in killing Stanley, even if I would be horrified to hear about someone doing the same thing in real life. But in the same vein, while I was fully convinced in character that setting off that Mana Bomb in Outland was the right thing for my character to do, personally, I thought the kill count was a little shocking. At what point does my hero become a mass murderer?A few other WoW Insider writers mentioned the Cenarius' Legacy and the other Undead Plague quests to be a little too evil for their tastes. Are there any other quests in the game where your character is asked to do something morally questionable?

  • All the World's a Stage: How to roleplay your way to level 70

    by 
    David Bowers
    David Bowers
    06.22.2008

    When you decide to roleplay, a whole new world of imagination opens up to you -- soon you realize that all the World of Warcraft is a stage, and all the orcs and humans merely players.A friend of mine recently complained that lately leveling has been extremely tedious. Even with characters he might feel excited about at first, he eventually gets bored after just a few quests. We talked about this for a little while, and he brought up the fact that if he was going to play WoW by himself he might as well play a single-player game instead. It got me thinking that, in spite of all the demand people have for more solo and casual content, this is significantly better when we play it together. Even when I play by myself, my eye is always on my friends list to see if someone I know is going to show up and chat with me. Thinking about my friend's problem, I thought maybe it would really help if he and I were to go questing together -- so we found the two characters we had with the smallest level gap between them and we decided to go at it. Rather than just just going through the motions of killing the various enemies listed on our little quest sheets as if we were buying groceries or something, we made it into a neat little roleplay experience.In fact, there are lots of quests in the game that are very appropriate for roleplaying. When you get together with your friends to level up and quest together, you can focus on the quest that has the deepest possible connection to your own character, or the one with the most intrinsic storyline. Of course there are many other throwaway quests you can do along the way, like "kill 10 Generic Humanoids" or whatever, but it works best to pick one that seems to have some meaning to you or your character and start there.

  • One Shots: Evil Shadow Hunter!

    by 
    Krystalle Voecks
    Krystalle Voecks
    05.03.2008

    Today's One Shots comes to us from Rellia from the Moonglade EU server who wanted to show off just how overpowered Hunters have become in World of Warcraft. Rellia writes, "I just wanted to show you my newest spec - voila, a Shadow Hunter!" Of course we know that there is no such thing -- this effect having been caused by an engineering transporter malfunction that turned her "evil" instead. There again, Shadow spec, evil... kind of the same thing in our book! Do you have a screenshot of something wacky that happened to you in your favorite MMO? How about some screenshots of interesting screen glitches or funny temporary effects? Whatever the case, we want to see your screens! Just send them over to us at oneshots AT massively DOT com. Your screenshots could be next!%Gallery-9798%

  • The Real Villains: Westin Phipps

    by 
    Adrian Bott
    Adrian Bott
    05.02.2008

    City of Villains is full of avatars of comic-book evil. They have skull motifs and spikes and scowling faces. They sport names with 'dark' in them.But the most despicable being in all the Rogue Isles is a weaselly, bespectacled little man with thinning hair plastered across his scalp; a man who is regarded as a public benefactor, a champion of charity. His very ordinariness is what makes him so dreadful, as it is much easier to recognise the evils of the real world in him than in a comic character like Lord Recluse.In our brief tour of the contacts in CoV who have the most authentically villainous content, Phipps's missions are the final stop. Some people have found them disturbing to play; the mission writer, Constellation (no longer with the CoX team) wondered if he might have gone too far. Some players have even wished for side-switching after playing Phipps's missions, and now that player generated content is on the horizon, players are proposing custom missions in which you get to beat Phipps to a pulp. So, what is it about this content that provokes such guilt and remorse?

  • The Real Villains: Peter Themari

    by 
    Adrian Bott
    Adrian Bott
    04.24.2008

    Continuing our series in which we look at the most authentically villainous content on offer in City of Villains, we're stopping by Peter Themari.Themari's a very different kind of villain from Doctor Creed. He's cadaverous, decadent and concerned with nothing but indulging his own vile nature. He can be found in the Haven sector of Cap Au Diable, and is available between levels 10-14. You'll need to carry out three newspaper missions and succeed at a Mayhem Mission before your broker offers you Themari as a contact.Themari's the first contact in CoV who is actively evil. Other contacts have had their own agendas: Fortunata Kalinda is an Arachnos lackey, Mongoose a snake hunter, Burke a mercenary and Creed a deranged scientist. Each one engages your services for reasons of their own. But Themari wants to do wrong for its own sake, and assumes you'll want to as well.

