fallen-earth

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  • Steam distributes Fallen Earth, gives out crabs

    by 
    Justin Olivetti
    Justin Olivetti
    02.23.2012

    Fallen Earth has a new ally in its war on boredom: Steam. The digital games distributor added the title to its MMO free-to-play library yesterday, offering its users an additional way to get into the wasteland. To encourage Steam users to sign up, GamersFirst is dishing out a few in-game goodies for those who do so. Players can nab an in-game Steam t-shirt and Gordon's Ward, two items that boost crafting and social skills. Additionally, if you previously played Fallen Earth through Steam, you'll be treated with three days of premium subscription status and a non-combat pet, Trashy the Hermit Crab. GamersFirst SVP of Marketing Rahul Sandil thinks this is a match made in heaven: "Fallen Earth's return to the Steam Network is a huge milestone for us here at GamersFirst. Reintroducing the game on Steam side-by-side with APB Reloaded further cements our commitment to offering the hard-core gaming experience to players without an entry cost." Fallen Earth is a staff favorite here at Massively, and if you're curious about the title, check out our recent Why I Play column on the game.

  • Why I Play: Fallen Earth

    by 
    Justin Olivetti
    Justin Olivetti
    02.22.2012

    I'm going to start my Fallen Earth testimony by echoing the same sentiment that Shawn shared last week with WURM Online: I really didn't get it the first couple of times I tried it. I had heard great things about this post-apocalyptic title from Massively and elsewhere at the time, but it felt so different and kind of raw when I logged in that I didn't stay for long. In fact, it wasn't until I forced myself to sit down and devote an entire evening to Fallen Earth that I got past my initial objections and it clicked for me. It clicked hard. Since that time, I've been an ardent fan of Fallen Earth, using it as Exhibit A whenever people complain that all MMOs are too much alike and boring. Well, here you go, I say. An MMO in a contemporary setting that also happens to embrace apocalyptic themes. An MMO that revels in dark humor and edgy themes. An MMO where 95% of the gear in the game can be crafted and used by you. An MMO with free-form character growth and -- this is important -- motorcycles. An MMO with a world that's genuinely fun to explore (and might I add, huge). It's not perfect, it's not my main MMO squeeze, but it is a title I've carried a torch for since my first days in the wasteland. I've got no shortage of words when it comes to this game, especially if there's a chance that my verbosity will get you to take a closer look at Fallen Earth (which is easier than ever since its free-to-play conversion).

  • The Daily Grind: What MMO do you regret leaving?

    by 
    Jef Reahard
    Jef Reahard
    02.17.2012

    I've played more MMOs than I can remember over the years, and nearly all of them have failed to capture my long-term interest. Most of the games in my also-ran box got a first look because of some quirky feature. Most of them didn't get a second look because -- aside from said feature -- they sucked. Every once in a while I'll regret leaving an MMO, though, and none moreso than Fallen Earth. Though I played extensively at launch and for a month or so after, I inexplicably forsook the wastelands for the world of Atreia. Upon returning to the game a few weeks ago and reconnecting with some old friends, I had to stop and take a moment to wonder what the heck I was thinking back in 2009. What about you, Massively crew? Have you had any similar head-scratching moments after rediscovering a previous title, and do you regret leaving it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you game on a Mac?

    by 
    Bree Royce
    Bree Royce
    02.11.2012

    War. War never changes... the platform war, that is. But even those of us who game from the comfort of decked-out PCs can feel sorry for our Mac brethren when one of the Apple MMO offerings, already in short supply, goes dark. That's exactly what's happening to the Mac version of classic EverQuest: SOE is sunsetting the single Mac server due to low population and ancient code. Apple gamers must get a PC or sample one of the other Mac-friendly MMOs like Warhammer Online, Fallen Earth, Ryzom, or Free Realms. So today we ask: Do you play MMOs on a Mac, and if so, which games? And is it really as bad as PC-loyalists like to think? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Fallen Earth's Global Territory Control creates a singular faction to rule them all

