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  • Report: SWTOR fourth biggest sub MMO, Elder Scrolls has over 770k subscribers

    by 
    Jef Reahard
    Jef Reahard
    07.18.2014

    Market intelligence firm Superdata says that Star Wars: The Old Republic earned $165 million in worldwide revenue last year. This would make SWTOR the fourth biggest sub MMO in the world (behind World of Warcraft, Lineage, and TERA). Superdata's report also says that the pay-to-play MMO market has been in a constant decline since 2010, with monthly active worldwide subscribers bottoming out at 23.4 million. "Despite the overall decline, this category has so far managed to maximize their ability to monetize a shrinking yet loyal player base," the firm says. Finally, Superdata says that Elder Scrolls Online has a subscriber base of 772,374 while WildStar is seeing "four to five times" as many concurrent users as it saw during open beta. Superdata's information is purportedly "pulled directly from publishers and developers."

  • Tamriel Infinium: Elder Scrolls' ginormous post-50 update plan

    by 
    Jef Reahard
    Jef Reahard
    07.18.2014

    Earlier this week, Elder Scrolls Online creative director Paul Sage dropped by the Elder Scrolls OTR podcast and proceeded to drop a ton of update info on fans of ZeniMax's fantasy themepark MMO. We put out a corresponding news post, of course, but there was so much meat on those bones that I couldn't let an issue of Tamriel Infinium go by without adding my two cents. Plus, hey, it was only two weeks ago that I was advocating for an adjustment to the game's post-50 approach. Ask and ye shall receive, right?

  • The Elder Scrolls Online coming to Steam today

    by 
    Shawn Schuster
    Shawn Schuster
    07.17.2014

    Starting later today, The Elder Scrolls Online Standard and Imperial Editions will be available to download on Steam. This announcement was made to kick off QuakeCon 2014 in Dallas, Texas, where Zenimax Online will be hosting a panel entitled "The Future of The Elder Scrolls Online." The presentation will begin on Friday at 6:00 p.m. EDT and can also be viewed on Bethesda's Twitch.tv channel for those not able to attend. [Source: Bethesda press release]

  • Elder Scrolls Online offers new guild heraldry

    by 
    Bree Royce
    Bree Royce
    07.16.2014

    If you're excited for August's Elder Scrolls Online upcoming update, then today's ZeniMax devblog will be a welcome one... though not one that promises sweeping changes for the game. Specifically, the new post previews some of the new symbols that guilds can adopt as their official crests. "You'll probably recognize some of them, like the symbols for the Divines and the Daedric Princes," write the developers. "Combine these with even more crests, a huge color palette, and different tabard shapes, and your guild will have its own memorable look." We've included the images below. See one you like?

  • Defiance drops patch 2.1 on Monday

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.11.2014

    Ready to roll out into more Defiance content? You'll have to wait... until the weekend is over. Patch 2.1, Alter EGO, is going live on July 14th, bringing a new mission and two new factions into the game. The new mission helps keep the game's lore humming along and should provide plenty of interesting revelations, as players investigate the apparently resurrected Karl Von Bach and his newfound desire to just give EGO implants to whoever wants them. Meanwhile, the two new factions are the Tarr Family and the Defiant Few; the latter faction is headed by Camden Pace and promises big rewards to anyone who aids her goals. Players are also promised a new mission line and a new arkbreak in the coming weeks. If that's just what you've been waiting for, load up your gun and get ready to roll out when Monday comes around. [Thanks to Gaius Cavadus for the tip!]

  • The Elder Scrolls Online's third update lands in August

    by 
    Bree Royce
    Bree Royce
    07.09.2014

    ZeniMax says that The Elder Scrolls Online's next patch, which includes the preliminary veteran rank system changes and balance fixes previewed in yesterday's dev blog, is officially on the way next month. The patch is coming in early August and introduces armor dyes, guild tabards, public guild store locations, a new difficulty mode for Trials, and plenty of fixes and improvements. You'll be able to personalize your look more than ever before, represent your guild, and charge with them into a new level of challenge. The team has posted a preview video focusing on the many changes to guilds due in the patch. Wanna join our guild? We have tabards, yo! Enjoy the video below.

  • Elder Scrolls Online plans massive revamp of veteran rank content

    by 
    Bree Royce
    Bree Royce
    07.08.2014

    ZeniMax has just posted a new Elder Scrolls Online dev blog, titled The Road Ahead, which outlines the studio's plans for the game in the relatively near future. Of note to MMO players are details for update 3, which is due to hit the test server "soon." The patch will enhance guild creation and management (with ranks, bank permissions, and heraldry) as well as address class balance changes, itemization issues, and combat feel. The team also means to revamp grindy veteran rank content with short-term balance tweaks in endgame zones, some of which are live on servers already; ultimately, the veteran points system will be deleted entirely from the game and replaced with a new system "based on new character customization and growth mechanics" that will be discussed at this year's QuakeCon and beyond. The full post can be found on the official site.