  • The Real Villains: Doctor Creed

    by 
    Adrian Bott
    Adrian Bott
    04.21.2008

    "What I really delivered was a City of Heroes experience with a slightly evil twist." So spake Jack Emmert on City of Villains, as he perceived it with the benefit of hindsight and (one may add) the perspective of not being involved with it any more. It's not an uncommon complaint, either. CoV players can have trouble finding content that gladdens their black hearts with the joy of sheer, arbitrary evil. It doesn't help that some content is blatantly hero content with the numbers filed off, the most brazen of this being the 'kidnap' missions in which you have to retrieve a hostage who is being held captive by other villains. If you think this sounds a lot more like a rescue than a kidnap, then congratulations. But that doesn't mean there isn't genuine evildoing in City of Villains. There's plenty, if you know where to look for it and have the stomach for it. And now that so many of you are pounding away at the levels in the hope of unlocking a Villain Epic Archetype by the time Issue 12: Midnight Hour rolls around, we thought you'd like a few hints.

  • Gold sellers hold account hostage

    by 
    Adam Holisky
    Adam Holisky
    03.08.2008

    We all deal with them. Their annoying spam, their flooding of the general channels. Those gold sellers deserve the kiss of death. Wouldn't it be nice if their industry just went and slept with the fishes?In a tactic that even Don Corleone himself would be angry at, gold sellers have sunken to a new low. John M. wrote in to tell us the tale of a fellow guild mate who fell under the gaze of a gold seller who took his account hostage, demanding payment from his guild. Sit back, open up a new window with this Godfather music, and read on after the break. I'm gonna make you an offer you can't refuse.

  • "Good" items in the land of the Lich King

    by 
    Mike Schramm
    Mike Schramm
    12.12.2007

    Silrad has an interesting request for the next expansion: he would like some "good" looking items, please.No, not necessarily "attractive" items-- rather, he wants some items that look like they could be wielded by someone fighting for right, for truth, and for justice. Since Blackwing Lair in vanilla WoW, most of the higher level items look scary-- they're black and spiky, with dark magics streaming around them. Not exactly the kind of thing that a true worshipper of the Light would want to be seen with. I get what Silrad's saying-- he's not a hardcore RPer, but he wants to look like a good guy, and it's tough to do that when your shield has skulls all over it.Unfortunately, considering who we'll probably be going after in Northrend, odds are that we're in for more gothic, frosty death armor. But there is good news-- Blizzard has already said that even though we're headed into a place where they have something called the Frozen Throne, it's not going to be all ice and snow. There will be at least one Dwarven instance, and you know those Dwarves are interested in: your regular old shiny, gleaming, good-guy steel.True, if you're playing a class called a "Death Knight," your armor can't really be pink and frilly-- it's got to have some skulls, black plating, and blue magic on it. But hopefully the artists on Wrath will find a few places to put some good old "knight in shining armor" armor out there for us.

  • Behind the Curtain: Save our bosses

    by 
    Craig Withers
    Craig Withers
    11.15.2007

    Without lore, MMOs as we know them wouldn't exist. Lore means different things to different people. Some of us embrace it, some of us let it define who we are and what we do in-game, and some of us ignore it as best we can. Lore plays an important, central part to any MMO. Central to that lore is the creation of solid, entertaining bad guys – evil, despicable, wicked bad guys that we all take for granted, call out as 'on notice', and sweat blood to chalk up world-first kills for. But you've all been so busy running around taking down bosses left, right and center that it probably never occurred to you that if you're not careful, there's every chance we could run out of bosses to kill.There's a reason that Blizzard aren't removing old world content from WoW, and it's not because they feel bad that the old bosses don't have anything to do with their time it's because they're scared. Scared of what might happen if there were no more bad guys for us to kill. New content only lasts so long when we've got guilds like Nihilum burning through new content in a matter of days (attracting controversy as they go), and as good as the Blizzard developers are, it's not like they're churning out patch-worthy content every week, is it?