    by 
    Justin Olivetti
    Justin Olivetti
    02.10.2012

    The GamersFirst crew is back with a closer look at one of the exciting PvP features that's being created for Fallen Earth: Global Territory Control. The idea behind GTC is that the devs wanted a comprehensive system that would track faction dominance in PvP across the entire game world. Global Territory Control takes in data from Conflict Towns, Faction Control Points, and open PvP areas, crunches the stats, and spits out a single point rating that shows how well (or forehead-slappingly bad) each of the game's six factions is doing. The new system will go into place for the entire game except for Sector 1, and you'll have to be level-appropriate for the zone to contribute to your faction's GTC score. If a faction earns enough points, then an insanely nice buff is handed out as a reward -- but only one faction can have it at any time. The buff increases the speed of crafting and harvesting and also improves the gain of random AP, Death Toll, faction points, and XP. This system is still being prepped for a future update.

  • The Perfect Ten: MMO prisons

    by 
    Justin Olivetti
    Justin Olivetti
    02.09.2012

    Chillin' in the clink. Spending time in stoney lonesome. Thrown into the slammer. Checking in to the big house. Doing (perfect) 10 to life in the hole. Learning the ropes in juvie. Prison: The only fun thing about it is the slang that people have come up to describe it. And while you may never actually want to spend any time in the crowbar hotel in real life, chances are you've already done so in MMOs. Jails are an ever-popular locale in online gaming, and they almost always deal with an epidemic of escaped -- yet still milling around casually -- prisoners. So in today's Perfect Ten, we talked to the warden and got you a special glimpse into pixelated pokeys, if only to scare you straight. No more exploits and bots for you, young man or woman!

  • Free for All: Comparing the payment models of Glitch and Ryzom

    by 
    Beau Hindman
    Beau Hindman
    02.08.2012

    I thought it might be a cool idea to do a comparison of free-to-play models for my next few articles. As free-to-play has become more and more popular, cash shops and tiers of service have become much more important to how a player might enjoy or interact with a game. While the standard free-to-play model, the most popular one by far, is one that allows players to download a free client, has no subscription at all, and tacks on a cash-shop, the freemium variant is quickly becoming widespread. Freemium seems to be the model of choice for many Western games that were previously subscription-only. The problem is that I do not really like the freemium model. I'm old-school, I guess. I enjoy the model that was imported to the States maybe eight years ago. A free client with a cash shop on top is all I need to steer my fun by. I'd rather skip any sort of tiered service as well. There are exceptions to the rule, of course.

  • The Daily Grind: What's the highest sub fee you'd pay?

    by 
    Bree Royce
    Bree Royce
    02.06.2012

    While recording the podcast last week, Rubi, Justin, and I discussed RuneScape's subscription fee, which is soon to increase to a whopping... $8. Eight bucks doesn't seem like much to me, but I remember when Ultima Online increased its monthly fee from $10 to $13 -- players were pretty upset. "How dare an old game ask for more money?" seems to be a common refrain. But if the game is good enough, why wouldn't we pay what it's worth to us, no matter its age? Consider Fallen Earth, which offers, as its highest subscription tier, a $30-per-month plan. I might pay $30 a month for a really awesome MMO (or to resurrect one I'm fond of). But what's the limit? $50? $100? What's the highest sub fee you'd pay -- and what would you expect out of the game for that price? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What vanity pet would you like to see in your favorite MMO?

    by 
    Rubi Bayer
    Rubi Bayer
    01.25.2012

    Last week Turbine announced all sorts of huge updates for Dungeons and Dragons Online in 2012. Among exciting talk of expansions, Druids, and level cap increases, one little item may have slipped under some folks' radar. Vanity pets are coming to DDO in 2012 -- specifically, "fun and cute DnD critters," according to Executive Producer Fernando Paiz. Justin and I chatted a bit about that on this week's Massively Speaking, and Justin put forth the awesome idea of a tiny Beholder pet. I loved the idea and it set me to thinking. Vanity pets in MMOs are such a frivolous little thing, yet they're such fun to so many people, and it seems like everyone has a wish list of "wouldn't it be cool if..." vanity pets. So what's yours? Would you love a little Beholder in DDO? Would you love to see Fallen Earth offer a prairie chicken pet to go with your mount? Tell us what vanity pet you'd love to see trailing along behind your character! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Big faction changes coming to Fallen Earth

