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  • No experience, no levels in Final Fantasy XIV

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.04.2009

    Yes, you read the title correctly. You aren't hallucinating from shock or anything like that. In a recent interview with Famitsu, the development team behind Final Fantasy XIV has revealed that the game will not run on an experience and leveling system. This marks a major departure for the Final Fantasy series, as levels have been a staple to the gameplay experience.While the new system of progress has not been confirmed, the development team has said that the new job system will focus primarily on weapons rather than a "class.""We want to afford players enough variety to choose a different way to play on any given day," said Nobuaki Komoto, FFXIV's director. "If they could practice one skill one day, they could work on another one the next."This statement seems to support the idea of a skill system, similar to Ultima Online and Darkfall, becoming the main drive of FFXIV. However, as we've said above, the final system used for progression in the game has not been confirmed. For the full interview, check it out over on YouTube.[Via Eurogamer]

  • The Digital Continuum: Week three of vacationing in Vana'diel

    by 
    Kyle Horner
    Kyle Horner
    07.06.2009

    Sometimes you're reminded of things that you once cherished and in these moments of recollection it feels as though you need to embrace those long forgotten loves once more. I've found this to be particularly true of Final Fantasy XI. What I haven't decided yet is whether I truly do need to embrace what it was I once loved about the game -- challenge.All of this stems from my ongoing vacation in Vana'diel and specifically my static group experience this last week, which was unequivocally a failure of chance and circumstance. We began playing without one person, and that turned into a permanent situation after the fact. Then our group faced several non-starter situations where we'd defeat two or three monsters before something disastrous would occur.

  • The Digital Continuum: Vacationing in Vana'diel

    by 
    Kyle Horner
    Kyle Horner
    06.22.2009

    Summer has arrived, July is only just around the corner and with it comes the gaming drought. This seems an opportune time to explore an old favorite, write about it and try to make it as interesting as possible. I figured, what MMO is less known about and more curious than Final Fantasy XI?Plus, I'd never played it on a console, so this had the potential to be a semi-new experience at the very least. Something about that prospect has always intrigued me -- playing it the way it was originally designed. sorta. I mean, I did purchase the Xbox 360 version.My goal with this idea is to crack open the sometimes mysterious world of Vana'diel to people who wish they could spare the time and patience to experience it themselves, but otherwise cannot or will not. But before that, a little bit of back story is required and I also need to actually get to those juicy story and boss bits.

  • The Digital Continuum: Vacationing in Vana'diel part 2

    by 
    Kyle Horner
    Kyle Horner
    06.22.2009

    Since my static group is only around level 10 -- and it only took me around five hours to hit that mark thanks to Fields of Valor tasks and a smoothed leveling curve -- I decided to switch from Warrior to Monk for a little while. br> Never underestimate the power of having one character who can switch between all available classes, at least after earning the advanced ones at your discretion.

  • Rumor: FFXIV beta may begin by September

    by 
    Kyle Horner
    Kyle Horner
    06.22.2009

    Ah, rumors. We know the game was just announced, but there are three major reasons this rumor carries some weight. For one, Final Fantasy XIV has a 2010 release date, which makes sense considering the development team claims to have been working on the game for nearly five years now. Also, the dev team has expressed that they'd like to have a longer beta than the one Final Fantasy XI had -- one which was only around four months long.The biggest piece of information regarding this rumor is its source -- discovered by newly built fansite Eorzeapedia -- of several Square Enix Europe job listings for new game testers and game masters. The listing is very clear that any applicants are required to have "good knowledge" of Final Fantsy XI, which ostensibly already has these jobs filled. If new people are being hired, it means the more seasoned team are being shifted to the developer's other MMO, namely Final Fantasy XIV. According to those listings, the new game masters begin work in early September.Loose reasoning? Maybe just a little, but when considering the release date, development time and this new information it all seems to make sense. We'd love to get our hands on some FFXIV beta action any time this year, especially as early as September, so here's hoping it's true!

  • The Daily Grind: Will you play a friendlier Final Fantasy MMO?

    by 
    Kyle Horner
    Kyle Horner
    06.21.2009

    We know a decent amount about the general direction Final Fantasy XIV is headed. It'll be very pretty, have a similar-yet-different job system and feature all the classic trappings we've come to expect from the series. Oh, and PlayOnline is going bye-bye, which is something to be happy about.Specifically, we know that the developers are aiming to create an MMO that allows many more styles of play than Final Fantasy XI does, meaning solo players who prefer both short and long term sessions will find the game accessible this time around. Final Fantasy XI is of course notorious for being one of the hardest MMOs around, and it's earned that reputation. And while the game has seen its share of difficulty smoothing, it's nowhere near as inviting to new players as, well, just about every other MMO on the market, really.So does the prospect of a friendlier, safer and assuredly more accessible Final Fantasy interest those of you who wouldn't touch its predecessor with a ten foot Gunsword? Will you be looking out for further information or simply ignoring Final Fantsy XIV while you wait for something else to grab your attention?

  • The Digital Continuum: Reign of the shooters

    by 
    Kyle Horner
    Kyle Horner
    06.15.2009

    This year, a bleating signal is ringing out from all corners of the MMO industry. It calls to our attention a new order on the horizon: the order of shooter MMOs.Can it be coincidence that everywhere you look at this year's E3, most of the exciting upcoming MMOs are shooters in one way or another? I'm looking forward to Final Fantasy XIV as much as the next fan, but there's only one or two traditional looking concepts that have my interest.Moving through my mental list of must-play MMOs reveals a very obvious pattern. Jumpgate Evolution, All Points Bulletin, CrimeCraft and even aspects of Star Wars: The Old Republic are looking shooter-like. I mean, come on, cover mechanics for the Smuggler class? Now you're just teasing me into a squelching geek heat, BioWare.

  • July version update scheduled for Final Fantasy XI

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.09.2009

    Yes, yes, you're all clamoring about Final Fantasy XIV, but let's get real here people and get to the present. Final Fantasy XI isn't dead yet and it's getting itself a nice version update.The upcoming version update will bring a new slew of Wings of the Goddess missions as usual, but players will also be able to look forward to seeing brand new areas of past Vana'diel being made available, more job adjustments like what was done with the White Mage, more additions to campaign and Moblin Maze Mongers, and even more that's still being kept secret.The update is currently being scheduled for late July, but more information about the update will be released in the coming weeks. Keep your eyes peeled for more new things coming to FFXI!

  • Anti-Aliased: Final Fantasy XIV is a good, good thing

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.05.2009

    So, unless you've been under a rock, you probably heard Sony squeeing in happiness about Final Fantasy XIV Online, otherwise known as just FFXIV. This is indeed the next MMO that Square-Enix has been hiding from prying eyes, and unlike the indications we got from the company a year ago, this is another Final Fantasy Online.The reception, however, is quite mixed. Some people, like myself, are really psyched up for this next release in the online series. Others, however, are questioning why make a game like FFXIV when you already have FFXI. Why not just keep on working on FFXI? Don't we all remember how bad sequels work out in the MMO market? Why tempt fate by making a sequel?Personally, I think the creation of this game is a good idea with all things considered. Final Fantasy brings a different perspective of play to the market -- one that it desperately needs at this point in time. What am I jabbering on about? Come on, follow me, and let's talk about why FFXIV is a good, good thing.

  • Anti-Aliased: Final Fantasy XIV is a good, good thing pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.05.2009

    The real beauty of all of this is that a Final Fantasy game is never truly a sequel. Each world that they create in the series is unique and tells its own story. They don't copy the same battle system from game to game, they're always looking to innovate, and they're always pushing their own boundaries. The "Final Fantasy" name is more of a pedigree than it is a continuous set of works. With all of that in mind, we can be sure that 14 and 11 will be different enough to work side by side. For these guys, it's not about the grind -- it's about the story. I think we can be certain that the new world we're about to explore will be very different than Vana'diel and follow a completely different line of thought with a new twist on their own battle system. It's not about an MMO If there's any point that makes me want this game the most, it's the fact that this game isn't being developed to be an MMO. This game is being developed to be a Final Fantasy title. I may have lost you on that, so let me explain. When many developers begin to approach their new MMO, they approach it as an MMO. They look at it and think about the grind, the world, the interactions, and the other titles in the market. They stare at World of Warcraft for hours and analyze the market so they can capture their audience. Because of this, all games seem to follow this "MMO formula." Grind, level, grind, level, grind, level, endgame. Emphasis is being put on the game and not on the experience. Final Fantasy XIV is not being developed from the perspective of an MMO -- it's being developed from the perspective of a Final Fantasy console game that just happens to be online. When you pick up Final Fantasy XI, you feel the presence of an MMO, but you also feel the presence of a Final Fantasy game. Storylines, adventuring, characters, and a rich world all seem to pop to the forefront. Even the battle system, which is an MMO battle system, screams Final Fantasy because of the way abilities, camera angles, and party dynamics work. This is what our genre needs. We do not need to make another MMO for the sake of making another MMO. We're done with MMOs. We want games that feature a massively multiplayer online component. Instead of breaking the Final Fantasy series apart so it fits into the context of an MMO, we're breaking MMO components apart to fit in the context of Final Fantasy. It will feature systems that are unlike any other MMO because they don't come from another MMO -- they come from Final Fantasy.Two other games are attempting to do this right now -- Star Wars: The Old Republic and All Points Bulletin. Part of the reason we're all excited for these two is because they don't look to be another MMO for MMOs sake. SWTOR is grabbing from Knights of the Old Republic and Mass Effect's playbook. APB is grabbing from GTA's playbook. And that, ladies and gentlemen, is a very, very good thing. Colin Brennan is the weekly writer of Anti-Aliased who owns Final Fantasy XI for way too many platforms. When he's not writing here for Massively, he's rambling on his personal blog, The Experience Curve. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow him on Twitter through Massively, or through his personal feed.

  • E3 2009: Final Fantasy XIV is not PS3 exclusive, more details revealed

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.03.2009

    Today we got to spend some time with the team of Final Fantasy XIV in a seekret Square-Enix press conference at E3 and land some goodies about the game.While the team was generally tightlipped about what they had planned for their next MMO, the one thing they were very clear about was that PC users will be able to jump into the Final Fantasy experience once more. While the game is currently a console exclusive for the PS3, a Windows version will be releasing at the same time.In addition, the team did mention that they were still "considering all hardware possibilities" regarding the game. While it's not a full confirmation that the game will be coming to other consoles, it doesn't exactly write out the possibility either. Perhaps the game will be a timed exclusive, much like FFXI has done, rather than a full exclusive, but there is no clear indication that this is the path they will take at this time.So what else has the team revealed? Follow us after the break and we'll drop the other details we know on FFXIV.%Gallery-65025%