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  • Final Fantasy XI improves quality of life with July version update

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.12.2011

    It's not all that often that a game launches a major patch without a major drop of content, but Final Fantasy XI has done that with the July version update that's just gone live. But that's not to imply that the version update doesn't include quite a bit -- just that it doesn't include any brand-new missions. Instead, the update contains a number of improvements to the game's quality, including the addition of new vendors, smoothed texture effects, and usability improvements to many of the game's existing systems. Several jobs have seen improvements with this update, including White Mage, Samurai, and Puppetmaster, with the latter getting a few new automaton pieces to complement the changes. A number of Grounds of Valor regimes have also seen their overall requirements tweaked to help players complete the objectives with fewer headaches. There are also new and improved textures and resolution option for users on the PC, a welcome option that's been requested for some time. Final Fantasy XI can look at the full list of patch notes for all of the changes -- it might not be a new battlefield, but it's still full of welcome improvements.

  • The Mog Log: Time to relax

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.09.2011

    Time is strange. It's everywhere and yet invisible, and all we can do is represent it through measurements of time. Time flies, but time drags, and sometimes you're not sure where the time goes. Time keeps on slipping into the future, but you'll never get your time back, and you wait for the right time for what seems like an endless stretch of time. Time pushes us forward, holds us back; we put in hours of time at our jobs in order to get more time for play and relaxation, trading time for time. Final Fantasy XI and Final Fantasy XIV both love time and timing. We have no shortage of timed events in both games, with the latter having almost gone overboard with the amount of time that matters. You're timed on your guildleves, which have a reset timer to contend with. The upcoming dungeons will be timed. You're even on a short clock of time when it comes to crafting. Why all the fascination with time? Do we need this much time? What would it matter if we stripped out all of the timing?

  • The Mog Log: Level Y

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.25.2011

    Why are you leveling? It's a fair question in Final Fantasy XI and Final Fantasy XIV and really pretty much any MMO, especially because it's one of those questions you don't really ask while you're knee-deep in the game. You're just playing, you see that your level isn't at the level it could be, and you start doing what you have to do in order to make that number go just a little bit higher. By the classic model in Final Fantasy XI, you find a party, and in Final Fantasy XIV, you get some leves and head out to the races. But that doesn't address the question. You know what you're doing, and I know what you're doing -- the question is why you're doing it in the first place. Even in a game without levels, you shouldn't be leveling. The answer to that question should always be confusion not over the reason but over the very concept. So I'll ask again -- why are you leveling?

  • Final Fantasy XI to merge PlayOnline accounts with Square-Enix accounts

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.21.2011

    For a long time now, PlayOnline has been the albatross that Final Fantasy XI players have to contend with. The fact that the service essentially serves as an oversized launcher for the game has long been a point of mild frustration to console gamers and a massive annoyance to PC players. But change is coming in the form of an upcoming account merge, merging all PlayOnline IDs into Square-Enix accounts and removing the cumbersome launcher-based process for handling service changes. The change will begin rolling out at the end of July and will run until August 31st, giving players ample opportunity to complete the transfer process and manage accounts solely through the website. While a full walkthrough is not yet available, preliminary questions have already been answered in an official support topic. Final Fantasy XI will still need to launch through the PlayOnline service, but it should be a boon to players to have at least one less set of account credentials to misplace.

  • The Mog Log: Grounded

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.11.2011

    After last week's column, I mentioned that I was pretty energized to give some of Final Fantasy XI's other additions a try. Chief among them, naturally, was the addition of Grounds of Valor, which is essentially Fields of Valor with special sauce. Said special sauce is a stacking buff for each successful regime completed, meaning that staying in one zone and working your way through training regimes is even more rewarding than it was before. Well... in theory, anyhow. Rather than just subsisting on the basis of theory, I decided it was high time for Rhio to continue in the experimental process she had engaged in long ago. So after donning a Destrier Beret and making sure she had her fair supply of grotesquely powerful anniversary rings, I set out into the wilds to try my hands at the new grounds system. The results were... well, I'd like to say they were surprising, but mostly they were just a reminder of a universal truth about Final Fantasy XI.

  • The Mog Log: A tour for May

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.04.2011

    In times past, I've generally discussed the various update tours of Final Fantasy XI separate from this column. This time around, I'm trying something different because I got to take the May version update for a spin not so long ago and there's some interesting stuff to discuss that came out of that tour, stuff I wouldn't really be discussing normally as my Vana'diel-endgame-fu is pretty weak at the moment. So that's the preamble for this week; if you really don't like this way of doing things, let me know and I'll not do it again. Cool? Cool. The May version update, as regular readers may recall, was an update with a roadmap that left some questions in my head. Is revitalizing Dynamis really a worthy goal? Will Voidwatch be enough to tide over players? How will everything balance out? Why can't I transform into a baby chocobo at will? So getting a chance to see the content firsthand was enlightening, both for the questions that it did wind up answering and the questions that it didn't.

  • Square Enix working on a new MMO

    by 
    Justin Olivetti
    Justin Olivetti
    05.25.2011

    It's been a tough year for Square Enix, but the studio isn't down and out just yet. On the contrary, during a recent earning briefing CEO Yoichi Wada mentioned that the company is developing another title to be run alongside Final Fantasy XI and XIV. While the details are scarce, Wada said that this goes along with the company's strategy to run two to three MMOs at the same time in order to maintain a strong cash flow. According to the report, Square Enix is focused on developing several new IPs in addition to strengthening its current lineup. Wada said that the new game will be announced by April 2012. This doesn't mean that the studio is abandoning its promise to bring Final Fantasy XIV up to par, a focus that Wada says remains a priority.

  • The Perfect Ten: Sequelitis

    by 
    Justin Olivetti
    Justin Olivetti
    05.19.2011

    As a long-time movie buff, I've always been fascinated by sequels. I know, they have a terrible reputation and everyone gets this face like he's digesting a porcupine when discussing them, but there's something fun about them as well. I think we always want a good story to continue, to see what happens next, and to answer the question, "What would the first film be like if it were put in the hands of a complete boob?" It would be an entertaining trainwreck, that's what. Even though the MMORPG genre is in its toddler stage, it's seen a number of sequels, prequels and spin-offs, just the same as other types of entertainment. Video game sequels for hit titles are safer financial investments than striking out into new territory, so it makes sense that MMO studios would follow this pattern as well. Right now there are loads of MMO sequels and spin-offs in the works -- including EverQuest Next, PlanetSide Next, Guild Wars 2, Mabinogi 2, MapleStory 2, Phantasy Star Online 2, Dust 514, and even a possible Ultima Online sequel -- so it's safe to say that the trend won't be dying down anytime soon. However, today I want to look at 10 sequels that already made it to release and briefly examine how they stacked up to their predecessors. Oh yes, there will be blood after the jump -- and I will drink your milkshake!

  • The Mog Log: Fit for man and beast

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.14.2011

    Some weeks, I just don't have quite as much material as others. Oh, don't get me wrong -- the new May version update is out in Final Fantasy XI, which is awesome. But I already did a reaction piece on that, which kind of narrows down my options. Similarly, right now there isn't a lot happening in Final Fantasy XIV, just a lot of stuff around the corner that will eventually be released and probably be awesome. The fact that it's been Golden Week over in Japan has helped contribute to this overall sense of silence. Thus, today I'm pulling something that at least distantly resembles a rabbit out of my hat by pulling out an old topic that I had never really written about before -- beastmen. Sadly underused thus far in Final Fantasy XIV, the beastmen in Final Fantasy XI contributed a lot to the game's setting and general sense of place, even though some of the critters were pretty hopelessly ridiculous. So as long as I'm taking a step off the beaten path, I'm walking around with some beastmen.

  • The Adventurer Appreciation Campaign kicks off in Final Fantasy XI

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.11.2011

    Every year, the residents of Vana'diel are honored just for being a part of the world in the appropriately named Adventurer Appreciation Campaign. And this year is no exception, with Final Fantasy XI players the world over getting to celebrate the game's latest year of operation. As always, the event brings with it special clothing and accessories for adventurers, but there's a special change this time around that should bring a smile to even the most cynical of players. In previous years, an Anniversary Band was dispensed to players, but it could only be received if the adventurer didn't already have an Anniversary Band. This year's experience-boosting ring, however, will be given out whether or not you have an anniversary ring. With the ring, the new formal wear, and the now-traditional unleashing of Mog Tablet powers, there are plenty of rewards for Final Fantasy XI players who take part in the event, running from now until May 31st. After all, it's being held in your honor to begin with.

  • Final Fantasy XI launches May version update

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.10.2011

    The version updates for Final Fantasy XI have always packed a great deal of content, and this month's patch is no exception. The May version update is now live, and it carries with it new battle styles, new content, and more updates for the venerable game. Centerpieces for this particular update include the new Voidwatch battles, new Grounds of Valor for players inside dungeons such as Garlaige Citadel, and new improvements to make Dynamis more relevant once again. Aside from those updates, players are seeing several new battlefields added for battles with notorious monsters. There are also new synergy recipes to add augments to existing equipment, revised experience penalties for low-level characters, and a variety of job improvements. Not to mention a significant improvement to quality of life for storage, mailing, and general transportation. Final Fantasy XI players will have to wait through the usual download time, but given the content awaiting the patient, we think it should be well worth the wait.

  • The Mog Log: A story of perspective

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.07.2011

    He could still hear the sounds that should have gone with the wooden walls, even though they were nigh-deserted: the swishing sounds of arrows in flight, the hard chopping of blades hacking apart mandragoras, even the faint humming of curative magics. It had been years since he had last set foot in Yuhtunga, but in some ways it felt like he had never left. Lost in his momentary reverie, Kerensky breathed deep, savoring the earthy scent of the jungle before glancing over his shoulder toward his young companion. "Can you see it?" he asked, shifting his weight slightly and wrapping his fingers around the hilt of his sword. "See what?" she shouted, trudging up the path in her dun-colored shirt and loose slacks, a look of exasperation playing across her features. "There's nothing here! How, exactly, is this supposed to be training?" He checked the response that sprang to mind. Of course she couldn't see what he did; she hadn't been here before. "This is where one trains at your level of knowledge," Kerensky replied calmly. "Now we sit, and we wait."

  • Final Fantasy XI Ultimate Collection Abyssea Edition coming to Windows in May

    by 
    Richard Mitchell
    Richard Mitchell
    04.28.2011

    So, that "ultimate collection" of Final Fantasy XI you bought two years ago? Turns out it wasn't really ultimate at all, because Square has just announced the new, even more ultimater Final Fantasy XI Ultimate Collection Abyssea Edition. So, what do you get for $20? We've got all four expansion packs, all three add-on scenarios and all three of the Abyssea battle areas originally released in 2010. As if all that weren't enough, the Ultimate Abyssea Edition also includes the in-game Destrier Beret, which packs in loads of bonus effects like increased skill gain, extra movement speed and both magic and health regeneration. The new edition will be available for download beginning May 16. Our sympathies to all of the early adopters who have partaken in Final Fantasy XI over the last nine years because, let's face it, you really got screwed here. %Gallery-122478%

  • The Feast of Swords returns to Final Fantasy XI

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.21.2011

    As the end of April approaches, Final Fantasy XI is moving into its next returning holiday for the year, the oriental-themed Feast of Swords. As in years past, it's a chance for players to chase down thieves and beat them to death with ceremonial weapons, all for the honor of wearing cosmetic equipment. And even if you've already obtained all of the noteworthy event rewards from previous years, you can still enjoy the fiction kicking off the newest round of celebration. The still-unseen Far East is once again the source of the narrative, with this year's story concerning a young blacksmith who finds himself unexpectedly celebrated within Bastok. As always, the story is punchy but entertaining, imparting some of the flavor of the event prior to its launch. Players of Final Fantasy XI can begin enjoying this year's dance of blades starting on April 28th and running until May 10th.

  • Fishing changes on the way to Final Fantasy XI

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.18.2011

    There are certain constants in Final Fantasy XI that every veteran of the game knows, whether or not they were intended by the development team. It's a known fact, for instance, that you need an extra character to serve as a storage mule. You need to farm if you want money. And fishing is well-known for both being all but required for making money and being frequently boring and frustrating. But that last constant looks to be poised for changing, with the newest fishing changes promising a cleaner and easier experience while trawling Vana'diel's waters. The first welcome change will give players a more detailed set of information when fishing rather than a simple generic message that you've snagged something. The second, however, will be even more helpful for fishers -- a message informing you of exactly what you've hooked if your skill level surpasses the level required for the fish. Both changes go hand-in-hand with a general revamp and improvement of the fishing code to make fishing easier for Final Fantasy XI's anglers to enjoy, while at the same time cutting down on the often unwanted botting that plagues fishing holes.

  • The Mog Log: Class act

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.16.2011

    It's been an exciting couple of weeks of news if you're a fan of fantasies that claim a certain degree of finality. I could talk more about some of the slated changes for Final Fantasy XI, or I could talk about all of the updates we know about for Final Fantasy XIV... but I've already done the former, and I think I want a little more information before I do the latter. This week, we're sticking with the original plan, and that's talking about the classes as they intersect with the game's lore, because it's pretty blessedly astonishing. Think about it for a second. Both Final Fantasy XI and Final Fantasy XIV essentially let you be any class at any time. You aren't locked into a single selection a la World of Warcraft; your role is maleable based on the circumstance and what you feel like playing at any given time. By all rights, these classes could essentially be throw-away distinctions for abilities, without any sort of larger framework to live in. There's no strict mechanical reason why it would have to matter that a character was a White Mage if he could just as easily be a Warrior or a Scholar after a quick trip to the Mog House.

  • The Mog Log: Until we run out of road

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.09.2011

    One of the uniquely fun parts about writing a column on Thursday is that every so often, Square-Enix decides that it wants to completely ruin my day. Case in point: I had an entire column written about the complete dearth of information that we'd been given of late about Final Fantasy XI, the writing of which was immediately followed by Friday's announcement of the road ahead for the game over the next twelve months. So that was awesome. OK, it's a legitimately pretty awesome piece of news, but I can't help but wish that the team had waited until Monday or something. My own griping aside, we now have a clear picture about what's waiting in the wings for Final Fantasy XI. And it's good, but that positivity has some caveats, and there are some issues that aren't getting addressed despite all of the news. I think the current team really "gets it" in a way that Tanaka never quite did, but I think there are also elements that are just so ingrained in the game and its development culture that some fixes we need are being pushed off or ignored.

  • Road ahead mapped out for Final Fantasy XI

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.08.2011

    It seems that Final Fantasy XI's development team is revealing all of its major plans in one large rush -- and what a rush it is. Yesterday saw the unveiling of the team's plans for the anniversary of the game, and today has seen the posting of the roadmap for the game over the next year. Among the biggest and most surprising reveals are the plans for a public test server, a feature that's been long-requested but heretofore unseen in practice. Slated for release between July and September of this year, the test server will mark a change in the version update release cycle as well as the rate of content releases. As for actual content, while no expansions or addons were unveiled, the current plan includes a new battle system dubbed "Voidwatch," which is meant to help breathe life back into older areas of the game. The final level cap increases to 99 are also on the table for the next year, along with several job adjustments, two new battle systems with only preliminary names, and the cryptic but enticing promise of "new adventurer growth elements." Final Fantasy XI fans have a lot to look forward to over the next year, and while the game is getting a bit older, it's got plenty of life left in it.

  • The MMO Report: Surprisingly Commando-free edition

    by 
    Krystalle Voecks
    Krystalle Voecks
    04.08.2011

    It's the end of the week, and you know what that means! Not only do we get to ramp up to enjoy a weekend full of gaming, but it's also time for the latest edition of The MMO Report. This week Casey takes a moment to look at World of Warcraft's April Fools' Day prank and tackles the discussion of DPS players paying tanks to tag along so they can get into instance groups faster. On a more somber note, Casey notes the layoffs at Sony Online Entertainment, which resulted in the shuttering of three studios and cancellation of The Agency; he also mentions Square-Enix's games coming back online after the recent tsunami in Japan. Also noted is the upcoming Mortal Online: Dawn expansion, which should offer even more gritty, naked PvP fun for all. From there, it's all silliness in Uncle Casey's Mailbag -- complete with some RIFT vs. WoW snaps, yet another edition of strange Schreiner shoops, and more silliness. We're also treated to a quick aside that reveals Casey has awesome taste in music -- much like our own. As always, you can check out this week's episode of The MMO Report tucked behind the break for your sanitary protection or over on the G4TV site every Thursday.

  • Final Fantasy XI lays out plans for its anniversary celebration

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.07.2011

    As of May 16th, Final Fantasy XI will have been running for nine years. That's quite a milestone for any game, and it's the sort of thing that deserves quite a celebration. Square-Enix outlined plans today for the full-featured cavalcade of events, starting with the nine-year anniversary art contest that's just kicked off. But players with a dearth of artistic talent needn't worry, as they'll still get to participate in other events, such as the 2011 Vana'diel Census, which will be collecting a plethora of interesting trivia about characters across the globe. Still not enough? Of course not. There's also an anniversary Mog Bonanza around the corner, complete with a variety of prizes as always. And the Adventurer Appreciation Campaign is set to start up on the day of the anniversary itself, letting players who want to celebrate the game's history do so in style. Whether you've been with the game since its launch many years ago or just got into it recently, you can enjoy the many ways Final Fantasy XI commemorates its birthday.