feel

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  • PA

    Researchers create an artificial skin that makes your phone ticklish

    by 
    Rachel England
    Rachel England
    10.22.2019

    We're so reliant on our smartphones that it's probably fair to say they've become an extension of ourselves, so the fact that scientists have now developed an artificial "skin" for our devices -- that has the ability to make them ticklish -- is not a huge surprise. Horrifying, maybe, but it was only a matter of time.

  • Captain's Log Supplemental: Exploring the art design of Star Trek Online's Delta Rising races

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.26.2014

    If you asked me about my favorite antagonistic race through all of Voyager's seven-year run, my answer wouldn't have been any of the regular suspects. It would have been the Vaadwaur, and not just because of their funky appearance; the race really twisted the usual formula of a Star Trek one-off villain, and besides that, they had a culture that hinted at something very unusual in the show. I was kind of sad that they never showed up again after their one episode. Obviously, I was happy to see one of my favorite races get the upgrade treatment in Star Trek Online. But that poses a problem just the same because it's not as if the producers on the show detailed dozens of ship classes and a huge amount of culture for a race that showed up for 50 minutes. I chatted with art director Brad Stokan about bringing these smaller races of Star Trek into a fully fleshed-out form in Star Trek Online, discussing both the Vaadwaur and the Kobali and how his team took a one-off guest appearance and made a full race out of it.

  • The Daily Grind: What does it take to keep your interest?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.30.2013

    Every MMO wants you to play forever. The longer you play, the longer you give the company money, which is sort of how companies operate. The troublesome element is that developing features that will keep one person playing for a long period of time might very well mean ignoring other groups of players. There are only so many hours in the day and only so many developers working on new features, after all. So today we're coming at this from the obvious angle -- what does it take to keep your interest? Is it a question of update speed, whether you prefer rapid updates like Guild Wars 2 or big expansions a la World of Warcraft? Is it a question of fundamental mechanics, such that you prefer a wide-open sandbox like EVE Online or a directed experience in Star Wars: The Old Republic? Is it a matter of feel and lore that keeps you invested in Star Trek Online or Final Fantasy XIV? What does it take to keep your interest? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • MMO Blender: Eliot ponders a fantastical fantasy

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.07.2012

    Fantasy, at this point, is almost tragically boring. That seems like a contradiction in terms. A fantasy setting is supposed to be fantastic by its very definition; you should be surrounded by neat and astonishing things at every term, immersed in a rich and baffling setting where magic is a valid explanation for almost everything. Unfortunately, we've seen so many versions of the same old fantasy setting that it's become boring. It's another round of the same elements with slightly different names, and while you can give them floppy ears and call them Asurans, they're still just gnomes with better public relations. So let's stick a fork in it and say we're done... or maybe not. There's some fantasy out there that could be collected into an interesting state, I think, something a bit further afield of the bog-standard elves and humans and dwarves dealing with dragons and whatever else. So let's mash this stuff up in a blender and see if we can't come up with some fantastic fantasy again.

  • Sharp teams up with design company for new Feel UX Android skin (video)

    by 
    Mat Smith
    Mat Smith
    06.18.2012

    While the western hemisphere hasn't (perhaps fortunately) got to experience Sharp's existing Android UI, it's announced that it'll be teaming up with design firm, frog, to craft Feel UX, a new "highly personalized", "visually stunning" smartphone experience. It will land on Sharp's next wave of AQUOS smartphones this summer, and will presumably tie-in to Japan-centric features like 1seg TV and IR receivers. We're told that highlights will include photo browsing and widget functionality without unlocking devices and "real-time weather display motion experience and animation." If you're getting a strong 'Sense' of déjà vu, you're not alone, but we're still intrigued by frog's efforts to "streamline" the home screen and tinker with app management -- some of those lockscreen shortcuts are looking mighty convenient. Sharp's Global Product Development Center's Itsuki Kouchi reckons it'll help them create "distinctive" devices, so take a look at the UI in action after the break and make that call for yourself. However, given a choice, we may still plump for Sharp's fan-baiting Evangelion skin.

  • WildStar Wednesday talks about the game's narrative design

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.08.2012

    Unless you were at PAX Prime last year, about all you've seen of WildStar in action has been the game's cinematic trailer. While it didn't give much of an idea of how the game played, said video certainly had a lot of style. According to the latest WildStar Wednesday community blog post, that style was a big part of the game's narrative design, which is seen as one of the main points of development -- making a game that feels large, engrossing, and epic. As lead designer Chad Moore explains it, the narrative design team is responsible for outlining the world of Nexus, which was in part created to serve as a perfect locus for a variety of different adventures. While this design team isn't particularly concerned with mechanics, it is concerned with ensuring that every part of the game has the same degree of personality as the first cinematic trailer. If you're one of the many people anticipating the game heavily, take a look behind the scenes to see how it produces its feel.

  • Touch pad prototype works without movement, makes fingertips feel like they're sliding (video)

    by 
    Sharif Sakr
    Sharif Sakr
    05.11.2011

    This comes from the same touchy-feely Kajimoto lab in Japan that brought us the tactile kiss transmission device and we totally see where they're going with it: maximum sensation, minimum effort. You only have to exert the gentlest of pressures on this prototype touch pad and it zaps your fingertip with little electrical signals, mimicking the feeling of sliding your finger over a surface. We imagine it's a bit like the little red pointing stick in the middle of a Lenovo ThinkPad keyboard, for example, but with the addition of "position-dependent data input" to create the illusion that your finger is actually touching different areas of the screen. For now though, if you don't mind stretching a finger to your old-stylee mouse or trackpad, then check out the video after the break.