    by 
    Jef Reahard
    Jef Reahard
    01.21.2012

    Big changes are coming to Fallen Earth's faction system, and the latest GamersFirst dev diary has the details. Lead designer Marie "Aro Sei" Croall says that the devs "want to make sure it is clear to all players who they are fighting for and who they are against." The current faction dynamics can be confusing, she explains, and GamersFirst feels that Fallen Earth's learning curve can be smoothed out "without dumbing it down." To do so, shoulder factions are being removed, and wastelanders will need to pick a faction and remain loyal to it in order to earn points. Missions may be accepted from three factions, but only the primary faction will determine PvP objectives, missions, and faction channels. Finally, the devs are removing factional friendly fire except in cases of clan wars, bloodsports, or dueling gameplay. Croall says this is intended to curb same-faction griefing, and ultimately contribute to "a less jarring PvP experience in Fallen Earth."

  • Free for All: A second look at Fallen Earth's free model

    by 
    Beau Hindman
    Beau Hindman
    01.18.2012

    I used to be head-over-heels in love with Fallen Earth. I was on an immersion kick and had even designed a set of rules that dictated how my character would "live" in the world. Fallen Earth provided me with a lot of great tools to become immersed, and it was the type of game that really stuck out from the pack. Of course, it also sported uglier character models than Lord of the Rings Online and was more brown than a bakery at the earlier levels, but it was neat. I gave up on the title after a while and became too busy with other games to return. Then, the free-to-play version of the title came out. I still ignored it because of scheduling, but recently I have been returning to it. I am finding a lot of bugs and an overall lack of polish that I had forgotten about, but it's still a really cool game. So how does the free version stack up to the subscription model? How free is it? Let's take a look.

  • Fallen Earth's 2.3 patch live today, new world bosses incoming

    by 
    Jef Reahard
    Jef Reahard
    01.18.2012

    If you're looking to play a little Fallen Earth this morning, you may have to wait a couple of hours. That's the bad news. The good news is that the servers were scheduled to come down at 11:00 a.m. EST so that GamersFirst can roll out the 2.3 patch. The latest update for the post-apocalyptic sandpark MMO features new PvE content for levels 30 through 35, rare and prized treasure boxes, and several world-boss events. There are also a number of bug fixes, mission tweaks, and art updates. The full patch notes are viewable at the official Fallen Earth website.

  • The Daily Grind: Would you pay for an MMO's mobile app?

    by 
    Bree Royce
    Bree Royce
    01.16.2012

    The rise of smartphone gaming has created a niche somewhere between mobile MMOs and regular MMOs: MMO apps. Games like World of Warcraft, EverQuest II, Fallen Earth, Lord of the Rings Online, the upcoming Guild Wars 2, and now RIFT all have (or will have) mobile apps that players can use to perform a variety of in-game or pseudo-in-game activities, like chat with guildies, relist auctions, reset crafting timers, or play lotteries. The sticking point is that some of these games aren't giving the app away for free. World of Warcraft, for example, lets everyone download the Mobile Armory app for free but charges a $3 monthly subscription fee for premium services in the Remote app. That's $3 above and beyond the $15 subscription just to access guild chat and play the auction hall from your pocket. Would you pay for a mobile app for your favorite MMO, and if so, how much? What's your limit? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Previously on MV TV: Week of January 9th, 2012

    by 
    Rubi Bayer
    Rubi Bayer
    01.15.2012

    Welcome to the brand-new Previously on MV TV! Our livestreaming schedule has picked up a lot over the past few weeks, and our readers have busy lives, so we know it's impossible to watch every single streaming event live. Fortunately for you, we save all of our streams all for posterity on Massively's Twitch TV channel, so you can view them at your leisure. Even better, we've got a roundup of a few of last week's MV TV highlights from the livestream team. Follow along after the jump for the best of the best!

  • MV Guide: January 9-15, 2012

    by 
    Rubi Bayer
    Rubi Bayer
    01.09.2012

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump to see what's on this week's schedule!