  • Captain's Log: A year of Star Trek Online: Legacy of Romulus

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.27.2014

    The first expansion to Star Trek Online was the expansion everyone expected and yet one that no one really expected. Romulans were the obvious choice, the big gap in the game's factional lineup, the third major power that had been floating around in the darkness like some vast, predatory bird since the original series. But the idea of seeing a new faction after the Klingons had languished for so long seemed like a pipe dream. When it actually happened, I know I was sort of left just staring and disbelieving. Of course, now we've had the Romulan Republic as a playable sort-of-faction for a year now, and that prompts all sorts of reactions. In many ways, this expansion is better than we could have hoped for, and in other ways it feels as if it kind of falls short. I come here not to praise or to bury Legacy of Romulus but to look at it a year out from launch and perhaps see what lessons could be gleaned for the expansion we're due to receive late this year.

  • Elder Scrolls patch adds veteran dungeon, improved lighting, and more

    by 
    Jef Reahard
    Jef Reahard
    06.24.2014

    It's patch day in Tamriel, as ZeniMax has rolled out Elder Scrolls Online's 1.2.3 update. The main content addition is the veteran Crypt of Hearts dungeon. Additionally, there's now a field-of-view slider for first-person fans as well as improved interior lighting and a number of bug fixes. Full details are available via the patch notes. [Thanks Zjeven!]

  • New faction short story: The Jade Hunters

    by 
    Anne Stickney
    Anne Stickney
    06.20.2014

    While the August Celestials weren't my favorite reputation grind in Pandaria -- not by a long shot -- I spent most of the expansion fascinated by the Celestials themselves. Where did they come from? What was their purpose in Pandaria? What was up with that statue of the Jade Serpent in the Jade Forest, why was Yu'lon's life bound to it, and were the other Celestials similarly bound? Blizzard's latest and last offering in the faction short story releases we've seen all expansion is the one I was looking forward to most of all, because of those questions. The Jade Hunters by Matt Burns touches on the story of the August Celestials -- not the creatures themselves, but the organization, and how it came to be. But that's all a backdrop to the far larger story being told, one that finally highlights and talks about the three dwarf clans brought together in Cataclysm. Oh, and it also talks about that statue that we completely destroyed in the Jade Forest.

  • The Elder Scrolls Online illuminates its veteran dungeons

    by 
    Bree Royce
    Bree Royce
    06.19.2014

    A new Creating ESO blog post on the official Elder Scrolls Online site today aims to give players an inside look at the process of creating the game's veteran dungeons. These dungeons are "much more than just tuned-up, harder versions of the original dungeon[s]," the post insists; they're special boss encounters and storyline expansions that include complex mechanics and battles. They likewise include elite loot, the acquisition of which often requires repetition, something the developers say they keep in mind when writing dialogue and staging the area. ZeniMax also emphasizes the importance of testing for these dungeons: Much like we do for Trials, we have groups of skilled, coordinated testers ready to take them on. The Dungeon Team wants to kill you, don't get them wrong, but they don't want bosses to be unfair or impossible. It's a difficult tuning and balancing act to get them just right, especially considering the broad range of character builds that will be attempting them. When the testers wipe several times learning the fight and let out a cheer when they finally manage to scrape by with a win, we know we're on the right track. The video that accompanies the post is embedded below.

  • Elder Scrolls Online on solo veteran content, dungeon scaling

    by 
    Bree Royce
    Bree Royce
    06.16.2014

    ZeniMax is back from E3 with a brand-new Elder Scrolls Online ask-us-anything variety pack. Here are the highlights: The Craglorn update will be included as launch content when ESO arrives on consoles. Dungeon-queueing intentionally locks out overleveled characters for balance reasons, but the devs are working on a scaling system that will eventually adjust dungeons to the leader's level. ZeniMax is aware that Enchanting levels slowly. It'll be tweaked in a future update. Using Equilibrium to exchange magicka for health to gain Ultimate power isn't considered an exploit but might be revised in the future. There will eventually be veteran content that doesn't require grouping. Notably, the developers request that players continue to use the report player chat option to help combat bots and gold spammers. More questions and answers await over on the official site.

  • E3 2014: The Elder Scrolls Online offers small-scale PvP at cons

    by 
    MJ Guthrie
    MJ Guthrie
    06.12.2014

    If you are one of the fans who has been begging for a smaller-scale PvP experience in The Elder Scrolls Online, E3 2014 offers a glimmer of hope. Instead of dishing out a large production, ESO offered attendees a a unique 3v3 experience that was made specially for the convention. The map itself, which utilizes art assets from Cyrodiil and is about the size of one fort (like Glademist), took the devs only about two weeks to put together. There are no kill counts or rankings, and players battle for control of a single flag in King of the Mountain-style gameplay. The drop-in-and-play scenario has apparently been well-received; game representatives on the floor reported that players really like the size and the fast pace of it, which is perfect for short allotments of time. If you want to try out this small-scale PvP yourself, it will be be available again at both Gamescom and QuakeCon later this summer. And if you want to see a version make it into the game itself, be sure to let the devs know on the official forums! Massively's on the ground in Los Angeles during the week of June 10-12, bringing you all the best news from E3 2014. We're covering everything from WildStar and Landmark to Skyforge and H1Z1, so stay tuned!