  • Nokia Feel app suggests activities based on your emotional state (video)

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    02.15.2010

    Still feeling an overabundance of nervous energy over this morning's big announcement? (No, the other one.) Well, then, Nokia has just the thing for you, in the form of a little app called Feel. Simply tell your handset how you're, well, feeling, and it gives you suggestions as to how you might best use the device. Feeling creative? Take a picture. Energetic? Put in your earphones and dance, dance, dance. Feel like... giving it a shot? Hit the source link to get in on the beta test. Merely curious? Check out the video (hosted by a man who ironically seems to have little affect) after the break. Already bored by the concept? There's nothing we can do for you there, sadly -- but empathize.

  • XSEED shocks us with Ju-On localization announcement

    by 
    JC Fletcher
    JC Fletcher
    05.22.2009

    We were minding our own business, not really paying attention, when an XSEED press release JUMPED into our email inbox and scared us half to death. Feel Fear: Ju-On, a teaser for which was just released in Europe, is coming to North America to scare our North American pants off (and imported pants as well) in October of this year.The press release announcing Ju-On: The Grudge offers a few new details about the gameplay. To the dismay of those expecting a third- or first-person survival horror game, XSEED bills Ju-On as a "haunted house simulator," in which players explore scary environments with a pointer-controlled flashlight, driven to "proceed forward even after being frightened and running away from the initial threat." The game includes the ability for a second player to trigger scares using a second Wiimote, causing the other player to "jump and hate you forever."So if you want your friends to hate you forever, check out Ju-On: The Grudge this October!%Gallery-63975%

  • Teaser for new European Wii game 'Feels' like Ju-On

    by 
    JC Fletcher
    JC Fletcher
    05.18.2009

    Rising Star Games sent out a video teasing the announcement of a new game at the upcoming London MCM Expo. The video features people holding Wiimotes in a dark room in front of a flickering TV, and then having the crap scared out of them -- an idea last used for Nintendo's hilarious Fatal Frame IV commercials.A brief image shown at the end of the trailer pretty definitively confirms the mystery title to be Kyoufu Taikan Ju-On (translated by Siliconera as "Feel Fear Ju-On"), the Wii horror title being made under the supervision of The Grudge director Takashi Shimizu. If Rising Star is picking this up for Europe, we should be able to expect a North American version from either XSEED, who works with Rising Star owner Marvelous on North American publishing, or Ignition, who publishes many AQ Interactive titles like Blue Dragon Plus and Boing! Docomodake DS. The video is available after the break.

  • The Grudge director working on Wii horror title, 'Feel'

    by 
    Richard Mitchell
    Richard Mitchell
    04.10.2009

    Famitsu has revealed that Takashi Shimizu, director of popular Japanese horror films such as The Grudge, is working with AQ Interactive -- publisher of Bullet Witch, Vampire Rain and the canceled Cry On -- to create a new horror game for the Wii called Feel. Our cohorts at Joystiq Japan -- PSA: There's a Joystiq Japan now -- tell us that Shimizu will serve as the game's "horror adviser," so we expect plenty of creepy, crawly Onryo. The game has players exploring a haunted house using the Wii remote as a flashlight. Apparently the flashlight battery also serves as the player's health meter, though we're not sure exactly how that would work.Feel supports up to two players and is scheduled to hit Japanese Wiis this summer.[Via Cubed3]

  • GmailUI Extension for Thunderbird

    by 
    David Chartier
    David Chartier
    06.02.2006

    If Gmail's UI floats your boat but you prefer using a desktop email client for 'no waiting for a refresh' feel, Ken Mixter has developed a Thunderbird extension just for you. The GmailUI extension brings many of the shortcuts and search expressions of Gmail to Mozilla's Thunderbird client. Keyboard shortcuts like J and K for moving up and down through messages, as well as search expressions such as 'subject:' and 'from:' can now be a part of your Thunderbird experience. Ken even went so far as to include Gmail's 'archive' functionality and (oddly) a quick calculation function, right from within Thunderbird's search box.The extension appears to be completely free, and Ken is accepting feedback and suggestions at his site. Head over to Mozilla's addons site to grab the extension, or check out Ken's site for a lot more details of everything GmailUI is capable of.[via Gmail.pro]

  • Kensington brings that portable keyboard feel to your desktop

    by 
    David Chartier
    David Chartier
    04.06.2006

    I need to come clean: I thoroughly enjoy working on my PowerBook far more than my iMac G5. Why? Other than the obvious portability factor: it's the keyboard. Aside from an ergonomic (where'd those go, anyway?), the PowerBook's keyboard is about the best darn keyboard I've ever laid hands on. Every standard desktop keyboard just feels big and clunky, and the keys have a lot more travel to them. I can type much faster on my PowerBook's keyboard, and nowadays it's gotten so bad that I stumble and trip up on regular desktop keyboards. When you blog for a company like Weblogs, Inc. who revokes one day's lunch privileges for every typo they find, this can become a serious problem (just kidding about the lunch thing, but let's just say I'm missing a toe or two).If you're nodding your head in agreement to any of my keyboard obsessiveness, I think Kensington has a good solution for all of us. I found their SlimType Keyboard for Mac at a CompUSA last weekend, and wow did it feel like my PowerBook. Its layout is slightly different from both a PowerBook and standard Apple desktop keyboard, as the Home/End and Page Up/Down keys are lined vertically on the right of the Delete/Return side of the keyboard, but its keys have the same low rate of travel and a very similar, solid feel. I haven't grabbed one yet, but they retail for $40, and some of the online retailers that Kensington's product site link are selling it for as low as $30.If you pick one up or already own one, feel free to sound off with your thoughts.