ff7r
Latest
Final Fantasy VII Intergrade’s entertaining DLC should also be on PS4
A slicker, more polished FF7R. But it's a shame the DLC didn't make it to PS4.
'Final Fantasy 7 Remake' is a gamble that paid off
Decades later, Square Enix has remade Final Fantasy VII for 2020. But is it any good?
So far, 'Final Fantasy VII Remake' is not a disaster
This Final Fantasy VII remake could have gone really wrong. There is my weight of expectation (I adored the original) and the awkward between-console-generation launch timing. Square Enix has also changed the core fight mechanics to (mostly) real-time combat, not the menu-centric, take-your-turn battling found in the original. It's probably the biggest of countless changes made to a game that first came out in 1997. With little over a month to go, Square Enix offered me access to several chapters of this remake. I played through the first two, coming straight off the back of the intro movie, controlling protagonist Cloud and, later, Barret. (Watch my entire Chapter 1 playthrough below.) The preview demo then skipped ahead to a later chapter, with brawler Tifa added to the party. I could also access a bunch of new skills, weapons and spells. To cap it off and presumably offer some fan service to Aerith die-hards, I also fought one more boss battle in the sewers, with a party of Cloud, Tifa and Aerith. These were all signature points in the early part of the original game, and they gave Square Enix a good chance to show how FF7R changes things up. In case you haven't played the original, this preview aims to be spoiler-free. You can ask me questions on Twitter, though and I'll answer what I can there.