  • Is "ugly" the new beautiful, and "evil" the new good? [Updated]

    by 
    David Bowers
    David Bowers
    09.16.2007

    I have a question for all the Horde and warlock players out there -- as well as anyone who plays their character in a so-called "evil" way. But first, let me explain where I'm coming from.As you know, one of the main differences between the Alliance and the Horde is their sense of style. In fact, the question of what looks and feels good to players of either side may be one of the biggest areas of disagreement that actually exists between them. To a lesser extent, this sort of disagreement exists between classes as well. Warlocks give off a very different feeling from Paladins for example, and different people are attracted to each sort of "aura."Like many players, my sense of aesthetics and beauty fits in squarely on one side of this aesthetic equation, and the other side can be rather difficult for me to understand. I play in the Alliance, and my favorite races are usually the ones that are "beautiful" and noble-looking in a traditional sense. To me personally, the Horde races are hard to relate to.I do sometimes start up a Horde character if I have a funny idea for roleplaying him or her, but eventually something about them starts to bother me. Now that the Horde has prettier blood elves to play, I admit this helped me a lot -- I am gradually leveling up a blood elf alt in my free time -- but somehow being a blood elf in the Horde feels rather out of place, as if I'm not really part of the Horde because I'm not hunched over with a ready-to-kill look on my face. For a long time I couldn't play a warlock either for similar reasons. The class just seemed inherently evil; summoning demons and stealing people's souls seemed wrong somehow. Even though I knew it's just a fantasy game, I still had no desire to mimic in the game something that would be abhorrent to me in real life. I often wondered: what is attractive about the look and feel of these characters to Horde and warlock players?

  • Mass Murder 101: How to be a hero

    by 
    David Bowers
    David Bowers
    09.02.2007

    It's a fact that the majority of what we do in World of Warcraft is kill things. Nearly all the supplementary activities we engage in, from shopping to crafting, are all basically to help us improve the effectiveness of our violent capabilities. Many players have noted that if WoW were at all real, then nearly every one of our characters would be considered a genocidal maniac for all the people and creatures we have killed, and yet we view ourselves as heroes.The idea is, of course, that most of the lives we take are really evil anyway, so we're actually doing the real good guys a favor. We kill tons of demons, ghosts, zombies, dragonkin, giants, and rabid beasts -- even most of the humanoids we kill are bandits or wicked cultists of one sort or another. This way we do lots of killing, but still feel as though we are heroes.There are some situations in the game, however, that turn things around for us, in which our character is not the hero. While there are some higher-level instances such as the Black Morass, or the new Caverns of Time: Stratholme, in which one could argue either way whether what we're doing is good or evil, most of situations in which you are clearly the bad guy, as far as I am aware, have to do with the undead, and to a lesser extent the blood elves as well. Of course, you can argue that in general, undead are just misunderstood, and the blood elves are just tragically misled, but as in the case of quests in Hillsbrad that ask you to go slaughter human farmers, or help develop a new plague, there's really no denying that your character is doing something "morally wrong."

  • New Resident Evil Umbrella Chronicles movie

    by 
    JC Fletcher
    JC Fletcher
    07.06.2007

    Turn out the lights, get some popcorn and pull up to your computer: it's time for Extremely Short Horror Theater! This week, we've got a super spooky treat for all of you fright fans: a chiller from the masters of horror at Capcom, called "The Evil Residents and the Umbrella," about a town full of arthritic pedestrians terrorized by a group of militaristic, gun-wielding murderers! We're sure you'll have such a screaming good time that the name "Residence of Evil" will haunt you for years to come![Via Famitsu]

  • Wii Blaster coming June 27th

    by 
    Jason Wishnov
    Jason Wishnov
    06.19.2007

    You've gotta admire it ... this thing is a gun. A real sawed-off shotgun feel to it, isn't there? As you might expect, such a beast of firepower is not a first-party product, but nevertheless, it's the first Zapper-like Wiimote attachment to hit shelves come June 27th. Not just any shelves, mind you ... it's a Gamestop exclusive.An interesting note is the Nintendo Duck Hunt comment. We've seen ESRB confirmation of the NES classic, but as of yet, there has been absolutely no additional functionality in any Virtual Console game thus far. Hmmm ... it's enough to get those rumor-wheels a-spinnin' ....[via Joystiq]

  • Resident Evil 4 comparison puts "two Gamecubes taped together" to rest

    by 
    JC Fletcher
    JC Fletcher
    06.06.2007

    Turns out it's just one Gamecube! Either that or Capcom is lazy. The evidence to support either conclusion is found in this Gametrailers video, which compares the Gamecube and Wii versions of Resident Evil 4 side-by-side. Major spoiler: they look exactly the same. The sad part is, we actually don't know if the Wii can do better graphics than the original Resident Evil 4, because nobody has tried. Well, at least this version of RE4 has waggling. And it's not like the graphics were bad on the Cube or anything.