  • Fallen Earth lays the foundation for 2012 in its January state of the game address

    by 
    Justin Olivetti
    Justin Olivetti
    01.06.2012

    Senior Game Designer Marie Croall sounded the klaxons and ran up the flag for the wastelanders of Fallen Earth in the latest state of the game address. For her and the team, it's time to shake off the ravages of holidays and get to work on laying the foundation for the game in 2012. Croall says that this month players should expect to get the ability to use bombs in Territory Control, which should change things up somewhat. The Territory Control PvP feature will be significantly expanded in the months afterward as well. Also on tap for the near future are additional mid-level quests, the augmentation system for customizing gear, improving the flow of starter areas, and better rare drops across the board. The art team is excited to move on to giving Haven a facelift much like the work the team did on the recent Embry Crossroads revamp. Perhaps the most intriguing is that Croall hints at a major top-secret project in the works: "This month we're also breaking ground on one of the biggest systems we've ever done. It's still too early to really get into details on but we'll make sure this one was worth waiting for."

  • Some Assembly Required: A virtual world roundup

    by 
    MJ Guthrie
    MJ Guthrie
    01.06.2012

    If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of making them into Hive Member 1593072 running a static, predetermined gauntlet. How that impact is accomplished, however, varies; there are multiple features that can facilitate it, and which ones are considered most important depends on the player. With the loss of one of the best sandbox games just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some upcoming games that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more. To start off the new year, Some Assembly Required looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.

  • The Guild Counsel: Favorite moments from the Massively livestream

    by 
    Karen Bryan
    Karen Bryan
    01.05.2012

    I'm sure you know about Massively's ever-expanding video channel. But what you might not know is that over the past year, I've done a little MMO walkabout, sampling as many different games as I could on my character Mmognaut. What I was particularly interested in was branching out and getting to know the communities that make these games what they are, and the Massively livestream was a great way to do that while giving the viewers a chance to experience it too. Through livestreaming and Twitch TV, I've had a great opportunity to explore dozens of MMOs over the past year, often with my co-host Jeremy Stratton. In my weekly column here, I often focus on common issues that happen within a guild, but I've also looked at MMO communities on the whole, and that should include the community that's grown here at Massively. What's really neat is that there's an overlapping at times during these shows, where the in-game communities of the MMO we're showcasing mesh with the Massively community, and it's made for some fantastic moments. Join me in this week's Guild Counsel as I look back over my favorite moments from the past year.

  • The Perfect Ten: Most significant MMO stories of 2011

    by 
    Justin Olivetti
    Justin Olivetti
    12.29.2011

    2011 was an odd duck of a year for MMO news. A huge chunk of the year felt devoid of significant releases, but that was mitigated somewhat by the major launches of RIFT and Star Wars: The Old Republic. Titles got shoved back to 2012 or beyond, MMOs that we thought never would go free-to-play did, and the industry continually surprised us with revelations, ideas, and controversy. So in my last Perfect Ten of 2011, I put together the 10 most significant MMO stories of the year. Ten seems like an awfully small number for such a great big field, so I had the rest of the staff members chime in with their nominations just to make sure I wasn't too off-base with any of these. It was a whopper of a year, and Massively was there for all of it -- the ups, the downs, the queues, and the QQs. It's time to wrap it up with a pretty bow and dedicate it to the history museum!

  • MMObility: Simplifying design for the mobile market

    by 
    Beau Hindman
    Beau Hindman
    12.23.2011

    Whenever I write up something about a smartphone MMO, one of the most common complaints I hear is this: "If I wanted to play a game for several hours, I would sit at my gaming desktop." While this is true for many players, it is also true that games like Star Legends and Pocket Legends by Spacetime Studios have met with a lot of success. The developers were surprised to find that players were more than willing to sit for several hours while playing the games on their tiny screens. Still, there is a lot of truth to the complaints about smartphone MMOs. An MMO is typically something a player wants to get lost in. We commonly refer to it as "immersion," but really we're just talking about being sucked into the ideas and design of a title. If you have found yourself daydreaming about a game while at work, you were "immersed." I would argue that this type of deep immersion is very possible on the smaller screens of smartphones and tablets. However, in order to achieve it more commonly, developers might have to adjust many of their designs and theories. Click past the cut and we'll discuss it!