  • ZeniMax reduces ESO customer support staff in Ireland

    by 
    Bree Royce
    Bree Royce
    06.12.2014

    The Connacht Tribune reported earlier this week that ZeniMax, which had established a customer service operation in Galway, Ireland, for The Elder Scrolls Online, has let go "up to 300 workers," apparently temporary, from its Rahoon location. It's not at all uncommon for MMO studios to let go crunch-time staff after a launch (or when a release is delayed, as ESO's console releases have been), but former employees told the publication that many of the staffers, some hired on short-term contracts of two to six weeks on up to six months in duration, were being terminated significantly earlier than anticipated. The Tribune suggests there are currently "just over 100 employees at the European customer services centre in the Rahoon Business Park." We have requested more information from ZeniMax and will update accordingly. [With thanks to tipster Paul!]

  • Elder Scrolls Online spotlights Dragonknight Healer build

    by 
    Justin Olivetti
    Justin Olivetti
    06.10.2014

    Next up in Elder Scrolls Online's player-submitted build column is a look at the so-called "Dragonknight Healer." This build is primarily focused on survivability and support, creating a very durable character that can patch up allies on the fly. "Though her build may be missing some of the advantages of Templar and Sorcerer healing, you give her a call if you need a healer that is sturdy and really hard to kill," player Ville Korpi wrote. The build doesn't come without offensive abilities, as it contains both multi-mob and single-target DPS as the situation warrants. It's not a boss-killing build, but for those who can heal like this, chances are that they'll be invited to groups where others will do the dirty work while this build shines in the support wings.

  • E3 2014: Elder Scrolls releases 'live another life' video

    by 
    Jef Reahard
    Jef Reahard
    06.09.2014

    ZeniMax has released an E3 teaser vid for Elder Scrolls Online. It's titled "live another life," and it's a three-minute cross-section of all there is to see and do in the game's version of Tamriel. If you've played the game already there's not much in here that's new. If you're on the fence, though, or if you're just a fan, it's probably worth watching simply for the game's production values. Click past the cut to check it out for yourself.

  • Elder Scrolls Online begins testing Update 2

    by 
    Justin Olivetti
    Justin Olivetti
    06.05.2014

    Elder Scrolls Online's Update 2 is currently on the public test server, and any interested subscriber can now check it out. ZeniMax announced today that its test server is now open to all active account holders and gave details for the game's second update. Update 2, which is scheduled for June 23rd, will contain a new veteran dungeon (Crypt of Hearts), a field of view slider, more object interactions, and plenty of bug fixes and balance tweaks. In the team's "Road Ahead" letter, ZeniMax informed the community that it's working to carefully balance the classes, get the EU megaserver online, create additional player customization systems, rework quests, and improve the veteran system.

  • The Daily Grind: What's your favorite thing about your favorite MMO?

    by 
    Jef Reahard
    Jef Reahard
    06.02.2014

    I'm dabbling in a bunch of MMOs right now. Actually, I'm pretty much doing that all the time. Anyway, I'm dabbling the most in Elder Scrolls Online, and while it's not a perfect game by any stretch, I can't get enough of its production design and general aesthetics. In fact, I'd say that's my favorite thing about the game at the moment, aside from the IP. What about you, Massively readers? What's your favorite thing about your favorite MMO? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Bethesda's Hines on ESO console delay

    by 
    Jef Reahard
    Jef Reahard
    05.28.2014

    Bethesda VP of PR Pete Hines spoke to CVG recently, and while the thrust of the interview focused on the company's interests outside of MMORPGs, there were some tidbits relating to The Elder Scrolls Online's console delay. It's a closed system. It's not just an ESO thing -- they have rules and regulations that govern all games, if you're going to do something it has to work a certain way. It doesn't matter the way that we want to do it -- it has to fit their requirements. I'll give you an easy example; payments. When we do stuff on PC, we manage it ourselves, it goes through our store, we manage the whole thing. When it goes through somebody else, that someone is doing all of that; taking your money, charging your PayPal, and then transferring that information to us. This is just inherently a different process than the one that we have, where it's our store and we just have to make sure our system works. It's the same thing on PSN -- you have to just make sure that all of that stuff communicates. When you start adding up the pile of things and everything that we learned from launch, it was clear that we needed to take the time to do this right, because it has massive ramifications if it doesn't work right for the consumer experience.

  • ESO spotlights player-made Thunder Thief build

    by 
    Shawn Schuster
    Shawn Schuster
    05.27.2014

    The folks at Zenimax and Bethesda are spotlighting particularly powerful builds created by Elder Scrolls Online players, and this week, a player named Ramon Paulino de Castro sent in a detailed build of his Sorcerer he calls the Thunder Thief. This build uses dual blades and medium armor, along with a focus on high damage in short bursts. Primary skills include Whirlwind for multiple foes, Surge for its lightning power, Mage's Fury to cause bleeding and recharge magicka, Flurry for a single enemy, and Lightning Form (with Thundering Presence) to resist damage. Take a look at the entire build in today's Battlemaster's Corner, and submit your own builds to community@elderscrollsonline.com.