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  • One Shots: A favorite first faction ship

    by 
    Krystalle Voecks
    Krystalle Voecks
    10.27.2008

    There's nothing quite as thrilling as seeing a cool piece of gear, then targeting in on it and achieving it. It's those kinds of rewards that keep many playing games; from fancy mounts and vanity pets to gear and titles. Today's EVE Online One Shots is of just such an item, and comes from our staff writer James Egan. James included the following story about this image for us: This is a Daredevil, a pirate faction ship from the Angel Cartel in EVE Online. In my first days in EVE, I caught sight of one of these aggressive-looking frigates and just had to have it. As a 3-day-old noob, it was a lofty goal at the time. I suppose it was anticlimactic when I obtained one shortly thereafter, that goal being nowhere near as lofty as I'd envisioned, but it's still a valued part of my collection. It also represents the first major bit of gear I lusted after in an MMO. Those trinkets, titles, pets, mounts, ships and awesome gear are cool, but it's always more fun if you share your accomplishments with others. So if you've had that one thing you lusted over and achieved, why not grab a screenshot of it and send it in to us here at oneshots AT massively DOT com. It only takes a few minutes, and you'll get to tell the world about how exciting it was to finally attain! We look forward to hearing (and seeing) your stories. %Gallery-9798%

  • EVE Evolved: PvP masterclass - Gang warfare

    by 
    Brendan Drain
    Brendan Drain
    10.26.2008

    PvP Masterclass is a series of articles explaining PvP from the bottom up and showing you how to get involved even if you're a new player. In part 1 of this series, I examined the main types of PvP a player can choose in EVE Online and showed the directions players can take their PvP careers. In this second part, I explore how small gang warfare fits into the PvP landscape of EVE and help you decide what avenues you should pursue if small gang warfare is your cup of tea.Numbers game:A complaint I hear all too often today is that small gang warfare in EVE is dead, that PvP is a numbers game and competing on the battlefield means having the biggest blob. It almost always transpires that these people are trying to shoehorn small gang warfare into places it's not suited for like major 0.0 territorial conflicts or that they're neglecting the importance of intel-gathering scouts. Small gang warfare isn't about your gang of five ships trying to take on a blob of two hundred. It's about putting together a small, tight unit of pilots and picking your fights carefully.Whether you're planning to pirate, fight for the Gallente Federation or declare war on your neighbours, small gang warfare is for you. Read on as I examine the small roaming gang, one of EVE's oldest and most fun avenues of PvP.

  • EVE Evolved: PvP masterclass - Introduction

    by 
    Brendan Drain
    Brendan Drain
    10.19.2008

    One of the most perplexing things about EVE Online has to be the fact that although the game is essentially designed around PvP, a lot of players avoid it entirely. In this new series of articles, I will explain PvP from the bottom up, with a particular focus on helping anyone that has always wanted to give EVE's high quality PvP a try but wasn't sure what to do. In this first article, I examine the different types of PvP available in EVE Online and suggest ways to get involved in them even if you're just finishing the 14-day trial.Types of PvP:In most MMOs, PvP means organised battleground matches or one versus one player duels. For those games lucky enough to have open world PvP, the options are a lot more varied. In EVE Online, the exact right combination of factors come together to create what on a good day I can only describe as the best PvP experience I have ever had in a computer game. Rather than just being something fun to do, PvP in EVE arises as a natural consequence of normal play, used by players to push forward their own agenda in a harsh, dismal space-borne society.Continue reading as I help you choose which type of PvP suits you the best and suggest ways to get involved in it.

  • Enter to win a custom WoW t-shirt from SwagDog.com and WoW Insider

    by 
    Mike Schramm
    Mike Schramm
    09.29.2008

    We announced a while back that SwagDog.com was teaming up with Blizzard to offer some custom-made WoW guild t-shirts, and now their site is apparently open for business -- you can put your guild name and tabard on a t-shirt along with your character name and realm, to wear with the pride that only having a famous Warcraft character can give you. And to celebrate, SwagDog is teaming up with WoW Insider to give away three custom-made T-shirts.To enter, you must leave a comment on this post with the faction you choose to support, either "Horde" or "Alliance," before this Friday, October 3rd at 11:59pm. At that point, we'll choose one random winner on each faction to win a t-shirt, and the faction with the most supporters will win a third t-shirt (by a random drawing of that faction). So if more Alliance "grab their sword and fight the Horde" in the comments section below, we'll give away two Alliance shirts, but if more Hordies show up, they get the third shirt. Got it? Each winner will get a code, redeemable on the SwagDog website for a customized Warcraft shirt of the faction of their choice, worth $26.99 each.You may only enter once (though you can recruit as many friends and guildies as you like to support your side), and to enter, you must be 18 or older and a resident of the United States. Click here to read all the official rules, and good luck! May the best faction win!Update: Please note, guys, that you must say "Alliance" or "Horde" in your comment below to get counted as a support for that faction. Saying "I kill Horde" will get you counted for the Horde -- all you need to do is shout out the name of the faction you support.

  • EVE Evolved: Electronic Warfare, part 3

    by 
    Brendan Drain
    Brendan Drain
    09.21.2008

    In the first two parts of this three part guide, I explained the basics of electronic warfare in EVE Online and examined the skills and equipment you'll need as an electronic warfare specialist. In this final section, I tackle the tricky issues of battlefield operations and survival.Survival:An unfortunate fact about being part of a fleet's electronic warfare crew is that you'll almost certainly be a high priority target for your enemies. To make matters worse, specialist electronic warfare ships tend to have very poor defensive capabilities. Fitting any kind of tank on an electronic warfare ship can waste vital module slots and severely impact the performance of your ship. This is particularly true in the case of ECM jamming ships where the low slots should be used for signal distortion amplifiers.What can you do to keep your ship safe on the battlefield and what should you do to help your fleet be victorious? Join me as I answer these questions in a thorough tactical overview of electronic warfare in EVE Online.

  • EVE Evolved: Electronic warfare, part 2

    by 
    Brendan Drain
    Brendan Drain
    09.14.2008

    In part 1 of this guide, I delved into the world of electronic warfare in EVE Online. In this second segment, I examine the skills and equipment you'll need to be an electronic warfare specialist with special regard to ECM jammers, remote sensor dampeners and tracking disruptors. Contrary to popular belief, new pilots with few skillpoints can still be extremely useful in this area of PvP. The entry-level skills and equipment for electronic warfare specialists can be obtained within days of starting the game.Entry-level ships:Although electronic warfare modules can be fitted to any ship, each race has its own set of specialised ships that get bonuses to them. Ranging from cheap expendable frigates up to expensive force recon ships, there are specialist ships for players of all skill levels and in all price ranges. The Caldari race have ships that specialise in ECM jammers, the Gallente specialise in remote sensor dampeners and the Amarr make good use of tracking disruptors and energy neutralisers.Read on as I examine the skills and equipment you'll need to be one of the most effective electronic warfare specialists in EVE.

  • Breaking all the walls down

    by 
    Mike Schramm
    Mike Schramm
    09.12.2008

    Blizzard really shocked us all yesterday with the PvE to PvP transfers -- we'd been told multiple times before that it just wasn't a possibility (and Blizzard even got in trouble for doing it for some of their friends). So a lot of players are wondering: just what other current taboos will Blizzard give up in the future, for either gameplay or marketing reasons? Cross region transfers is one idea that's come up on the forums, and Blizzard has (not surprisingly) turned it down, claiming that with the current architecture, it's not possible. Bringing one forum poster to respond that "we can expect to see it in about a year."Switching genders and factions of characters is another feature that Blizzard said will never be implemented, but of course after yesterday's news, who knows -- the last big feature that Blizzard has yet to add to the game is a brand new faction (the two expansions so far have given us new races and a new class), so if they do introduce a new faction, maybe they will allow us to fundamentally change our characters somehow. And the last bastion of change, the thing that Blizzard has implied that they'd never ever do, is allowing cross-faction communication or even grouping.Which brings us back to some concerns from players yesterday -- the PvE-PvP gap was one of the things that made World of Warcraft stand out as a game, and by removing it, Blizzard has made their game less individual, and more homogeneous with everything else on the market. It seems unthinkable now that they'd ever allow Horde and Alliance to chat with each other or group together -- that war is what makes this Warcraft. But after yesterday, who knows what other walls Blizzard will be willing to remove to "provide players with more mobility and freedom to play with their friends"?

  • EVE Evolved: Electronic warfare, part 1

    by 
    Brendan Drain
    Brendan Drain
    09.07.2008

    Whether you're taking part in faction warfare, pirating, fighting a dirty corporate war or defending your homeland in 0.0, chances are you'll be engaging in a lot of fleet warfare. Although a lot of newer fleet commanders prefer all fleet members to be in ships that deal a lot of damage, the optimum setup makes better use of a variety of ship types. A strong fleet in EVE Online is typically composed of three main groups. First you have the tacklers who intercept and warp-scramble enemies, then the damage dealers who kill the enemy and finally you have the electronic warfare crew.What is electronic warfare?:Electronic warfare involves the use of modules that debilitate the enemy indirectly rather than attacking them head-on. This includes using target jammers to cause the enemy to lose his active target locks, sensor dampeners to decrease his lock range and energy neutralisers to deplete his capacitor. A good electronic warfare ship has the potential to remove several enemy ships from the battle, cutting the effectiveness of the enemy fleet down significantly. For this reason, a good electronic warfare wing in your fleet can be seen as a force multiplier, allowing your fleet to engage much larger forces and succeed.In the first part of this guide, I cover the basics of electronic warfare in EVE and show just how important this often underused portion of a fleet is.

  • A Horde guild wedding cake

    by 
    Mike Schramm
    Mike Schramm
    09.02.2008

    From the traditions of Hordecake and Alliance cake comes the new form of... guildcake! Yes, this cake was seen at the wedding of Bhajrungbali and Halei, the Druid tank and healer from the guild Hadoken on Thunderlord. On the top there you can see the old school Hadoken code (down to forward and punch, don't you know), and below that, a ring of Horde symbols. Apparently Bhajrungbali made the cake design with some simple digital rendering software, and the cake makers took their inspiration from that. And the guildies who attended the wedding were happy to find that their table was called "Team Hadoken" -- you can see their FTW tablecard in the gallery below.Looks tasty, though we're a little disappointed that Warcraft didn't make it on to the main wedding cake -- it was just consigned to a little side cake (we weren't told, unfortunately, just what kind of cake it was). But we understand -- a whole fullsize wedding cake adorned with Horde symbols would probably have been too much ownage for one wedding. Grats to the newlyweds, and thanks to Voltius and Binxi of Hadoken for sending the pictures in.%Gallery-30956%

  • EVE Online interview discusses players determining storyline

    by 
    James Egan
    James Egan
    08.31.2008

    Split Infinity Radio, a gamer-run internet radio station (with a noticeable sci-fi MMO bent) recently interviewed Scott Holden, Lead Content Creator of EVE Online at Gen Con 2008. Holden has been integral in building up all the mission content that's about to drop in the upcoming Empyrean Age expansions over the next few months. Split Infinity asks Holden a question that's been on the minds of a number of EVE players: Can player actions really influence the storyline? Holden's answer is 'yes'... to a point. He discusses the initiative at CCP to create a system where events are announced in contested parts of space, prompting players to get involved. Their actions would be reported on through the in-game news, and in this way affects (or creates aspects of) the storyline. Participants in factional warfare, or anyone who reads the Interstellar Correspondents news pieces, know that this already exists to some extent in EVE, but Holden states that CCP would like to take the idea further as time goes on.

  • CCP Games video interview on player interaction with fiction

    by 
    James Egan
    James Egan
    08.30.2008

    The backstory of EVE Online is something that CCP Games has put a great deal of time and effort into creating. As all MMOs are ongoing works, so too are EVE's backstory and the storyline that players experience. To that end, CCP has people like Lead Writer Tony Gonzales (author of The Empyrean Age novel) and Lead Content Creator Scott Holden to flesh out the setting's past, while ensuring that the future of EVE's story remains open enough to allow players to do as they choose. MMORPG.com caught up with Tony Gonzales and Scott Holden at Gen Con, and got them to speak about the story of EVE in a video interview. They discussed how factional warfare finally came to be in EVE, player response to the Empyrean Age expansion, and how CCP is working to better integrate the backstory with gameplay. Be sure to check out MMORPG.com's Empyrean Age interview if you'd like to hear CCP's views on player-driven versus story-driven action.

  • EVE Online video interview maps coming evolution of the game

    by 
    James Egan
    James Egan
    08.27.2008

    New information has come to light about what CCP Games is planning for EVE Online players as the Empyrean Age progresses. EVE Associate Producer Arend Stührmann spoke with MMORPG.com's Jon Wood in a Leipzig video interview about the releases slated for the rest of this year, and how CCP views their accomplishments thus far. The goal of the Empyrean Age expansion was to create a lower-risk PvP environment that would encourage more players to experience this aspect of the game. Stührmann says that there is a solid core of players who've made factional warfare their livelihood, with over 40,000 players that enlisted in the first few weeks. Stührmann also spoke about the effect of factional warfare on non-participants. War can invigorate an economy and this idea holds true in New Eden as well. Factional Warfare in the Empyrean Age has had an impact on the market, particularly with tech I ship and module production.

  • EVE alliance circumvents factional warfare restrictions

    by 
    James Egan
    James Egan
    08.14.2008

    Factional warfare became a part of EVE Online in the Empyrean Age expansion, which ushered in a time of backstory-driven militia conflict for players aligned with one of the four races of New Eden. What promised to be a new avenue for EVE's roleplaying community ended up being inaccessible to roleplaying alliances. CCP stipulated that alliances cannot enlist with factional militias, as their sheer numbers could streamroll their opposition and create overwhelming odds for the disadvantaged side in the conflict. The only recourse EVE's alliances have is to form splinter corporations outside of the alliance, for the sole purpose of allying with a given racial faction. That is, until recently. An article from ISD Magnus Balteus, one of EVE Online's in-game reporters, states the Star Fraction alliance "has openly declared war on corporations that have joined the Caldari milita; the State Protectorate. For over a month, Star Fraction has been selectively targeting the corporations of fleet commanders in the Caldari militia."

  • EVE Lead Content Creator discusses new missions

    by 
    James Egan
    James Egan
    08.13.2008

    The Empyrean Age expansion has been a significant content update to EVE Online for players interested in factional warfare. Of course, many players aren't willing to enlist in a militia and be under a constant wardec by their factional enemies, and simply prefer to mission run for their agents. CCP Games announced that new content was in the works, back in June, but the latest EVE Online Newsletter has an updated announcement on this from Lead Content Creator, Scott Holden. CCP is getting closer to releasing new PvE mission content, Holden says, with Content Creation now based in Atlanta. This will be sped up by new staff on the Content Creation team in addition to the existing freelance writers already turning out EVE mission content. Holden says that new types of missions are coming to New Eden, and hints at 'epic mission arcs'.

  • EVE Community Spotlight: Jade Constantine

    by 
    James Egan
    James Egan
    08.13.2008

    Jade Constantine is a veteran player of EVE Online, long known for having a forceful personality and a flair for writing. As the CEO of Jericho Fraction and the head of The Star Fraction alliance, Jade has become a pioneer in EVE roleplay, upholding ideologies of freedom that run counter to some of the very systems that define the game. Along the way, Jade has made some enemies, but clearly some allies as well, having garnered the most votes in the Council of Stellar Management (CSM) election. As Chairman of the CSM, Jade Constantine is a magnet for controversy, but as an elected delegate, is also in a unique position to deal directly with CCP Games and potentially change EVE. Massively recently spoke with Jade on the state of roleplaying in EVE Online, the challenges that the CSM faces, and what it's like to be under the magnifying glass.

  • The Daily Grind: The Federation or the Klingons?

    by 
    Samuel Axon
    Samuel Axon
    08.13.2008

    Star Trek Online details have been flooding in since the Las Vegas announcement. Everyone who's interested has his or her favorite bit of info about the game, but hardcore Trek fans might make the case that the biggest news is that the two factions in the game will be the Federation and the Klingons. After a century of (only occasionally broken) peace, the two old enemies are clashing once again!Turns out the first choice you'll make as a new player will be choosing between the two factions. So which one will you choose? Will you join the United Federation of Planets, an idealistic democracy and diverse coalition of races that Roddenberry based on the (perhaps unreal) American ideal? Or will you take the path of Awesome™ and choose the Klingon Empire, a battle-crazed, feudalistic warrior culture dedicated to honorable bloodshed?

  • Sign up for the EverQuest: Seeds of Destruction beta test

    by 
    Samuel Axon
    Samuel Axon
    08.11.2008

    Players of the venerable EverQuest take note: SOE has put up a new expansion beta sign-up page. Feel free to sign up to test the Seeds of Destruction expansion right now! The sign-up process works a little differently now than it did before. You won't have to camp out looking for a very narrow window of opportunity during which to sign up. Now the beta application will always be online.Last month, Senior Producer Clint Worley promised that the beta would start in August. It looks like everything is still on track. Seeds of Destruction will be EverQuest's fifteenth expansion. The word is it'll be more of the same -- lots and lots of faction grinding! Whatever floats your boat, man.

  • CCP Games releases faction overview for EVE Online

    by 
    James Egan
    James Egan
    08.02.2008

    For participants in EVE Online's factional warfare in the Empyrean Age expansion, it's common knowledge that there are four races embroiled in conflict. However, CCP Games has decided to add some more variety to the roles that EVE players can assume. To that end, EVE dev Matthew Woodward (aka CCP Greyscale) created a political overview for those who wish to immerse themselves a bit more in the backstory, or for those who wish to assume roles in the factional struggle beyond what is currently known about the key races in EVE's setting of New Eden. The cruel yet devoutly religious Amarr bring worlds and systems under their heel to 'save them from themselves.' They're opposed by the fractious Minmatar, a group of tribes resisting Amarr tyranny -- many of whom are chemically enslaved by a tailored virus and regular fixes of its narcotic treatment, ensuring their continued servitude to the Amarr.

  • Pirates of the Caribbean Online announces privateering

    by 
    Shawn Schuster
    Shawn Schuster
    07.29.2008

    Yarr! Privateering has come to Disney's Pirates of the Caribbean Online, so get your eye patches and poofy shirts ready for action! This new feature is sure to shiver your timbers (ok, ok, we'll stop), as it introduces a faction-based way to earn gold and reputation points for players.This new feature will be accessible to both Basic and Unlimited Access players by siding with either the Frenchman Pierre or the Spaniard Garcia. These Pirate Lords will challenge players with quests where you can earn your very own French or Spanish tattoo. Plus, if you would like to learn more about privateering, you can check out their new Lore Journal The Rise of the Privateer on the PotCO website.

  • Divinity and malevolence personified in latest EVE Chronicle

    by 
    James Egan
    James Egan
    07.21.2008

    CCP Games has been giving us a glimpse into the lives and motivations of the four leaders of the warring races in EVE Online, through a series of weekly Chronicles. Thus far we've seen the weight of years of struggle carried by the Minmatar leader, Sanmatar Maleatu Shakor, and the Gallente President Souro Foiritan forced to make horrific compromises to ensure the future of his people. We've also seen the questionable background of Tibus Heth, the head of the Caldari State. But it seems that CCP saved the best for last: Jamyl Sarum, Empress of the Amarr Empire, is by far the most forceful personality among the four -- a feared and loved ruler of billions. And rightly so, we've witnessed how grandiose her actions tend to be in the Empyrean Age trailer; she commanded the battleship which obliterated a vastly superior Minmatar fleet which included a Ragnarok-class titan. This time, in "All These Wayward Children," it's her words that speak louder than her actions. The viewing platform of an Amarrian starship, bearing the newly-coronated Empress, is the setting for the final of the weekly Chronicles. "All These Wayward Children" shows her extreme beliefs about the divine imperative to conquer other civilizations and how she doesn't simply punish perceived wrongs; she exacts sadistic retribution upon her enemies, political and otherwise... her "Benediction."