explorers

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  • EQ Next Landmark alpha begins tonight

    by 
    MJ Guthrie
    MJ Guthrie
    01.31.2014

    It's here! Sandbox fans have been waiting with bated breath for EverQuest Next Landmark's alpha announcement, and now we finally have it: EQNL will open those alpha doors tonight! Players who purchased the appropriate level of Founder's Pack (Trailblazer or Explorer) will receive a link via email with instructions on downloading and getting into this testing phase, which is touted as less testing and more interacting with the devs to help direct the actual development of the game. Director of Development Dave Georgeson stated: Later today, we will begin the Alpha for EverQuest Next Landmark and open up the game to our most committed and passionate players. This is the earliest point in the development process that we've ever let players into a game. We are empowering these players to do much more than test the game for bugs. For the first time, our players can join alongside us as part of the development team. They will have a significant voice in how the final game takes shape." Founders should be on the lookout for their golden ticket... er, email... that will enable them to dive into the new sandbox and get building. Those who don't currently own a founder's pack can still purchase one throughout the alpha stage; in fact, SOE's John Smedley promises that the studio "will offer a full refund to anyone not satisfied with the Alpha." And in case you were wondering, yes, this alpha is under strict NDA. While waiting, check out the latest Landmark screens in the gallery below. [Source: SOE press release]

  • Google to begin inviting non-developers to become Glass Explorers

    by 
    Zach Honig
    Zach Honig
    05.22.2013

    By now, all the developers who signed up to receive Glass prototypes should have the headgear in hand, so Google's ready to move on to the next phase. Over the next few weeks, the company will begin sending invitations to successful #ifihadglass applicants. Invites will come via Google+, so you'll need to have +Project Glass in your Circles in order to jump to the next step. Unfortunately, the Explorer program is closed, so it's a bit too late to submit an application now. Google's promised to keep you in the loop regarding future opportunities, though. Simply add your info at the source link below to sign up for updates.

  • The Daily Grind: How important is surprise to you?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.20.2012

    For some players, MMOs are all about discovery. The game is at its most fun when you're just exploring the world, figuring out what you need to do as best you can. But to other players, wandering around without a clue isn't as fun as knowing what to do and enjoying that actual accomplishment. Of course, surprises come in both big and small varieties. No matter how well you might know Star Wars: The Old Republic's quests, for example, you might avoid looking up all of the datacrons and thus get a pleasant surprise when you find one. Or maybe you don't like knowing about the bosses you'll fight in a dungeon until you get into the fight. We all like discovering things, but what we like to discover varies. So what about you? How important is having surprises in a game for you? Do you like to walk in with as little foreknowledge as possible, or do you like to have a pretty good map in your head before you start playing? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Old Republic dev blog outlines codex system, exploration mechanics

    by 
    Jef Reahard
    Jef Reahard
    05.06.2011

    You may have heard about the fact that BioWare is banking heavily on story as a selling point for its Star Wars: The Old Republic MMORPG. Narrative has arguably been the focus of BioWare's marketing campaign over the past year, and by all accounts, TOR will have story in spades. How will individual players keep track of the sprawling mythology? And how will they keep track of how their particular class-flavored vignettes fit in with the larger whole? Enter the codex. If you're familiar with BioWare's single-player RPG titles, notably the Mass Effect and Dragon Age series, you'll likely feel right at home with TOR's version of the codex. In a new dev blog, TOR lead designer Damion Schubert explains how BioWare devs borrowed from Mass Effect's encyclopaedia-style codex and Dragon Age's chronicle-style codex to arrive at the perfect system for The Old Republic. Aside from being a lore dissemination tool, the codex also functions as something of a questing system, with many entries locked behind requirements such as exploring certain locations in the game world. "All of these features combine to make a nice little collection game for the player, where the reward for the act of collecting is more lore and context offering insights and depth into the world of Star Wars: The Old Republic," Schubert explains. Check out more of his codex-related insights on the game's official website.

  • Earthrise devs on how terrain will impact gameplay

    by 
    James Egan
    James Egan
    07.20.2009

    Earthrise is the first massively multiplayer online game from Masthead Studios, an independent game developer in Bulgaria. The game has a dystopian setting, a single (but vast) island refuge is all that remains of the human race after the world was bathed in nuclear fire. As expected of a post-apocalyptic MMO, there will be areas of the game that are comprised of blasted out buildings and various gutted structures, but the island setting of Enterra will offer a wide variety of terrain for players to explore and exploit. Moll, Earthrise's community manager, explains in a recent blog post: "As we developed Earthrise, we made sure that the world is tailored in such a way so it provides different game experiences - the whole island is divided almost equally between plains, hills and mountains."

  • Kids exploring the Wastelands of FusionFall in ways devs never intended

    by 
    James Egan
    James Egan
    06.01.2009

    Cartoon Network has done fairly well for itself with its IP-centric FusionFall. In fact, the words 'wildly successful' may come to mind when you take into account that FusionFall has already gained over 4 million registered users since its January launch. Having a TV network to promote the game is advantageous, of course, but with that many kids running around in the game's world, it was inevitable that some of them would get up to mischief. This topic came up in an interview conducted by MMORPG.com's Carolyn Koh with FusionFall community director Richard Weil. It's interesting to note that some kids are basically testing the limits of the game world by finding ways into the "Wastelands" -- vast in-game areas where the developers test aspects of FusionFall. These players have managed to find holes in the game code and slip into these off-limits areas that were thought hidden and inaccessible to them in the first place.

  • EVE Online launches Apocrypha expansion site

    by 
    James Egan
    James Egan
    02.24.2009

    EVE Online developers CCP Games have launched a new site for the sci-fi game's Apocrypha expansion, slated for a March 10th launch. The site has a teaser trailer, screenshots, wallpapers, and concept art related to Apocrypha. In addition, there are brief video presentations from three key developers involved with the expansion: Lead Game Designer Noah Ward (CCP Hammerhead), Associate Producer Arend Stührmann (CCP Whisper), and Senior Producer Torfi Frans Olaffson (CCP Torfifrans). Their presentations range from discussion of Tech III to how wormhole exploration and the New Player Experience will add something fresh to the game: