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  • Elder Scrolls Online disables forum PMs, encourages outing gold sellers

    by 
    Jef Reahard
    Jef Reahard
    04.30.2014

    The Elder Scrolls Online has disabled PMs... on it's official forums, at least. ZeniMax is attempting to combat gold-spammers, and it's going a step further by setting aside a portion of its Code of Conduct and encouraging players to publicly identify suspected spammers. We request that anyone who has received a private message they believe to be from a gold spammer to post the sender's username as a comment in this thread. As we have disabled PMs, you will not be able to access your inbox on the forums, but if you received an e-mail notification to alert you to the PM you received, the sender's username should be in that e-mail. Please note that our Community Code of Conduct does prohibit naming and shaming. However, in an effort to expedite the process of identifying and banning the spammers' accounts, we are making an exception for this situation. We will investigate each alleged spammer account individually to avoid false reports. [Thanks alleomurand!]

  • The Elder Scrolls Online's releases Craglorn patch notes, Shadow Knight guide

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.28.2014

    The Elder Scrolls Online hasn't sent its first major patch to the live servers just yet, but you don't need to wait much longer to get an idea of what the patch contains. In fact, you don't need to wait at all; the patch notes for patch 1.1 are available now thanks to Dulfy, outlining the many changes taking place. The big centerpieces are the addition of Craglorn and trials; the former is a zone designed for four Veteran Rank 10+ characters, while the latter are two 12-person runs. Beyond that, the patch contains a number of changes to class and weapon skill lines as well as several adjustments to the Alliance War systems. Players can also benefit from an increase of Veteran Ranks to 12 and the doubling of veteran XP from killing monsters. There's a massive list of updates and bug fixes, as well, so avid adventurers of Tamriel would be well-served by looking at the full list of patch changes before everything goes live. [Update: The studio released today the first of its new series on player builds. First up is the Shadow Knight.]

  • The Daily Grind: How can bots be so prevalent in a sub game?

    by 
    Jef Reahard
    Jef Reahard
    04.24.2014

    Have you ever wondered why MMO devs do (or don't do) certain things? I have, and my latest bit of wondering concerns The Elder Scrolls Online and its bot problem. "Problem" is used somewhat subjectively here, because the infestation of AFK players in Tamriel hasn't harmed my personal play to any measurable degree, though I'm sure it's doing no favors for the long-term health of the in-game economy. But when I see a cluster of five or six AFK melee bots around every single public dungeon boss, "problem" is the only word that comes to mind. I'm not exaggerating, either, I have literally seen 24/7 bot camps in all of the public dungeons from Glenumbra to the Alik'r desert. Yeah, ZeniMax says it's aware of the problem and is doing something about it. But, let's get back to my wondering in the opening paragraph up there. What, exactly, is the company doing about it? ESO is a subscription game, which means that all of those bots entered credit card numbers that can be immediately and permanently banned. Is ZeniMax doing this? If so, why not say that instead of the nebulous devspeak in yesterday's update letter. If not, why not? I understand the futility of trying to ban bots in a F2P game where new accounts are as easy as a new Gmail address and an IP spoof, but I don't understand how so many of them can continue to exist in a game that requires a CC for access. And hey, I would ask ZeniMax myself if I thought I would get anything other than a PR non-answer. So instead, I'm asking you, Massively readers! What do you think? How can bots be so prevalent in a sub game? Bonus points if you have any relevant development insights to share in the comments. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Elder Scrolls Online expounds on Craglorn's 12-man trials

    by 
    Bree Royce
    Bree Royce
    04.23.2014

    ZeniMax has just published a dev diary about the brand-new 12-player trials en route to The Elder Scrolls Online with its upcoming Craglorn patch. Trials, the studio stresses, are more than your average raid experience: One of the first things you'll notice about Trials is that they bring a new experience to ESO designed to test even the toughest veterans. You'll need a group of 12 to take them on, but they're not just dungeons that require a large group-we're applying additional pressure. Your team will only have a limited number of resurrections available, and additional rewards will be granted to those who defeat the weekly challenge with one of the top times across the megaserver. What makes 12 players the sweet spot for these encounters? ZeniMax hopes to downplay the organizational hassle of putting together groups, to telegraph fights without too much distraction, to keep them to about 90 minutes in length, and to appropriately rely on player skill rather than zerging. Another bonus raiders will welcome? No lockout timers! Scope out the video below for a first-hand look at the new trials.

  • Choose My Adventure: Testing addons in The Elder Scrolls Online

    by 
    Shawn Schuster
    Shawn Schuster
    04.23.2014

    My adventure in The Elder Scrolls Online continues this week with my Nightblade Fa'saad making his way through Stonefalls for the Ebonheart Pact. As the format of Choose My Adventure has changed slightly, the polls from the first two articles mold my journey through the rest of the month. At the end of it all, I'll give my summary impressions and tips I learned along the way. This week it's all about addons as I tried out a dozen or so to report back on my favorites. Addons can aid your gameplay in so many different ways, from stat counters to UI mods to quality of (virtual) life improvements, but they're not for everyone. I'm not usually an addon fan because I think they verge on cheating in a way, so I've approached these addons from the perspective of a skeptic. Did they really help my game? Will I continue to use them?

  • The Elder Scrolls Online's Matt Firor posts on the state of the game

    by 
    Jef Reahard
    Jef Reahard
    04.23.2014

    Elder Scrolls Online lead developer Matt Firor has posted a state-of-the-game address on the fantasy MMO's forum. Firor says that, yes, ZeniMax sees the groups of bots clustered around the game's dungeon bosses and that yes, it is taking steps to address the problem. "We regularly ban accounts involved in spam and bot activity," Firor says, but the scope of said activity is so large that it accounts for nearly 85 percent of ESO's customer service tickets. There's also a blurb about de-synched quests as well as a brief preview of the game's first major update that ZeniMax is currently prepping for ESO's test server.

  • The Daily Grind: Which NPC is the most annoying?

    by 
    Jef Reahard
    Jef Reahard
    04.21.2014

    "Do you know the old saying? 'Neither a borrower or a lender be?' Rubbish! Without borrowers and lenders, how would we ever be able to buy or sell anything? But pardon me. Welcome to the bank of Daggerfall." So says one Angier Stower, clerk for Elder Scrolls Online's aforementioned institution and quite possibly the most annoying NPC I've ever encountered. It's not that she feels the need to justify her existence to me every time I need to use the bank, it's that she just... keeps... talking. And talking. And talking. Going through that entire spiel in full voiceover mode every time I open the banking UI. She's so annoying that some enterprising soul has made a mod designed expressly to shut her the hell up! So thanks very much for that, Wobin. How about it, Massively readers? Who's your pick for the most annoying NPC of all time? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Elder Scrolls Online accidentally bans legitimate accounts

    by 
    Justin Olivetti
    Justin Olivetti
    04.20.2014

    Mark this down in the "oops!" category: ZeniMax admitted that it got a little too zealous in its war against EULA breakers in Elder Scrolls Online by accidentally banning some players who had done no wrong. "As part of our continuing effort to combat gold spammers, botters and exploiters, we recently banned a number of accounts," the studio posted. "After several players appealed, we were able to investigate the matter further and discovered some legitimate accounts got caught up in the sweep. We unbanned accounts last night, and have email responses going out for those affected from our support group. It is never our intention for legitimate players to be harmed as we work to keep your game free of cheaters, and we sincerely apologize for the mistake." ZeniMax also said that this past week's maintenance accidentally deleted some characters' bank expansions and the items held inside of them. The studio put up a process how to regain those slots and items if it happened to you.

  • One Shots: You won't believe what color this horse is

    by 
    Justin Olivetti
    Justin Olivetti
    04.20.2014

    Let's start our time together today by playing a game! The game is this: You have until you hit the "continue reading" button to figure out what color this horse (well, technically a unicorn) is. I think you'll be pleasantly surprised. This picture comes from reader Becca: "Here is my EverQuest 2 Fury, Sarense, riding her mighty steed. I spent a few hours grinding out candy hearts to get this mount, which shoots hearts out of his eyes and hooves (unfortunately not captured here). He's a hardcore stallion. Look at his cocky stare. He knows that you know he's a badass." My apologies in advance for our colorblind readers who think that this game is unfair. I'll tell you the answer to be fair: It's purple. Shh! Don't tell the rest of our readers, OK?

  • The Elder Scrolls Online launches Craglorn teaser site

    by 
    Bree Royce
    Bree Royce
    04.17.2014

    ZeniMax has just launched a sub-site for The Elder Scrolls Online featuring Craglorn, the adventure zone that will serve as host for the MMORPG's first major content update. Aimed at veteran groups, the zone promises new quests and delves for four-person groups, a plotline revolving around "the mystery of the missing constellations," 12-man trials and leaderboards, and new gear. While the teaser site is light on new information and does ask you to click through yet another age-gate (yes, we all know you were born January 1st, 1900), it does feature some gorgeous artwork and the Craglorn trailer released earlier in the month. We've embedded it after the cut.

  • Leaderboard: Does Elder Scrolls' lack of an auction house bother you?

    by 
    Jef Reahard
    Jef Reahard
    04.16.2014

    Yesterday's Massively Speaking took Elder Scrolls Online to task for not having an auction house. Normally I would agree, given my long-standing passion for MMO economies and crafting. So far, though, the lack of an AH hasn't affected my playstyle at all through the first 30 levels. I'm a member of two trading megaguilds as well as my normal guild, and from the inside looking out, there's no difference between selling to thousands of faceless people in your "guilds" or selling to thousands of faceless people via an AH. I can't say whether ZeniMax purposefully designed ESO's economy this way or simply ran out of the time and money necessary to make an AH. But it doesn't really matter, personally, because my pre-launch expectations amounted to "yet another themepark crapfest," so I continue to be pleasantly surprised by how wrong those expectations were -- even without an AH! What about you, ESO players? Does the game's lack of an AH bother you? Vote after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • The Elder Scrolls Online patches for quest bugs

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.16.2014

    The Elder Scrolls Online didn't have a bad launch by any means, but it was certainly not free of lag or of bugs. Not much can be done about lag, but bugs exist to be squashed, and the latest patch from the game aims to do that. The patch notes clearly outline several known quest issues that should be eliminated after this latest update, giving players a much more stable story experience than has been on the table before. Other minor fixes and improvements include slight UI tweaks and minor bugs regarding movement and abilities. Players will also no longer accidentally deconstruct their equipped helmets, which is good news for players but bad news for the haberdashers of Tamriel. Check out the full list of fixes and changes in the official patch notes, and enjoy a smoother questing flow the next time you log into the game.

  • Choose My Adventure: Approaching level 10 in The Elder Scrolls Online

    by 
    Shawn Schuster
    Shawn Schuster
    04.16.2014

    ​ As I make the approach to level 10, I realize that The Elder Scrolls Online is not "just another fantasy MMO" as it's sometimes billed by skeptical players. I'm continuously finding myself pleasantly surprised by the storyline, the crafting, and world, and the execution of it all. And even though I'm playing it as a single-player game still at this point, it's not a single-player Elder Scrolls game. I'm dying way too much for that.

  • Elder Scrolls Online answers Craglorn questions

    by 
    Justin Olivetti
    Justin Olivetti
    04.14.2014

    If you were intrigued by the reveal of Elder Scrolls Online's upcoming Craglorn zone expansion but felt as though there were gaps in your formal education, prepare to get schooled. ZeniMax posted a new community Q&A today about Craglorn. The studio said that there will be rewards for everyone, not just those who make the leaderboards. Players can expect to spend between a half-hour to 1.5 hours per trial with 60 resurrections allowed for the group as a whole, and they will need to be at least veteran rank 11 to participate. Some players had asked what these Celestials are, to which ZeniMax responded, "The Celestials are a new concept based on the existing lore of the constellations in The Elder Scrolls games. There's quite a bit of lore in Craglorn that will be interesting for fans to discover."

  • The Daily Grind: Do you feel pressured to level faster?

    by 
    Jef Reahard
    Jef Reahard
    04.14.2014

    I've been playing Elder Scrolls Online pretty much daily since early release, but I just now dinged level 25 on my main character. I'd probably be a bit further along if I hadn't been consumed with altitis and some early-game decisional paralysis, not to mention I've spent a significant chunk of time crafting. I'm seeing a bunch of level 50s, though, and even though ESO is one of those rare themeparks that offers incentives for exploration and things to do off of the beaten paths, I'm feeling somewhat envious of all these higher-level folk. What about you, Massively readers? Do you feel any pressure -- either from yourself or from others -- to speed up your leveling process? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • One Shots: Bobble heads

    by 
    Justin Olivetti
    Justin Olivetti
    04.13.2014

    Did we all have a good April Fools' Day this year? Oh hush you; this is why nobody invites you to parties. I certainly had fun, especially while running around with my giant bobble-headed characters in Guild Wars 2. Giant bobble heads are scientifically proven to make any video game 75% more enjoyable. Reader HawkEye sent me in a disturbing number of screenshots with his large noggins, but I chose this one because it also tickled me that the animals had their heads enlarged. "'Sup Mister Ram?" HawkEye said. "Don't headbutt me, okay? Please?" I think that creature more wanted to end its misery than contribute to yours, HawkEye, so hopefully you survived the experience. What other strange views await you in the rest of this column? Probably nothing this strange, that's for sure.

  • Elder Scrolls Online lowers the banhammer

    by 
    Justin Olivetti
    Justin Olivetti
    04.11.2014

    Elder Scrolls Online cheaters beware! ZeniMax is taking aim at your head with its mighty banhammer. Community Manager Jessica Fulsom posted an announcement today of the studio's opening shots against evil-doers: "Today, we made our first major strike against those who choose to cheat in ESO, permanently banning thousands. This is only the beginning of our ongoing efforts to keep the game free from botters, speed hackers, and gold spammers. We want to thank everyone who has sent in-game reports about these individuals in ESO -- your reports helped us identify many of the accounts we banned today."

  • The Daily Grind: What's your favorite MMO-related song?

    by 
    Jef Reahard
    Jef Reahard
    04.11.2014

    We talk MMO soundtracks in depth here at Massively, but by and large our focus is on instrumental, orchestral, or electronic scores. Recently I've been setting my MP3 player on auto-repeat for a vocal track, though. It's called Beauty of Dawn and it comes to you courtesy of The Elder Scrolls Online and fan favorite Malukah, who rose to fame a couple of years ago on the strength of her Dragonborn cover. What about you, Massively readers? What's your favorite MMO-related song (or artist)? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Think Tank: Putting The Elder Scrolls Online's launch in context

    by 
    Bree Royce
    Bree Royce
    04.10.2014

    If you've been around the MMO industry long enough, you know that MMO launches rarely go smoothly for everyone. Some of them even crash and burn in such spectacular ways that veterans are still invoking their names a decade later. This week, I polled a few of the Massively staffers about the launch of the Elder Scrolls Online. How did it fare compared to some of the trainwrecks in MMO history?

  • Elder Scrolls Online recommends third-party auction forum for trading

    by 
    Justin Olivetti
    Justin Olivetti
    04.10.2014

    One of the more interesting omissions from Elder Scrolls Online's feature set is a lack of an in-game auction house, as the team preferred guild stores instead. But that hasn't stopped the fans from filling in the gap and even the developers from pointing players to the workaround. ZeniMax tweeted a recommendation today that fans check out TESO Elite's Marketplace forum as a facilitator of in-game trading: "Looking to buy, sell, and trade in-game goods and services in #ESO? Then @TesoElite's new marketplace is for you." The studio previously explained why it decided to omit an auction house from the MMO: "You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."